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HentaiVerse 0.6.7, On this balancing rollercoaster of life |
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May 6 2012, 14:38
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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IWBTH has become more awesome for 2H this patch~
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May 6 2012, 14:39
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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QUOTE(LangTuTaiHoa @ May 6 2012, 12:36)  Oh f*ck. Oh f*ck. Oh f*ck.
Two-handed user?I feel your pain.Goodbye stunning, penetrating and bleeding with a scythe at the same time.. ...though yeah, I admit Shatter Strike was pretty OP. This post has been edited by Zoro the Gallade: May 6 2012, 14:42
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May 6 2012, 14:52
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Veince
Group: Gold Star Club
Posts: 118
Joined: 2-October 11

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For low lvl player like me. The game suddenly become easier. Even without Shatter Strike.
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May 6 2012, 14:53
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ossim2371
Group: Members
Posts: 891
Joined: 15-March 11

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QUOTE(Zoro the Gallade @ May 6 2012, 08:39)  Two-handed user?I feel your pain.Goodbye stunning, penetrating and bleeding with a scythe at the same time.. ...though yeah, I admit Shatter Strike was pretty OP.
Shatter Strike was pretty much the only reason I use two-handed weapons. Well, the occasional AoE effect, too, but I wish that was incorporated into the first skill somehow (I don't even get the full chain since I'm such a low level (IMG:[ invalid] style_emoticons/default/sad.gif) )
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May 6 2012, 14:54
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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No ones talking about this yet.
Infusions
- Infusions no longer change the damage type of your weapon. Instead, it adds an Elemental Strike effect to the main weapon that does additional damage in the corresponding element.
Is that free bonus damage as extra for melee?
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May 6 2012, 14:54
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE - Filling in for Bewilder, a new spell named Imperil was added. This reduces both the physical and magical mitigations, as well as elemental (fire/cold/wind/elec) mitigations on the target.
How about also adding Holy/Dark/Soul reduction? I don't think that would be too OP.
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May 6 2012, 14:54
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ossim2371
Group: Members
Posts: 891
Joined: 15-March 11

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QUOTE(ExTe @ May 6 2012, 08:54)  No ones talking about this yet.
Infusions
- Infusions no longer change the damage type of your weapon. Instead, it adds an Elemental Strike effect to the main weapon that does additional damage in the corresponding element. Is that free bonus damage as extra for melee?
Probably still depends on monster resistance.
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May 6 2012, 14:55
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Interesting update.
And I'm sorry to say this but Great Cleave sucks. Isn't it enough of a drawback to be forced to use a single target skill already? Please add at least some proc to it. PA would be nice. (PA on a single target isn't going overboard, is it?)
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May 6 2012, 15:15
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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45 8 Bleeding Wound hits Flying Spaghetti Monster for 1504 damage. 45 7 Spreading Poison hits Flying Spaghetti Monster for 345 damage. 45 6 Flying Spaghetti Monster hits you for 689 dark damage. 45 5 Flying Spaghetti Monster gains the effect Bleeding Wound. 45 4 Flying Spaghetti Monster gains the effect Penetrated Armor. 45 3 Your offhand crits Flying Spaghetti Monster for 4630 void damage. 45 2 Elemental Strike crits Flying Spaghetti Monster for 4476 holy damage. 45 1 You crit Flying Spaghetti Monster for 12821 void damage.
Nice the elemental dmg criticals as well =)
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May 6 2012, 15:17
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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...I don't stun anymore while using my overcharge attack. Worst update ever, no point in playing anymore as far as I can tell. Without my IWBTH hourlies, it'll take too long to level up.
Sigh, maybe I was a bit dramatic there, but still. I doubt I'm going to continue playing with this new overcharge system for two handed.
This post has been edited by MizuhoChan: May 6 2012, 15:23
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May 6 2012, 15:20
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WLyon
Group: Members
Posts: 8,025
Joined: 4-October 10

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that'cool
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May 6 2012, 15:23
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(MizuhoChan @ May 6 2012, 09:17)  ...I don't stun anymore while using my overcharge attack. Worst update ever, no point in playing anymore as far as I can tell. Without my IWBTH hourlies, it'll take too long to level up.
Mage. Problem solved. Also, wish I saved my Noodles, easter stuff, tickets, etc... (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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May 6 2012, 15:25
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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QUOTE(Kaosumx @ May 6 2012, 14:23)  Mage. Problem solved. Also, wish I saved my Noodles, easter stuff, tickets, etc... (IMG:[ invalid] style_emoticons/default/anime_cry.gif) [ puu.sh] http://puu.sh/tf7TProblematic. Not sure I have the motivation to build up an entirely new type of proficiency.
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May 6 2012, 15:28
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(MizuhoChan @ May 6 2012, 09:25)  [ puu.sh] http://puu.sh/tf7TProblematic. Not sure I have the motivation to build up an entirely new type of proficiency. No problem. I switched to doing IWBTH hourliers in mage gear after I hit 130, no proficiency in anything. And it was STILL faster than melee.
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May 6 2012, 15:29
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(ExTe @ May 6 2012, 16:15)  45 8 Bleeding Wound hits Flying Spaghetti Monster for 1504 damage. 45 7 Spreading Poison hits Flying Spaghetti Monster for 345 damage. 45 6 Flying Spaghetti Monster hits you for 689 dark damage. 45 5 Flying Spaghetti Monster gains the effect Bleeding Wound. 45 4 Flying Spaghetti Monster gains the effect Penetrated Armor. 45 3 Your offhand crits Flying Spaghetti Monster for 4630 void damage. 45 2 Elemental Strike crits Flying Spaghetti Monster for 4476 holy damage. 45 1 You crit Flying Spaghetti Monster for 12821 void damage.
Nice the elemental dmg criticals as well =)
I assume offhand hits do not proc infusion elemental strikes? Teeeeenb~?
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May 6 2012, 15:31
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(ExTe @ May 6 2012, 16:54)  No ones talking about this yet.
Infusions
- Infusions no longer change the damage type of your weapon. Instead, it adds an Elemental Strike effect to the main weapon that does additional damage in the corresponding element. Is that free bonus damage as extra for melee?
Yup. Tried it already with Darkness infusions. ~1000 more damage looks nice.
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May 6 2012, 15:33
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SRK Yun
Group: Members
Posts: 662
Joined: 31-October 11

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Do not Want. Those stats are pretty but I don't see it as having helped me at all. Played some rounds and only got annoyed.
Cleave is pretty, but it is hardly useful unless fighting a boss. Old SS good for anyone and everything. Also great for just killing things in later rounds you don't want to fight.
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May 6 2012, 15:34
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ossim2371
Group: Members
Posts: 891
Joined: 15-March 11

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QUOTE(SRK Yun @ May 6 2012, 09:33)  Do not Want. Those stats are pretty but I don't see it as having helped me at all. Played some rounds and only got annoyed.
Cleave is pretty, but it is hardly useful unless fighting a boss. Old SS good for anyone and everything. Also great for just killing things in later rounds you don't want to fight.
Exactly! And I STILL don't get to see the whole skill chain yet... damn this low level :/ This post has been edited by ossim2371: May 6 2012, 15:39
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May 6 2012, 15:36
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Shuleria
Group: Members
Posts: 789
Joined: 23-January 10

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Just wondered how in the world my MAB gone up to 1670...
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May 6 2012, 15:38
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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