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> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 23 2012, 18:27
Post #561
buktore



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QUOTE(hitokiri84 @ Jun 23 2012, 23:13) *

Personally, I think Tenboro is a sadist, so I would recommend doubling stun duration but reducing damage by another 75%. (IMG:[invalid] style_emoticons/default/happy.gif)


As sadist as he is, I don't think that breaking an ever popular 1H is what he had in mind...
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post Jun 23 2012, 18:40
Post #562
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inb4 Specializations and 2H dual-wielding Berserker class so melees can finally stop whining

Incidentally, it appears Sushilicious bunkoed out for good
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post Jun 23 2012, 19:05
Post #563
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how about adding ranged weapons to HV? i want a Legendary Ethereal Bow of Slaughter and some Legendary Ethereal Explosive Poison-Tipped Arrows of Silence (with ponyfeather flights of course)
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post Jun 23 2012, 19:26
Post #564
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QUOTE(danixxx @ Jun 23 2012, 11:16) *

Not sure about this one i almost do the same bleed damage than before the patch without spirit stance.


I was about to ask if the bleed change was decent at higher levels, because it certainly ruined all of my bleeding equipment down here at lv 128
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post Jun 23 2012, 19:40
Post #565
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QUOTE(RajaNagaSoz @ Jun 23 2012, 19:26) *

I was about to ask if the bleed change was decent at higher levels, because it certainly ruined all of my bleeding equipment down here at lv 128

It was horrible for us as well. it is just one guy with Legendary Scythe of Slaughter (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 23 2012, 19:46
Post #566
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QUOTE(RajaNagaSoz @ Jun 23 2012, 19:26) *

I was about to ask if the bleed change was decent at higher levels, because it certainly ruined all of my bleeding equipment down here at lv 128



QUOTE(Ichy @ Jun 23 2012, 19:40) *

It was horrible for us as well. it is just one guy with Legendary Scythe of Slaughter (IMG:[invalid] style_emoticons/default/anime_cry.gif)


I guess bleed needs an upgrade since most people saw the bleeding mechanic change as a nerf maybe increase bleed damage by an higher percentage of weapon damage or increase the drop rate of this thing (IMG:[invalid] style_emoticons/default/tongue.gif) .
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post Jun 23 2012, 20:20
Post #567
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It's a tricky business to make bleed weapon attractive since it inevitably have to be compared with PA weapon (which work well at the moment). The main reason it's so popular some patches ago was because of Shatter Strike ... I don't think fixing the bleed dmg alone would do it...

I believe Tenb did try to do something about this issue in this patch, and to a point, it work, but not enough for most people I think. I do think that the base dmg for bleed weapon should be increase further, plus maybe double the base crit chance on Axe, to make the weapon itself attractive to use, not just the proc. Of course this would also buff bleed dmg as well.

The problem is that it doesn't work with the current equipment, so... (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by buktore: Jun 23 2012, 20:26
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post Jun 23 2012, 20:22
Post #568
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QUOTE(PSPhreak @ Jun 23 2012, 14:05) *
how about adding ranged weapons to HV? i want a Legendary Ethereal Bow of Slaughter and some Legendary Ethereal Explosive Poison-Tipped Arrows of Silence (with ponyfeather flights of course)


How about a front row and back row for the monsters - mobs in the back can only hit/be hit with ranged attacks (including spells)? Maybe even add something similar for the player - let us have multiple chars, with the fighters up front protecting the squishies in the back?

Actually, and a little more seriously, being able to have multiple characters - not as a party, but to play with one at a time - might be interesting; at the very least to allow trying out other styles of play. This could be done now by making multiple accounts, of course, but I strongly suspect that doing such would be Strongly Frowned Upon by the powers that be.
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post Jun 23 2012, 22:20
Post #569
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I liked bleed originally because i could spread out my damage, leaving some things to die while i focused my attacks on another, with the effective damage bleed delt each turn drastically lowered for me when that previous patch changed it, it just wasn't feasible for the only reason i used it.

I think that was the time maces became retardedly awesome, so i used one for awhile, but i abandoned that once it started getting hit with the nerfbat, and now i'm huddling on an estoc in the faint hopes PA doesn't get broken down like both bleed and stun had.

QUOTE(CountPacula @ Jun 23 2012, 14:22) *

How about a front row and back row for the monsters - mobs in the back can only hit/be hit with ranged attacks (including spells)? Maybe even add something similar for the player - let us have multiple chars, with the fighters up front protecting the squishies in the back?



I like this idea, it'd make the game feel like wizardry or the EO games or any number of dungeon-crawler-esque games, but i see the chances of this happening being about negative 300%.

The mob parts, i could see, front and back rows would make way for a nice bow equipment set and archery style to be incorporated, though i'd like niten ichiryu to be fixed up and usable first. Right now even owning a katana/wakizashi is essentially just a hobby.
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post Jun 23 2012, 22:42
Post #570
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QUOTE(CountPacula @ Jun 23 2012, 20:22) *

How about a front row and back row for the monsters - mobs in the back can only hit/be hit with ranged attacks (including spells)? Maybe even add something similar for the player - let us have multiple chars, with the fighters up front protecting the squishies in the back?

Actually, and a little more seriously, being able to have multiple characters - not as a party, but to play with one at a time - might be interesting; at the very least to allow trying out other styles of play. This could be done now by making multiple accounts, of course, but I strongly suspect that doing such would be Strongly Frowned Upon by the powers that be.


thats what i was thinking but just for the mobs. why would we need multi accounts for that to work anyway? we could just have our player owned monsters join us in combat when they appear instead of being enemies. only downside i see to that would be super rich fuckers dumping tons of fortitude crystals into their monsters to use them as shields so that idea is right out.
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post Jun 23 2012, 22:48
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QUOTE(CountPacula @ Jun 23 2012, 13:22) *

How about a front row and back row for the monsters - mobs in the back can only hit/be hit with ranged attacks (including spells)? Maybe even add something similar for the player - let us have multiple chars, with the fighters up front protecting the squishies in the back?

Actually, and a little more seriously, being able to have multiple characters - not as a party, but to play with one at a time - might be interesting; at the very least to allow trying out other styles of play. This could be done now by making multiple accounts, of course, but I strongly suspect that doing such would be Strongly Frowned Upon by the powers that be.


I like this idea, may I tweak it just a tad though?

What if instead of multiple accounts/character/party our monsters fight with us and you can equip your monsters and they can gain proficiency for you?

Maybe a cap of three monsters fighting with you so a Wizard/Ranged for the 'back row,' a melee perhaps a different melee from what you are and a 'Healer' so you don't burn through all your mana potions in the higher arenas and difficulties.

I do have to disagree about the monsters in the back never being able to be hit except with ranged/spells just that you have to kill the monster in front of them.
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post Jun 23 2012, 23:09
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QUOTE(Azru @ Jun 23 2012, 22:48) *


Maybe a cap of three monsters fighting with you so a Wizard/Ranged for the 'back row,' a melee perhaps a different melee from what you are and a 'Healer' so you don't burn through all your mana potions in the higher arenas and difficulties.


Maybe just one? And it will be called... "familiar". (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Hell, I like the idea. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 23 2012, 23:29
Post #573
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QUOTE(Azru @ Jun 23 2012, 22:48) *

I do have to disagree about the monsters in the back never being able to be hit except with ranged/spells just that you have to kill the monster in front of them.


what would be the point then if they could still melee you from a safe distance...

they should only be able to melee after moving up once the front row is wiped out. thats the whole point of a more organized battlefield and additional combat styles. it would give us the ability to prioritize targets more efficiently and actually use strategy instead of just getting lucky rolls where we dont get totally fucked by the numbers. i dont know about you but i dont like it when i get insta killed with full HP and buffs. it feels like i never had a fair chance of winning when that happens and nopony wants to play something they know they cant win.
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post Jun 23 2012, 23:36
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QUOTE(PSPhreak @ Jun 23 2012, 16:29) *

what would be the point then if they could still melee you from a safe distance...

they should only be able to melee after moving up once the front row is wiped out. thats the whole point of a more organized battlefield and additional combat styles. it would give us the ability to prioritize targets more efficiently and actually use strategy instead of just getting lucky rolls where we dont get totally fucked by the numbers. i dont know about you but i dont like it when i get insta killed with full HP and buffs. it feels like i never had a fair chance of winning when that happens and nopony wants to play something they know they cant win.


Perhaps I read your post wrong I only meant that the monsters in the back row can't hit us with melee attacks and we can't hit them (only ranged/spells can) until the monster in front of them is dead.
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post Jun 23 2012, 23:42
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QUOTE(Azru @ Jun 23 2012, 23:36) *

Perhaps I read your post wrong I only meant that the monsters in the back row can't hit us with melee attacks and we can't hit them (only ranged/spells can) until the monster in front of them is dead.


it should still take them one turn to advance and move into threat range after the monster in front of them is dead unless they have a 2H weapon
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post Jun 24 2012, 03:05
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is it a good idea adding some training or hath to boot up the base fighting power
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post Jun 24 2012, 03:52
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QUOTE(tongkai @ Jun 23 2012, 17:05) *

is it a good idea adding some training or hath to boot up the base fighting power

I believe that's called "Equipment".
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post Jun 24 2012, 03:57
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QUOTE(tongkai @ Jun 24 2012, 10:05) *

is it a good idea adding some training or hath to boot up the base fighting power


Dæmon Duality adds that. it only cost 1000 haths
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post Jun 24 2012, 06:12
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QUOTE(CountPacula @ Jun 23 2012, 13:22) *

Actually, and a little more seriously, being able to have multiple characters - not as a party, but to play with one at a time - might be interesting; at the very least to allow trying out other styles of play. This could be done now by making multiple accounts, of course, but I strongly suspect that doing such would be Strongly Frowned Upon by the powers that be.


I do this all the time right now. I upgrade all my stats at the same level. The equipment and weapons I equip gives me totally different play styles. Right now I have a mage, speed and heavy loadout.
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post Jun 24 2012, 14:20
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Would it be possible to integrate the Hentaiverse random encounter feature into 'sadpanda'?
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