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-- Upgrades unlock as the power level of your monster increases. They do however not increase power level directly.
We are screwed. Monsters are starting to be too strong.
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- Using Focus will now additionally trade 25% overcharge to recover 5% base mana.
Focus is now even more useless than before. Overcharge? Seriously? Only attacking with staff gives oc and in many cases it equals suicide. Mage need some other way except staff to gain overcharge ( maybe 1-2% per offensive spell?).
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- Proficiency bonuses for damage for melee classes were adjusted as such:
-- One-handed: 1.5 => 3.0 per point
-- Two-handed: 2.0 => 3.0 per point
-- Dual-Wield: 2.5 => 5.0 per point
What about staff proficiency? It's almost useless. Staff proficiency should add 10 magic damage 5 physical 0,25% magic hit chance and 0,25% physical hit chance. Now it doesn't really matter if you train this or not. In my opinion whole staff system needs deep changes.
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- "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.
I will miss them (IMG:[
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style_emoticons/default/cry.gif)
Oh, and we need second quickbar (IMG:[
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style_emoticons/default/tongue.gif) (yeah I know it was mentioned many times before)
That's all of my whining.