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> HentaiVerse 0.70, Level ALL the things!

 
post Aug 7 2012, 02:28
Post #721
hzqr



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QUOTE(ferchan @ Aug 7 2012, 00:08) *
Spell cost scalling as you level up annoys me. You pretty much must invest in MP tanks wethever you want it or not.

I have 345 mp but all my most basic spells like cure I cost 40 mp MINIMUM

345 MP at your level is kind of low, you should consider raising WIS/INT or filling your magic tanks
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post Aug 7 2012, 04:55
Post #722
ferchan



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Got MP tanks so I guess Ill have to raise wis and int some more
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post Aug 7 2012, 09:44
Post #723
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QUOTE(Tiap @ Aug 6 2012, 20:28) *
345 MP at your level is kind of low, you should consider raising WIS/INT or filling your magic tanks

Agreed; I have 593 and I only have 17/21 of the magic tanks I want for now. Modified INT and WIS are both >250, though, with over 40% of both coming from equipment. Maybe ferchan's not wearing good enough stuff?
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post Aug 7 2012, 10:07
Post #724
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QUOTE(oohay @ Aug 7 2012, 09:44) *

with over 40% of both coming from equipment.


Here's the answer. You obviously a mage. But why should melees max their MP tanks? This is so very weird...
Melee should have some melee tanks maybe, not sure... Bonus melee damage? Hm.

Also, spell cost is depending on level, but spell effect, afair, is depending on base health and such?

This post has been edited by kserox: Aug 7 2012, 10:08
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post Aug 7 2012, 10:09
Post #725
needaname



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Everyone needs to max all their HP/MP tanks, actually.
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post Aug 7 2012, 11:41
Post #726
kserox



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QUOTE(needaname @ Aug 7 2012, 10:09) *

Everyone needs to max all their HP/MP tanks, actually.


I know, yeah. And all my tanks are maxed, naturally.
But I still think that this is weird.
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post Aug 7 2012, 17:33
Post #727
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QUOTE(needaname @ Aug 7 2012, 10:09) *

Everyone needs to max all their HP/MP tanks, actually.


Actually, you could go for more magical damage first and then build up your MP tanks. Or are they linked?
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post Aug 7 2012, 20:26
Post #728
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QUOTE(kserox @ Aug 7 2012, 04:07) *

Melee should have some melee tanks maybe, not sure... Bonus melee damage? Hm.

Spirit and Overcharge are like melee tanks. They allow longer lasting spirit mode and more skill usage.
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post Aug 7 2012, 23:19
Post #729
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Maybe Scavenger's description should be changed from "+2 loot drop chance" to +2% loot drop chance"? I just noticed it since I've been training it recently.
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post Aug 8 2012, 02:32
Post #730
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QUOTE(radixius @ Aug 7 2012, 21:19) *

Maybe Scavenger's description should be changed from "+2 loot drop chance" to +2% loot drop chance"? I just noticed it since I've been training it recently.


Tenboro changed it to just +2, cause people would see +2% and think if its level 50 they would have a 100% chance for drops
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post Aug 8 2012, 03:35
Post #731
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I know how we can solve this!

Just change the description but don't specify how much it increases it by (IMG:[invalid] style_emoticons/default/tongue.gif)

Or since the base drop chance is 5%, say that each level increases it by .1%
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post Aug 8 2012, 03:48
Post #732
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QUOTE(skillchip @ Aug 7 2012, 19:32) *

Tenboro changed it to just +2, cause people would see +2% and think if its level 50 they would have a 100% chance for drops


Yeah, but +2 what? Leaving it black is equally silly. Kaosum's idea of leaving it blank and just saying "Increases loot drop rate" would probably be ideal.

+100% would just mean the drop rate is doubled. It's not really Tenboro's fault people are fucking retarded.
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post Aug 8 2012, 06:01
Post #733
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It's not 2%, it's 2% of 5%. So make it +2%%
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post Aug 8 2012, 10:12
Post #734
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So... Right now, bad items (like "Crude Cotton Cap of Protection") are sells for 10cr. In bazaar.
It's okay.

I have to assume that now good items, like "Superior smth of Shadowdancer" will cost hundreds of thousands of credits. Right?..

Nah, how about 1-2k cr? Literally nothing.
God, this is... whatever.
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post Aug 8 2012, 19:07
Post #735
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You expected more than trolling from this game? Come on, you should know better than that at level 137.
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post Aug 8 2012, 20:09
Post #736
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(IMG:[humour.cote.azur.fr] http://humour.cote.azur.fr/image/reset775.jpg)

Any word on potency reset? I killed my favourite equips with shitty elemental res.
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post Aug 8 2012, 20:28
Post #737
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Nyaruko the Crawling Chaos dropped [Shining Trapezohedron]

(IMG:[s7.directupload.net] http://s7.directupload.net/images/120808/icottxts.gif)
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post Aug 8 2012, 20:55
Post #738
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QUOTE(Ichy @ Aug 8 2012, 12:28) *

Nyaruko the Crawling Chaos dropped [Shining Trapezohedron]

(IMG:[s7.directupload.net] http://s7.directupload.net/images/120808/icottxts.gif)

What's next? Undeads dropping [Horse Weiner]?

This post has been edited by Death Grunty: Aug 8 2012, 20:58
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post Aug 8 2012, 21:11
Post #739
needaname



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Grunty, Tenboro somewhat confirmed in the Live Chat that there will be potency resets next patch, involving some tentatively named Amnesia Shards. You should hang out with us more often in the Live Chat (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 8 2012, 22:14
Post #740
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QUOTE(Ichy @ Aug 8 2012, 10:28) *

Nyaruko the Crawling Chaos dropped [Shining Trapezohedron]

Yea right, that belongs to Demonbane and Demonbane alone.
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