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> [Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome)

 
post Nov 1 2016, 21:57
Post #799
Maharid



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Version 5.6.8.2 work perfectly with PaleMoon.

If it not install do this:

- Download the xpi file.
- Change the extension to rar (NOT zip).
- Unpack the package and KEEP IT.
- Opend the file called "install.rdf"
- Change those two line as it shown here:
<em:minVersion>24.0</em:minVersion>
<em:maxVersion>99.0</em:maxVersion>
- Save the file.
- Drag and drop the file in the original archive and click ok if prompted.
- Change the extension back to xpi.
- Drag and drop the extension on an opened Pale Moon window.
- Enjoy.
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post Nov 26 2016, 13:45
Post #800
Tamao Serizawa



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QUOTE(diamondg @ Oct 20 2016, 07:09) *

Version 5.6.9, compatible with vanilla Reloader.

UPD: edu5ardo has uploaded this version to Chrome store: [chrome.google.com] https://chrome.google.com/webstore/detail/h...fieeiahphjaeaef


Sweet... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 19 2017, 03:24
Post #801
Cleavs



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updated the first post and thread title a bit. the new coders may want to speak with the thread starter to make a single team. just saying.

either way, many thanks to past and current coders for your efforts.
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post Jun 6 2017, 12:55
Post #802
ALL_MIGHT



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Could someone please upload HVStat 5.6.9 on chrome web store.
Because it automatically gets disabled by browser as it is not on chrome web store.
below are screenshots of auto disable
Attached Image
Attached Image
it would be helpful to all chrome users (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 11 2017, 16:37
Post #803
diamondg



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QUOTE(ALL_MIGHT @ Jun 6 2017, 13:55) *

Could someone please upload HVStat 5.6.9 on chrome web store.
Because it automatically gets disabled by browser as it is not on chrome web store.

Look at the previous page of this thread.
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post Jun 11 2017, 21:38
Post #804
Cleavs



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apart for the fact that i'm quite against considering Chrome a browser, seems like this is the link:
[chrome.google.com] https://chrome.google.com/webstore/detail/h...fieeiahphjaeaef

updated in first page as well. thanks to diamondg for pointing it out. cheers.
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post Jun 11 2017, 23:39
Post #805
ALL_MIGHT



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QUOTE(Scremaz @ Jun 12 2017, 01:08) *

apart for the fact that i'm quite against considering Chrome a browser, seems like this is the link:
[chrome.google.com] https://chrome.google.com/webstore/detail/h...fieeiahphjaeaef

updated in first page as well. thanks to diamondg for pointing it out. cheers.

Thanks
and
Is firefox improved now?I switched to chrome a few years back because website were slow in firefox as compared with chrome. Is it still slow ?
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post Jun 12 2017, 01:01
Post #806
Cleavs



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QUOTE(ALL_MIGHT @ Jun 11 2017, 23:39) *

Is firefox improved now?I switched to chrome a few years back because website were slow in firefox as compared with chrome. Is it still slow ?

not that i know. give it a try. if we're speaking about the same browser you use for "usual" surfing activities, you may want to keep a portable version only for playing HV. it's reported to give a little boost.
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post Jun 12 2017, 16:06
Post #807
hentai_fusion



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for most firefox and chrome users, their browser will be loaded with extensions and plugins. these will slow the browser down.

so for performance reasons, you may want to consider having a "clean" browser just for HV.
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post Jun 25 2017, 04:20
Post #808
Maharid



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There is any possibility on having this work on the new version?

Maybe with an added PaleMoon compatibility?
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post Jun 25 2017, 10:33
Post #809
Cleavs



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QUOTE(Maharid @ Jun 25 2017, 04:20) *

There is any possibility on having this work on the new version?

Maybe with an added PaleMoon compatibility?

I suggest you to pm the authors directly. Possibly those of the latest one
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post Jun 25 2017, 12:23
Post #810
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HV 0.85 fucked up HV STAT, how long for an update to arrive?
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post Jun 25 2017, 12:45
Post #811
Cleavs



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QUOTE(Aardwark @ Jun 25 2017, 12:23) *

HV 0.85 fucked up HV STAT, how long for an update to arrive?

I amswered exactly in the post before this one.
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post Jun 25 2017, 15:03
Post #812
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OK, how do I PM them? Are they on this site?
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post Jun 25 2017, 15:07
Post #813
blue penguin



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QUOTE(Aardwark @ Jun 25 2017, 14:03) *
OK, how do I PM them? Are they on this site?
There's a button called "PM" below everyone's profile.

That wasn't a good question. In general, if the answer takes longer to write than typing Ctrl+F it isn't a good question. If you want to be part of a community you do need to perform a minimum amount of effort.

This post has been edited by blue penguin: Jun 25 2017, 15:08
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post Jul 4 2017, 03:36
Post #814
Maharid



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I decided to give up on this cause i think that the extension slowed down a lot the gameplay.

In future i will try to get some script done to fill some funcion that are still not covered.
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post Jul 17 2017, 18:48
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QUOTE(Maharid @ Jul 3 2017, 21:36) *

I decided to give up on this cause i think that the extension slowed down a lot the gameplay.

In future i will try to get some script done to fill some funcion that are still not covered.


So, if I may ask, what parts of this script are still not covered by the new monsterbation script?
It would be nice to be able to have a centralized database of scanned monsters to at least know what monster type they are and what damage type(s) they will do. But maybe this is just wishful thinking on my part. I was thinking primarily about shade armor users knowing which piercing monsters they are facing in each mob.
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post Jul 17 2017, 18:51
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Cleavs



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QUOTE(Gambit126 @ Jul 17 2017, 18:48) *

So, if I may ask, what parts of this script are still not covered by the new monsterbation script?
It would be nice to be able to have a centralized database of scanned monsters to at least know what monster type they are and what damage type(s) they will do. But maybe this is just wishful thinking on my part. I was thinking primarily about shade armor users knowing which piercing monsters they are facing in each mob.

afaik the purpose of this script was to track all the kind of damages that hit you, number of restoratives/cures used, etc etc. nothing to do with mansterbation. and i also think that implehementing such a tracking feature may cause too much of a slowdown.
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post Jul 18 2017, 00:57
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QUOTE(Scremaz @ Jul 17 2017, 12:51) *

afaik the purpose of this script was to track all the kind of damages that hit you, number of restoratives/cures used, etc etc. nothing to do with mansterbation. and i also think that implehementing such a tracking feature may cause too much of a slowdown.


I understand there was an issue with this script causing a game slowdown which is why it is not going to be fixed for the .85 update. But Maharid implied there were functions which this script did which the new script does not do, and he was going to look into creating a new script for them. And I was thinking from my brief experience with the program that it included a database of monsters you scanned while in combat and which could be accessed later by hovering or some other means. The features you mentioned are done by a script called HV - Battle Stats Ex. Never meant to imply that this script had anything to do with the new Monsterbation script.

And I was just saying that it would be nice to have a centralized database of monsters which we could all add to with Scans and access while in combat to give us an indication of what type of Monsters are in the mob and what type of damage they do. As I said it was mostly in reference to using shade armor which has no piercing mitigation so being able to target the piercing monsters first would be a plus.
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post Aug 9 2017, 08:06
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QUOTE(Maharid @ Jul 3 2017, 18:36) *

I decided to give up on this cause i think that the extension slowed down a lot the gameplay.

In future i will try to get some script done to fill some funcion that are still not covered.

Ah crap. Well so much for this game being playable anymore. I held out so much hope...
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