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> [ABANDONED] HV Shop System 0.6.4, Like the Equipment Shop Helper, only better but still a HV-ESH Mod

 
post Aug 24 2012, 19:25
Post #101
FarFaraway



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Nope, not in this version. Sorry .-.
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post Aug 25 2012, 04:21
Post #102
pureyang



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QUOTE(FarFaraway @ Aug 24 2012, 00:33) *

My first reaction was a no but i think i can do it. (my first reaction is automatically no, yes == work ^^''') Or i can ask evil about the image and add the code to get the image "working"

(IMG:[invalid] style_emoticons/default/smile.gif)
thank you.
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post Aug 26 2012, 23:10
Post #103
jacksonville



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QUOTE(FarFaraway @ Aug 22 2012, 06:00) *

Thank you, i will fix it this evening
*out of the door to work*


The way you're updating the code, I'm wondering if you are adding items on a case-by-case basis? Can I ask what is causing the errors in the first place?
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post Aug 26 2012, 23:49
Post #104
pureyang



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Using the add S button (or others) with the following item in my equipment shop:
http://hentaiverse.org/pages/showequip.php...;key=8e0882aa57

Causes an error message to appear (I am afraid dave... etc)
Which if not clicked out of quickly enough (aka, if you try going to other windows in chrome) starts to freak out and flicker and slow down the browser too.

My guess is that capacitor's +mana % is causing the error.

This post has been edited by mrttao: Aug 26 2012, 23:50
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post Aug 27 2012, 08:13
Post #105
FarFaraway



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QUOTE(jacksonville @ Aug 26 2012, 23:10) *

The way you're updating the code, I'm wondering if you are adding items on a case-by-case basis? Can I ask what is causing the errors in the first place?

Once upon a time i have the idea that my script can tell you some nice things about your Equip. The Stats and automaticly choose the intresting spots of your equip
I take the wikipedia info for the starting base and had the feeling everything gone be okey
errr
There are a bunch of old equip out there. So i start my journey to add equip when my script find unknown equip combinations.
Not the best way. The next version get a new text Box on the HV screen and add there the error Equip. When the user see that the $INFOBOX placeholder don't work, he can submit the box. I think with this way it will be less annoying for the user

QUOTE(mrttao @ Aug 26 2012, 23:49) *

Using the add S button (or others) with the following item in my equipment shop:
http://hentaiverse.org/pages/showequip.php...;key=8e0882aa57

Causes an error message to appear (I am afraid dave... etc)
Which if not clicked out of quickly enough (aka, if you try going to other windows in chrome) starts to freak out and flicker and slow down the browser too.

My guess is that capacitor's +mana % is causing the error.

Yup, MP Bonus. Thank you for the report.
<edit>
By the way, he is AFRAID. When i get into a panic i breath much faster and my heart feels like a metal festival (wacken!)
I love my dave error. When i get a dave i know i do something horrible wrong (forget the mp bonus)
</edit>
>>>>><<<<<
The item price part is added, started with the equip remove part and the forge wish
I lost time with a litte server emergency (who need a melted cpu or a defect cpu fan?) but i get some time this week. Sorry about the delay.

This post has been edited by FarFaraway: Aug 27 2012, 08:17
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post Aug 27 2012, 15:13
Post #106
pureyang



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Great (IMG:[invalid] style_emoticons/default/smile.gif)
Thank you.
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post Aug 30 2012, 07:09
Post #107
jacksonville



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QUOTE(FarFaraway @ Aug 27 2012, 08:13) *

Once upon a time i have the idea that my script can tell you some nice things about your Equip. The Stats and automaticly choose the intresting spots of your equip
I take the wikipedia info for the starting base and had the feeling everything gone be okey
errr
There are a bunch of old equip out there. So i start my journey to add equip when my script find unknown equip combinations.
Not the best way. The next version get a new text Box on the HV screen and add there the error Equip. When the user see that the $INFOBOX placeholder don't work, he can submit the box. I think with this way it will be less annoying for the user


How many weapon combinations are there in total? And, if I'm understanding correctly, older equipment throw errors because you can't find base values for them?
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post Aug 30 2012, 08:04
Post #108
FarFaraway



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@jacksonville
243 at this moment
and yes, thats the reason
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post Aug 30 2012, 08:19
Post #109
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Just a quick question. Can a sorting pattern based how it sorted in the bazaar be implemented?
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post Aug 30 2012, 08:23
Post #110
FarFaraway



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Try the "Bazar-pur" sort. You get the same result. Or do i miss a special Bazar thing?
(first sort bazar sort and you should get the bazar result)
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post Sep 1 2012, 21:11
Post #111
pureyang



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QUOTE
You need Firefox with Greacemonkey or Crome with Tampermonkey.


Tamper monkey is bad, really bad. Game slows to crawl after ten rounds of combat (as in, takes 5 seconds to load each action rather then fraction of a second. opening a new tab and closing existing one solves that as it terminates all running instances of scripts).

I have been using this script in chrome's native implementation for a couple of weeks without a single issue. What is it in tampermonkey that this is meant to use that is not available in native implementation? (and maybe someone with far more skill and knowledge then me can help you with a native implementation of said function too)

This post has been edited by mrttao: Sep 1 2012, 21:13
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post Sep 1 2012, 22:15
Post #112
FarFaraway



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QUOTE(mrttao @ Sep 1 2012, 21:11) *

I have been using this script in chrome's native implementation for a couple of weeks without a single issue. What is it in tampermonkey that this is meant to use that is not available in native implementation? (and maybe someone with far more skill and knowledge then me can help you with a native implementation of said function too)

Yes, my script have a (unoffical) native Chrome support. Don't say it loud or everybode get the glue ;-)

The reason for the tampermonkey:
1. my first Chrome version ignored the embedet images in my script, tampermonkey fixed the problem
2. I can set the start moment for my script with. i know i can do the same with javascript listener - reason for my gm solution later
3. auto update when i update the script
4. gm/tm check the correct page to run, with pure js : my script have to run and start on it's own. nice with a single script, bad with a bunch of scripts
5. special catch for included scripts


The reason against gm/tm
1. it's a sandbox, this will slow down the script

imho: there are - from my point of view - more pros for tampermonkey. This result in my little Tampermokey Advice. The results are the same in the most browsers and i like the userscript header part.
But for the good of all Chrome users i try my best and ignore some GM goodies
*point to the native chrome + include jquery problem*
The "right" GM solution was faster but don't work without tampermonkey in chrome.
(faster with a bunch of scripts.)


And yes, you can run my script directly in Chrome - but i say it all the time: i will fix problems with the native Chrome but i don't like it. This is what i call "no offical support" (offical support make me cry, inoffical support let my growl)

__
finally: I update the script on the next weekend. The item part don't work right. Next time i will fix the bug and add new wishes and don't start a war on two fronts. Germans - every time the same stupid ideas...
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post Sep 2 2012, 10:14
Post #113
pureyang



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QUOTE
1. my first Chrome version ignored the embedet images in my script, tampermonkey fixed the problem
2. I can set the start moment for my script with. i know i can do the same with javascript listener - reason for my gm solution later
3. auto update when i update the script
4. gm/tm check the correct page to run, with pure js : my script have to run and start on it's own. nice with a single script, bad with a bunch of scripts
5. special catch for included scripts

1. Well the pictures seem to work natively now.
2. I do not understand what you said (IMG:[invalid] style_emoticons/default/tongue.gif)
3. That is something I miss with chrome... unless you release it through play store there is no way to auto update.
4. Chrome does that too using identical syntax as well as offering a more secure replacement for @include called @match
5. What do you mean?

QUOTE
The reason against gm/tm
1. it's a sandbox, this will slow down the script

Going into battle with tampermonkey enabled causes me to go from what feels like under 1/10th oif a second to 5+ seconds to load battle status after every action. Disabling tamper monkey solves the issue.
I think it wasn't that bad at first but then tamper monkey updated with some bug or something and it started sucking (tampermonkey not your extension).

QUOTE
*point to the native chrome + include jquery problem*

But that is one of chromes greatest strengths (IMG:[invalid] style_emoticons/default/smile.gif).
It is relatively simple to couple additional helper scripts like jquery into a single crx. Unlike FF where it has to be put as an include web address which is downloaded on demand by each user (which requires it be hosted on said web address).
Its used in HVSTAT to include jquery.

QUOTE
i like the userscript header part.

I do too.
Chrome native implementation is a modified for chrome greasemonkey interpreter and as such it does use those (IMG:[invalid] style_emoticons/default/smile.gif). No auto update though sadly.
Google basically removed some functions they deemed unsafe, and added others to replace them.
@include for example still works in google chrome, but they highly recommend you use @match which they created as a more secure replacement for it. Support for @include was not dropped due to how critical it is. Other functions have been dropped though.

This post has been edited by mrttao: Sep 2 2012, 10:18
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post Sep 2 2012, 15:00
Post #114
FarFaraway



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QUOTE(mrttao @ Sep 2 2012, 10:14) *

2. I do not understand what you said (IMG:[invalid] style_emoticons/default/tongue.gif)
5. What do you mean?

2. I mean
CODE
// @run-at      document-end

I know, there is a proper JS way, but the GM solution is much nicer
5. I mean the
CODE
// @require
part. When everything goes the right way:
GM load the script once. When many scripts use the same source (a bunch of scripts use jquery, and yes - i know you don't like it. sorry for it, but i write an example) you only load it once and the script is for the next script already in the cach

QUOTE(mrttao @ Sep 2 2012, 10:14) *
But that is one of chromes greatest strengths (IMG:[invalid] style_emoticons/default/smile.gif).

Meh, i want the require solution. On this way: GM check if jquery is loaded. But this don't work proper in every browser. This is the reason for my fallback for inline code. Good thing: work with every browser. (Don't say it to anybody. But it will work with the IE too, only the images are missing °_°
Tested with Trixie a month ago.)



QUOTE(mrttao @ Sep 2 2012, 10:14) *
@include for example still works in google chrome, but they highly recommend you use @match which they created as a more secure replacement for it. Support for @include was not dropped due to how critical it is. Other functions have been dropped though.

I use @match(recommended from GM)
But this is the whole point. The header part is not perfect but useful. But when every browser fuck it on it's own way
*one special version for every browser
*play with switches or make code who work in every browser with (nearly) the same result - yes, that is my solution
*use a proper runtime with the same result in every browser - this was my goal

I mixed the last two points. not perfect but it will run in nearly every browser.


cucu, party time!
*go to a b-day party*
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post Sep 3 2012, 03:55
Post #115
pureyang



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Thanks for clarifications (IMG:[invalid] style_emoticons/default/tongue.gif).
Also, I don't mind jquery.
As for the points I contested, well that is just because I have a compulsive strive to accuracy. I will argue with someone I agree with just to make sure everything is accurate. Which very often includes them correcting my false assumptions rather then the other way around, which is something I desire (I will never learn without being corrected)

This post has been edited by mrttao: Sep 3 2012, 03:56
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post Sep 3 2012, 09:30
Post #116
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Um... I got this
QUOTE
Hello loved User. This is an userscript.
This is nice, but also means there is a real chance for some errors. This happend.
The programmer, also me(this defective script) feel very sorry.
Nevertheless i have a wish. Please copy this alert massage and submit it to my Programmer. Feel free to PM or post (in the HV-SS Thread) the following part to FarFaraway. Thank you.

Name:Fine Phase Robe of the Priestess
Type:Cloth Armor
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post Sep 6 2012, 22:48
Post #117
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QUOTE(Anomtai @ Sep 3 2012, 07:30) *

Um... I got this


I think that happens for most old items that don't drop anymore.
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post Sep 9 2012, 20:55
Post #118
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Thanks a lot for making this.
Suggestion: Add an option to set the add equipment buttons to only add/lock equipment with a calculated price of at least X, i.e. "add all equipment that is worth at least 10k according to the script".
That would make the whole process of sifting through the worthless crap a -lot- faster.

Edit: Reason being that while I can just sort the list by price and delete anything valued less than X, I can't auto-lock only things on the list or have the deleted items unlocked, so I end up having to manually lock or unlock, which eats time. Ideally, I'd just click add, quickly skim over the remaining items and then hit Sell All to get rid of the crap.

This post has been edited by Thot: Sep 9 2012, 21:01
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post Sep 11 2012, 00:58
Post #119
jacksonville



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Why not list all possible prefixes/suffixes, and just create combinations of them depending on the item? Wouldn't it be easier to have a database of components rather than a database of items themselves?
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post Sep 11 2012, 07:57
Post #120
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QUOTE(Thot @ Sep 9 2012, 20:55) *

Add an option to set the add equipment buttons to only add/lock equipment with a calculated price

Sounds nice. But not in the next version. I'm alrady blamed for my "it's done when it's done" solution >..>
btw: i don't reach my pc at home on this weekend. fuuuuuck -.-'''

QUOTE(jacksonville @ Sep 11 2012, 00:58) *

Why not list all possible prefixes/suffixes, and just create combinations of them depending on the item?

M'key
What do you thing. Crude Dagger of of Slaughter vs crude Power Armor of Slaughter.
Prefix and Suffix are the same
result: the same price advice
(sorry for explanation in an example, but i hope when i bring an example - someone understand my way)

also: the same suffix prefix combination...
so, let me thing. the first important stat for both are the damage?

After all: i need the information to get a proper result.

@Anomtai
Thank you for the bug report
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