QUOTE(Tenboro @ Oct 3 2012, 21:53)

There aren't very many runs I don't end up with *some* combination of equipment that is capable of taking down anything. Granted, some runs end up being battles of attrition where I hide behind defense drones while waiting for the enemy to exhaust its missile supply, but it's all about making due with what you get.
Which isn't saying that it never happens - it would be great if for example shops were expanded to sell at least one more category of stuff, or a higher chance of selling weapons. But I have normal victories with Kestrel A/B, Mantis B, Engi A/B, Federation A/B, Slug B and Zoltan B - and the rest are because I either haven't unlocked them, or simply because I haven't used them much.
The only ship I'd categorize as "total ass with no redeeming features" is Rock A. Because fuck that ship.
yeah it'd also be great if you weren't auto-forced into a fight with a vastly superior enemy on the first jump and literally all your attacks keep missing
and this happens every time you restart the game
and the fact that you only have access to 2 maybe 3 ships on easy difficulty
the only run where i got past sector 2 in normal was where the game just shat a bunch of weapons on me, but no scrap to actually use them nor a store to offload them for alternatives
maybe this game gets "better" if i manage to unlock the SUPER COOL L@@K SHIPS where you're given weapons and ship features out the ass and not stuck with a total of a tin can and an offensive drone
but this is just a C- or 1.5 stars out of 4 just for the music alone
disclaimer: i like games that make people butthurt like X-COM, but seriously, 90% of game overs in this game have no mistakes you can see looking back. it's like playing a sierra adventure game where everything is randomized so you can't really memorize any exact solution. that's the difference between pure shit (nethack) and a playable game (adom, for how much of a drama queen the programmer is, is a better game because of it)
This post has been edited by Bunker Buster: Oct 4 2012, 03:43