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[Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome) |
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Aug 5 2012, 19:22
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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I found that the wrench icon disappears when insufficient capacity of the local storage with Firefox. Try the following operation if the bug occurs. - Enter "about:config" in the location bar.
- Find "dom.storage.default_quota" option.
- Double click it.
- Enter 10240 or larger. (default value is 5120)
- Reload HV page.
This post has been edited by greentea039: Aug 5 2012, 19:32
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Aug 5 2012, 20:44
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ElementFD
Group: Gold Star Club
Posts: 398
Joined: 27-July 08

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QUOTE(greentea039 @ Aug 5 2012, 13:22)  I found that the wrench icon disappears when insufficient capacity of the local storage with Firefox. Try the following operation if the bug occurs. - Enter "about:config" in the location bar.
- Find "dom.storage.default_quota" option.
- Double click it.
- Enter 10240 or larger. (default value is 5120)
- Reload HV page.
For my case, I did so, checked and double checked it. It still behaves the same way. (Disappearing during battle, normal function outside of battle)
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Aug 6 2012, 00:22
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TheGreyPanther
Group: Gold Star Club
Posts: 3,763
Joined: 8-April 11

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QUOTE(GaryMcNabb @ Aug 5 2012, 14:27)  Fixed. It'll be in the next release.
Thank you! I might venture to make a request also: Could you add hotkeys for Orbital Friendship Cannon and FUS RO DAH. Would eliminate my need for a hotkey script. Button might be a tad unnecessary as the majority lack this skills. I would suggest "/" and "*" on the numpad as hotkeys for OFC and FUS RO DAH. What would be perfect was a cooldown counter for OFC. The reason being its long cooldown of 50 turns which makes you forget I you can use it or not. Thank you all HV STAT developers for your hard work! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 6 2012, 07:15
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oohay
Group: Members
Posts: 151
Joined: 11-May 10

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5.4.1.4 [DEBUG2], dom.storage.default_quota at 10240, everything except for monster stats is being shown/done (actually, it doesn't show durations on monster effects, either):
start of script
main: start
main: 1
main: 2
main: 3
collectRoundInfo: start
collectRoundInfo: 1
collectRoundInfo: 2
collectRoundInfo: 3
collectRoundInfo: 4
collectRoundInfo: 5
collectRoundInfo: 6
collectRoundInfo: 7
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 27
collectRoundInfo: 28
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 38
collectRoundInfo: 39
collectRoundInfo: 40
collectRoundInfo: end
main: 4
main: 5
main: 6
main: 7
main: 8
main: 9
main: 10
main: 11
main: 14
main: 15
main: 16
main: 17
main: 18
main: end
end of script
Here's one where it does absolutely nothing:
start of script
main: start
main: 1
main: 2
main: 3
collectRoundInfo: start
collectRoundInfo: 1
collectRoundInfo: 2
collectRoundInfo: 3
collectRoundInfo: 4
collectRoundInfo: 5
collectRoundInfo: 6
collectRoundInfo: 7
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 34
collectRoundInfo: 35
collectRoundInfo: 36
collectRoundInfo: 37
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 23
collectRoundInfo: 24
collectRoundInfo: 25
collectRoundInfo: 26
collectRoundInfo: 29
collectRoundInfo: 30
collectRoundInfo: 31
Another total nothing:
start of script
main: start
main: 1
main: 2
main: 3
collectRoundInfo: start
collectRoundInfo: 1
collectRoundInfo: 2
collectRoundInfo: 3
collectRoundInfo: 4
collectRoundInfo: 5
collectRoundInfo: 6
collectRoundInfo: 7
collectRoundInfo: 8
collectRoundInfo: 9
collectRoundInfo: 10
collectRoundInfo: 11
collectRoundInfo: 12
collectRoundInfo: 13
collectRoundInfo: 14
EDIT#: Okay, it does change the monster letters into numbers at least some of the time when I said it does nothing. It's just hard to notice because I don't look at them much and am now used to them being numbers.
This post has been edited by oohay: Aug 6 2012, 07:33
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Aug 6 2012, 13:35
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Late for work :(
Group: Gold Star Club
Posts: 203
Joined: 5-July 08

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The biggest issue, I feel, is the monolithic nature of HVStat. It's a massive chain of mods that run one after the other which means if one fails, the chain breaks.
If I can stop fucking around and get the framework finished, it would solve this, but my issue is where to start. I'm getting a bit frustrated with myself actually. I go to bed each night and come up with good ideas for hours but can't wrap my head around implementing them.
Nothing's worse than staring at a blank page.
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Aug 6 2012, 13:56
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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I guess that the bug is related the local storage from oohay's posts. oohay, please try [ github.com] 5.4.1.4 [DEBUG3] in the same way. I'm sure that the cause of the bug will be identified by this. You may be better to post as a text file if the console log is long.
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Aug 6 2012, 14:37
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(GaryMcNabb @ Aug 6 2012, 16:23)  Might be an issue with beforeload, since it intercepts all images as they're loading. I'll find a workaround.
Thank you, it would be very nice. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 7 2012, 08:46
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Tiap @ Jul 9 2012, 17:27) 
QuickBar2_1.0.4.fix.zip ( 121.49k )
Number of downloads: 1854This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS. But I am clueless beyond that. EDIT: Once I visited abilities page it returned to looking normal. EDIT2: It blocks the powerup gem button from being left clicked on (it can still be triggered by using the button p) I suggest quickbar2 integrated into HVSTAT and be made compliant with the other features. This post has been edited by mrttao: Aug 7 2012, 08:54
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Aug 7 2012, 09:59
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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HVSTAT 5.4.1.8 contains two regressions from 5.4.1.4 1. The Hentai Verse logo displays briefly before being removed rather then being prevented from loading outright. 2. The quickbar background color never turns blue (low mana) and will randomly turn red (low HP) regardless on whether you have high or low HP.
Quickbar2_1.0.5.zip ( 136.78k )
Number of downloads: 89I went ahead and replaces jquery, jqueryui, and jquerycss with those of HVSTAT and removed the keypress binding function (which was being combatible with HVSTAT) It solved the two compatibility issues I have seen with HVSTAT. This post has been edited by mrttao: Aug 7 2012, 10:18
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Aug 7 2012, 10:20
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oohay
Group: Members
Posts: 151
Joined: 11-May 10

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QUOTE(greentea039 @ Aug 6 2012, 07:56)  I guess that the bug is related the local storage from oohay's posts. oohay, please try [ github.com] 5.4.1.4 [DEBUG3] in the same way. I'm sure that the cause of the bug will be identified by this. You may be better to post as a text file if the console log is long. Doing nothing except replacing monster slot letters with numbers (as usual the problem occurred after I scanned a monster; actually it's occurring with the exact same output under Console --> All whenever I try to scan in this round; rounds 2-8 (end) were fine, though): [ pastebin.com] http://pastebin.com/22pW9YveThis post has been edited by oohay: Aug 7 2012, 10:41
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Aug 7 2012, 13:27
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(oohay @ Aug 7 2012, 17:20)  Doing nothing except replacing monster slot letters with numbers (as usual the problem occurred after I scanned a monster; actually it's occurring with the exact same output under Console --> All whenever I try to scan in this round; rounds 2-8 (end) were fine, though): [ pastebin.com] http://pastebin.com/22pW9YveThe result was different from what I expected. Where the scanning bug occurs was identified, but why the bug occurs was not identified. Please try [ github.com] 5.4.1.4 DEBUG4. Thanks for your cooperation.
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Aug 8 2012, 07:21
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Shadowsong
Group: Members
Posts: 889
Joined: 5-January 09

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after I upgraded to 5.4.1.4 the power up icon still works but you can't use the item by clicking the icon anymore.
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Aug 8 2012, 07:23
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oohay
Group: Members
Posts: 151
Joined: 11-May 10

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QUOTE(greentea039 @ Aug 7 2012, 07:27)  The result was different from what I expected. Where the scanning bug occurs was identified, but why the bug occurs was not identified. Please try [ github.com] 5.4.1.4 DEBUG4. Thanks for your cooperation. I've installed it but after that problem I mentioned early on in my last post I haven't had any problems at all. Maybe I will later, though. On another note, I certainly support the idea of adding a second (or preferably also third) quickbar. ;p EDIT: Everything's working except for displaying monster stats in the monster area: [ pastebin.com] http://pastebin.com/tqRWUCuc Then I scan and everything breaks: [ pastebin.com] http://pastebin.com/ye6S0Cnd More turns where everything's working except for displaying monster stats in the monster area: [ pastebin.com] http://pastebin.com/14YivQuG , [ pastebin.com] http://pastebin.com/LzQdW2uu , [ pastebin.com] http://pastebin.com/CnNLWaCqThis post has been edited by oohay: Aug 8 2012, 14:37
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Aug 8 2012, 16:42
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(oohay @ Aug 8 2012, 14:23)  EDIT: Everything's working except for displaying monster stats in the monster area: [ pastebin.com] http://pastebin.com/tqRWUCuc Then I scan and everything breaks: [ pastebin.com] http://pastebin.com/ye6S0Cnd More turns where everything's working except for displaying monster stats in the monster area: [ pastebin.com] http://pastebin.com/14YivQuG , [ pastebin.com] http://pastebin.com/LzQdW2uu , [ pastebin.com] http://pastebin.com/CnNLWaCqIt seems that is different from previous. Tell me the biggest MID of the monsters you encountered. MIDs are shown at first of the battle round. Also, try the following to workaround. -Confirm that there is at least 200MB free space on the system drive. -Increase dom.storage.default_quota to 102400 from 10240.
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Aug 8 2012, 17:27
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(Nero-Nihil @ Aug 9 2012, 00:15)  I can't access v5.4.1.4 ...I'm getting an error message.... (IMG:[ invalid] style_emoticons/default/sad.gif) You can download from [ github.com] GaryMcNabb/HVSTAT. BTW, what happend to dnatabar/HVSTAT?
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Aug 8 2012, 18:08
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Late for work :(
Group: Gold Star Club
Posts: 203
Joined: 5-July 08

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QUOTE(greentea039 @ Aug 9 2012, 03:27)  You can download from [ github.com] GaryMcNabb/HVSTAT. BTW, what happend to dnatabar/HVSTAT? I asked Ilirith to change ownership so I could add people to the project.
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