Welcome Guest ( Log In | Register )

34 Pages V « < 9 10 11 12 13 > »   
Closed TopicStart new topic
> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 11 2012, 06:48
Post #201
LoneUnknown



Active Poster
*******
Group: Members
Posts: 1,484
Joined: 25-February 10
Level 265 (Godslayer)


Firstly, hooray! Thank you!
This is the one I have been waiting for.

Though I can't help but feel that chaos upgrades should increase power level as well.

As far as loot goes... well I never seem to loot anything of value anyway, so nothing different to me.
Hell I think it took 9 months for me to finally get a pony figurine.

Also, I am fighting the same monsters every other round.

I counted 42/100 encounters with that lisette werkmeister or whoever doing trio and the tree. Getting a bit out of hand.

Needs to be a loot modifier for difficulty of monster I think.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 06:57
Post #202
723



Veteran Poster
********
Group: Members
Posts: 2,621
Joined: 4-July 10
Level 500 (Godslayer)


sp spend too fast
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 06:58
Post #203
kevmasterzoc



Casual Poster
***
Group: Gold Star Club
Posts: 114
Joined: 28-September 07
Level 300 (Godslayer)


Woo, would of liked a warning on the change to the hourly encounters. going from 2-3 monster to 9 monsters was quite the surprise.

anti-evade, anti-block, anti-resist and anti-parry will make custom mobs pretty nasty

do like the posting bonus change where its one post a day for full bonus instead of 10 a day

and since you got rid of damage bonus for sleep and stun, maybe make the mob unable to dodge or defend against attacks when stunned or sleep (100% hit chance with 0% dodge, evade, block, and parry)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 07:02
Post #204
Charkan



Dimensional Drifter
*******
Group: Members
Posts: 1,487
Joined: 11-April 09
Level 386 (Dovahkiin)


There is no longer a need for agitated monster, take it please.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 07:24
Post #205
Drksrpnt



Dank
********
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10
Level 500 (Ponyslayer)


QUOTE(Charkan @ Jun 11 2012, 07:02) *

There is no longer a need for agitated monster, take it please.


This, pretty much. The Agitated status makes almost-dead monsters basically total powerhouses. I got hit for... I think 10k or 12k damage by an agitated monster's skill. That shaved off something like 80 Spirit Points with my Spirit Shield up. That's just entirely too much.

Also, since maces are nerfed to hell at this point, give Stun a buff. I think the best (and most logical) thing that could be added to Stun is to lower the evasion of the Stunned monster down to 0. That is, if you attack it, it will get hit, no matter what.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 08:25
Post #206
FourThirteen



An unfortunate lunatic
********
Group: Gold Star Club
Posts: 4,965
Joined: 8-January 10
Level 291 (Godslayer)


QUOTE(Tenboro @ Jun 10 2012, 04:45) *
- The "posting bonus" for EXP has been revamped. Instead of being based on the number of posts during the last day, it's now based on activity over the last month. A single post per day is enough, and it maxes at being "active" 20 of the last 30 days.

- The power bonus from posting has similarly been replaced by a factor based on total number of active days.
Sir, I wept tears of joy. Thank you just doesn't say it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 08:34
Post #207
shiki1kanata



Veteran Poster
********
Group: Members
Posts: 2,741
Joined: 28-December 11
Level 340 (Godslayer)


QUOTE(723 @ Jun 11 2012, 12:57) *

sp spend too fast


True.I hate those high pl monsters. (IMG:[invalid] style_emoticons/default/sad.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 08:53
Post #208
JimKam



Casual Poster
****
Group: Gold Star Club
Posts: 302
Joined: 29-March 10
Level 500 (Ponyslayer)


Small requests, I am really fed up with those insanely buffed creatures with 1k PL

On Monster PL vs. Player Level, only players with 300+ Lv should encounter all custom creatures instead of 200+
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 09:05
Post #209
fat_zealot



Casual Poster
***
Group: Members
Posts: 214
Joined: 30-July 11
Level 387 (Godslayer)


A good news is that I can find out some strong monsters via sp gauge and focus my fire on them,but bad news is I have to face some creatures that have PL of 1K+ with 100K HP in the random encounter battle of IWBH
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 09:23
Post #210
physics152



KFC Lt. Colonel
*********
Group: Members
Posts: 6,348
Joined: 18-April 09
Level 499 (Godslayer)


Guess shoulda saved those chaos to bump a single monster instead of raising a farm of weaklings
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 09:37
Post #211
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


We~ll... New upgrade system sure is interesting, now I can finally spend all my CT somewhere.

On the other hand, this makes (almost all) custom monsters quite powerful, no?

This post has been edited by kserox: Jun 11 2012, 09:37
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 09:50
Post #212
KCzz15



Regular Poster
*****
Group: Members
Posts: 643
Joined: 2-December 10
Level 265 (Godslayer)


QUOTE(Tiap @ Jun 11 2012, 05:45) *

0.6.9: Warging has been introduced. You can now control your monsters into entering battle and fighting for you.
Strengthening your bond through Affection will make you an overall more powerful skinchanger.


0.7.0: "Hentaiverse" renamed to "Pokemon"
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 09:53
Post #213
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


Well...I lowered the difficulty by 1 grade and tried a few arenas. It isn't as difficult as people rumbled, though as every Tenb's experimental patch, something need to be adjusted.

For example, chaos upgrade. It's okay to increase monster's damage and/or mitigation, but increasing monster HP just double the negative impact. Especially when HP also scales with level and monster's PL.

Change in PAB is okay, though the % for certain PAB to appear on equips needs to be adjusted. Right now it's too random.

Removing mini-boss sounds good, but replacing that with 2 custom monster isn't a good idea.

I'm okay with other changes.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:13
Post #214
undone



Casual Poster
***
Group: Members
Posts: 161
Joined: 4-February 12
Level 477 (Godslayer)


monsters are harder to defeat. (IMG:[invalid] style_emoticons/default/sad.gif) I just cannot pass 10 floor at grindfest without using potion, in normal difficulties. (IMG:[invalid] style_emoticons/default/sad.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:14
Post #215
hehsy5sy5



Casual Poster
****
Group: Members
Posts: 412
Joined: 26-April 09
Level 225 (Godslayer)


Cool patch but the arena's take much more(too much) time now and is much much harder. Monsters are super strong now. It will probably be adjusted soon though.I don't use maces but seems like mace users got hit hard.

Posting bonus fix is great. Also nice that chaos tokens have a use for many people.

Also, seems like defend/focus is still useless, at least for me, too little % to get back and still not worth using. If you use defend against to get hp back when there's one monster left, it's pointless because the monster still does 5x what you heal back. If there's lots of monsters left, it's basically suicide. Getting hit by monsters hard for such little mp is also not worth it(maybe it's just because I'm low level and melee), also pretty much negates it. Mostly indifferent about it, but I liked the old system more where equip drops were less but bazaar is 2x more.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:22
Post #216
yupan



Casual Poster
***
Group: Members
Posts: 128
Joined: 8-August 09
Level 223 (Godslayer)


Just learned about playing higher difficulties few days ago
guess now it's normal forever for me
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:30
Post #217
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(varst @ Jun 11 2012, 00:53) *

Well...I lowered the difficulty by 1 grade and tried a few arenas. It isn't as difficult as people rumbled, though as every Tenb's experimental patch, something need to be adjusted.


That's what I ended up doing too. I used to do my arenas on Hell before the patch but now I can't handle the SP drain on that difficulty, so it's back to Nightmare, and things are almost the same as before; I kind of miss the extra experience, though. Oh well.

This patch turned Noihara Himari into my arch-nemesis. She hits hard, shrugs off my wind spells, and since I don't wear any Surtr pieces, she can take a beating. (IMG:[invalid] style_emoticons/default/dry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:34
Post #218
HaliZorat



Active Poster
*******
Group: Members
Posts: 1,258
Joined: 13-February 11
Level 336 (Godslayer)


I don't suppose you can alter the potion ratio to be even? It seems Spirit Points are what most people are gonna be low on these days and personally, I don't seem to have a lot of Spirit Potions (in comparison). (IMG:[invalid] style_emoticons/default/heh.gif)

Also, Defend's new addition seems useless when you consider the damage buff that most monsters got. Focus is great though.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:41
Post #219
Tenboro

Admin




The random spawn for sub 100 players was buggy, this should be fixed now.

There are a few other things coming as well. Since many monsters have been upgraded by now there are some temporary buffs that need to be tweaked down somewhat.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 11 2012, 10:44
Post #220
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(Tenboro @ Jun 11 2012, 16:41) *

There are a few other things coming as well. Since many monsters have been upgraded by now there are some temporary buffs that need to be tweaked down somewhat.


That sounds promising, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


34 Pages V « < 9 10 11 12 13 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 7th December 2025 - 15:43