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> HentaiVerse 0.70, Level ALL the things!

 
post Jul 29 2012, 16:13
Post #161
Tenboro

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QUOTE(Drksrpnt @ Jul 29 2012, 15:26) *

So I got killed in round... ~80 or so of my IW on IWBTH, and I didn't end up getting any potential experience? So does that mean that you have to actually completely clear it in order to get anything?


Uhm, yes. Otherwise you could just do the first few rounds over and over again.
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post Jul 29 2012, 16:18
Post #162
Bunker Buster



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Basically just sleep through Normal ad nauseum (the amount of potency EXP it gains is the amount of rounds * monster HP modifier or credit modifier?) until you get the level you want.
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post Jul 29 2012, 16:19
Post #163
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I think I'll try DW now also, I prefers the old stats window popup
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post Jul 29 2012, 16:27
Post #164
roadgray



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QUOTE(Tenboro @ Jul 29 2012, 10:47) *

Note that the 10th level of Potency for non-void weapons is always changing its damage type to void. While it won't turn a plain weapon into a true Ethereal (it still has burden/interference), this does turn old Ethereals into new Ethereals.

So level 10 upgrade for a non-ethereal staff is useless?
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post Jul 29 2012, 16:45
Post #165
grumpymal



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QUOTE(Tenboro @ Jul 29 2012, 04:47) *

Equipment Leveling Latent Potential

The way equipment levels work has been fundamentally altered. Equipment no longer uses a level to scale its stats - instead it will simply always scale to the level of the player.

So all of the base stat number crunching is effectively rendered pointless? Awesome. Also, no more having to keep shit up to my level. I can take a fucking vacation. Oh, wait, no I can't, I still have to drain my Stamina.

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

Item World
- The time limit for re-entering equipment has been removed.
-- This obviously means the Spelunker training is now useless. It has been disabled for now, and will eventually be removed.

Perhaps Spelunker could be re-purposed to increase the exp gain?

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

Salvaging and Forge Changes

:awesomeface:

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

fooder

Teehee.

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

- Took another shot at prettifying the equipment popup.

Beauty lies in the eye of the beholder. Also, some tooltips got jacked up and overflow. Ex:
(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/tooltip.png)


QUOTE(Tenboro @ Jul 29 2012, 04:47) *

Accuracy and Counter-Evade

Accuracy is back to being an additive stat for players. Attack and Spell accuracy above 100% will never "miss", and whatever accuracy you have above 100% is applied as Counter-Evade against the target.

In other words, a spell accuracy of 150% will never fail the "miss" roll, and reduces the target's effective Evade by 50%.

- Most sources of accuracy, including accuracy bonuses for equipment, were adjusted because of this.

- Voidseeker's Blessing and Suffused Aether enchantments add +50 to the corresponding accuracy stat.

Squee.

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

Sword and Board

- A successful counter will now add a small amount of Overcharge.
Dual-Wield

- The accuracy from the offhand weapon is no longer added to your base accuracy; instead half the base weapon accuracy is added directly to your Offhand Strike chance. This allows this chance to be increased past 50%.

Bueno.

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

- The daily dawn EXP was reduced to 5%, and now depends on the forum bonus.

- The daily dawn credits were significantly increased, by a factor of between 5 and 20.

imokaywiththis.jpg

QUOTE(Tenboro @ Jul 29 2012, 04:47) *

- Similar to the spell, Scroll of Shielding and Scroll of Warding have been combined into Scroll of Protection. Note that old Warding scrolls also proc Protection, but they no longer drop and will eventually be removed.

Do they proc the Protection spell now or is it still the 25% mitigation effect?
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post Jul 29 2012, 16:51
Post #166
Drksrpnt



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QUOTE(Tenboro @ Jul 29 2012, 16:13) *

Uhm, yes. Otherwise you could just do the first few rounds over and over again.


Ohh, okay. The only reason I was asking really was because of this:
QUOTE
- The amount of potency the item gains depends both on the challenge level and the number of rounds that have been cleared.


I assumed it meant that you get experience just for the rounds, and not necessarily for completing it.
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post Jul 29 2012, 17:02
Post #167
Lunatic2



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QUOTE
(Tenboro @ Jul 29 2012, 04:47)

- The daily dawn EXP was reduced to 5%, and now depends on the forum bonus.

- The daily dawn credits were significantly increased, by a factor of between 5 and 20.


My dawn EXP was cca 800k today, which is like 0,5%, you said 5%.
A glitch... or is there something I am missing?

QUOTE(McLOVINu @ Jul 29 2012, 11:41) *

I also prefer the old item pop-ups, it WAS much more easy to read TOP to BOTTOM.


Same here, the old item pop-ups were much more user friendly.

Great news on the credit bonus (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 29 2012, 17:11
Post #168
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QUOTE(Tenboro @ Jul 29 2012, 04:47) *


Note that the 10th level of Potency for non-void weapons is always changing its damage type to void. While it won't turn a plain weapon into a true Ethereal (it still has burden/interference), this does turn old Ethereals into new Ethereals.




Ethereal become the tear of era

This post has been edited by ユカ: Jul 29 2012, 17:12
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post Jul 29 2012, 17:14
Post #169
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Shouldn't it be Hentaiverse 0.7.0 and not Hentaiverse 0.70?
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post Jul 29 2012, 17:19
Post #170
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Like a few other people, some of my equipped started with an amount of experience roughly equal to their old level. In two cases, this causes the item to report level 1 while equipped. Making a popup of the item shows it as level 0 with no experience. Which is correct?

What is the Level 10 bonus for new Ethereal Items that already deal damage? I saw at least one other question along these lines but no answer. Do they now gain a random elemental damage type as well?

Does salvage of un-enhanced higher quality items ever yield higher than low qualities materials? I tried it some superior items and low only.

How exactly does difficulty scaling affect item world gains? In addition to providing more item experience, does IWTBTH also result in better and / or stronger potential gains? Random theoretical example, ripping through on easy unlocks Butcher LV1 5.00 whereas IWTBTH unlocks Butcher LV1 12.33?

This post has been edited by teenyman45: Jul 29 2012, 17:21
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post Jul 29 2012, 17:20
Post #171
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QUOTE(Tiap @ Jul 29 2012, 08:56) *

skillchip is going to have an aneurysm


Meh, changes one line in my spreadsheet for stat calculations, and makes there be less calculations for gear scaling.

QUOTE(varst @ Jul 29 2012, 10:54) *

Attack accuracy has also been change.

Now AGI has no effect and DEX gives 1% accuracy per 25 point.
Accuracy bonus from weapons seems to be lowered to 0.2% per 10 prof.


Thanks
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post Jul 29 2012, 17:23
Post #172
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http://hentaiverse.org/pages/showequip.php...;key=24e9d31c09

Butcher lv.1 (IMG:[invalid] style_emoticons/default/smile.gif) . First time I've ever used item world. Congratulations Tenboro, you've now made it relevant.
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post Jul 29 2012, 17:29
Post #173
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Okay, I have a few questions for anybody who's able to make sense of what tenbro said about the new item world, because I'm struggling to understand a few things.

From what I gather there is some sort of a limit, does this mean:

A: That all itemworld running should be done on IWBTH difficulty because there's a certain amount you can run it and no more.

B: That difficulty only matters in that on IWBTH less cycles need to be run and it's just a case of having to do it multiple times on normal or whatever to get the same results as one IWBTH (or whatever) run.

C: Each floor cleared is cumulative now

or D: Only clearing the last floor matters, and it's all about reaching it multiple times.

Which of those statements is true?

Better to ask now and make sure I'm doing it right, than to run my staff blindly and find out that I dun goof'd and ruined it.

This post has been edited by KCzz15: Jul 29 2012, 17:29
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post Jul 29 2012, 17:30
Post #174
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Yay sword and board upgrade. Also, yay 50% block rate now.
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post Jul 29 2012, 17:31
Post #175
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Tenboro, did you tighten monster damage again?
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post Jul 29 2012, 17:31
Post #176
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lol, guess I better get to spammingposting. Other than the dawn changes, I like everything else going on.
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post Jul 29 2012, 17:32
Post #177
Azru



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QUOTE(FLCLocust @ Jul 29 2012, 03:47) *


My feelings exactly!
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post Jul 29 2012, 17:41
Post #178
skillchip



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Avatar scrolls Protection doesnt do jack shit. Damage without scroll 228-276, damage with scroll 228-276

Warding/Shielding scrolls also broken

This post has been edited by skillchip: Jul 29 2012, 17:47
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post Jul 29 2012, 17:43
Post #179
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QUOTE(teenyman45 @ Jul 29 2012, 17:19) *
What is the Level 10 bonus for new Ethereal Items that already deal damage? I saw at least one other question along these lines but no answer. Do they now gain a random elemental damage type as well?
Already answered see
QUOTE(Tenboro @ Jul 29 2012, 11:20) *
Also, already-void weapons will get an elemental strike when they reach level 10. That was supposed a secret, but if I don't say it now, people will point out that elemental weapons could potentially be better than genuine ethereal ones.
QUOTE(T_Starrk @ Jul 29 2012, 11:25) *
So do you get to choose the element or is it random?
QUOTE(Tenboro @ Jul 29 2012, 11:27) *
Random.

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post Jul 29 2012, 17:48
Post #180
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Didn't do any IW in a year, now back to Iwork
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