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> what fighting style do you use?

 
post Oct 1 2014, 03:38
Post #621
djackallstar



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1H with rapier + shield
Counter is good (IMG:[invalid] style_emoticons/default/smile.gif)

(IMG:[i.imgur.com] http://i.imgur.com/HEG0Dez.png)
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post Oct 1 2014, 03:41
Post #622
jack098



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qwer
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post Oct 2 2014, 00:50
Post #623
Somebro



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I'm now pretty 1H+Shield, using an axe. I should probably try to save up for a good rapier to replace it and better power armor, but not really sure actually what my next step should be at all.
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post Oct 3 2014, 00:25
Post #624
Taz9000



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niten ichiryu.
started of with two hand
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post Oct 4 2014, 09:01
Post #625
exulooo



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1H with rapier + shield
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post Oct 5 2014, 05:30
Post #626
lalawei



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DW!
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post Oct 6 2014, 09:33
Post #627
sable1



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Staff and cloth armor.
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post Oct 6 2014, 15:50
Post #628
DuckyFromhell



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All
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post Oct 8 2014, 03:31
Post #629
Dead-ed



Niten = 我が両刀に断てぬもの無し。
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Dual shield
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post Oct 10 2014, 02:13
Post #630
toumataiga



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DW + Heavy Armor
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post Oct 12 2014, 05:16
Post #631
Lord Zero 3rd



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Dual Wield- 2X Short Sword of Battlecaster
Frugal Cloth Armor
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post Oct 13 2014, 04:32
Post #632
IdeaWolf



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Duel wielding axes, with a full set of power armor.

I keep all my stats average, within a point of each other. Then I just keep spamming Protection whenever it runs out.

No real useful magic attacks yet.
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post Oct 13 2014, 12:27
Post #633
Ruenis



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I've been using 2H for most of it so far but I just started trying out Niten and I do way more damage now, not to mention Skyward Sword is totally boss. I'll probably switch between 2H/DW for a while though and increase my proficiencies with both before going back to Niten later on.
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post Oct 13 2014, 18:06
Post #634
tropitonky



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Started off with DW, but switched to Staff and Cloth.
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post Oct 14 2014, 05:32
Post #635
kdrt



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1H with full set of power slaughter armor. mostly exq though.
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post Oct 15 2014, 15:02
Post #636
AlcheT



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two handed until lv 180
now one handed+shield
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post Oct 16 2014, 03:13
Post #637
watisthis



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Am I the only 1 past lvl 300 that still uses mace?

Yeah I'm lazy and barely plays, sue me.
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post Oct 17 2014, 13:18
Post #638
chinccw



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all hail two-handed !!
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post Oct 23 2014, 20:58
Post #639
uareader



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I'm a Magic Fencer.

And I will put the link to this post in my signature once I'm done.

Base Attributes (aim):

Strength: higher than lvl-10
Dexterity: higher than lvl+20
Agility: higher or equal to lvl+25 (to keep 10% attack speed bonus)
Endurance: higher than lvl-10
Intelligence: 10 (maybe will increase if Str,End and Wis aim are updated to lvl instead of lvl-x)
Wisdom: higher than lvl-10

Equipment:

Superior Ethereal Rapier of the Battlecaster
Exquisite Reinforced Buckler of the Battlecaster
Average Cotton Cap of the Earth-walker
Exquisite Cotton Robe of Warding
Exquisite Phase Gloves of Heimdall
Superior Cotton Pants of the Earth-walker
Exquisite Cotton Shoes of the Heaven-sent

Strategy:

Casting buffs: Protection, Haste, Shadow Veil, Regen, Heartseeker
If Channeling happen, I call from the rightmost buff as they cost the much.

Then I keep attacking until defeating all opponents.

If enemy are in a big number, I will sometimes use Cure.
Normally, I would never use potions.

I might use Shield Bash and Vital Strike to quickly take down some monsters.
Use of Merciful Blow is more rare as the Overdrive cost is higher.

After toggling Spirit to decrease MP cost, I recast Protection, Haste, Regen and Heartseeker as they run out, but usually I will skip Shadow Veil.

Against though battles, I use Spark of Life and throw Slow at my opponents to lower danger, and may also always recast Shadow Veil as necessary.

I use the Frost Spike Shield as an add-on to Protection, for the little occasional damages and the speed reduction from Freezing Limbs.

When I'm confident in my MP reserve, I may throw some Gale spells for their ability to hit 5 targets, cause Turbulent Air (decrease accuracy) and make Freezing Limbs explode for additional damages.

Against Boss and others special monsters, I try to throw the combo of the 3 skills Shield Bash+Vital Strike+Merciful Blow (though the last might be landed on another target).

In Arena, I'm glad to get Mana Gem power up, and sometimes cast more spells less conservatively if my MP bar is far enough from exhaustion.
Mystic Gem is an opportunity to reload Regen or Heartseeker.
Health Gem is trash to throw away as soon as possible to have a chance to get something else.
Soul Gem is an opportunity to leave enabled Spirit Mode for some time and do lots of damage.It can wait until a spell need Spirit mode to be recasted at a lower cost.

Notes:

Effective against smaller groups (Arena of Blood).
Usually allow to not check too much HP thanks to defensive maneuvers (higher than 18% on all types)
46% of counter-attack.
Slow and Gale manage to be somewhat effective despite Proficiency being lower than 10, they might be sacrificed later depending on abilities I have to unlock though.
Buffs can have a long duration (100~150 turns for Protection and Heartseeker), probably relying a lot on clothes buffs on Supportive proficiency.

Recently I target in priority monster with red bar (I don't know if they can really use it yet, but better play it safe), and watch over my buffs.

This post has been edited by uareader: Oct 23 2014, 21:23
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post Oct 24 2014, 01:35
Post #640
SinsayerYuda



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i'm a maso ..
Staff and cloth armor
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