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> HentaiVerse 0.6.9, Surprise Friday Patch

 
post Jul 4 2012, 06:04
Post #401
nwbell6



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As I duel-wield in the Ring of Blood, I find myself praying that my backstab does not proc poison as it overrides the one I cast and I have to recast mine after the the procced one expires.

Mine: 740 pts per turn for 200+ turns.

Backstabs: 1490 pts per turn for 14 turns.

Could you have backstab not replace an existing poison if the current one has over a certain number of turns remaining, or extend the current poison by 14 turns, or have it increase the damage by 50 points per turn?
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post Jul 4 2012, 07:09
Post #402
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Tenb in the next update if you dont tie PAB's to difficulty could you at least add the unique quality prefix "inferior" for equips that fail to get at least 2 PAB's. i dont think thats an unreasonable request.

i just got my first ethereal drop (IWBTH) and again it only got 1 PAB. thats 2/2 inferior ethereals ive gotten. i would rather know its garbage as soon as it drops so i can go straight to the bazaar with it after battle and be spared the disappointment.
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post Jul 4 2012, 07:14
Post #403
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QUOTE(PSPhreak @ Jul 4 2012, 12:09) *

Tenb in the next update if you dont tie PAB's to difficulty could you at least add the unique quality prefix "inferior" for equips that fail to get at least 2 PAB's. i dont think thats an unreasonable request.

i just got my first ethereal drop (IWBTH) and again it only got 1 PAB. thats 2/2 inferior ethereals ive gotten. i would rather know its garbage as soon as it drops so i can go straight to the bazaar with it after battle and be spared the disappointment.


PABs don't matter as much as the other stats for weapons. No need to further convolute the whole naming scheme.
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post Jul 4 2012, 07:58
Post #404
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QUOTE(PSPhreak @ Jul 4 2012, 07:09) *

Tenb in the next update if you dont tie PAB's to difficulty could you at least add the unique quality prefix "inferior" for equips that fail to get at least 2 PAB's. i dont think thats an unreasonable request.


So we could have Inferior Superior Shocking Wakizashi of the Battlecaster... Now, why would anyone call that "unreasonable"? I can think "impractical", "unusable", "inefficacious", "unrealistic", "nonviable", "unfeasible" and another dozen terms to define it before resorting to "unreasonable".

In other words:

QUOTE(ChosenUno @ Jul 4 2012, 07:14) *

PABs don't matter as much as the other stats for weapons. No need to further convolute the whole naming scheme.


This.
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post Jul 4 2012, 08:33
Post #405
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QUOTE(Hoheneim @ Jul 4 2012, 07:58) *

So we could have Inferior Superior Shocking Wakizashi of the Battlecaster... Now, why would anyone call that "unreasonable"? I can think "impractical", "unusable", "inefficacious", "unrealistic", "nonviable", "unfeasible" and another dozen terms to define it before resorting to "unreasonable".

In other words:
This.


no the only quality prefix it would get would be inferior for 1 PAB or less
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post Jul 4 2012, 09:02
Post #406
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QUOTE(PSPhreak @ Jul 4 2012, 13:33) *

no the only quality prefix it would get would be inferior for 1 PAB or less


An Ethereal Scythe with 120 WD should not be branded inferior.

As I've said, PABs are mostly cherry on the cake. You usually look at other stats before the PABs.

I still use some shield barrier pieces with only Endurance PAB, because of its high block and mitigation.
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post Jul 4 2012, 10:23
Post #407
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What's important is the total plus to your useful stats, not the number of stats it's divided between. +60 END is better than +1 to all six stats, so the total is what should be reflected by the prefix. You could always let the player assign a relative weighting to different stats in their settings, and then use that when determining the prefix, so one player will see a Shield Cuirass of the Barrier with 1 PAB, +120 INT as 'Disgraceful', while another will see it as 'Pretty Good'.

This post has been edited by mechafujoshi: Jul 4 2012, 10:29
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post Jul 4 2012, 12:05
Post #408
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QUOTE(mechafujoshi @ Jul 4 2012, 10:23) *

What's important is the total plus to your useful stats, not the number of stats it's divided between. +60 END is better than +1 to all six stats, so the total is what should be reflected by the prefix. You could always let the player assign a relative weighting to different stats in their settings, and then use that when determining the prefix, so one player will see a Shield Cuirass of the Barrier with 1 PAB, +120 INT as 'Disgraceful', while another will see it as 'Pretty Good'.


this is pretty much the point im trying to make. that katana would have been great if it would have had a dex and/or agil PAB to compliment its str. the lack of any additional PAB's makes it worthless to any potential buyer i might have had for it. thus, Inferior Ethereal Katana of Unbalance
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post Jul 4 2012, 12:16
Post #409
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(IMG:[i1194.photobucket.com] http://i1194.photobucket.com/albums/aa370/hurpaderpaderp/howaboutno.jpg)
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post Jul 4 2012, 14:29
Post #410
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QUOTE(PSPhreak @ Jul 4 2012, 17:05) *

this is pretty much the point im trying to make. that katana would have been great if it would have had a dex and/or agil PAB to compliment its str. the lack of any additional PAB's makes it worthless to any potential buyer i might have had for it. thus, Inferior Ethereal Katana of Unbalance


That katana, even with 6 PABs, would've been categorized as shit, unfortunately.
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post Jul 4 2012, 17:14
Post #411
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QUOTE(Magenta @ Jul 3 2012, 23:00) *

n/m, honeybun. How are you~?


Still wandering around here, creating ire and practicing malfeasance.
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post Jul 4 2012, 18:33
Post #412
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QUOTE(ChosenUno @ Jul 4 2012, 08:29) *

That katana, even with 6 PABs, would've been categorized as shit, unfortunately.

Not Slaughter? Its shit, right? Shit?
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post Jul 4 2012, 18:51
Post #413
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QUOTE(radixius @ Jul 4 2012, 10:14) *

Still wandering around here, creating ire and practicing malfeasance.


Malfeasance is always a good thing (IMG:[invalid] style_emoticons/default/biggrin.gif)

I like your avatar, radixius (IMG:[invalid] style_emoticons/default/biggrin.gif)

Might I ask where you got it?

This post has been edited by MSimm1: Jul 4 2012, 19:07
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post Jul 4 2012, 19:02
Post #414
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QUOTE(derpymal @ Jul 4 2012, 11:33) *

Not Slaughter? Its shit, right? Shit?

It's a katana? Right.
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post Jul 4 2012, 22:31
Post #415
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QUOTE(Magenta @ Jul 4 2012, 05:14) *

Hey, I was levelling them. Slowly. I don't think rule by force is a particularly great model, however. If I buy a house I'm not forced to sell it just cause some guy's willing to build it an extension.

Bad analogies, ho!

Oh well, neither of us are going to have a complete set now, as I have the other three, so.

Edit: I guess my issue is with the ratio of Chaos Tokens to crystals at the time I was making monsters. Chaos Tokens were in fairly abundant supply and crystals being "you need like 300-400 to get something to level 25!" meant the number of monsters one had was simply growing at a pretty crazy rate relative to the speed one could upgrade them - at the time, there was nothing else to spend tokens on, really.

There was no penalty for expanding one's portfolio beyond that inefficiency, and I think retroactively bitchslapping people for it doesn't do much to endear one to the game.

oh no a staggering investment of 10000 credits to raise a monster to be able to rename it what a tragedy that one of your anime character names was taken away from you
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post Jul 4 2012, 22:33
Post #416
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QUOTE(Bunker Buster @ Jul 4 2012, 16:31) *

oh no a staggering investment of 10000 credits to raise a monster to be able to rename it what a tragedy that one of your anime character names was taken away from you

Oh, you.
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post Jul 5 2012, 00:42
Post #417
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I think I sort of like the prior "one-shot" death better. That's because it took less absolute clock time to get thru all the arena combats and I generally didn't die unless I made a mistake. Thus, the one-shotting was good in that it gave me a wake-up lesson. Overall, what matters most ot me is the amount of clock time spent using up say 10 stamina points, and not whether I get one-shotted or not. But then again, I am not fighting that Eila yet, so it's not like one-shots are anywhere as big a worry for me as it is for those of you over level 177 or thereabouts.

The reason why absolute clock time matters is when HV takes an hour to get thru all the arena combats each day, it becomes quite burdensome.
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post Jul 5 2012, 01:58
Post #418
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QUOTE(Anime Janai @ Jul 5 2012, 00:42) *

I think I sort of like the prior "one-shot" death better. That's because it took less absolute clock time to get thru all the arena combats and I generally didn't die unless I made a mistake. Thus, the one-shotting was good in that it gave me a wake-up lesson. Overall, what matters most ot me is the amount of clock time spent using up say 10 stamina points, and not whether I get one-shotted or not. But then again, I am not fighting that Eila yet, so it's not like one-shots are anywhere as big a worry for me as it is for those of you over level 177 or thereabouts.

The reason why absolute clock time matters is when HV takes an hour to get thru all the arena combats each day, it becomes quite burdensome.

hey we have the first game mechanics whiner in this thread, congratulations
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post Jul 5 2012, 02:08
Post #419
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QUOTE(Bunker Buster @ Jul 4 2012, 18:58) *

hey we have the first game mechanics whiner in this thread, congratulations


He would change his mind immediately upon reaching 200. The last patch wasn't that bad with my old mediocre to decent Fox equipment until I saw the monsters past this level.

@Janai: Wait till you see the schoolgirl marathons. I'm killing them with Lightning instead of Holy and it takes forever (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 5 2012, 02:28
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QUOTE(Bunker Buster @ Jul 4 2012, 16:58) *

hey we have the first game mechanics whiner in this thread, congratulations

Please be careful in accusing people of whining. A message is a whine when it also expresses disdain for the efforts that the Chief Pony and Staff pre-testers have to go thru before rolling out changes. My post did not disdain any of the staff. As a former eAthena staffer, I can and do appreciate AND understand the effort it takes to roll out a game update, and eAthena staffers do know what whine and non-whine posts are (as we've seen it all *sigh*).

In order to have discussion, people have to be willing to present their problems in a rational manner. When you accuse those people of being whiners, you basically are reducing the usefulness and purpose of the thread in order to provide feedback to the staff.
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