QUOTE(Tenboro @ Jul 29 2012, 04:47)

Equipment Leveling Latent Potential
The way equipment levels work has been fundamentally altered. Equipment no longer uses a level to scale its stats - instead it will simply always scale to the level of the player.
So all of the base stat number crunching is effectively rendered pointless? Awesome. Also, no more having to keep shit up to my level. I can take a fucking vacation. Oh, wait, no I can't, I still have to drain my Stamina.
QUOTE(Tenboro @ Jul 29 2012, 04:47)

Item World
- The time limit for re-entering equipment has been removed.
-- This obviously means the Spelunker training is now useless. It has been disabled for now, and will eventually be removed.
Perhaps Spelunker could be re-purposed to increase the exp gain?
QUOTE(Tenboro @ Jul 29 2012, 04:47)

Salvaging and Forge Changes
:awesomeface:
QUOTE(Tenboro @ Jul 29 2012, 04:47)

fooder
Teehee.
QUOTE(Tenboro @ Jul 29 2012, 04:47)

- Took another shot at prettifying the equipment popup.
Beauty lies in the eye of the beholder. Also, some tooltips got jacked up and overflow. Ex:
(IMG:[
i1212.photobucket.com]
http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/tooltip.png)
QUOTE(Tenboro @ Jul 29 2012, 04:47)

Accuracy and Counter-Evade
Accuracy is back to being an additive stat for players. Attack and Spell accuracy above 100% will never "miss", and whatever accuracy you have above 100% is applied as Counter-Evade against the target.
In other words, a spell accuracy of 150% will never fail the "miss" roll, and reduces the target's effective Evade by 50%.
- Most sources of accuracy, including accuracy bonuses for equipment, were adjusted because of this.
- Voidseeker's Blessing and Suffused Aether enchantments add +50 to the corresponding accuracy stat.
Squee.
QUOTE(Tenboro @ Jul 29 2012, 04:47)

Sword and Board
- A successful counter will now add a small amount of Overcharge.
Dual-Wield
- The accuracy from the offhand weapon is no longer added to your base accuracy; instead half the base weapon accuracy is added directly to your Offhand Strike chance. This allows this chance to be increased past 50%.
Bueno.
QUOTE(Tenboro @ Jul 29 2012, 04:47)

- The daily dawn EXP was reduced to 5%, and now depends on the forum bonus.
- The daily dawn credits were significantly increased, by a factor of between 5 and 20.
imokaywiththis.jpg
QUOTE(Tenboro @ Jul 29 2012, 04:47)

- Similar to the spell, Scroll of Shielding and Scroll of Warding have been combined into Scroll of Protection. Note that old Warding scrolls also proc Protection, but they no longer drop and will eventually be removed.
Do they proc the Protection spell now or is it still the 25% mitigation effect?