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[Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome) |
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Sep 15 2013, 19:46
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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Edit: Bad post.
(That's what I get for not paying attention).
This post has been edited by dragon695: Sep 16 2013, 00:43
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Sep 15 2013, 21:32
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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I found a problem that tracking functions will not work when monsters are damaged by skills/spells.
I'll fix it in the next release.
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Sep 16 2013, 00:39
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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Thanks for the new HVSTAT.
This post has been edited by dragon695: Sep 16 2013, 00:51
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Sep 16 2013, 13:51
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defak
Lurker
Group: Recruits
Posts: 9
Joined: 3-November 11

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Hello. I find strange log in battle log:
11 3 You are healed for 1370.95 Health Points.
Health points not rounded. Is it HV Stat bug or hentaiverse? If it hentaiverse, i think, i should report it.
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Sep 16 2013, 16:21
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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HVSTAT v5.6.5.1DownloadsFor Chrome:
hvstat_chrome_5.6.5.1.zip ( 167.27k )
Number of downloads: 4718For Firefox:
hvstat_firefox_5.6.5.1.zip ( 175.57k )
Number of downloads: 2978How to installSee [ github.com] here. Changes- Battle screen
- Changed some highlighting colors of battle log not to confuse with drops
Resolved issues- Tracking functions will work when monsters are damaged by skills/spells.
- Fixed some battle log highlights which became invalid from HV 0.76
Known issues- Battle Stats does still not support HV 0.77.
- Happy Pills from artifact rewards are not tracked.
- The wrench icon image disappears while holding down hotkeys in Chrome 29.
[ github.com] Changelog History
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Sep 16 2013, 16:27
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(defak @ Sep 16 2013, 20:51)  Hello. I find strange log in battle log:
11 3 You are healed for 1370.95 Health Points.
Health points not rounded. Is it HV Stat bug or hentaiverse? If it hentaiverse, i think, i should report it.
HV STAT does not create/modify battle log. I think it might be intentional.
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Sep 17 2013, 18:13
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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QUOTE(greentea039 @ Sep 16 2013, 10:27)  HV STAT does not create/modify battle log. I think it might be intentional.
It seems like it is HV, probably TenB not rounding for some reason
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Sep 18 2013, 17:59
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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I think there is a problem with the new mitigation formatting and the scandb popup. I currently have custom font and HV zoomed out by one step. It was working fine with HV 0.76 and HVSTAT 5.6.4 in Firefox 25, but now the text is running out of the box.
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Sep 19 2013, 12:50
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(dragon695 @ Sep 19 2013, 00:59)  I think there is a problem with the new mitigation formatting and the scandb popup. I currently have custom font and HV zoomed out by one step. It was working fine with HV 0.76 and HVSTAT 5.6.4 in Firefox 25, but now the text is running out of the box.
Oh, I have tested it with zoomed in, but not with zoomed out. I'll fix it later.
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Sep 19 2013, 20:37
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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If I press '='/'+' (skill use) while "You won this round" message is active - whole HV tab will freeze forever. Tried this on v21 and v28(29?) SR Iron's. Very weird. Anybody else's getting this?
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Sep 20 2013, 14:49
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(kserox @ Sep 20 2013, 03:37)  If I press '='/'+' (skill use) while "You won this round" message is active - whole HV tab will freeze forever. Tried this on v21 and v28(29?) SR Iron's. Very weird. Anybody else's getting this?
Thanks, I found bug of causing infinite loops. It will occur with any hotkey of HV STAT. I'll fix it.
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Sep 20 2013, 18:58
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723
Group: Members
Posts: 2,621
Joined: 4-July 10

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Since we have known monster's actual mitigation values, why not show the actual values instead of weaknesses&resistances ?
Show types with colors,and show mitigation levels with blod.
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Sep 20 2013, 19:18
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11

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QUOTE(723 @ Sep 21 2013, 01:58)  Since we have known monster's actual mitigation values, why not show the actual values instead of weaknesses&resistances ?
Show types with colors,and show mitigation levels with blod.
Please suggest the layout of your image. I'm thinking there is no enough space to show all.
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Sep 20 2013, 20:51
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723
Group: Members
Posts: 2,621
Joined: 4-July 10

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now name{class,power LV}[weakness][resistance](dmg type) eg: Giant baby{Giant,0}[Piercing|elec,wind][Crush|Fire,cold](crush)
change to name{class,power LV}[Crush,Slashing,Piercing|Fire,Cold,Elec,Wind,Holy,Dark](dmg type) eg: Giant baby{Giant,0}[Crush,Slashing,Piercing|25,25,-25,-25,0,0](crush)
Arthropod mama{Arthropod,2000}[Crush,Slashing,Piercing|75,-25,50,50,25,25](crush)
Crush,Slashing,Piercing only have -25,0,25. then the three use type with color(-25=red,25=green).
Fire,Cold,Elec,Wind,Holy,Dark show the actual values with color.(value<0,lighter; 0<value<25,normal; 25<value<50,bold; 50<value<75,bolder)
and can also hide specific type like now
all the color and blod are just examples, you must have a more suitable idea to look it comfortable.
This post has been edited by 723: Sep 20 2013, 21:44
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Sep 23 2013, 04:56
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vampirial sin
Group: Members
Posts: 165
Joined: 18-July 06

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im having a bit of trouble with HV stat
for some reason it is not recording item drops from any source
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Sep 24 2013, 21:54
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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QUOTE(723 @ Sep 20 2013, 14:51)  now name{class,power LV}[weakness][resistance](dmg type) eg: Giant baby{Giant,0}[Piercing|elec,wind][Crush|Fire,cold](crush)
change to name{class,power LV}[Crush,Slashing,Piercing|Fire,Cold,Elec,Wind,Holy,Dark](dmg type) eg: Giant baby{Giant,0}[Crush,Slashing,Piercing|25,25,-25,-25,0,0](crush)
Arthropod mama{Arthropod,2000}[Crush,Slashing,Piercing|75,-25,50,50,25,25](crush)
Crush,Slashing,Piercing only have -25,0,25. then the three use type with color(-25=red,25=green).
Fire,Cold,Elec,Wind,Holy,Dark show the actual values with color.(value<0,lighter; 0<value<25,normal; 25<value<50,bold; 50<value<75,bolder)
and can also hide specific type like now
all the color and blod are just examples, you must have a more suitable idea to look it comfortable.
Please make it an option if you do this, since that may be too much information. The current way may be preferred by some.
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Sep 25 2013, 10:36
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723
Group: Members
Posts: 2,621
Joined: 4-July 10

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I do not understand programming. I just make a suggestion to make it more intuitive display mitigation. If you think this a good idea,implement it.
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Sep 27 2013, 01:04
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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QUOTE(723 @ Sep 25 2013, 04:36)  I do not understand programming. I just make a suggestion to make it more intuitive display mitigation. If you think this a good idea,implement it.
I was not asking you, sorry for the confusion. I meant if greentea039 implements it, I requested that they have a way to fall back to the current way. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 28 2013, 20:59
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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It seems the new tiered offense/defense resistance is being displayed, if you ever feel like getting the battle stats working again: CODE 12 8 Konata casts Timotei, and hits you for 346 void damage (75% resisted)
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Oct 13 2013, 16:41
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freedom111
Lurker
Group: Lurkers
Posts: 1
Joined: 11-October 13

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hv 5.6.5.1
thanks
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