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> HentaiVerse 0.70, Level ALL the things!

 
post Jul 29 2012, 11:11
Post #21
schlongalot20



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I have no idea what just happened.

Going to hide in corner



For the last month I spent leveling my gear (1-3 levels at a time) as a many pieces were about 30 levels (perhaps more) lower than my character level. Now this.

On the plus side my only ethereal weapon went from 109 to 160, and now I can focus more on Arenas, also never trained spelunker thankfully (IMG:[invalid] style_emoticons/default/smile.gif)

Also will this make equip calc unnecessary now?

This post has been edited by schlongalot20: Jul 29 2012, 11:30
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post Jul 29 2012, 11:12
Post #22
ChosenUno



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Tenboro, what's the number that's to the right of the / ? I understand the left is your current level, but the right number?
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post Jul 29 2012, 11:12
Post #23
ExTe



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Whats the Differenence bonus for different difficulty for IW for the item?
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post Jul 29 2012, 11:12
Post #24
Tenboro

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QUOTE(Colman @ Jul 29 2012, 11:04) *

Does it means every piece of equipment could have 6 PAB now?


Hmm. I should probably have explained that better, pretty sure I wrote that half-way through implementing it. I'll add some additional notes.
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post Jul 29 2012, 11:13
Post #25
DarkDespair5



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SEXY. That is all.
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post Jul 29 2012, 11:13
Post #26
Air Rider



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QUOTE
It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 22 EXP!
You gain 152 Credits

So back to the grindstone then (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 29 2012, 11:14
Post #27
Death Grunty



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QUOTE(ChosenUno @ Jul 29 2012, 03:12) *

Tenboro, what's the number that's to the right of the / ? I understand the left is your current level, but the right number?

Something along the lines of latency exp? If you wade through item world it'll add potential and 0/220 will turn for example into 90/220. Once you reach 220/220 it'll probably level up. (The 10 levels of potential latency thing Tenboro introduced.)
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post Jul 29 2012, 11:15
Post #28
tsusai



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i saw my mana cost decreased o.O

no level scale that means the stat that i received is max?
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post Jul 29 2012, 11:15
Post #29
Asariborn



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Aaaaaarrrrrgggggggghhhh!!!!!!


Why did I used all of those materials over past 2 days? [censored] Why?! Can't salvage anything now (locked items). (IMG:[invalid] style_emoticons/default/cry.gif)

Otherwise looks like like pretty nice addition. Finally no more EIJ 501 for 24 rounds straight if I understand that monster tracking thingy correctly. And finally no more stupidity that with 100% hit chance you can still miss (evade by monster). I approve.

Only thing which worries me is Dawn EXP. We will see what happen tomorrow. But I have the feeling that it will really sux ballz for people who don't use/need forum. Spammers rejoice! (IMG:[invalid] style_emoticons/default/mad.gif) [Un]Fortunately my forum usage is limited to WTS and HV sporadic input.

--
Whooa just noticed. Resist jumped by 5.1%. Simply splendid development!

This post has been edited by aizenteppa: Jul 29 2012, 11:18
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post Jul 29 2012, 11:16
Post #30
varst



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QUOTE(Tenboro @ Jul 29 2012, 16:47) *

Accuracy and Counter-Evade

Accuracy is back to being an additive stat for players. Attack and Spell accuracy above 100% will never "miss", and whatever accuracy you have above 100% is applied as Counter-Evade against the target.


Sorry Tenb, I'm not sure how it's additive stat again. Mind further explaining that?

(Because I just unequip all the things and still don't get the maths correct)
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post Jul 29 2012, 11:16
Post #31
Everyone`s favorite



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QUOTE
Note that the 10th level of Potency for non-void weapons is always changing its damage type to void.

Wait, does this mean i can actually have elemental weapon with void damage?
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post Jul 29 2012, 11:17
Post #32
Zero Angel



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QUOTE(Tenboro @ Jul 29 2012, 16:47) *

- The system now tracks which custom monsters are spawned in each round, and prevents a monster from appearing more often than once roughly every ten rounds.


This part sucks. At least change this so higher difficulties reduces this to fewer round limitations.
It's the lower-leveled guys that are complaining about this anyway.
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post Jul 29 2012, 11:18
Post #33
T_Starrk



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QUOTE(tsusai @ Jul 29 2012, 01:15) *

i saw my mana cost decreased o.O

no level scale that means the stat that i received is max?


Naw, the items scale with you. The stats increase as your level does. For example, if you had a lv.100 legendary it's now scaled to your level.
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post Jul 29 2012, 11:18
Post #34
Tenboro

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QUOTE(HeNtAiBaBeScOoL @ Jul 29 2012, 11:10) *

Awe, the Weapons I had that were higher levels than me now are permanently stuck on the level nerfed values... -__-


Well no, they will level as you do.

QUOTE(ChosenUno @ Jul 29 2012, 11:12) *

Tenboro, what's the number that's to the right of the / ? I understand the left is your current level, but the right number?


Current EXP / Next Level EXP

QUOTE(ExTe @ Jul 29 2012, 11:12) *

Whats the Differenence bonus for different difficulty for IW for the item?


The same. 10x for IWBTH.

QUOTE(Air Rider @ Jul 29 2012, 11:13) *

So back to the grindstone then (IMG:[invalid] style_emoticons/default/biggrin.gif)


Only for lurkers. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(aizenteppa @ Jul 29 2012, 11:15) *

Can't salvage anything now (locked items). (IMG:[invalid] style_emoticons/default/cry.gif)


You could just.. unlock them.
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post Jul 29 2012, 11:19
Post #35
Daodaodaidai



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Hu... What ?! Too many important changes. Going to try all of these...
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post Jul 29 2012, 11:20
Post #36
Tenboro

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QUOTE(Everyone`s favorite @ Jul 29 2012, 11:16) *

Wait, does this mean i can actually have elemental weapon with void damage?


Yup.

Also, already-void weapons will get an elemental strike when they reach level 10. That was supposed a secret, but if I don't say it now, people will point out that elemental weapons could potentially be better than genuine ethereal ones.
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post Jul 29 2012, 11:22
Post #37
watisthis



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So basically a bunch of people will see a weapon as different stats when they click on it depending on their level?
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post Jul 29 2012, 11:22
Post #38
Death Grunty



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Tenboro, this is an exciting update regardless of how it'll turn out in the end.
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post Jul 29 2012, 11:23
Post #39
hitokiri84



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Overall the patch looks pretty great.

QUOTE(Tenboro @ Jul 29 2012, 03:47) *
- You can now salvage materials from higher-quality equipment pieces in the Forge. Only low/mid/high-grade base materials can be directly acquired this way.

Please add a confirmation pop-up on salvage. I don't like how dangerously close it is to the Enchantments button, and it only takes 1 mis-click to cause a catastrophe.


QUOTE
equipment values have been rescaled to depend significantly more on quality than before.
-- While the base value was increased a fair bit

I really, really don't like the sound of that...

QUOTE
Accuracy and Counter-Evade

I hope you are still considering something for Counter-Resist/Parry.

QUOTE
- Monsters now get a higher rate of binding drops as their power level increases.


Not sure if good or bad with so many trash binding types.

/futuramafry.jpg

QUOTE
- The system now tracks which custom monsters are spawned in each round, and prevents a monster from appearing more often than once roughly every ten rounds.

No more E1la in 9/10 rounds? Perfect. Doesn't bother me in the slightest that my own monsters might appear less frequently.

This post has been edited by hitokiri84: Jul 29 2012, 11:24
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post Jul 29 2012, 11:23
Post #40
Ichy



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So i will get a Extra for every Potential Level I do?

Nice I will actually do IWs again (IMG:[invalid] style_emoticons/default/biggrin.gif)
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