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> How do I skip "you are victorious" window? (WITHOUT pressing a button!)

 
post Jul 1 2012, 08:21
Post #21
Anime Janai



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One thing in the past forum discussions at other game sites is the "rules lawyering" that botters or those accused of botting use in order to justify activities. It should be clarified that being strongly pro-botting doesn't mean someone is a botter. Discussion in e-hentai forums is healthy.

Also satisfying the "one action" permitted in the current rules is the automation program automatically choosing the best target to place attacks upon. For example, the user could click on an Area of Effect (AoE) spell such as "Meteor" and the automation program would use its one permissible click to select the one monster with the combination of highest susceptibility and remaining hit points unless a different monster had coalesced mana. Etcetera. If the current rules allow automation as long as there is one player click between each click the automation uses, then there is actually A LOT that the automation can do especially since it can parse the statistics far faster and more accurately than a player can.

The danger of this kind of automation being allowed is that the game character no longer demonstrates being an extension of the player's personality and fallability. The character becomes more "mechanical" in its HV career.... If this is desirable to change a casual fun game into a mechanical "only rewards matter, not the playing of the game itself" existence, then so be it if that is the Chief Pony's desire to allow rules lawyers to use rule loopholes as worded rather than using the spirit of the game as the actual guidelines of behaviour.

The rules lawyering mindset often results in tunnel vision in setting a goal of showing an activity should be permitted regardless of any type of word theatrics used to justify said activity. Thus, it becomes possible to have disingenuous twisting of words such as "entitlement" into meaning anything that is desirable. That was not certainly not the spirit in which I used the word in my prior post. It is my belief that the SPIRIT of the rules set down by the Chief Pony was to foster actual game playing and not automation of game play. All the clicks needed to proceed while in a game is part of the actual game play.
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post Jul 1 2012, 21:42
Post #22
Violentin



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QUOTE(mrttao @ Jul 1 2012, 07:04) *

1. An action of the human player. The rule clearly refers to not performing more then 1 game action per button press.
For example, existing allowed scripts (linked to in the wiki and hosted on this forum) create buttons or keyboard shortcuts which, when pressed perform a scan, cast a spell, or use an item. It actives with one player action (press a button) to perform 3 player actions (press item/magic, double click item/buff spell of choice). It is allowed because only 1 game action (use an item, cast spell) is executed per button press and no more (and a button press exists and is required) .

2. Good thing I am not using any such scripts as I am erring on the side of caution. I am trying to have a discussion though.

3. I was saying that this is a non action. Its not a game action, its merely unpausing the game. I have found further evidence to support this (came across it by accident due to the recent 503 errors).
If you are in combat, you may close the window and open another. You will find yourself exactly where you left, no actions have occurred and combat did not progress,
If you are shown the "you won" dialog, and you close the window and then navigate to hentaiverse.org you will NOT be presented with that same window again, but rather with the next combat round (or, if it was the last combat round in a challenge you would be shown the character page).

Closing your browser does not magically transmit an action to the game. In fact you do not even have to actually close that window, you may simply open a second window without closing the first. It will navigate you to your "current state" which is never a "looking at a you win dialog".

Pressing space thus does not perform a game action, rather it merely reloads the page to display your real current state. It navigates you from the victory information window to the actual current state of your character.

In short this window is useless.

QUOTE(Anime Janai @ Jul 1 2012, 12:21) *

Also satisfying the "one action" permitted in the current rules is the automation program automatically choosing the best target to place attacks upon. For example, the user could click on an Area of Effect (AoE) spell such as "Meteor" and the automation program would use its one permissible click to select the one monster with the combination of highest susceptibility and remaining hit points unless a different monster had coalesced mana. Etcetera. If the current rules allow automation as long as there is one player click between each click the automation uses, then there is actually A LOT that the automation can do especially since it can parse the statistics far faster and more accurately than a player can.

The problem is that you need to scan monsters beforehand to parse their statistics effectively or else it will screw up at times.
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post Jul 10 2012, 00:39
Post #23
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QUOTE(Violentin @ Jul 1 2012, 14:42) *

In short this window is useless.

Yes, and ideally it would simply be removed from the game.

Speaking of, I was thinking that a more clearly within the rules solution (which I can easily implemented BUT HAVE NOT)
Would be to make a script that detects this window, and when the window is detected replace ANY key press or mousepress with a spacebar. (or a set of likely keys, such as only the 1,2,3,4, and left mouse button keys)
So you need not move your hand from whatever key it was on (say, thumb over alt index over 1) to the spacebar and just press 1 or just hit the left mouse button.
An even tamer approach is to replace only left mouse button with space when the window is there. At that point it is no different then any of the existing and approved key remapping scripts.

QUOTE(Anime Janai @ Jul 1 2012, 01:21) *

One thing in the past forum discussions at other game sites is the "rules lawyering" that botters or those accused of botting use in order to justify activities. It should be clarified that being strongly pro-botting doesn't mean someone is a botter. Discussion in e-hentai forums is healthy.

Also satisfying the "one action" permitted in the current rules is the automation program automatically choosing the best target to place attacks upon. For example, the user could click on an Area of Effect (AoE) spell such as "Meteor" and the automation program would use its one permissible click to select the one monster with the combination of highest susceptibility and remaining hit points unless a different monster had coalesced mana. Etcetera. If the current rules allow automation as long as there is one player click between each click the automation uses, then there is actually A LOT that the automation can do especially since it can parse the statistics far faster and more accurately than a player can.

The danger of this kind of automation being allowed is that the game character no longer demonstrates being an extension of the player's personality and fallability. The character becomes more "mechanical" in its HV career.... If this is desirable to change a casual fun game into a mechanical "only rewards matter, not the playing of the game itself" existence, then so be it if that is the Chief Pony's desire to allow rules lawyers to use rule loopholes as worded rather than using the spirit of the game as the actual guidelines of behaviour.

The rules lawyering mindset often results in tunnel vision in setting a goal of showing an activity should be permitted regardless of any type of word theatrics used to justify said activity. Thus, it becomes possible to have disingenuous twisting of words such as "entitlement" into meaning anything that is desirable. That was not certainly not the spirit in which I used the word in my prior post. It is my belief that the SPIRIT of the rules set down by the Chief Pony was to foster actual game playing and not automation of game play. All the clicks needed to proceed while in a game is part of the actual game play.


That is a very good point.
In fact it would not be too difficult to program that takes 1 action per spacebar click.
Player spams space bar, if the page has not finished loading ignores it. If it has do an action determined by a bot.
This action can be to scan a monster, to attack a monster, to heal self, etc... basically a full bot.

Such play will be several times faster and sounds like it should be considered cheating but according to the definition posted earlier, isn't.

This post has been edited by mrttao: Jul 10 2012, 00:45
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post Aug 5 2012, 12:25
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I PM'd Tenboro about this and it seems to be okay.

QUOTE(Tenboro @ Aug 5 2012, 06:55)
QUOTE(GaryMcNabb @ Aug 5 2012, 06:50)
The idea of a script that automatically dismisses the "You are Victorious" popup was discussed here:
https://forums.e-hentai.org/index.php?showt...=70730&st=0

The logic is pretty sound from both sides so I was wondering if you could shed some light on the matter.
I'd consider it botting myself, since no clicks are involved, but in a pretty harmless form.


Ehh, that's harmless enough.


So here it is for Chrome and Firefox.
Firefox users will need the Greasemonkey add-on.
The popup still shows but the script will click it as soon as it does.

Attached File  NoPopup.zip ( 666bytes ) Number of downloads: 119


NOTE: In this particular case Tenboro approved, but this shouldn't be taken as automatic approval of ALL or ANY no-click scripts.

This post has been edited by GaryMcNabb: Aug 5 2012, 12:31
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post Aug 5 2012, 14:13
Post #25
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QUOTE(GaryMcNabb @ Aug 5 2012, 12:25) *

I PM'd Tenboro about this and it seems to be okay.
Ehh, that's harmless enough.
So here it is for Chrome and Firefox.
Firefox users will need the Greasemonkey add-on.
The popup still shows but the script will click it as soon as it does.

Attached File  NoPopup.zip ( 666bytes ) Number of downloads: 119


NOTE: In this particular case Tenboro approved, but this shouldn't be taken as automatic approval of ALL or ANY no-click scripts.


Thank you so much for that one! Would it be possible to make the script so that it somehow would notice if it was the last round in the arena challange? I like to look what bonuses and such that drops.
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post Aug 5 2012, 14:20
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QUOTE(smurf123 @ Aug 6 2012, 00:13) *

Thank you so much for that one! Would it be possible to make the script so that it somehow would notice if it was the last round in the arena challange? I like to look what bonuses and such that drops.


CODE
// ==UserScript==
// @name             No "You are Victorious" Popup
// @namespace        NO POPUP
// @description      Automatically advances the round by clicking the "You are Victorious" popup.
// @include          http://hentaiverse.org/?s=Battle*
// @author           GaryMcNabb
// @version          1.1
// ==/UserScript==

var ele = document.getElementById("ckey_continue");
if (ele && ele.getAttribute("onclick") !== "common.goto_arena()" ) ele.click();


This post has been edited by GaryMcNabb: Aug 5 2012, 14:21
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post Aug 5 2012, 14:33
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Thank you. A lot.
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post Aug 6 2012, 18:53
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Here's the updated version.
Clicks through arena's, Grindfest's, Itemworld, and Crysfest's popups.
DOESN'T click final Arena or Ring of Blood popup, so you can see what you got.

Attached File  NoPopup.zip ( 724bytes ) Number of downloads: 71


This post has been edited by GaryMcNabb: Aug 6 2012, 18:54
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post Aug 7 2012, 23:14
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Here's version 1.3.
Fixed a bug where if you closed the HV window and came back, the script would stop working.

Attached File  NoPopup.zip ( 716bytes ) Number of downloads: 368
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post Aug 8 2012, 18:58
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Oh sweet (IMG:[invalid] style_emoticons/default/smile.gif)
I didn't even notice (I was sure I had this thread on immediate notification) that tenboro approved this or that you made a script.
Oh well, I am getting it now. thank you very much.

This post has been edited by mrttao: Aug 8 2012, 19:00
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post Aug 21 2012, 01:09
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QUOTE(GaryMcNabb @ Aug 7 2012, 23:14) *

Here's version 1.3.
Fixed a bug where if you closed the HV window and came back, the script would stop working.

Attached File  NoPopup.zip ( 716bytes ) Number of downloads: 368



Wouldn't this script still work if you narrowed down the @include to just http://hentaiverse.org/?s=Battle* ? Or is that the reason why the script would stop working if you closed the HV window and came back?

This post has been edited by jacksonville: Aug 21 2012, 01:10
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post Aug 21 2012, 01:37
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QUOTE(jacksonville @ Aug 21 2012, 11:09) *

Wouldn't this script still work if you narrowed down the @include to just http://hentaiverse.org/?s=Battle* ? Or is that the reason why the script would stop working if you closed the HV window and came back?


Yeah.
When you're in a battle and you visit any page the hentaiverse, instead of loading the page content it loads the battle. Since there's no redirection involved, the URL stays the same so I have to check for the popup element instead.
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post Aug 22 2012, 07:16
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Why not just use something like

Attached File  NoPopup.zip ( 1.04k ) Number of downloads: 90


By using the base address for the everywhere version it works even if you were forwarded to battle from a different page (which you obviously know as you have stated as such as justification for your modification in later versions... which I had not noticed when I had made everywhere v1.1).

And for both adding the return self terminates it so its not a problem loading it on more pages and it helps prevents zombies.

A huge problem with userscript is that they load a new instance from scratch every time a page is refreshed (attacking an enemy or using an item refreshes the page!) and very rarely termiante properly so zombie instances are created.

There are several famous bugs / bug fixes in greasemonkey and its forks relating to zombies.
Google chrome at least terminates all zombie scripts in a tab when you close it, so you can open a new tab for hentaiverse and terminate the old one to get a clean slate without even restarting the browser, still a shame and a bunch of bull.

This post has been edited by mrttao: Aug 22 2012, 07:30
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post Aug 28 2012, 14:37
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Updated to also exclude the final Item World screen.
Thanks to smurf123 for the idea.

Attached File  NoPopup.zip ( 1.07k ) Number of downloads: 1366


@mrttao: I'm confused about the zombie script issue, I've been looking for information but can't find any correlation between zombie scripts and inserting returns.
I mean, the returns aren't hurting the script but are they really needed?
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post Aug 28 2012, 18:37
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QUOTE(GaryMcNabb @ Aug 28 2012, 07:37) *
@mrttao: I'm confused about the zombie script issue, I've been looking for information but can't find any correlation between zombie scripts and inserting returns.
I mean, the returns aren't hurting the script but are they really needed?


I couldn't find anything confirming or denying that using returns prevent zombie scripts either. Nor could anyone in the forums I asked.
But zombie scripts are a big issue and as you said it doesn't hurt.

I lack advanced testing tools, but in my totally unprofessional personal observation it appears to run better with returns on tampermonkey. Which I have since stopped using due to how slow it makes my browser.

I have observed that in chrome, closing a tab and opening a new one terminates all userscripts that were running in the previous tab; including tampermonkey scripts.

The script engines that I know of are:
Firefox's Greasemonkey - original script parser
Firefox's Scriptish - fork of greasemonkey, fixed major zombie script issues months before greasemonkey did, adds functionality and other bug fixes.
Chrome built in parser - removes the most insecure greasemonkey capabilities, adds some replacements.
Chrome's tampermonkey - readds all of greasemonkey's functionality. Very bad performance.
Opera - i hear it runs scrips.

This post has been edited by mrttao: Aug 28 2012, 18:39
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post Sep 17 2012, 11:01
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I tried repeatedly but this script doesn't seem to work with the chrome-fork CoolNovo, even when trying all the different variations of it. Maybe one of you coders can get it to work? Its obtainable at coolnovo.com
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post Sep 17 2012, 14:31
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no work in chrome

this idea is cool

please fix it thanks in advance
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post Sep 17 2012, 17:37
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QUOTE(needaname @ Sep 17 2012, 03:01) *
I tried repeatedly but this script doesn't seem to work with the chrome-fork CoolNovo

Interesting, you seem to be right.
Try SRWare Iron (I just confirmed it works in it).
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