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Inpage equipment calculator, version 0.8 preview |
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May 10 2012, 22:20
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Death Grunty @ May 11 2012, 00:15)  Vista, Mozilla/ Firefox 3.6.16, Greasemonkey 0.9.18, Equip Calculator 0.7.1
Oh, I don't use Fox since 3.6, so the only thing I can advice is..."try Chrome with Tampermonkey". (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 11 2012, 00:34
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(Death Grunty @ May 10 2012, 22:07)  There's no update button. (IMG:[ invalid] style_emoticons/default/huh.gif) I always get this: I would guess you're viewing an old style item, that causes errors like this. But i can't tell because the screenshot it cut of. If not, sent me the full text in the white box, and maybe the equipment link, so i can figure it out. The update button should be further down. Even if there's no scrollbar, maybe you can scroll down? BTW, you could update firefox, although that doesn't seem to be the problem.
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May 11 2012, 06:53
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(el h @ May 10 2012, 16:34)  I would guess you're viewing an old style item, that causes errors like this. But i can't tell because the screenshot it cut of. If not, sent me the full text in the white box, and maybe the equipment link, so i can figure it out.
The update button should be further down. Even if there's no scrollbar, maybe you can scroll down?
BTW, you could update firefox, although that doesn't seem to be the problem.
You're right they were all old items. Checked a new one and I get this: CODE Could not parse equipment stats! Details: range is undefined Still no update button though.
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May 11 2012, 07:23
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lambl
Group: Members
Posts: 1,665
Joined: 22-March 11

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QUOTE(el h @ May 10 2012, 19:40)  Ok i'm convinced. I'll make user selectable columns, including these as options. column selection will be persistant (using a cookie).
Two notes: Unfortionatly, i haven't been able to get the base rolls of an item exactly. I'm currently only using derived base. Is there a way to do this?
You can already see the range of derived base if you hover your mouse over a stat name. Not obvious, i know. It looks like you're already using another plugin, i'm seeing some extra stuff in your stat table. You can try rearanging the load order of the plugins if your browser allows, or disableling the other plugin. I can try to make my plugin work around the changes, but only if there's a good reason to use both, and i know what i'm dealing with.
OK.when I disable the"equipment_base_stat_display"plugin,It work. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 11 2012, 07:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ May 11 2012, 03:45)  And even even this on derived base = base factor * (base roll + quality) is actually derived base = base factor * base roll + base factor * quality + base factor * suffix roll, where each term is rounded to two decimals before being added together, and to further make it worse, the rolls are modified by slot, rounded to the nearest whole, and then by quality and again rounded to the nearest whole before being multiplied by the base factor. So it just gets complicated...
It can probably be done with some recursion over data, but I don't think it's viable for a JS which focus on fast comparison with database.
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May 11 2012, 12:46
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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I've found a little bug: Curative PB's luck scales doesn't show up for some reason. Also it doesn't show the range of derived base for it if you hover your mouse over "PB.Curative". (IMG:[ i2.lulzimg.com] http://i2.lulzimg.com/41e16959c4.jpg)
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May 11 2012, 14:05
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Would it be possible to just have the white box and update button on the weapon pop ups? It's not a big deal, but having it be on all the pages of hv is kind of distracting.
Also, almost immediately after I installed this script the Monster Lab Timer script I had stopped working. Is there any reason why this wouldn't be coincidental? I'll check with the creator of that script too, but I thought the timing was strange enough to check with you first.
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May 11 2012, 14:16
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Mr. Plow @ May 11 2012, 16:05)  Would it be possible to just have the white box and update button on the weapon pop ups? It's not a big deal, but having it be on all the pages of hv is kind of distracting.
Also, almost immediately after I installed this script the Monster Lab Timer script I had stopped working. Is there any reason why this wouldn't be coincidental? I'll check with the creator of that script too, but I thought the timing was strange enough to check with you first. Try changing the scripts load order.
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May 11 2012, 19:11
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Death Grunty @ May 10 2012, 22:07)  There's no update button. (IMG:[ invalid] style_emoticons/default/huh.gif) I always get this:  Try disable HV HUD - Equipment Base Stat Display 0.9.2 (the one derpymal developed), it fixed the white textbox problem for me (I am using Firefox)
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May 11 2012, 22:27
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Seems like you forgot this case, el h (not that it matters much). CODE Could not parse equipment stats! Details: Expected " ", "</div>", "<div", "Average", "Crude", "Exquisite", "Fair", "Fine", "Legendary", "Magnificent", "Superior" or [ \n\t] but "Y" found. on 1:1 in parse data below CODE You must be logged on to visit the HentaiVerse.<div style="clear: both; text-align: left; margin: 10px auto auto; border: 1px solid rgb(92, 13, 17); background: none repeat scroll 0% 0% rgb(237, 235, 223); width: 320px; opacity: 0.9; padding: 3px;"></div>
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May 11 2012, 23:08
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Coma @ May 11 2012, 11:11)  Try disable HV HUD - Equipment Base Stat Display 0.9.2 (the one derpymal developed), it fixed the white textbox problem for me (I am using Firefox)
Nope it was disabled to begin with. Unless you mean to uninstall/remove it completely.
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May 12 2012, 04:28
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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It might be a few days before i release a new version, because i'm busy. But i will update, and i will keep you guys posted. Next release will have user selectable columns! QUOTE(skillchip @ May 10 2012, 21:45)  And even even this on derived base = base factor * (base roll + quality) is actually derived base = base factor * base roll + base factor * quality + base factor * suffix roll, where each term is rounded to two decimals before being added together, and to further make it worse, the rolls are modified by slot, rounded to the nearest whole, and then by quality and again rounded to the nearest whole before being multiplied by the base factor. So it just gets complicated...
QUOTE(varst @ May 11 2012, 07:34)  It can probably be done with some recursion over data, but I don't think it's viable for a JS which focus on fast comparison with database.
Well maybe i can still make something from this. It helps that quality_bonus is the same for most stats. Do you know if base_roll is always an integer? since the ranges are integers... QUOTE(Death Grunty @ May 11 2012, 06:53)  You're right they were all old items. Checked a new one and I get this: CODE Could not parse equipment stats! Details: range is undefined Still no update button though. This is probably because of the old version of firefox you use. That the button doesn't show is sloppy coding on my part, but it probably wouldn't work anyway. But you can wait for the next release when the code at least is cleaner. QUOTE(Evil Scorpio @ May 11 2012, 12:46)  I've found a little bug: Curative PB's luck scales doesn't show up for some reason. Also it doesn't show the range of derived base for it if you hover your mouse over "PB.Curative".
yes, i mis-pasted "of the Priestess" in my code. Will be fixed in the next version. QUOTE(Mr. Plow @ May 11 2012, 14:05)  Would it be possible to just have the white box and update button on the weapon pop ups? It's not a big deal, but having it be on all the pages of hv is kind of distracting.
Also, almost immediately after I installed this script the Monster Lab Timer script I had stopped working. Is there any reason why this wouldn't be coincidental? I'll check with the creator of that script too, but I thought the timing was strange enough to check with you first.
Wait wait, are you seeing the boxes i added on every HV page? they should only be on equipment popups. Browser/version? QUOTE(Dan31 @ May 11 2012, 22:27)  Seems like you forgot this case, el h (not that it matters much). CODE Could not parse equipment stats! Details: Expected " ", "</div>", "<div", "Average", "Crude", "Exquisite", "Fair", "Fine", "Legendary", "Magnificent", "Superior" or [ \n\t] but "Y" found. on 1:1 in parse data below CODE You must be logged on to visit the HentaiVerse.<div style="clear: both; text-align: left; margin: 10px auto auto; border: 1px solid rgb(92, 13, 17); background: none repeat scroll 0% 0% rgb(237, 235, 223); width: 320px; opacity: 0.9; padding: 3px;"></div> yes i know, low priority bug (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Death Grunty @ May 11 2012, 23:08)  Nope it was disabled to begin with. Unless you mean to uninstall/remove it completely.
disabled is enough, they can't interfere anymore. This post has been edited by el h: May 12 2012, 04:29
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May 12 2012, 04:56
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(el h @ May 12 2012, 10:28)  Do you know if base_roll is always an integer? since the ranges are integers...
It seems to be the case.
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May 12 2012, 11:55
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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I get this on all Tower Shields: Could not parse equipment stats! Details: Cannot read property '/Primary Attribute Bonuses/i' of undefined
All Cotton Damage Type Mitigation Suffix's return a "?" for Luck scale, because the Wiki page has no ranges for this data. Same for old Cotton/Gossamer with Burden. Not really bugs though.
Otherwise working fine after turning off HV HUD.
Would it be possible to show vamp/illithid/banshee as well, at least the base values?
Edit: Kite Shields too, but Buckler's show fine.
This post has been edited by kjeron: May 12 2012, 15:16
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May 12 2012, 18:31
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(skillchip @ May 10 2012, 21:45)  ... is actually derived base = base factor * base roll + base factor * quality + base factor * suffix roll, where each term is rounded to two decimals before being added together...
This can't be right. If al terms are rounded to two decimals, their sum is also a rounded number. So derived base is a multiple of 0.01 Example, this Superior Redwood Staff of the Owl: level 152, Divine prof = + 12.54 the prof is rounded of course, so befrore rounding it's between 12.535 and 12.545 level scaling multiplies profs by 5.256 here, so it's level 0 stat (= derived base) is between 2.3849 and 2.3868. But there is no multiple of 0.01 in this range: contradiction. I see this on a lot of stats, of all sorts of equipment. A fine adjustment of the level scaling factor can't fix it without breaking others. I conclude that the formula must be subtly different.
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May 12 2012, 18:35
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(kjeron @ May 12 2012, 11:55)  I get this on all Tower Shields: Could not parse equipment stats! Details: Cannot read property '/Primary Attribute Bonuses/i' of undefined
All Cotton Damage Type Mitigation Suffix's return a "?" for Luck scale, because the Wiki page has no ranges for this data. Same for old Cotton/Gossamer with Burden. Not really bugs though.
Otherwise working fine after turning off HV HUD.
Would it be possible to show vamp/illithid/banshee as well, at least the base values?
Edit: Kite Shields too, but Buckler's show fine.
That shield problem is weird. Browser/version? vamp/illithid/banshee stuff: it's on the todo list.
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May 12 2012, 20:41
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(el h @ May 12 2012, 11:35)  That shield problem is weird. Browser/version?
vamp/illithid/banshee stuff: it's on the todo list.
Chrome 18.0.1025.168 (up to date according to itself) Calc. v0.7.1
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May 12 2012, 21:12
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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I don't understand the luck part? (IMG:[ invalid] style_emoticons/default/unsure.gif) What's up with the luck % in red? This post has been edited by mustardpie: May 12 2012, 21:13
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May 12 2012, 21:29
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TheGreyPanther
Group: Gold Star Club
Posts: 3,763
Joined: 8-April 11

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QUOTE(mustardpie @ May 12 2012, 21:12)  I don't understand the luck part? (IMG:[ invalid] style_emoticons/default/unsure.gif) What's up with the luck % in red? Red means the equipment's stats are beyond those shown in the wiki. As mentioned before it doesn't work with HV HUD - Equipment Base Stat Display 0.9.2 but it works with [ userscripts.org] Hentaiverse Equipment Comparison 0.4.3.1 that does the same and more but better. Noticed that both shows the same values for forged equipment but the HV Equipment calculator 0.7.1 shows a smaller value. The value before reforging I assume. I don't think this was mentioned.
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May 12 2012, 21:54
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(TheGreyPanther @ May 12 2012, 21:29)  Red means the equipment's stats are beyond those shown in the wiki. As mentioned before it doesn't work with HV HUD - Equipment Base Stat Display 0.9.2 but it works with [ userscripts.org] Hentaiverse Equipment Comparison 0.4.3.1 that does the same and more but better. Noticed that both shows the same values for forged equipment but the HV Equipment calculator 0.7.1 shows a smaller value. The value before reforging I assume. I don't think this was mentioned. Wow i didn't know about that script. Not bad, i might have to steal some of it's code (IMG:[ invalid] style_emoticons/default/smile.gif) My script indeed undoes reforging to calculate base stats, as mentioned in my opening post. But the next version will give you the option to see with reforges too. luck % in red indeed means it's outside the known range, but please hold of on reporting it until the wiki is updated for the latest HV patch. This post has been edited by el h: May 12 2012, 21:57
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