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HentaiVerse 0.6.8, Monsters need love too |
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Jun 21 2012, 20:47
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Daodaodaidai
Group: Gold Star Club
Posts: 3,388
Joined: 28-February 10

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I got some 12k+ (arena, hard mode) damage with normal mobs twice or three times until now (i've 6,7k hp). The thing is rare but very disturbing when you got near arena's end !
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Jun 21 2012, 20:48
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(PSPhreak @ Jun 21 2012, 09:58)  2. you are wrong. we arent talking about an easy as ass hourly here. i win ALL of my randoms on HARD or higher
hard is easy. I only play on nintendo or higher. Yea, I also win 100% on hard... with any strategy. On nintendo on a random encounter you cannot afford to get full buffs on, you need to nuke to kill the enemies so that they don't kill you. BTW, I just made things significantly easier for me by maxing out all 4 elemental AoEs. Alternating them for the quite massive bonus damage. QUOTE(Maximum_Joe @ Jun 21 2012, 09:56)  Get to level 200+. Then the tears will begin.
Or under level 100, as he said spark of life ALWAYS triggers, before lvl100 you don't have that, this means you lose. This post has been edited by mrttao: Jun 21 2012, 20:52
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Jun 21 2012, 23:33
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CountPacula
Newcomer
 Group: Members
Posts: 30
Joined: 15-September 10

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QUOTE(mrttao @ Jun 21 2012, 15:48)  Or under level 100, as he said spark of life ALWAYS triggers, before lvl100 you don't have that, this means you lose. Unless I'm mistaken, the number of mobs you face in a random encounter goes way up after you hit level 100. Before that, I was getting two or three mobs at once - afterwords, it's been eight to ten every time. I think the game -knows- you have Spark of Life (IMG:[ invalid] style_emoticons/default/tongue.gif). Mind you, with the new patch, the average number seems to be down a bit, and I sometimes see groups as small as six, perhaps even five, though I do still get a full house of ten sometimes as well.
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Jun 22 2012, 03:46
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(CountPacula @ Jun 21 2012, 09:36)  I'm clearly an exception here, but I'm really not seeing that much of a difference difficulty-wise. I'm still able to handle the hourly random encounters at IWBTH with about a 95% success rate:
etc etc
I think the only really noticeable difference for myself is when playing through a large series of rounds
This. IWBTH for hourlies is as smooth as it ever was. The long runs where small changes in probability add up are where I see the difference. I do feel utterly terrible for anybody who doesn't have Spark of Life though. QUOTE(CountPacula @ Jun 21 2012, 16:33)  Mind you, with the new patch, the average number seems to be down a bit, and I sometimes see groups as small as six, perhaps even five, though I do still get a full house of ten sometimes as well.
I've noticed this as well. I was getting 8-10 consistently before the new patch, but now I sometimes get five or six. Maybe it's Tens having a heart after making the monsters tougher. Or confirmation bias.
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Jun 22 2012, 03:47
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Panuru @ Jun 21 2012, 17:46)  confirmation bias.
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Jun 22 2012, 03:49
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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Yeah, who was I kidding about that heart thing.
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Jun 22 2012, 07:32
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Necromusume
Group: Catgirl Camarilla
Posts: 7,515
Joined: 17-May 12

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0 0 Battle Start! 0 1 Initializing arena challenge #5 (Round 1/5) 0 2 Spawned Monster A: MID=18005551234 (Sleep-Deprived Sorceress) 0 3 Spawned Monster B: MID=(-1)^(1/2) (Miss Berserker 2012) 1 1 Sleep-Deprived Sorceress casts Spark of Life. 1 2 Sleep-Deprived Sorceress casts Haste. 1 3 Sleep-Deprived Sorceress casts Weaken. 1 4 You gain the effect Weakened. 1 5 Miss Berserker 2012 whacks you with a mace. 1 6 You have been stunned. 2 1 Sleep-Deprived Sorceress casts Shadow Veil. 2 2 Sleep-Deprived Sorceress casts Arcane Focus. 2 3 Sleep-Deprived Sorceress casts Imperil. 2 4 You gain the effect Imperiled. 2 5 Miss Berserker 2012 whacks you with a mace. &c
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Jun 22 2012, 15:05
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skillchip
Group: Catgirl Camarilla
Posts: 5,767
Joined: 31-December 06

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QUOTE(mechafujoshi @ Jun 22 2012, 05:32)  0 0 Battle Start! 0 1 Initializing arena challenge #5 (Round 1/5) 0 2 Spawned Monster A: MID=18005551234 (Sleep-Deprived Sorceress) 0 3 Spawned Monster B: MID=(-1)^(1/2) (Miss Berserker 2012) 1 1 Sleep-Deprived Sorceress casts Spark of Life. 1 2 Sleep-Deprived Sorceress casts Haste. 1 3 Sleep-Deprived Sorceress casts Weaken. 1 4 You gain the effect Weakened. 1 5 Miss Berserker 2012 whacks you with a mace. 1 6 You have been stunned. 2 1 Sleep-Deprived Sorceress casts Shadow Veil. 2 2 Sleep-Deprived Sorceress casts Arcane Focus. 2 3 Sleep-Deprived Sorceress casts Imperil. 2 4 You gain the effect Imperiled. 2 5 Miss Berserker 2012 whacks you with a mace. &c
should have made the second mace hit you harder cause of yourself being imperiled
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Jun 22 2012, 17:31
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(Daodaodaidai @ Jun 21 2012, 20:47)  I got some 12k+ (arena, hard mode) damage with normal mobs twice or three times until now (i've 6,7k hp). The thing is rare but very infuriating when you got near arena's end !
fixed QUOTE(Panuru @ Jun 22 2012, 03:46)  This. IWBTH for hourlies is as smooth as it ever was. The long runs where small changes in probability add up are where I see the difference.
I do feel utterly terrible for anybody who doesn't have Spark of Life though. I've noticed this as well. I was getting 8-10 consistently before the new patch, but now I sometimes get five or six. Maybe it's Tens having a heart after making the monsters tougher. Or confirmation bias.
as smooth as it can anyway. i still need to cast cure ii between my AoE's after spark has triggered bc cloak isnt sufficient to keep me alive even on a small 6 pack IWBTH hourly. theres no way i could do it in arenas w/o full buffs. maybe T could balance things out by giving us a AoE debuff like weaken or nerf. call it partyb& or some such. hourlies dont even seem worth doing now bc of the quality change to equip drops so ill prolly go back to skipping them soon. i only do them now bc someone said there was a better chance of artifact drops on hourlies which turned out to be total BS, i still get more artifacts in arenas than anywhere else.
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Jun 23 2012, 00:39
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dennyzz
Group: Members
Posts: 347
Joined: 3-June 07

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Oof.. I'm wearing plate and I have to hit the heal button every other turn
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Jun 23 2012, 04:45
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(CountPacula @ Jun 21 2012, 17:58)  Indeed, I fully expect hitting 200 to be a game-changer - I think with the main difference being the level 200+ custom mobs having additional special attacks. If a single mob can one-hit-kill even on -normal-, I'll probably be needing to carry as many spirit potions as mana potions.
Then again, when talking about random encounters at IWBTH, the mobs are -already- killing me 95% percent of the time with the first volley, so the extra attacks wouldn't change anything there. As long as Cloak of the Fallen can still help me survive long enough to fire off a few rounds of Holy/Dark AoE, I think I should still be able to handle them.
once you hit 200 you get to play with the big kids and they don't always play fair. also 1 round of IWBTH is nothing, spend some time trying +200 rounds then come back with how much fun that is
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Jun 23 2012, 05:53
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Jun 23 2012, 09:45)  once you hit 200 you get to play with the big kids and they don't always play fair. also 1 round of IWBTH is nothing, spend some time trying +200 rounds then come back with how much fun that is
The majority of us can manage about 2 rounds and that's it (IMG:[ invalid] style_emoticons/default/biggrin.gif) I can still not do long IWs at Nightmare. About 120 rounds and mobs hit too hard (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jun 23 2012, 07:04
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Jun 23 2012, 03:53)  The majority of us can manage about 2 rounds and that's it (IMG:[ invalid] style_emoticons/default/biggrin.gif) I can still not do long IWs at Nightmare. About 120 rounds and mobs hit too hard (IMG:[ invalid] style_emoticons/default/sad.gif) try protection/plate armor with high END or turtle gear +80% phy mit + protection + regen II + high action speed.... also Damage Mitigations Crushing Slashing Piercing if you can get those up too its going to help
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Jun 23 2012, 07:18
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Jun 23 2012, 12:04)  try protection/plate armor with high END or turtle gear +80% phy mit + protection + regen II + high action speed.... also Damage Mitigations Crushing Slashing Piercing
if you can get those up too its going to help
Well yes, but all that will come at about level 280-300 if I'm not wrong. Currently decked in full protection ptales I can almost manage 70% phys mit. Full shield and it's 60% mit and 30% block.
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Jun 23 2012, 07:39
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Jun 23 2012, 05:18)  Well yes, but all that will come at about level 280-300 if I'm not wrong.
Currently decked in full protection ptales I can almost manage 70% phys mit. Full shield and it's 60% mit and 30% block.
turtle will give you more phy mit then plate/protection. you aren't trying to do IW with a shield are you?
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Jun 23 2012, 10:25
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Jun 23 2012, 12:39)  turtle will give you more phy mit then plate/protection.
you aren't trying to do IW with a shield are you?
Hell no! (IMG:[ invalid] style_emoticons/default/biggrin.gif) Turtles at my level is rare as hell. And by shield I mean heavy shield, not buckler shield (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 23 2012, 11:19
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ShatteredWings @ Jun 23 2012, 08:23)  Will the mace ever be restored to a decent weapon? 'Cause now it sucks ass. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) try the first two 2HD skills when using a mace, PA will make the rounds go faster if you can use it first thing each round.
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Jun 23 2012, 11:24
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(ShatteredWings @ Jun 23 2012, 10:23)  Will the mace ever be restored to a decent weapon? 'Cause now it sucks ass. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) That's... pretty good question actually.
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Jun 23 2012, 11:39
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Tenboro

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Then why don't you just switch to a blade or piercing two-hander?
Considering that there are still more people using blunts than the other two put together.
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