Overall the patch looks pretty great.
QUOTE(Tenboro @ Jul 29 2012, 03:47)

- You can now salvage materials from higher-quality equipment pieces in the Forge. Only low/mid/high-grade base materials can be directly acquired this way.
Please add a confirmation pop-up on salvage. I don't like how dangerously close it is to the Enchantments button, and it only takes 1 mis-click to cause a catastrophe.
QUOTE
equipment values have been rescaled to depend significantly more on quality than before.
-- While the base value was increased a fair bit
I really, really don't like the sound of that...
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Accuracy and Counter-Evade
I hope you are still considering something for Counter-Resist/Parry.
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- Monsters now get a higher rate of binding drops as their power level increases.
Not sure if good or bad with so many trash binding types.
/futuramafry.jpg
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- The system now tracks which custom monsters are spawned in each round, and prevents a monster from appearing more often than once roughly every ten rounds.
No more E1la in 9/10 rounds? Perfect. Doesn't bother me in the slightest that my own monsters
might appear less frequently.
This post has been edited by hitokiri84: Jul 29 2012, 11:24