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> [Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome)

 
post Jul 28 2012, 23:13
Post #41
Late for work :(



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That's pretty strange mrttao lol.

Update for Firefoxers: [github.com] https://github.com/downloads/dnatabar/HVSTA...5.4.1.2.user.js
This should fix all Undefined errors.
Also noteworthy is a new option to disable Monster Info resizing.
Also if the Monster Popup wasn't working for you, it should now.
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post Jul 29 2012, 01:12
Post #42
greentea039



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QUOTE(mrttao @ Jul 29 2012, 05:53) *

Chrome 5.4.1 has the "Highlight Quickcast" alert not working. (not painting it blue / dark blue at low mana mana )

And now it works again. Weird. I disabled and re-enabled the hide logo function, then ate a mana pot and it painted it dark blue. (I intentionally drained my mana almost entirely to test)

I found out the cause. I'll fix it.
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post Jul 29 2012, 15:47
Post #43
greentea039



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I have fixed issue #2, #3, #4, #7 and #8.
[github.com] Issues

Developers, please test latest "main.js".
Especially I don't have confidence in the English expression.

BTW, I don't have concrete ideas about issue #5 and #6.
Please help.

This post has been edited by greentea039: Jul 29 2012, 16:35
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post Jul 29 2012, 15:56
Post #44
Evil Scorpio



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Item tags doesn't work anymore after the 0.7.0. (IMG:[invalid] style_emoticons/default/sad.gif) Can you fix it, guys? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 29 2012, 16:13
Post #45
greentea039



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QUOTE(Evil Scorpio @ Jul 29 2012, 22:56) *

Item tags doesn't work anymore after the 0.7.0. (IMG:[invalid] style_emoticons/default/sad.gif) Can you fix it, guys? (IMG:[invalid] style_emoticons/default/unsure.gif)

Added to tracking issue.
Probably can be fixed.
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post Jul 29 2012, 18:04
Post #46
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Been really busy with work lately, hopefully I can find time to help here next week.

A few enhancement ideas I had:
An option to have alert popup windows auto close after X seconds pass, saving you an unnecessary click while still giving you the alert.

Also, currently display battle summary has options only for proficiency gains. making the other categories it gives have their own option would be useful.

Bugs:
There has been a persistent bug where trying to use a powerup gem from the powerup button after having clicked the item button but before selecting anything in that menu will result in you simply skipping a turn without using the item. (I don't quite remember who discovered this exact method of replicating said bug but thank you; it was somewhere in previous thread)
I was thinking that a possible workaround would be to make it first select "attack". You can select attack from any menu, and when attack is selected the function should then have no issue going into item menu and using the powerup.
Think it will work? Have a more elegant (and speedy) solution?

I will try implementing the above when I get some free time but knowing how fast some of you code it would probably be all solved long before I get the chance to. (IMG:[invalid] style_emoticons/default/smile.gif)
Seriously you guys are awesome.
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post Jul 29 2012, 23:55
Post #47
Daodaodaidai



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Go go go, guys ! We support you from behind, very far from these horrible code monsters... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 30 2012, 05:10
Post #48
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Using Firefox and 5.4.1.2, after a while the stuff doesn't even show up half the time, and it clearly isn't remembering scans (even within the round) when it comes back.

EDIT: Saving monsters might fix this... (If so why not have a setting that just saves them all the time? (Okay, I think there is one, but maybe that's what's glitching out?))

EDIT#: The problem comes back constantly when I scan. >_>

EDITIDE: Save Backup and Check Existing Backups appear to do nothing; I haven't tried the other four backup buttons.

This post has been edited by oohay: Jul 30 2012, 05:24
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post Jul 30 2012, 05:32
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Late for work :(



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QUOTE(oohay @ Jul 30 2012, 15:10) *

Using Firefox and 5.4.1.2, after a while the stuff doesn't even show up half the time, and it clearly isn't remembering scans (even within the round) when it comes back.

EDIT: Saving monsters might fix this... (If so why not have a setting that just saves them all the time? (Okay, I think there is one, but maybe that's what's glitching out?))

EDIT#: The problem comes back constantly when I scan. >_>

EDITIDE: Save Backup and Check Existing Backups appear to do nothing; I haven't tried the other four backup buttons.


What version of Firefox and what version of HV Stat are you using.
Probably worth mentioning, make sure Save scan results is ticked.

EDIT2: Okay, fixed the issue with the buttons. That'll be in the next release.

This post has been edited by GaryMcNabb: Jul 30 2012, 06:08
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post Jul 30 2012, 06:14
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newest Google Chrome (22.0.1215.0) crash when i add the .crx
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post Jul 30 2012, 06:26
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QUOTE(tsusai @ Jul 30 2012, 16:14) *

newest Google Chrome (22.0.1215.0) crash when i add the .crx


I can only really test the stable releases, but I JUST downloaded Canary Version 22.0.1220.0 and it ran just fine.
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post Jul 30 2012, 06:33
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QUOTE(GaryMcNabb @ Jul 29 2012, 21:32) *

What version of Firefox and what version of HV Stat are you using.
Probably worth mentioning, make sure Save scan results is ticked.

EDIT2: Okay, fixed the issue with the buttons. That'll be in the next release.

Firefox 14.0.1 with HV Stat 5.4.1.2. Sometimes it works fine for long periods of time, and then it freaks out like I mentioned. I think manually saving monsters might fix it at least sometimes.

Regarding backup buttons, I know there were responses in the past, but nothing's happening now.

This post has been edited by oohay: Jul 30 2012, 06:33
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post Jul 30 2012, 06:36
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QUOTE(GaryMcNabb @ Jul 30 2012, 11:26) *

I can only really test the stable releases, but I JUST downloaded Canary Version 22.0.1220.0 and it ran just fine.

uh oh can't help it (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 30 2012, 07:35
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QUOTE(oohay @ Jul 30 2012, 16:33) *

Firefox 14.0.1 with HV Stat 5.4.1.2. Sometimes it works fine for long periods of time, and then it freaks out like I mentioned. I think manually saving monsters might fix it at least sometimes.

Regarding backup buttons, I know there were responses in the past, but nothing's happening now.


Intermittent bugs are the hardest to fix but I'll add it to the bug list and hopefully it'll be worked out eventually.
If you figure out anything that might help, let me know.
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post Jul 30 2012, 08:20
Post #55
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Yeah, I'm sure it is hard, as it's really unclear why it happens. I don't know how the autosaving of monster scans works, but the problem does seem to occur a lot more often after I've played for quite a while. I'm not sure if anything in Firefox or Greasemonkey could be doing anything (rather than it being a bug in HV Stat), either. Have you had or fixed any intermittent bugs like this before? My belated thanks for your concern and work on HV Stat (to all who deserve it).
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post Jul 30 2012, 12:13
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Upgraded it!!!!

(IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 31 2012, 02:25
Post #57
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QUOTE(mrttao @ Jul 30 2012, 01:04) *

Bugs:
There has been a persistent bug where trying to use a powerup gem from the powerup button after having clicked the item button but before selecting anything in that menu will result in you simply skipping a turn without using the item. (I don't quite remember who discovered this exact method of replicating said bug but thank you; it was somewhere in previous thread)
I was thinking that a possible workaround would be to make it first select "attack". You can select attack from any menu, and when attack is selected the function should then have no issue going into item menu and using the powerup.
Think it will work? Have a more elegant (and speedy) solution?

I will try implementing the above when I get some free time but knowing how fast some of you code it would probably be all solved long before I get the chance to. (IMG:[invalid] style_emoticons/default/smile.gif)
Seriously you guys are awesome.


I found a simple solution.
See [github.com] commit log.

I hope that you confirm this issue if you find time.

[github.com] Issue List
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post Jul 31 2012, 11:45
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It's being extremely glitchy again...maybe I should downgrade to 5.4.0 for a while.

EDIT: Tried 5.4.1; no good...trying 5.4.0 now... The "{0, 0+}|0|0]()" stuff is back, but I daren't upgrade lest it glitch me to hell again. Maybe that was the absolute first thing fixed, but I don't know.

EDIT#: It seems to be okay for now, outside of "{0, 0+}|0|0]()" representing a status of not scanned. I guess I'll mention it if 5.4.0 glitches out for me later. If it never does then my problem would have to have been introduced since then.

This post has been edited by oohay: Jul 31 2012, 12:18
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post Jul 31 2012, 18:02
Post #59
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Because I think other developers have no enough time to test, I release latest code as beta version.

I tested code where I wrote, but might be missed.
Please report if you found a problem.

This is beta version!
Version 5.4.1.4 (Beta for 5.4.2.0) [github.com] Download Here

Change Log
  • Bug Fixes
    • "Show monster statistics on mouseover - delay" option did not work. (regression)
    • 10th monster's spirit point displayed on the monster popup was corrupted.
    • Some "Battle Stats" backup problem.
    • "Highlight Quickcast" alert sometimes did not work.
    • Player did no action when powerup gem icon clicked if item menu is opened.
    • HVSTAT dialog was not shown when tool button is clicked first after dialog closed by ESC key or dialog's close button.
  • Improvements
    • Adjusted vertical position of the monster popup to be visible without scrolling.
    • Removed "Effect Expiring Warning: Absorbing Ward".
    • Added option "Alert when Absorbing Ward triggers".
    • Added option "Alert when Overcharge is full".
    • "Spark Warning" label is changed to "Specific Spell Warning" on the Settings pane.
    • Added "Absorb warning" display on the Overview pane.
    • Added "Overcharge Alert" display on the Overview pane.
    • Item tagging function now work with HV 0.70.
    • Input length of tag input fields is extended to 6 from 4.
    • Vertical position of tag input fields are adjusted to the equipments properly.
    • Tag input fields become translucent.
    • Added option 'Disable hot keys in the Forge' to avoid conflict with tag input.
  • Internal Changes
    • Rewrote tagging function for the purpose of removing unnecessary processing.


This post has been edited by greentea039: Jul 31 2012, 23:51
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post Aug 1 2012, 06:25
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I'm using 5.4.1.4 and I'm experiencing the same problem as oohay described. The monster info just disappears sometimes. I think it happens only after scans but I'm not sure. The info comes back after a while, but it's pretty annoying. Sometimes only parts go away (leaving the scan button to the left of the monster for example), sometimes all of it. Even the options button at the top right disappears sometimes.
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