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Inpage equipment calculator, version 0.8 preview |
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May 10 2012, 14:31
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WLyon
Group: Members
Posts: 8,025
Joined: 4-October 10

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QUOTE(el h @ May 9 2012, 19:57)  Nice (IMG:[ invalid] style_emoticons/default/smile.gif) Will be in next update thanks for info let me know if it works. BTW updating should not take longer than opening the wiki in your browser, loading this page: http://ehwiki.org/wiki/Equipment_RangesSo not more than 1 second or 2 if you have really slow internet. If it takes longer than 5 seconds, it's not working. not working (IMG:[ invalid] style_emoticons/default/dry.gif) still can not update
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May 10 2012, 14:36
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lambl
Group: Members
Posts: 1,665
Joined: 22-March 11

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.... 
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May 10 2012, 15:55
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(Orange Crusher @ May 10 2012, 07:34)  new error, all items still.
[..error description..]
you're using a different font engine than what i used. Upgrade to 0.7, it should work. QUOTE(Evil Scorpio @ May 10 2012, 12:56)  Something wrong with "Luck" calculation. Example: [..img..] Base Block: 27.74 Luck on Superior: 99.5% (which means 99.5% from max if I understand it right) Wiki Derived Base Max Block for Tower Shield of the Barrier: 31.80 27.74 from 31.80 = 87.24% (87.23270440251571%) Same for the Legendary calculation. Luck calculation is screwed up? (IMG:[ invalid] style_emoticons/default/huh.gif) This was an error because it used the general range, not for 'of the barrier'. but your calculation is off too, 100% is max base, but 0% is not 0, but min base. QUOTE(WLyon @ May 10 2012, 14:31)  not working (IMG:[ invalid] style_emoticons/default/dry.gif) still can not update Please install version 0.7, and describe in more detail what happens. QUOTE(lambl @ May 10 2012, 14:36)  ....  Please copy the full text from the white box so i can test it myself. Posting the url also helps. But first, try if 0.7 fixes it.
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May 10 2012, 16:03
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(el h @ May 10 2012, 17:55)  This was an error because it used the general range, not for 'of the barrier'. but your calculation is off too, 100% is max base, but 0% is not 0, but min base. Okay then. (IMG:[ invalid] style_emoticons/default/smile.gif) Also, when you'll add a customisable columns - I hope there will be an option to show column just with max wiki values instead of luck and both of them together too. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 10 2012, 16:11
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(Evil Scorpio @ May 10 2012, 16:03)  Okay then. (IMG:[ invalid] style_emoticons/default/smile.gif) Also, when you'll add a customisable columns - I hope there will be an option to show column just with max wiki values instead of luck and both of them together too. (IMG:[ invalid] style_emoticons/default/smile.gif) yes that was already my plan. But note you can alread see the wiki values if you hover your mouse over the statistic name (most left column).
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May 10 2012, 16:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(el h @ May 10 2012, 21:55)  but your calculation is off too, 100% is max base, but 0% is not 0, but min base.
It's better to use 0 than min base as the 0% reference, since it's difficult for those who don't know the exact min base to understand the data. The thing that matter most is the difference between your equip's data and the max data, and you can't easily get the difference if min base is used as the 0% reference. This post has been edited by varst: May 10 2012, 16:15
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May 10 2012, 16:44
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WLyon
Group: Members
Posts: 8,025
Joined: 4-October 10

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QUOTE(el h @ May 10 2012, 21:55) 
Please install version 0.7, and describe in more detail what happens.
It just keep updating and never get finished (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 10 2012, 16:51
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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V0.7.1 is working for me.
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May 10 2012, 17:06
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(varst @ May 10 2012, 16:12)  It's better to use 0 than min base as the 0% reference, since it's difficult for those who don't know the exact min base to understand the data.
The thing that matter most is the difference between your equip's data and the max data, and you can't easily get the difference if min base is used as the 0% reference.
I understand that you want to know how close to the max you are, but is the absolute value of the difference usefull for this? Because the range size differs per stat. Now, you have it on consistent scale with the full range. For example, luck = 95% means close, to max, just 5% of the range below it. I would say that's more useful, but if you still want the other calculation, i'll add it too (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(WLyon @ May 10 2012, 16:44)  It just keep updating and never get finished (IMG:[ invalid] style_emoticons/default/laugh.gif) so is this what happens: - You see a button with the text
CODE Last update: never Data is not current, you should update! Click to update now! - you click it
- a new message appears on the end of the screen, stating "updating..."
- the text changes into "updated! Refresh page to see new stats";
- the text changes into "Could not parse equipment ranges!" and some error
- you refresh the page
- you still see a button
CODE Last update: never Data is not current, you should update! Click to update now!
Please answer yes/no for all of the numbers 1 - 7 Als tell me what browser you use, what version of the broser, your OS, and what version of my plugin.
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May 10 2012, 17:32
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WLyon
Group: Members
Posts: 8,025
Joined: 4-October 10

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QUOTE(el h @ May 10 2012, 23:06)  I understand that you want to know how close to the max you are, but is the absolute value of the difference usefull for this? Because the range size differs per stat. Now, you have it on consistent scale with the full range. For example, luck = 95% means close, to max, just 5% of the range below it. I would say that's more useful, but if you still want the other calculation, i'll add it too (IMG:[ invalid] style_emoticons/default/smile.gif) so is this what happens: - You see a button with the text
CODE Last update: never Data is not current, you should update! Click to update now! - you click it
- a new message appears on the end of the screen, stating "updating..."
- the text changes into "updated! Refresh page to see new stats";
- the text changes into "Could not parse equipment ranges!" and some error
- you refresh the page
- you still see a button
CODE Last update: never Data is not current, you should update! Click to update now!
Please answer yes/no for all of the numbers 1 - 7 Als tell me what browser you use, what version of the broser, your OS, and what version of my plugin. 1,2,3yes as for 4&5,no. I never saw the message you describe in 4,maybe I have seen 5,but It'll take a long time 6&7 surely yes My browser is chrome ,OS is xp and I've try the version 0.4,0.6.0.7,the same thing still happen
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May 10 2012, 17:34
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(WLyon @ May 10 2012, 17:32)  1,2,3yes as for 4&5,no. I never saw the message you describe in 4,maybe I have seen 5,but It'll take a long time 6&7 surely yes
My browser is chrome ,OS is xp and I've try the version 0.4,0.6.0.7,the same thing still happen
Ok i'll look into it. I'll install chrome to see what happens.
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May 10 2012, 17:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(el h @ May 10 2012, 23:06)  I understand that you want to know how close to the max you are, but is the absolute value of the difference usefull for this? Because the range size differs per stat. Now, you have it on consistent scale with the full range. For example, luck = 95% means close, to max, just 5% of the range below it. I would say that's more useful, but if you still want the other calculation, i'll add it too (IMG:[ invalid] style_emoticons/default/smile.gif) For example, assume a stat's roll range is (10,20), and mine's 16. If relative range's used, it would be 60% from the max. However, if I don't know the min, it will be pretty tedious to find that from the following data set: (16, 60%, 20) I will have to solve the equation (16-min)/(20-min) = 0.6 to get min = 10 Tedious enough? And now the worst thing: You haven't shown any min/max in you current edition! Which means I only get information (16, 60%). The range could be (1, 26), (4, 24), (7, 22), (10, 20), (13, 18) And without further information, I can't be sure how good my equip's stat will be. I will have to refer the equip range page again, which basically defies the whole purpose of this calculator! Absolute reference do have its disadvantage (as you don't know how bad your equip is), but it's better if you only care about its value relative to the max (which is what your program's current edition is doing). This post has been edited by varst: May 10 2012, 17:38
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May 10 2012, 17:42
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lambl
Group: Members
Posts: 1,665
Joined: 22-March 11

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QUOTE(el h @ May 10 2012, 15:55)  you're using a different font engine than what i used. Upgrade to 0.7, it should work. This was an error because it used the general range, not for 'of the barrier'. but your calculation is off too, 100% is max base, but 0% is not 0, but min base. Please install version 0.7, and describe in more detail what happens. Please copy the full text from the white box so i can test it myself. Posting the url also helps. But first, try if 0.7 fixes it.
<div style="margin:auto; margin-top:10px; width:440px"><div style="width:440px; height:20px"><div style="height:3px"></div><div style="width:440px; height:17px"><div class="fd12" style="width:440px; height:17px"><div style="text-align:center; color:#5C0D11; font-family:; font-size:11pt; font-weight:bold; font-style:; margin-top:-3px">Fine Club of the Vampire</div></div><div style="clear:both"></div></div></div></div> <div id="equipment" style="clear:both; text-align:left; margin:auto; margin-top:10px; border:1px solid #5C0D11; background:#EDEBDF; width:320px; height:400px; opacity:0.9; text-align:left; padding:3px"> <table><tbody><tr><td>Weapon Damage </td><td class="eqsv1">153.45</td><td colspan="3" class="eqsv2">Crushing <i>31.32</i> </td></tr><tr><td>Attack Accuracy Bonus </td><td class="eqsv1">+ 8.81 </td><td class="eqsv2"> % </td><td class="eqsv1"><i>8.53</i> </td><td class="eqsv2"></td></tr><tr><td>Attack Critical Bonus </td><td class="eqsv1">+ 2.67 </td><td class="eqsv2"> % </td><td class="eqsv1"><i>2.59</i> </td><td class="eqsv2"></td></tr><tr><td>Burden </td><td class="eqsv1" style="color:#BF0000">+ 11.44 </td><td class="eqsv2"> </td><td style="color:#BF0000" class="eqsv1"><i>10.58</i> </td><td class="eqsv2"></td></tr><tr><td>Interference </td><td class="eqsv1" style="color:#BF0000">+ 3.85 </td><td class="eqsv2"> </td><td style="color:#BF0000" class="eqsv1"><i>3.56</i> </td><td class="eqsv2"></td></tr><tr><td colspan="5" class="eqam">Primary Attribute Bonuses</td></tr><tr><td colspan="5"><table class="eqat"><tbody><tr><td class="eqak">Strength </td><td class="eqav1">+ 4.80 </td><td class="eqav2"><i>1.7</i> </td><td class="eqak">Dexterity </td><td class="eqav1">+ 1.41 </td><td class="eqav2"><i>0.5</i> </td></tr></tbody></table></td></tr><tr><td colspan="5" class="eqhp">18% Stunned for 2 turns </td></tr><tr><td colspan="5" class="eqhp">16% Siphon Health for 26.2 points [7.28 base]</td></tr></tbody></table> <p style="font-weight:bold; margin-top:3px">Level 65 One-handed Weapon</p> <table style="margin-top:10px"> <tbody><tr> <td class="eqam">Upgrades and Enchantments:</td> </tr> <tr> <td> None </td> </tr> </tbody></table> </div> <div style="margin:auto; width:350px; margin-top:5px"> Current Owner: System </div> <div style="visibility:hidden" id="cssdiv"></div><div style="clear: both; text-align: left; margin: 10px auto auto; border: 1px solid rgb(92, 13, 17); background: none repeat scroll 0% 0% rgb(237, 235, 223); width: 320px; opacity: 0.9; padding: 3px;"></div> like this..0.7 still not works..
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May 10 2012, 19:40
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el h
Group: Members
Posts: 1,329
Joined: 10-November 09

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QUOTE(varst @ May 10 2012, 17:35)  For example, assume a stat's roll range is (10,20), and mine's 16. If relative range's used, it would be 60% from the max. However, if I don't know the min, it will be pretty tedious to find that from the following data set: (16, 60%, 20) I will have to solve the equation (16-min)/(20-min) = 0.6 to get min = 10
Tedious enough? And now the worst thing: You haven't shown any min/max in you current edition! Which means I only get information (16, 60%). The range could be (1, 26), (4, 24), (7, 22), (10, 20), (13, 18) And without further information, I can't be sure how good my equip's stat will be. I will have to refer the equip range page again, which basically defies the whole purpose of this calculator!
Absolute reference do have its disadvantage (as you don't know how bad your equip is), but it's better if you only care about its value relative to the max (which is what your program's current edition is doing).
Ok i'm convinced. I'll make user selectable columns, including these as options. column selection will be persistant (using a cookie). Two notes: Unfortionatly, i haven't been able to get the base rolls of an item exactly. I'm currently only using derived base. Is there a way to do this? You can already see the range of derived base if you hover your mouse over a stat name. Not obvious, i know. QUOTE(lambl @ May 10 2012, 17:42)  [...] like this..0.7 still not works..
It looks like you're already using another plugin, i'm seeing some extra stuff in your stat table. You can try rearanging the load order of the plugins if your browser allows, or disableling the other plugin. I can try to make my plugin work around the changes, but only if there's a good reason to use both, and i know what i'm dealing with.
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May 10 2012, 21:03
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(el h @ May 11 2012, 01:40)  Ok i'm convinced. I'll make user selectable columns, including these as options. column selection will be persistant (using a cookie).
Two notes: Unfortionatly, i haven't been able to get the base rolls of an item exactly. I'm currently only using derived base. Is there a way to do this?
You can already see the range of derived base if you hover your mouse over a stat name. Not obvious, i know.
Hm....the formula is derived base = base factor * (base roll + quality), which you can invert the formula to get base roll = derived base/base factor - quality. However, there are two problems 1. There's a small number of pre-patch 4.0 equips which have quality>1. Others have quality=<1 and should be easy to deal with. 2. Even if you get the base roll, you still need to derive the reverse formula for different slots and quality bonus (beyond exquisite) to get the base roll comparable among different slots and quality. I think it's doable, but the original formula have multiple rounding, so I'm not sure if you can reverse those rounding.
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May 10 2012, 21:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(varst @ May 10 2012, 19:03)  Hm....the formula is derived base = base factor * (base roll + quality), which you can invert the formula to get base roll = derived base/base factor - quality. However, there are two problems 1. There's a small number of pre-patch 4.0 equips which have quality>1. Others have quality=<1 and should be easy to deal with. 2. Even if you get the base roll, you still need to derive the reverse formula for different slots and quality bonus (beyond exquisite) to get the base roll comparable among different slots and quality. I think it's doable, but the original formula have multiple rounding, so I'm not sure if you can reverse those rounding.
And even even this on derived base = base factor * (base roll + quality) is actually derived base = base factor * base roll + base factor * quality + base factor * suffix roll, where each term is rounded to two decimals before being added together, and to further make it worse, the rolls are modified by slot, rounded to the nearest whole, and then by quality and again rounded to the nearest whole before being multiplied by the base factor. So it just gets complicated...
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May 10 2012, 22:15
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Vista, Mozilla/ Firefox 3.6.16, Greasemonkey 0.9.18, Equip Calculator 0.7.1
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