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HentaiVerse 0.6.7, On this balancing rollercoaster of life |
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May 13 2012, 21:59
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Toshi99
Lurker
Group: Recruits
Posts: 9
Joined: 24-January 12

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ゲームバランスが一段と悪くなりましたね。 ノーマルでも一撃で死ぬ事が出てきましたが、ハード以上だとSpark of Lifeは必須になるし、Nightmare以上だとMana消費量はIWBTHと大して変わらなくなりました。(と言うか、ハードでも ウンドを重ねるとWeak使わないと怖いシーンが出てきましたし) チャネリングやMystic Gemも出方にムラが激しく、出るときは連荘して出ますが出ないときは全く出ないので、運ゲー無理ゲー感が大き くなりました。 このゲームは、付加価値の付いた武器の命中率が悪いのがお決まりですが、敵の攻撃力を上げるなら武器の命中 率をレベルによって改善するとかしないとバランスが取れないんじゃないかな・・ いずれにせよ、ポニーだけでも腹立たしいのに、益々腹立たしいゲームになってしまい残念です。
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May 13 2012, 22:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Toshi99 @ May 13 2012, 21:59)  ゲームバランスが一段と悪くなりましたね。 ノーマルでも一撃で死ぬ事が出てきましたが、ハード以上だとSpark of Lifeは必須になるし、Nightmare以上だとMana消費量はIWBTHと大して変わらなくなりました。(と言うか、ハードでも ウンドを重ねるとWeak使わないと怖いシーンが出てきましたし) チャネリングやMystic Gemも出方にムラが激しく、出るときは連荘して出ますが出ないときは全く出ないので、運ゲー無理ゲー感が大き くなりました。 このゲームは、付加価値の付いた武器の命中率が悪いのがお決まりですが、敵の攻撃力を上げるなら武器の命中 率をレベルによって改善するとかしないとバランスが取れないんじゃないかな・・ いずれにせよ、ポニーだけでも腹立たしいのに、益々腹立たしいゲームになってしまい残念です。
(IMG:[ s14.directupload.net] http://s14.directupload.net/images/120513/7li8zp9a.png)
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May 13 2012, 22:06
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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May 13 2012, 22:12
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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QUOTE(Toshi99 @ May 13 2012, 22:59)  ゲームバランスが一段と悪くなりましたね。 ノーマルでも一撃で死ぬ事が出てきましたが、ハード以上だとSpark of Lifeは必須になるし、Nightmare以上だとMana消費量はIWBTHと大して変わらなくなりました。(と言うか、ハードでも ウンドを重ねるとWeak使わないと怖いシーンが出てきましたし) チャネリングやMystic Gemも出方にムラが激しく、出るときは連荘して出ますが出ないときは全く出ないので、運ゲー無理ゲー感が大き くなりました。 このゲームは、付加価値の付いた武器の命中率が悪いのがお決まりですが、敵の攻撃力を上げるなら武器の命中 率をレベルによって改善するとかしないとバランスが取れないんじゃないかな・・ いずれにせよ、ポニーだけでも腹立たしいのに、益々腹立たしいゲームになってしまい残念です。
QUOTE It became even more bad game balance. You mentioned that in the normal die with a single blow, Spark of Life will become mandatory and it's more than hard, Mana consumption is no longer much different and more IWBTH s Nightmare. Or (say, even in hard I came out scary scenes Weak If you do not use Double the ground) Violently when it is not uneven or Mystic Gem also offers channeling, but when you leave out the Chuang Ren since it is not entirely unreasonable feeling gate gate size of luck Do now. This game is the usual weapon is their terrible hit rate with added value, increase the accuracy of the weapon if the enemy's attack power I think we only balanced by the level and not improve the rate-or- Anyway, sorry to just pony irritating, the game becomes more and more exasperating. I dunno which is harder to understand. The japanese or the google translated english. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 14 2012, 01:08
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rinruririn
Group: Gold Star Club
Posts: 1,146
Joined: 23-April 12

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QUOTE(Toshi99 @ May 14 2012, 03:59)  ゲームバランスが一段と悪くなりましたね。 ノーマルでも一撃で死ぬ事が出てきましたが、ハード以上だとSpark of Lifeは必須になるし、Nightmare以上だとMana消費量はIWBTHと大して変わらなくなりました。(と言うか、ハードでも ウンドを重ねるとWeak使わないと怖いシーンが出てきましたし) チャネリングやMystic Gemも出方にムラが激しく、出るときは連荘して出ますが出ないときは全く出ないので、運ゲー無理ゲー感が大き くなりました。 このゲームは、付加価値の付いた武器の命中率が悪いのがお決まりですが、敵の攻撃力を上げるなら武器の命中 率をレベルによって改善するとかしないとバランスが取れないんじゃないかな・・ いずれにせよ、ポニーだけでも腹立たしいのに、益々腹立たしいゲームになってしまい残念です。
Game balance has become worse. Getting killed in 1 hit sometimes occurs even on Normal, but Spark of Life becomes a real necessity on Hard and above and Mana consumption on Nightmare and above is now about as much as IWTBTH (in addition, even just on Hard, after several rounds, terrible scenes can result if you don't use Weak(en?)) The rate of Channeling and Mystic Gems occurring is also wildly uneven, with chains sometimes but a total dearth at other times, which makes HV feel like a game of chance or even an impossible game. The hit rate of weapons with modifiers in this game is lower, which is natural, but with increased monster damage, the hit rate needs to be adjusted with level(of the weapon?) otherwise it won't be balanced. Anyway, ponies alone used to be make me angry but now it has became an even more maddening game, which is regrettable. This post has been edited by rinruririn: May 14 2012, 01:36
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May 14 2012, 12:18
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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Hey, did hourlies suddenly change to make 6-8 monster groups the norm? I used to encounter groups of 4-5 before (which I could manage in IWBTH) but now I have to drop down to Nintendo to have a chance at them...
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May 14 2012, 13:23
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09

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after all the talk , i myself came up to a conclusion that is :
(For Light-Malee Players)
It has become hard for new players like us , because you may hit hit 1 monster hard , but if there are quite a few , if they hit you , you will not even have a chance to retaliate.
For players under the level of 100 (Before obtaining Spark of Life ) , IT is very hard indeed to play , to play at Heroic orgreater level , when fighting with more than 5 monsters (with 1 Mini-boss) in Arena.
In any way ...... i like the game ~..~
This post has been edited by AbaDe Nath: May 14 2012, 13:24
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May 14 2012, 14:22
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(Zoro the Gallade @ May 14 2012, 17:18)  Hey, did hourlies suddenly change to make 6-8 monster groups the norm? I used to encounter groups of 4-5 before (which I could manage in IWBTH) but now I have to drop down to Nintendo to have a chance at them...
always been random 5-10 monster for me QUOTE(AbaDe Nath @ May 14 2012, 18:23)  after all the talk , i myself came up to a conclusion that is :
(For Light-Malee Players)
It has become hard for new players like us , because you may hit hit 1 monster hard , but if there are quite a few , if they hit you , you will not even have a chance to retaliate.
For players under the level of 100 (Before obtaining Spark of Life ) , IT is very hard indeed to play , to play at Heroic orgreater level , when fighting with more than 5 monsters (with 1 Mini-boss) in Arena.
In any way ...... i like the game ~..~
use mace for light, be patient and raise your prof to 100 so domino can reach out more (of course you need to reach level 100 or above first) This post has been edited by aiwotorimodose: May 14 2012, 14:22
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May 14 2012, 15:16
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JJ_Zalem
Group: Members
Posts: 234
Joined: 22-July 11

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Why Crusade is so easy compared to Sealed Power and New Wings ?
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May 14 2012, 16:51
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Don't worry, To Kill a God makes up for it.
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May 15 2012, 08:41
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Spectre
Group: Global Mods
Posts: 8,659
Joined: 8-February 06

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QUOTE(Spectre @ May 6 2012, 11:55)  I just remember my first wakeup call going from 99-100, so many more mobs, I actually have to try on Heroic now yayz~
rabble rabble rabble wtf I die now on heroic rabble rabble rabble /noobplayer
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May 15 2012, 12:47
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Zellmer
Group: Members
Posts: 1,298
Joined: 7-October 08

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Well, if you follow the advice on the wiki you will now have an ABSURD chance of dieing in 1-2 turns on a lot of the difficulties.
Something that really changed between patches, forget the levels part, heh..
This post has been edited by Zellmer: May 15 2012, 12:54
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May 15 2012, 18:42
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Ratio
Group: Members
Posts: 2,695
Joined: 16-June 08

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QUOTE(AbaDe Nath @ May 14 2012, 13:23)  after all the talk , i myself came up to a conclusion that is :
(For Light-Malee Players)
It has become hard for new players like us , because you may hit hit 1 monster hard , but if there are quite a few , if they hit you , you will not even have a chance to retaliate.
For players under the level of 100 (Before obtaining Spark of Life ) , IT is very hard indeed to play , to play at Heroic orgreater level , when fighting with more than 5 monsters (with 1 Mini-boss) in Arena.
In any way ...... i like the game ~..~
I can understand where you're at. I never let Spirit Shield run out on me even on normal mode. I'm guessing that the only way to get around it (if running melee) is to run dual wielding or one-handed.
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May 15 2012, 21:19
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Can we have something to check if a name is already taken, so we don't have to waste tokens to find out?
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May 15 2012, 22:09
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tiap @ May 15 2012, 23:19)  Can we have something to check if a name is already taken, so we don't have to waste tokens to find out?
Umm... We don't waste any tokens when name is taken. (IMG:[ invalid] style_emoticons/default/huh.gif)
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May 15 2012, 22:20
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You do if you unlock a slot only to find out the name you wanted to use has already been taken.
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May 15 2012, 23:54
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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You can always just use the slot later. What else are you gonna use Chaos Tokens for right now?
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May 16 2012, 00:40
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x i p i
Newcomer
 Group: Recruits
Posts: 16
Joined: 19-September 09

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i suffered enough and cant do the next arena even in normal mode using my godly potions like i was doing until this update my set is garbage that i spent tons of credits been owned in fights i was doing with a feet on my back, dropped the level in hourly enconter but still the same lol crits shit the worst update eva need to appeal to things never used good job
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May 16 2012, 00:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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No, I need them! My preciouses! Monster upgrades are going to be added any day now, I know it. Any day now...
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May 16 2012, 02:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tiap @ May 15 2012, 15:20)  You do if you unlock a slot only to find out the name you wanted to use has already been taken.
Frith it. No one will know. There's no way to check, and no name enforcement.
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