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> HentaiVerse 0.6.9, Surprise Friday Patch

 
post Jun 29 2012, 21:47
Post #121
~Nanodesuyo



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Someone call explain me how the shop item bot works ? It just buy items from the item shop, or it kinda works like the WTS and WTB topics, but in-game ? >_<
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post Jun 29 2012, 21:49
Post #122
Honeycat



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QUOTE(Evil Scorpio @ Jun 29 2012, 11:56) *

Just use a custom font.

I tried different ones and they look yucky. (IMG:[i2.lulzimg.com] http://i2.lulzimg.com/de06baaeeb.gif)
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post Jun 29 2012, 21:51
Post #123
Ichy



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QUOTE(Tenseigamoon @ Jun 29 2012, 21:49) *

I tried different ones and they look yucky. (IMG:[i2.lulzimg.com] http://i2.lulzimg.com/de06baaeeb.gif)

Calibri looks not thaaaaat disgusting.
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post Jun 29 2012, 21:55
Post #124
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(and if Tenboro would EVER reply to ANY of my messages, I could get Server Slots again, and get more hath perks... -__-)

This post has been edited by HeNtAiBaBeScOoL: Jun 29 2012, 21:56
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post Jun 29 2012, 21:56
Post #125
Honeycat



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QUOTE(Ichy @ Jun 29 2012, 12:51) *

Calibri looks not thaaaaat disgusting.

It's all icky! It's not the same without the Starcraft font.



See, this person agrees...as they post in their light purple strange colored text. (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(HeNtAiBaBeScOoL @ Jun 29 2012, 12:40) *

yeah, after playing a bit, those numbers ARE small as hell... Custom Fonts dont look right...
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post Jun 29 2012, 22:04
Post #126
Tenboro

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QUOTE(Tiap @ Jun 29 2012, 18:40) *
Apparently you can place a bid even if you don't have enough credits to cover it


I might block that, but even if I did, people could still shed credits after they put in a bid. (And while the credits could be locked, that would generally be less flexible and isn't strictly necessary.)

QUOTE(hitokiri84 @ Jun 29 2012, 19:53) *
You could say, "sell" something to the bazaar for no money, where it would be put into a queue. When said item is sold, the sale value is transferred to the seller, minus a shop commission (5% or less, else people will just flock back to WTS/WTB, as proven by the hath exchange.)


I thought about that, but most people would probably not want to learn about bid-offer spreads and brokerage commissions just to sell some potions, so it would require a separate interface.
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post Jun 29 2012, 22:07
Post #127
skillchip



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Only main thing that needs to be changed is that elemental strikes need to work on domino targets and on skill usage
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post Jun 29 2012, 22:17
Post #128
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Awesome I can reach the schoolgirls again in the arena, they only hit for about a quarter of the damage player created monsters deal.
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post Jun 29 2012, 22:25
Post #129
Tenboro

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QUOTE
| 18778694 | ****** | -75000 | Auto-buy: 1x Crystal of Finesse | 1341001155 | 2012-06-29 20:19:15 |
| 18778698 | ****** | -75000 | Auto-buy: 1x Crystal of Finesse | 1341001169 | 2012-06-29 20:19:29 |


I lol'd.
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post Jun 29 2012, 22:27
Post #130
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(IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 29 2012, 22:41
Post #131
Ichy



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expensive Crystals! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 29 2012, 22:50
Post #132
kingwolf



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QUOTE(Tenboro @ Jun 29 2012, 05:25) *

Forge Levels

The Forge can now be leveled up.

- Every time you upgrade something, the Forge will gain a certain amount of experience.
-- The actual amount depends on the quality of the upgraded item as well as the level of the upgrade. For example, a Legendary item will gain about five times as much as an Average item.

- Increasing the Forge level will increase the upgrade cap. It will also tie in with other Forge features in the future.

- The level is currently capped to 50.


Why couldn't this have been added yesterday! (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 29 2012, 22:51
Post #133
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The lurkers are amazing.....

Maybe there's a lurker with a higher level than Sushi but we just don't know!

EDIT - And still need to know, is the chance to get ethereal or elemental 50/50?

This post has been edited by Kaosumx: Jun 29 2012, 22:51
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post Jun 29 2012, 23:11
Post #134
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lurkers ho!

Really liking the changes - at least at my "don't take the game remotely serious" level of play. The extra health makes the game more about attrition and less "this normal monster in a random encounter just crit me for 60% of my fucking health" which has ended so many arena runs it's not funny.

My only complaint is that the item shop bot basically makes the shop Not A Thing for certain item types. I think part of the joy of the shop - speaking as someone who rarely has more than about 5K credits on hand - is the ability to check at the right time and snatch up the thing you want. Being able to call dibs on something in advance both seems contrary to the concept, and pushes the prices up, essentially making crystals something it's just never going to be worth me buying.

Especially as I'm now furiously trying to scavenge the crystals I need to get my monsters to 25 before someone snipes the names they had. :/

This post has been edited by Magenta: Jun 29 2012, 23:11
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post Jun 29 2012, 23:23
Post #135
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I'm pretty sure I can guess the answer, but best to ask anyway.

If somebody offers to buy something from the Bazaar for X price with the shop bot and you sell that item type to the Bazaar, would you get that X amount of money or just the normal crap Bazaar prices still?
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post Jun 29 2012, 23:26
Post #136
grumpymal



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QUOTE(Tenboro @ Jun 29 2012, 06:25) *

Forge Levels

Still not reforging things while you keep adding and removing equipment classes/stats. Are the "elemental strike" weapons really necessary? I would have preferred the PAB suffixes to them.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

The Official Item Shop Bot

This is hilarious. It totally mucks up the forum-based trade economy, and fuels some really ignorant greed and rampant speculation, but totally worth it for the lulz. Not sure if this is more entertaining than my DELETE EVERYTHING idea.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- The quality of an item now affects the chance of it receiving primary attribute bonuses. Crude and Average have a lower chance than before, while Superior+ have a higher chance.

Yay.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- Conversely, PA bonuses being added or not also affects the final quality score.

So back to the old system.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- There are now seven new rare elemental weapon prefixes in addition to Ethereal. These give the weapon an innate Elemental Strike as well as a bonus to elemental spell damage for the same element.
-- Using infusions will give the weapon a double Elemental Strike, as long as it's not the same as the innate element.

I don't see the purpose of this. Its fluff that was added when more important things could have been done, instead.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- Legendary weapons will now always be Ethereal or Elemental. Magnificent, Exquisite, Superior and Fine have a 50%, 25%, 10% and 5% chance, respectively.

Eh.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- High powerlevel monsters now also grant a bonus to overall loot drop chance. This kicks in at PL 500 and adds one percentage point to the drop chance per 25 PL. (So a monster at, say, PL 1229 would drop stuff at a rate of about 34% with no other bonuses.)

Sweet.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- The range of the battle damage roll has been tightened somewhat.

Didn't someone mention this before?

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- The temporary monster-exclusive health buff has now been removed entirely.

- Base character health scaling is now +10 per level (up from +5) and +5 per endurance (up from +4). This affects both monsters and players.

Trading the monster HP buff for global HP buff? Okay with this.

The problem, however, is that Spirit Shield is still broken. Or rather, its been re-broken to the way it was before the last patch. Pre-0.6.8, SS barely ever triggered and when it did, it shaved off maybe double-digit damage while you still took the brunt of it. Then shit started hitting like trucks and it consumed SP like a fat American at an all-you-can-eat buffet. Now its back to the former, but we're taking more damage and the Shield is back to sipping SP. We've got a bigger buffer zone between instant death, but that's only a band-aid fix. Spirit Shield's mechanics need to be revamped.

QUOTE(Tenboro @ Jun 29 2012, 06:25) *

- Channeled spells now bypass evade and resist rolls.

- The Absorb buff is now permanent until triggered.

Mages rejoiced.

And did you really need to change the stat displays to 1 decimal place? It makes comparing equipment and crunching the numbers in a game that's already about small incremental gains that much more annoying.
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post Jun 29 2012, 23:27
Post #137
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Let's see what kind of items are the 'new' kind of items now..

Legendary Ethereal Ebony Staff of Focus
Legendary Astral Katalox Staff of the Heaven-sent
Legendary Fiery Oak Staff of the Priestess
Legendary Arctic Oak Staff of the Priestess

Legendary Hallowed Redwood Staff of Focus
^Got so many stats that the tooltip box text goes out of boundaries. :x
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post Jun 29 2012, 23:32
Post #138
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QUOTE(tmihor @ Jun 29 2012, 15:27) *

Let's see what kind of items are the 'new' kind of items now..

Legendary Fiery Oak Staff of the Priestess
Legendary Arctic Oak Staff of the Priestess



ouch
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post Jun 29 2012, 23:33
Post #139
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QUOTE(tmihor @ Jun 29 2012, 17:27) *

You got 5 legendaries in 1 day?
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post Jun 29 2012, 23:33
Post #140
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Why is there nobody complaining that the battles have become easier?
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