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> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 10 2012, 11:15
Post #21
watisthis



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Thanks, what is this posting bonus that I just heard of now, and totally isn't posting to see if it adds anything
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post Jun 10 2012, 11:16
Post #22
forbiddenniss



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I think i will have better equipments...
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post Jun 10 2012, 11:16
Post #23
DBHMVAN1024



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no bonus for beating those super-Chaos Tokens-fed monsters?
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post Jun 10 2012, 11:19
Post #24
kingwolf



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Just turned my monsters into badasses. This is one of the best updates ever.
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post Jun 10 2012, 11:23
Post #25
Drawde



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Can't wait to see all the complaints on the forums about all these super-tough monsters, from those that don't read here (IMG:[invalid] style_emoticons/default/biggrin.gif)

Going to have to get more crystals to buff up my elemental.
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post Jun 10 2012, 11:23
Post #26
aiwotorimodose



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now that explain on 8/9 mons on a random battle I did has a red bar
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post Jun 10 2012, 11:29
Post #27
KCzz15



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QUOTE(Tenboro @ Jun 10 2012, 09:45) *


Equipment

- Equipment drop chance was doubled


This pleases me.

QUOTE(Tenboro @ Jun 10 2012, 09:45) *


Equipment

- but equipment bazaar value was halved.


(IMG:[internetfreaks.org] http://internetfreaks.org/forums/uploads/imgs/pre_1339320493__shrine.jpg)

This... displeases me (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Tenboro @ Jun 10 2012, 09:45) *


Equipment

- The Ox, Raccoon, Cheetah, Turtle, Fox and Owl suffixes have been retired.

Instead, there are now separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.

Note that most equipment types can now have bonuses they didn't have before, and the maximum bonuses have been increased. This should increase loot diversity a fair bit.


This pleases me, for the same reason.


Overall not entirely sure how to feel about this patch, unless somebody finds a new very nice 0.6.8 ebony staff of destruction and sells me it.
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post Jun 10 2012, 11:36
Post #28
AbaDe



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Suddenly

The Ethereal Mace of Slaughter ( selling for 1.1M c are all waste) .

The worst thing which was dropping frequently for me in the Arenas (Chaos Tokens) is now the coolest thing ever.

Great Update . but monsters are now very very very powerful. (IMG:[invalid] style_emoticons/default/sad.gif)

BTW : Does not Battle caster Equipment worth more with this update ???

This post has been edited by AbaDe: Jun 10 2012, 11:39
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post Jun 10 2012, 11:44
Post #29
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QUOTE(Tenboro @ Jun 10 2012, 08:45) *
However, a cooldown has been added to how often a player can count towards a win.

Is this only restricted to fleeing or normal deaths as well?

QUOTE(Tenboro @ Jun 10 2012, 08:45) *
Note that most equipment types can now have bonuses they didn't have before, and the maximum bonuses have been increased. This should increase loot diversity a fair bit.

Does this make rolling for an Exquisite+ harder?
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post Jun 10 2012, 11:52
Post #30
Shuleria



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I'm scaring to face Juutilainen now (IMG:[invalid] style_emoticons/default/sad.gif)...and her appear rate is,like 9/10 battles

This post has been edited by Shuleria: Jun 10 2012, 11:53
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post Jun 10 2012, 11:53
Post #31
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Tenboro, how does the double gift chance work exactly? Start at zero with no upgrades and increase 5% with each one? Or is there an added default base value now that is increased by 5% each time, like with trainings? I don't like the idea of blindly dumping a load of tokens on something if it's an abysmal chance, as the latter would be.
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post Jun 10 2012, 11:53
Post #32
KCzz15



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QUOTE(KCzz15 @ Jun 10 2012, 10:29) *

Overall not entirely sure how to feel about this patch


I've had to drop down a difficulty notch in the arena just to stand a chance of living and may have to drop a second one, think I'm gonna have to go with "displeased".

I'm now struggling harder with "heroic" than I was with "nightmare", and that's before most people have had the chance to spend their tokens on monster upgrades. Gonna have to say this is a bitch unless exp from monsters is doubled or something.

This post has been edited by KCzz15: Jun 10 2012, 12:04
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post Jun 10 2012, 11:56
Post #33
hzqr



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QUOTE(Shuleria @ Jun 10 2012, 09:52) *
I'm scaring to face Juutilainen now (IMG:[invalid] style_emoticons/default/sad.gif)...and her appear rate is,like 9/10 battles

Frith is not online now, I doubt he had the chance to rename her.
Are you sure you're not seeings the old Eila?
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post Jun 10 2012, 11:58
Post #34
RadonReplayer



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I'll make my final judgement of this patch after seeing how much it affects my IWBTH hourly battles.

Hopefully I'll still be able to manage them.
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post Jun 10 2012, 11:59
Post #35
AbaDe



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really i take back my word .... this patch makes monsters stronger than us ,

if u have more than 6 monsters (in any level higher than Nightmare) : you will survive for maximum of 3 turns .

wow , clearing arenas has become tuff. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 10 2012, 12:02
Post #36
Hoheneim



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QUOTE(Tenboro @ Jun 10 2012, 10:45) *

0.6.8

Monster Lab

(...)

- The skill editor has been beefed up somewhat. Monsters now get additional skills at PL 200 (a more powerful MP skill) and PL 400 (which uses SP).
-- Some monster classes also get magical skills at these levels. Other classes will be able to unlock this in the future, through specific upgrades.


I tried renaming pre-existing skills of some of my critters: a humanoid, a giant and a mechanoid.

Save for the humanoid, this caused the "power" of the skill to drop. The giant crumbled to 10 and the mechanoid fell to 20.

Is that intended or is it a bug of some sort?
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post Jun 10 2012, 12:07
Post #37
rodney_yendor



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IWBH random encounter became so horrible for me..
There are many so red bars! (IMG:[invalid] style_emoticons/default/cry.gif)

but i think totally good update. upgrading monsters are so enjoyable.
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post Jun 10 2012, 12:10
Post #38
Shuleria



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QUOTE(Tiap @ Jun 10 2012, 11:56) *

Frith is not online now, I doubt he had the chance to rename her.
Are you sure you're not seeings the old Eila?


uh...no,she is belong to hitoriki now...
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post Jun 10 2012, 12:11
Post #39
leorlf2h



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it used to have 3 monster in random
now is come to 9 ,how surprise a patch (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by leorlf2h: Jun 10 2012, 12:12
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post Jun 10 2012, 12:18
Post #40
n125



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On paper, I don't really like the change to Defend. In certain applications of Ether Theft I use Defend to waste turns, and now doing that is going to waste Overcharge that I would rather keep for Spirit Stance, and possibly in the future, Staff skills as well.
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