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> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 11 2012, 19:00
Post #281
hitokiri84



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QUOTE(Tiap @ Jun 11 2012, 04:37) *

Wait, the newly-unnamed monsters over PL 100 can't be renamed?
Is that the reason E1la is not around?

That would be hilarious. (IMG:[invalid] style_emoticons/default/laugh.gif)

Maybe he's just not renaming it in protest? Can anyone else confirm having successfully renamed a monster that broke the o=0 and i=l=1 naming convention?

QUOTE(Ichy @ Jun 11 2012, 10:07) *

How about anti Block, anti evade, Anti resist for players?

Unlockable at level 300 and 350 (IMG:[invalid] style_emoticons/default/tongue.gif)

Dovahkiin title sounds like a good prerequisite too. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 11 2012, 19:05
Post #282
Ichy



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QUOTE(hitokiri84 @ Jun 11 2012, 19:00) *

Maybe he's just not renaming it in protest?

He can't decide a new Name since he wants his Eila.

QUOTE
Dovahkiin title sounds like a good prerequisite too. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

How about those stats as bonus for that title? along with Godsayer Bonuses.

This post has been edited by Ichy: Jun 11 2012, 19:06
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post Jun 11 2012, 19:13
Post #283
nwbell6



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Instead of prohibiting the renaming/deletion of 100+ monsters, allow the players to rename/delete them but at twice the token cost.
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post Jun 11 2012, 19:39
Post #284
HorridGuest



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Gah, lost Uva at 24 PL. Damn you, whoever took the name.

Is there a way to change the damage type on monster skills?
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post Jun 11 2012, 20:02
Post #285
Tenboro

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QUOTE(Ichy @ Jun 11 2012, 19:05) *
How about those stats as bonus for that title? along with Godsayer Bonuses.


Would you like a pony with that?

Attached Image
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post Jun 11 2012, 20:09
Post #286
Ichy



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QUOTE(Tenboro @ Jun 11 2012, 20:02) *

Would you like a pony with that?

A Fluttershy or Luna please!

On a more serious note: Make Resist work on Monster skills or Light armor is dead if not used with slow ass Mace (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 11 2012, 20:31
Post #287
Maximum_Joe



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QUOTE(Tenboro @ Jun 11 2012, 10:02) *

Would you like a pony with that?

No.
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post Jun 11 2012, 21:17
Post #288
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wow, need to re look at everything now (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 11 2012, 21:33
Post #289
Epion09



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Well it is fun to do the math again.
But the phrase of the patch for me is
but bazaar value was reduced
NOOOOOOO!
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post Jun 11 2012, 21:52
Post #290
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sigh, this patch made the game unplayable. I can only endure 6-8 rounds before I die. And I tend to lose most of the "monster appears" events too.

Well, I suppose I go back to Diablo 2 LoD
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post Jun 11 2012, 23:41
Post #291
grumpymal



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QUOTE(buktore @ Jun 11 2012, 06:41) *

And derpy need to do his job properly. (IMG:[invalid] style_emoticons/default/tongue.gif)

(IMG:[fc03.deviantart.net] http://fc03.deviantart.net/fs71/i/2012/045/8/f/muffin_clouds_by_killryde-d4poku2.png)
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post Jun 12 2012, 00:14
Post #292
ユカ



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damn
we need anti-evade, anti-block, anti-resist and anti-parry in our equipments
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post Jun 12 2012, 00:23
Post #293
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This makes me quite sad;

0.6.8
CODE
+26280    Sold 72 equipment pieces.


0.6.7
CODE
+57187    Sold 76 equipment pieces.


The patch would have been fine if it wasn't for the bazaar price change. (IMG:[invalid] style_emoticons/default/dry.gif)

I really don't see the point of halving prices of equipment if you're just going to balance it out by doubling their drop rates.

Why even bother? (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by mustardpie: Jun 12 2012, 04:49
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post Jun 12 2012, 00:30
Post #294
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I would also suggest decreasing costs for loot training since the drops now have much smaller value and the training costs too much in comparison.

Also decreased mana cost or increased duration for Spark of life would also be nice, since it's needed a lot more now, and is quite costly.

And if it wouldn't be too much bother,
Instead of Ability reset to reset all abilities, it would be much better to undo each one at a time and pay lets say 100C each, rather than press one reset and then have to reassign 300+ points when you only needed to redistribute a few.
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post Jun 12 2012, 01:19
Post #295
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QUOTE(Ichy @ Jun 11 2012, 20:09) *

A Fluttershy or Luna please!

On a more serious note: Make Resist work on Monster skills or Light armor is dead if not used with slow ass Mace (IMG:[invalid] style_emoticons/default/wink.gif)


“Well, slap me thrice and hand me to me mama!”

This is an unexpectedly reasonable suggestion.
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post Jun 12 2012, 01:24
Post #296
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Wow sounds like a really good update.
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post Jun 12 2012, 01:32
Post #297
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I have been fine with this patch from the beginning.

I always play on the hardest difficulty I can manage, so I'm used to hard, and I enjoyed it when it got harder.

2x the equip quantity x 1/2 the sell price equals no change in cash flow, at least from those two changes.

2x the equip quantity and 1/2 the shop cost means you'll get better gear eventually.

Less artifacts? The wiki guesses .02 for base_equip_drop and .002 for base_artifact_drop.
If correct, the chance of artifacts before was .98 * .002 = 0.196%
Double base_equip_drop: .96 * .002 = 0.192%.

Random PABs? Fine. I wanted light and heavy armor with +int and +wis instead of pluses to physical combat stats, and now it can possibly drop. More variety of equipment equals more possibilities for play styles. See also this post.

People were wondering if the monsters have gotten worse for lowbies. My monsters are under PL 110, and they can get at most +10% Fortitude, Brutality and Accuracy, and at most 1 point each of the rest of the upgrades. That's not causing me any problems.

Anti-block didn't look good enough for me to bother getting it yet. Since it's supposed to be 1%/point of the target's evade/block, if the target has 16% evade, they lose 0.16%, not 1%.

Mace nerf? They still leave all the monsters standing there unable to attack, so it's still better than throwing poop.

I didn't use Focus/Defense before, and I still don't now, so no change there, and my rate of level gain has been at least as good as it was pre-patch.
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post Jun 12 2012, 02:06
Post #298
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QUOTE
- Equipment drop chance was doubled, but equipment bazaar value was halved.


Oh dangit, my existing stockpile just loss half of its value. That'll teach me to keep my buying power in commodities.
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post Jun 12 2012, 02:31
Post #299
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So is it possible to have equipment with all six PABs or is it limited to four?

Are the PABs for all equipment totally random?
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post Jun 12 2012, 03:41
Post #300
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QUOTE(kingwolf @ Jun 11 2012, 20:31) *

So is it possible to have equipment with all six PABs or is it limited to four?

Are the PABs for all equipment totally random?

As Tenb said, equipment can have 1-4 PABs. As for PAB generation, it is somewhat random. You could have a piece that has no PAB one moment and another that has 4 PAB.
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