I have to ask experts about my build and arena strategy, melee for less rounds and high difficulty,and mage for a lot of rounds and normal,is that right? I know my choice may be wrong because of proficiency and ability point,but now I feel good for it. For high difficulty random battle(even 10 monsters),I choose melee DW and light armor,and it works,at least for nintendo.(first 2 arenas PFUDOR,following 4 arenas nintendo) But for later arenas with over 50 rounds,light armor DW build become very slow,and I can only pass hell or nightmare(although I can defeat 10 monsters under nintendo level,I have to consume potions for that,and potion cooldown means I cannot deal with another 10 monsters). So after some attempts,I changed to holy mage,with good equipments , mage can clear a group of monsters in 1-2 rounds under normal difficulty,this provide fast speed,and for lv100+ arena the main benefit becomes trophies,which are not affected by difficulty level.
The cost of training abilities is high as I have to maintain 2 lines.I know it's not a good choice,but I don't know how to change.
Now on both lines I invests on legendary weapons and soulfused them.
I know mage line with good equipments and high level means 1 round clear,but low difficulty. I should made melee faster,or should attempt higher difficulty with better mage equipments?
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