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> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 13 2012, 01:59
Post #341
CountPacula



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I miss the mini-bosses - it seems kind of lonely without them. (IMG:[invalid] style_emoticons/default/sad.gif)

If nothing else, they added some visual variety to the monster list - now everything is the same colour. Not to mention that they served as convenient pre-selected targets for my AoE spells...
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post Jun 13 2012, 06:24
Post #342
observer1980



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Sold of a pair of EXUISITE Cotton shoes for 500 credits, no attributes. Frankly the daily equipment sales have been total shit. 100-200 average for equipment is pretty horrible even with the extreme price slashing on materials, which are usually out of stock on what I need anyways.


If I could change one thing back it would be to bring back the mini bosses, like others have said, I too miss the variety. Theyre vintage (IMG:[invalid] style_emoticons/default/cry.gif)



What kills me most with this update: I just blew a load of hath points for penny pincher to try and get stuff from the bazaar alittle cheaper. (IMG:[invalid] style_emoticons/default/cry.gif)




This post has been edited by observer1980: Jun 13 2012, 06:26
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post Jun 13 2012, 06:41
Post #343
Drksrpnt



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You know what would be awesome? Shadowdancer Shade with all 6 attributes. That would never happen, but it's amazing to think about.
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post Jun 13 2012, 06:43
Post #344
4EverLost



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QUOTE(observer1980 @ Jun 13 2012, 04:24) *

Sold of a pair of EXUISITE Cotton shoes for 500 credits, no attributes. Frankly the daily equipment sales have been total shit. 100-200 average for equipment is pretty horrible even with the extreme price slashing on materials, which are usually out of stock on what I need anyways.
If I could change one thing back it would be to bring back the mini bosses, like others have said, I too miss the variety. Theyre vintage (IMG:[invalid] style_emoticons/default/cry.gif)
What kills me most with this update: I just blew a load of hath points for penny pincher to try and get stuff from the bazaar alittle cheaper. (IMG:[invalid] style_emoticons/default/cry.gif)



when hath use to cost 2000c it was worth it, not so much if you pay 14k/hath.
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post Jun 13 2012, 08:27
Post #345
Mercurius.H



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I think it's rather unreasonable that monsters can still parry/evade your attack even if they are stunned.

Might be good if the miss chance of player's attack/magic reduced to 0 against stunned enemy.
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post Jun 13 2012, 08:29
Post #346
Mantra64



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I thought about getting Penny Pincher as well, but I guess that selling those hath would make me earn much more credits than Penny Pincher could ever get me, wouldn't it?
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post Jun 13 2012, 10:27
Post #347
kingwolf



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lol, got my first 503 error just now.

That's not how you fix a computer, Derpy. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 13 2012, 11:33
Post #348
Daodaodaidai



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We all regret now the old minibosses ^^
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post Jun 13 2012, 14:52
Post #349
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Arena clear bonus isn't guaranteed to be equip unless it's ring of blood. But point, people who get most of their equip from ring of blood and the shrine will be affected since the generation rate of those didn't double.

Now then, I just got a better pair of Kevlar Boots of Protection so I went to the shop to sell my old ones. I got offered 243 credits. According to my equipment spreadsheet, before the patch, the bazaar's buy price for those was 842 credits, 3.46x as much.

I have the pre-patch bazaar offers recorded for a lot of equipment. According to the patch notes, it at first sounds like the new price should be 50% of the old one.
QUOTE(Tenboro @ Jun 10 2012, 01:45) *

- Equipment drop chance was doubled, but equipment bazaar value was halved.


Some comparisons in actuality:
CODE

Fine Estoc of the Vampire (lv. 83)                       468C ->   117C   (25%)
Average Kevlar Boots of Protection (lv. 80)              842C ->   243C   (29%)
Superior Kevlar Helmet of Protection (lv. 87)          2,071C ->   597C   (29%)
Superior Kevlar Gauntlets of Protection (lv. 73)       2,109C ->   608C   (29%)
Fine Plate Greaves of Stoneskin (lv. 53)                 330C ->   110C   (33%)
Fine Plate Cuirass of the Thrice-blessed (lv. 86)        463C ->   154C   (33%)
Fine Rapier of the Cheetah (lv. 64)                      277C ->   111C   (40%)
Average Rapier of the Raccoon (lv. 87)                   310C ->   124C   (40%)
Fine Buckler of the Barrier (lv. 89)                     369C ->   156C   (42%)
Superior Longsword of Balance (lv. 14)                   267C ->   113C   (42%)
Fine Longsword of Balance (lv. 90)                       400C ->   169C   (42%)
Fine Mace of the Battlecaster (lv. 88)                   312C ->   132C   (42%)
Fine Redwood Staff of Focus (lv. 108)                    309C ->   129C   (42%)
Average Shield Sabatons of Dampening (lv. 69)            615C ->   257C   (42%)
Fine Shield Helmet of Stoneskin (lv. 86)               1,229C ->   514C   (42%)
Superior Dagger of the Cheetah (lv. 74)                  298C ->   149C   (50%)
Superior Dagger of Balance (lv. 94)                      357C ->   179C   (50%)
Superior Club of Slaughter (lv. 79)                      361C ->   181C   (50%)
Fair Wakizashi of Balance (lv. 60)                       411C ->   206C   (50%)
Superior Wakizashi of Balance (lv. 75)                 1,417C ->   708C   (50%)
Average Shade Leggings of the Arcanist (lv. 71)        1,184C ->   592C   (50%)
Superior Leather Breastplate of the Wind-waker (lv. 54)  242C ->   135C   (56%)
Superior Power Gauntlets of Warding (lv. 54)           1,621C ->   958C   (59%)
Average Phase Cap of the Owl (lv. 77)                    930C ->   546C   (59%)
Average Phase Cap of Heimdall (lv. 97)                   951C ->   559C   (59%)
Fine Phase Shoes of the Fox (lv. 306)                  3,638C -> 2,138C   (59%)
Superior Cotton Pants of Warding (lv. 54)                191C ->   120C   (63%)
Average Gossamer Cap of the Fox (lv. 155)                651C ->   480C   (74%)
Exquisite Gossamer Gloves of the Owl (lv. 46)            683C ->   504C   (74%)
Superior Axe of the Ox  (lv. 83)                         350C ->   397C  (113%)  (really?  only have figures for one axe.)


That seems to go by equipment type, and there is also this:
QUOTE(Tenboro @ Jun 10 2012, 01:45) *

- Equipment prices were adjusted so that the values of the same tier from different equipment classes are roughly the same.


So the net impact on cash flow depends on what equipment flavors are dropping for people and is harder to assess than just 2 * 0.5.

For new equipment, the changes to the loot generation algorithm of course also affect the credits gained, since it generates the input to the bazaar value algorithm.

This post has been edited by mechafujoshi: Jun 14 2012, 02:22
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post Jun 13 2012, 15:57
Post #350
terence323



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Holy shit the monsters hit so hard now lol, now I actually have to pay attention for normal arena for trophy farm and can barely break 40 rounds before fleeing on IWBTH arena. Just takes a some time to get used to all the op monsters out there.
btw did the monsters got ninja nerfed after the patch? maybe in the hp? felt a lot easier to kill them after the first few days of the patch. (hits just as hard though)

This post has been edited by terence323: Jun 13 2012, 16:24
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post Jun 13 2012, 16:38
Post #351
varst



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Tenb, please take a look at this nameless monster

QUOTE
0 2 Spawned Monster A: MID=29261 () LV=313 HP=8157.4975


This post has been edited by varst: Jun 13 2012, 16:39
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post Jun 13 2012, 17:06
Post #352
nwbell6



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QUOTE(varst @ Jun 13 2012, 16:38) *

Tenb, please take a look at this nameless monster
QUOTE

0 2 Spawned Monster A: MID=29261 () LV=313 HP=8157.4975


I recognize that MID.

QUOTE(nwbell6 @ Jun 12 2012, 19:44) *

I notice that Oyz [MID=26577] and 0yz [MID=29261] (both giants) are still active monsters.

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post Jun 13 2012, 17:07
Post #353
varst



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It's strange. How can a nameless monster join the fight?
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post Jun 13 2012, 17:14
Post #354
Tenboro

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It was supposed to be deactivated. Dunno why it didn't happen.
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post Jun 13 2012, 17:17
Post #355
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QUOTE(Tenboro @ Jun 13 2012, 19:14) *
It was supposed to be deactivated. Dunno why it didn't happen.

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/9f93d9c65d.jpg)
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post Jun 13 2012, 17:18
Post #356
Mantra64



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I'm level 187 and I also fought against a nameless monster during my latest hourly. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 13 2012, 20:38
Post #357
4EverLost



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QUOTE(Mantra64 @ Jun 13 2012, 06:29) *

I thought about getting Penny Pincher as well, but I guess that selling those hath would make me earn much more credits than Penny Pincher could ever get me, wouldn't it?


If you have to buy the hath for those credit perks its not a good idea, but if you get hath from artifacts, stars, H@H.... its not as bad. But still those perks just aren't as good as they use to be.
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post Jun 13 2012, 20:57
Post #358
Mantra64



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QUOTE(4EverLost @ Jun 13 2012, 20:38) *

If you have to buy the hath for those credit perks its not a good idea, but if you get hath from artifacts, stars, H@H.... its not as bad. But still those perks just aren't as good as they use to be.

That's why the black and white aura were more appealing to me.
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post Jun 13 2012, 22:01
Post #359
eleeinos



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QUOTE(Tenboro @ Jun 13 2012, 18:14) *

It was supposed to be deactivated. Dunno why it didn't happen.

So Tenboro, what are we going to do about the unnamed monsters after we find out that the name we wanted is taken? Having to pay FIVE tokens to delete them just makes no sense and there really was nothing wrong with being able to check if a monster name exists BEFORE trying to create it. You understand what I'm talking about, don't you?
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post Jun 13 2012, 22:10
Post #360
pureyang



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QUOTE(Tenboro @ Jun 10 2012, 03:45) *
- The "posting bonus" for EXP has been revamped. Instead of being based on the number of posts during the last day, it's now based on activity over the last month. A single post per day is enough, and it maxes at being "active" 20 of the last 30 days.

- The power bonus from posting has similarly been replaced by a factor based on total number of active days.

Would 20 posts in 1 day make it so that you have maxed out bonus for the next 30 days?
Is there any negative effect to "skipping" a day (lets say, having 0 posts on monday will negatively affect my count from days before it)
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