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[ABANDONED] HV Shop System 0.6.4, Like the Equipment Shop Helper, only better but still a HV-ESH Mod |
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Jul 24 2012, 21:59
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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I am only seeing the first 3 icons on tampermonkey on chrome. The AI one is missing.
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Jul 24 2012, 22:03
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(mrttao @ Jul 24 2012, 21:59)  I am only seeing the first 3 icons on tampermonkey on chrome. The AI one is missing.
Where? on the HV-SS page? You should see only 3 icons on the bazarpage when you installed my script with tampermonkey at your chrome browser. Can i have a screen?
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Jul 25 2012, 07:35
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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Jul 25 2012, 08:29
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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Thanks god, this is exactly the result you should get. The images in the original post have only one goal: show the icons, explain how it works.
Thank you for the response. Have a nice day
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Jul 25 2012, 11:42
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(FarFaraway @ Jul 25 2012, 01:29)  Thanks god, this is exactly the result you should get. The images in the original post have only one goal: show the icons, explain how it works.
Thank you for the response. Have a nice day
Thank you. Sorry for giving you a scare there. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 29 2012, 10:53
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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Please beware: The last HV Update changed a lot. it's not recommanded to use this script until i update it. (give me some time) Have a nice day!
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Jul 29 2012, 13:14
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johnkard
Group: Gold Star Club
Posts: 100
Joined: 12-October 09

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Oh No!, lol. Lots of changes, good luck, and let us know if you need/want input.
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Jul 29 2012, 13:41
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(johnkard @ Jul 29 2012, 13:14)  Oh No!, lol. Lots of changes, good luck, and let us know if you need/want input.
I think warn before someone write a bug report here is smarter than waiting for bugreports .-. Also: I need a little motivation. And time to get the clue about the new level scaling (just to get sure the old base stat formula is right, because NOW the base stat are fucking important) the rest is only some writing work. the most thinks are already split in separate functions what make it less stressful to do it step for step. to do: 1. find the butched part of my finger (cooking accitend) 2. note down the ideas for the next script (stupid 5min memory brain...) 3. find the reason for meat in my vegan soup 4. find the motivation (what means some cookies, low sugar = low coding will) 5. add some loc for the new "level" system 6. fix the shit 7. done The working release should arrive not later than Saturday. I know it's few code but with one hand it's a little hard to bring it to the disc. Sorry about this. Nice newness in 0.6: switch lock/unlock in your inventory. nice to lock the crap in the inventory and add every equip at the bazar (with bazarprice) with less work. (this is not my idea, i forget the little helper but when i remind it i add the info)
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Jul 29 2012, 13:45
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Don't overdramatize it, only several things doesn't work correctly, main part is fine.
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Jul 29 2012, 13:53
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(Evil Scorpio @ Jul 29 2012, 13:45)  Don't overdramatize it, only several things doesn't work correctly, main part is fine. You see sir, don't overdramatize it. Only Several thinks (Breaks, horn, safety belt) don't work correctly but the main part (motor & accelerator pedal) is working fine. Just a little joke, i know what you mean but a half working script is, for people living far far away, horrible wrong and just defect. I'm proud about happy users and ashamed when something went wrong. I'm not forbit the use of the script, but i suggest to wait for the next release.
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Jul 29 2012, 14:13
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(FarFaraway @ Jul 29 2012, 15:53)  You see sir, don't overdramatize it. Only Several thinks (Breaks, horn, safety belt) don't work correctly but the main part (motor & accelerator pedal) is working fine.
Just a little joke, i know what you mean but a half working script is, for people living far far away, horrible wrong and just defect. I'm proud about happy users and ashamed when something went wrong. I'm not forbit the use of the script, but i suggest to wait for the next release.
I was wrong, all HV Shop is fucked.
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Jul 29 2012, 14:19
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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@ BUT with the 0.5.x version you can get the errors 35x faster! get link and name are working but the rest is a little mess. so please wait or use it on own risk ;-)
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Jul 30 2012, 21:24
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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sorry this patch farked things over
gonna be hard to do prices on lvled stuff, since the bonuses are random. suggest you don't bother and just assume all items are lvl 0. Lvled stuff should be manually priced anyway.
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Jul 30 2012, 21:34
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(etothex @ Jul 30 2012, 21:24)  gonna be hard to do prices on lvled stuff, since the bonuses are random. suggest you don't bother and just assume all items are lvl 0. Lvled stuff should be manually priced anyway.
That's my plan. There isn't a way to get all combinations. So... ignore the hard problems, get it started. Status Report: The update is ~ 45% ready (40% coding, 15% testing left). It's a little bit strange that the nice table structure is converted to a div horror but who cares รด.O
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Aug 1 2012, 14:10
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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Hello out there! After a bunch of times (3 days) my little script is ready for the newest HV version! Check out 5.5!
Some points to say: * i don't fix the inventory page. sorry for this, i will finish this in the 0.6 version at the weekend * it cost more time to add everything, this is a result of a little more complex hv skin (also: the script have to calc the basic stats at the same moment) * im sure i have forget some errors. report them so i can fix them. thank you
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Aug 2 2012, 03:38
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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whoa, hadn't tried the infoblock yet, awesome oh just had a thought, $LEVEL is useless now, should make it for potency lvl, that only activates when lvl is >= 1 of course. nothing is coming up for $ADB, although i see $DMG does the same thing have an error, not sure how many exactly are affected, but seems certain (of vampire/ithilid) double the "abilities" ; using $BBLINK $INFOBLOCK Superior Axe of the Vampire DMG: 37.4; abilities: BD:(23%[1]13%)|Si-H:(24%[7.86]); Accuracy: 8.26; PAB: (STR: 2.95|DEX: 1.75) Fine Shortsword of the Vampire DMG: 16; abilities: BD:(21%[2.01]10%)|Si-H:(24%[8.15]); abilities: BD:(21%[2.01]10%)|Si-H:(24%[8.15]); Parry: 8.34; PAB: (STR: 4.71|DEX: 2.91) Superior Shortsword of the Vampire DMG: 26.28; abilities: BD:(21%[1.5]10%)|Si-H:(23%[6.28]); abilities: BD:(21%[1.5]10%)|Si-H:(23%[6.28]); Parry: 9.71; PAB: (DEX: 1.13|STR: 0.53) Fine Estoc of the Vampire DMG: 42.43; abilities: Pen:(21%[2.01])|Si-H:(17%[9.14]); abilities: Pen:(21%[2.01])|Si-H:(17%[9.14]); Accuracy: 8.94; PAB: (DEX: 2.32|AGI: 1.71) Fine Shocking Estoc of the Illithid DMG: 35.55; abilities: Pen:(19%[2.51])|Si-M:(20%[0.33])|Elec Strike; abilities: Pen:(19%[2.51])|Si-M:(20%[0.33])|Elec Strike; Accuracy: 6.61; STR: 4.1 Magnificent Longsword of the Illithid DMG: 42.66; abilities: BD:(19%[2.51]22%)|Si-M:(19%[0.48]); abilities: BD:(19%[2.51]22%)|Si-M:(19%[0.48]); Accuracy: 12.17; PAB: (DEX: 8.68|STR: 5.08|AGI: 2.08) Exquisite Mace of the Illithid DMG: 40.03; abilities: Stun:(24%[2.01])|Si-M:(19%[0.45]); abilities: Stun:(24%[2.01])|Si-M:(19%[0.45]); Accuracy: 6.02; PAB: (STR: 5.97|DEX: 4.77|AGI: 2.67) Crude Estoc of the Vampire DMG: 32.84; abilities: Pen:(17%[1.5])|Si-H:(11%[11.85]); abilities: Pen:(17%[1.5])|Si-H:(11%[11.85]); Accuracy: 7.97; STR: 3.13 This post has been edited by etothex: Aug 2 2012, 03:51
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Aug 2 2012, 07:00
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(etothex @ Aug 2 2012, 03:38)  whoa, hadn't tried the infoblock yet, awesome
oh just had a thought, $LEVEL is useless now, should make it for potency lvl, that only activates when lvl is >= 1 of course.
O..o Mostly it already should display the new "Level" of the Weapon. Or i do something totally wrong. When there is something wrong: blame goofy report please At this moment i'm not sure about ignoring the $LEVEL placeholder when it's a level 0 Equip. Mostly i have to drop the placeholder out of the standard recommended version but it could be useful to display the fact that a equip is still a virgin at leveling. btw: Infoblock is there since version 0.4. I'm happy my little script have still some surprises. QUOTE(etothex @ Aug 2 2012, 03:38)  nothing is coming up for $ADB, although i see $DMG does the same thing $DMG = damage affected with weapons $ADB = damage bonus, mostly from your armor (attack damage bonus) Not sure, but when it don't work this way please say it .-. QUOTE(etothex @ Aug 2 2012, 03:38)  have an error, not sure how many exactly are affected, but seems certain (of vampire/ithilid) double the "abilities" ; using $BBLINK $INFOBLOCK
Just see it now, the table for infoblock is a little mess and get the command for Ability 2 times ^^''' But this error is there since - don't know, very long. And you submit the bug after this long time. Thank you very much! I will fix it at the weekend with the 0.6 update. (or maybe Friday. i hate long working days)
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Aug 2 2012, 08:13
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(FarFaraway @ Aug 1 2012, 22:00)  O..o Mostly it already should display the new "Level" of the Weapon. Or i do something totally wrong. When there is something wrong: blame goofy report please At this moment i'm not sure about ignoring the $LEVEL placeholder when it's a level 0 Equip. Mostly i have to drop the placeholder out of the standard recommended version but it could be useful to display the fact that a equip is still a virgin at leveling.
my bad hadn't tried it. looks fine. not displaying level 0 would be better to distinguish between IWed and not IWed; 90% of gear out there will be L0 so would be a waste to have it displayed for everything. QUOTE btw: Infoblock is there since version 0.4. I'm happy my little script have still some surprises. $DMG = damage affected with weapons $ADB = damage bonus, mostly from your armor (attack damage bonus) Not sure, but when it don't work this way please say it .-. Just see it now, the table for infoblock is a little mess and get the command for Ability 2 times ^^''' But this error is there since - don't know, very long. And you submit the bug after this long time. Thank you very much! I will fix it at the weekend with the 0.6 update. (or maybe Friday. i hate long working days)
whoa i had a brain fart; was thinking wdb=dmg durrrrr. Thanks for the excellent work. with the new PAB system, should just add for all things in infoblock; random stuff doesn't seem to get it. also, shade doesn't seem to have anything but adb/acc in infoblock. in the interest in saving space (keep on single line) I'd suggest shorten some of the text; ie, m-accuracy to MAB or even M-Acc if you think it's needed, and for the DTMS, just put crush/slash/pierce. Instead of abilities -> procs, etc. This post has been edited by etothex: Aug 2 2012, 09:03
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Aug 3 2012, 15:00
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FarFaraway
Group: Members
Posts: 172
Joined: 31-March 09

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QUOTE(etothex @ Aug 2 2012, 08:13)  my bad hadn't tried it. looks fine. not displaying level 0 would be better to distinguish between IWed and not IWed; 90% of gear out there will be L0 so would be a waste to have it displayed for everything.
Hm, a hard one. I like the short "nice, new, not wrecked" info on equip. And zero represent this short info. I like it, but i know i'm not the hub of the world. Added, when someone have a problem with this: you know it! Blame Goofy! QUOTE(etothex @ Aug 2 2012, 08:13)  whoa i had a brain fart; was thinking also, shade doesn't seem to have anything but adb/acc in infoblock. I hope this is now fixed. QUOTE(etothex @ Aug 2 2012, 08:13)  in the interest in saving space (keep on single line) I'd suggest shorten some of the text; ie, m-accuracy to MAB or even M-Acc if you think it's needed, and for the DTMS, just put crush/slash/pierce. Instead of abilities -> procs, etc.
I adjust the text. when there is still a problem: LoC 3133(Statinfo) and just edit it in your way. It's Greacemonkey. Be a monkey and get monkey superpowers! By the way. do you all now what time it is? UPDATE TIME 0.6 is released. slimmer code, working, lock switch and everything else is still the same. Boring i know, but it's one release number over my personal goal. I hope everyone is still happy with this script. And over all: i hope nobody find a bug or have new wishes. (half-joke, i'm happy about cool new functions but i cry when i get a bug report)
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Aug 7 2012, 08:12
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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How does the shop script determine if items are worth keeping for sale? Some of the selections seem a bit odd. For example http://hentaiverse.org/pages/showequip.php...;key=b9f586d9f0Doesn't even get selected by A+ button. Yet I would hardly call it common / weak. Another example that isn't taken as A+ or S is: http://hentaiverse.org/pages/showequip.php...p;key=9b7ccb1e5When I let the script auto price the items, I see that some of the A+ selections are priced at under 1/10th of what the script prices those two items above. I think selection of A+ and S should be based on estimated sale value... PS. using v0.6.1 on tampermonkey on chrome This post has been edited by mrttao: Aug 7 2012, 08:13
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