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HentaiVerse 0.6.8, Monsters need love too |
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Jun 20 2012, 19:48
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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i just got wiped by a mob on normal with full health and all of my buffs up. WTF? SRSLY? ON NORMAL ARE YOU FUCKING KIDDING ME? i feel like i am lvl 1 again with no gear or items, shits gettin old real fast...
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Jun 20 2012, 20:49
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zzyzzyxx
Newcomer
 Group: Members
Posts: 25
Joined: 6-December 06

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Same thing here. Played an arena on hard. 1st battle, my spell left 1 mob alive. I casted Protection and BANG! The mob caused 3800 damage, while I have 2050 HP.
Something is REALLY WRONG with the damage that normal monsters are able to deal.
This post has been edited by zzyzzyxx: Jun 20 2012, 20:49
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Jun 20 2012, 21:05
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(zzyzzyxx @ Jun 20 2012, 20:49)  Same thing here. Played an arena on hard. 1st battle, my spell left 1 mob alive. I casted Protection and BANG! The mob caused 3800 damage, while I have 2050 HP.
Something is REALLY WRONG with the damage that normal monsters are able to deal.
you should be casting your buffs first then nuke the mob especially if you're playing on hard or higher. trying to nuke the mob first is just asking to get your ass handed to you.
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Jun 20 2012, 22:14
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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I'm always playing on hard. Shadow Veil and Spark of Life with a mage load out works fine, haven't died once. Only time I die is when I get cocky and think there are too few monsters to need the buffs.
What are you guys' mitigations? Better gear might be all you need.
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Jun 20 2012, 22:42
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(kingwolf @ Jun 20 2012, 22:14)  I'm always playing on hard. Shadow Veil and Spark of Life with a mage load out works fine, haven't died once. Only time I die is when I get cocky and think there are too few monsters to need the buffs.
What are you guys' mitigations? Better gear might be all you need.
24.8% physical 33.3% magical
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Jun 21 2012, 04:05
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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no comment..... (IMG:[ invalid] style_emoticons/default/mellow.gif) 0.6.8 QUOTE 2012-06-21 02:01 +93748 Sold 270 equipment pieces. 0.6.7 QUOTE 2012-06-08 23:07 +57187 Sold 76 equipment pieces. This post has been edited by mustardpie: Jun 21 2012, 04:05
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Jun 21 2012, 04:38
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(PSPhreak @ Jun 20 2012, 14:05)  you should be casting your buffs first then nuke the mob especially if you're playing on hard or higher. trying to nuke the mob first is just asking to get your ass handed to you.
1. he cast his protection spell before the mob hit him. 2. you are wrong. i lose over 90% of random encounters where i try to get all my buffs up. I win about 50% if I get only haste and shadow veil and then nuke (skipping regen and protection). The reason being that nuking kills enemies and dead enemies don't attack and with too many enemies at once you cannot evade ALL attacks, so you take damage every turn, more then you can heal, until you finally die or get hit with an insta kill attack. Speaking of insta kill one shot attacks, prioritize enemies based on their mana (extremely important!), the 1 hit kill attacks are only when the AI uses a mana consuming attack which requires over 50% mana to use. If enemies have over 50% mana then skip the buffs to nuke. PS. I use all 4 elements maxed out AoE, alternated to hit on vulnerability and to benefit from the exploding debuffs. This post has been edited by mrttao: Jun 21 2012, 05:04
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Jun 21 2012, 04:56
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(mrttao @ Jun 20 2012, 21:38)  1. he explicitly said he is playing on normal.
QUOTE(zzyzzyxx @ Jun 20 2012, 13:49)  Same thing here. Played an arena on hard.
(IMG:[ invalid] style_emoticons/default/mellow.gif) I do agree with mrttao that this update has moved things further toward being a glass cannon battle. This is probably why mages haven't suffered quite as badly from it; that was our MO in the first place.
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Jun 21 2012, 07:10
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Panuru @ Jun 21 2012, 09:56)  (IMG:[ invalid] style_emoticons/default/mellow.gif) I do agree with mrttao that this update has moved things further toward being a glass cannon battle. This is probably why mages haven't suffered quite as badly from it; that was our MO in the first place. I would've thought mages get the longer shaft, since mobs resist about as much as they parry, and a resist for mage is much, much worse than a parry for melee, no?
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Jun 21 2012, 07:43
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(ChosenUno @ Jun 21 2012, 00:10)  I would've thought mages get the longer shaft, since mobs resist about as much as they parry, and a resist for mage is much, much worse than a parry for melee, no?
It's true that with things such as monster resist and anti-evade, users will hit somewhat less often and be hit somewhat more often. This does adversely affect builds that rely on hitting as much as possible on the first try and evading anything that survives. Keep in mind, though, that the monster would have to succeed at both the survival roll and the hitting-me roll for this to have an effect. Someone who relies on damage soak will take extra damage all the time due to everything hitting harder, and a monster would only have to make the hitting-you roll for the new skills to be a factor. So maybe a better way of saying it is that everybody's probability curves shifted down, but the maging one got wider?
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Jun 21 2012, 10:44
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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Well, this explains my slight loss in power, since I had been away for several months.
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Jun 21 2012, 12:55
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(mechafujoshi @ Jun 20 2012, 03:21)  Open a slot, spend your remaining tokens, probe for names by trying to rename one of your existing monsters, create a critter of the base class desired, dump crystals in, take name. Isn't that user-friendly enough?
So I'm forced to constantly keep a monster under level 100 just to check for names? A monster whose slot at this point will cost me 10 Chaos Tokens (since all my existing monsters are PL200+)? And then I'll have to spend ALL my Chaos Tokens even if I don't want to? Nope, that's not user-friendly. At all. (IMG:[ invalid] style_emoticons/default/sleep.gif) User friendly is being able to check the names and classes beforehand, then creating the actual monster. Actually that's not user-friendliness, that's logic. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jun 21 2012, 16:09
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jcullinane
Group: Gold Star Club
Posts: 2,710
Joined: 2-April 10

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QUOTE(zzyzzyxx @ Jun 20 2012, 14:49)  Same thing here. Played an arena on hard. 1st battle, my spell left 1 mob alive. I casted Protection and BANG! The mob caused 3800 damage, while I have 2050 HP.
Something is REALLY WRONG with the damage that normal monsters are able to deal.
I took 12k damage (my HP 8.5k+ max) from an attack from a non-god yesterday. And I have over 60% mit. I could see fighting on IWBTH or something but this is ridiculous. Trollboro is either just doing this purposely for entertainment value or really has no concept of what an update does to game balance before rolling it out.
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Jun 21 2012, 16:36
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CountPacula
Newcomer
 Group: Members
Posts: 30
Joined: 15-September 10

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I'm clearly an exception here, but I'm really not seeing that much of a difference difficulty-wise. I'm still able to handle the hourly random encounters at IWBTH with about a 95% success rate: Start off by putting up Spark of Life, Shadow Veil, and Arcane Focus, then firing off Banish or Pestilence. The return volley from the mobs almost always triggers Spark, but either way, I cast Cure II and then spam Banish and Pestilence alternately until Cloak of the Fallen is about to run out, at which I put Spark back up and repeat. Of course, I imagine this is pretty much standard procedure for any pure mage such as myself. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I think the only really noticeable difference for myself is when playing through a large series of rounds on normal/hard. After blowing away round after round with a single AoE each, it's easy to start to feel cocky and try to save mana by forgoing buffs and healing - only to be caught by a couple mob crits all at once and find oneself staring at the 'Defeated' screen... (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 21 2012, 16:56
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(CountPacula @ Jun 21 2012, 06:36)  I'm clearly an exception here, but I'm really not seeing that much of a difference difficulty-wise.
Get to level 200+. Then the tears will begin.
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Jun 21 2012, 16:58
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(mrttao @ Jun 21 2012, 04:38)  1. he cast his protection spell before the mob hit him. 2. you are wrong. i lose over 90% of random encounters where i try to get all my buffs up. I win about 50% if I get only haste and shadow veil and then nuke (skipping regen and protection). The reason being that nuking kills enemies and dead enemies don't attack and with too many enemies at once you cannot evade ALL attacks, so you take damage every turn, more then you can heal, until you finally die or get hit with an insta kill attack.
Speaking of insta kill one shot attacks, prioritize enemies based on their mana (extremely important!), the 1 hit kill attacks are only when the AI uses a mana consuming attack which requires over 50% mana to use. If enemies have over 50% mana then skip the buffs to nuke.
PS. I use all 4 elements maxed out AoE, alternated to hit on vulnerability and to benefit from the exploding debuffs.
1. reread his post, he nuked the mob first w/o buffs then he tried to cast a buff with stragglers left that were most likely agitated. this is a recipe for disaster if you get cocky and end up with 3-4 agitated survivors like i do and then you try to worry about buffing up. 2. you are wrong. we arent talking about an easy as ass hourly here. i win ALL of my randoms on HARD or higher with just protect if even that. totally diff animal. i got wiped going into the final round of an arena with my buffs already up and full health. the mob completely hit through my buffs and blew out my HP on NORMAL difficulty. they didnt have time build up 50% mana, they killed with me normal attacks. if thats not severely broken i dont know what is. i could understand that happening if i were playing on anything higher than heroic but come on, give me a break normal monsters on normal difficulty are disgustingly overpowered now. @Panuru you would be surprised just how often (multiple) monsters succeed both rolls. it doesnt happen quite as often on normal but it does happen and when it happens to a mage you might as well stick your head between your legs and kiss your ass goodbye if you didnt have the foresight to spark up.
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Jun 21 2012, 17:38
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Hitsuyou-H
Group: Members
Posts: 1,137
Joined: 18-December 09

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QUOTE(Maximum_Joe @ Jun 21 2012, 07:56)  Get to level 200+. Then the tears will begin.
Aside from resist, which only slows me down a little, I'm having pretty much the exact same experience.
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Jun 21 2012, 17:46
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Hitsuyou-H @ Jun 21 2012, 19:38)  Aside from resist, which only slows me down a little, I'm having pretty much the exact same experience. Could you persuade these guys about it? It would be very nice.
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Jun 21 2012, 17:49
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Hitsuyou-H
Group: Members
Posts: 1,137
Joined: 18-December 09

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Eh, I felt similarly irritated at first (I actually posted in that thread already), but now that I'm used to it, things go mostly smoothly, except in cases of overconfidence/stinginess as CountPacula mentioned. I guess it just takes time to adapt.
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Jun 21 2012, 19:58
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CountPacula
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Posts: 30
Joined: 15-September 10

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QUOTE(Maximum_Joe @ Jun 21 2012, 11:56)  Get to level 200+. Then the tears will begin. Indeed, I fully expect hitting 200 to be a game-changer - I think with the main difference being the level 200+ custom mobs having additional special attacks. If a single mob can one-hit-kill even on -normal-, I'll probably be needing to carry as many spirit potions as mana potions. Then again, when talking about random encounters at IWBTH, the mobs are -already- killing me 95% percent of the time with the first volley, so the extra attacks wouldn't change anything there. As long as Cloak of the Fallen can still help me survive long enough to fire off a few rounds of Holy/Dark AoE, I think I should still be able to handle them.
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