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> HentaiVerse 0.6.7, On this balancing rollercoaster of life

 
post May 9 2012, 00:04
Post #321
Evil Scorpio



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QUOTE(Ichy @ May 9 2012, 00:31) *
Super Beer powered Suggestion incoming:

How about some sort of Survival Bonus? The longer you manage to say a live the more High powered Monsters you will face.
If you die some more weaker monsters will show up.

You wanna powerlevel again? Were't you happy you don't need to fight on Great Stamina and forcibly level up all the time anymore? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 9 2012, 00:07
Post #322
Ichy



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QUOTE(Evil Scorpio @ May 9 2012, 00:04) *

You wanna powerlevel again? Were't you happy you don't need to fight on Great Stamina and forcibly level up all the time anymore? (IMG:[invalid] style_emoticons/default/huh.gif)

It may surprise you but some of my suggestions won't benefit me that much.
And those high level mobs die just as fast with my awesome 0.6.7 setup (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Ichy: May 9 2012, 00:12
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post May 9 2012, 00:11
Post #323
Hoheneim



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QUOTE(Tiap @ May 8 2012, 23:06) *

Level 200+ players are not exactly "lowbies"


Yeah, damn straight! We're not lowbies! (IMG:[invalid] style_emoticons/default/mad.gif)

We're toddlers... (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 9 2012, 00:16
Post #324
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QUOTE(Ichy @ May 9 2012, 02:07) *
It may surprise you but some of my suggestions won't benefit me that much.
And those high level mobs die just as fast with my awesome 0.6.7 setup (IMG:[invalid] style_emoticons/default/smile.gif)

But if you'll be fighting on IWBTH and every round will contain the most powerful mobs - I think the situation might change.
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post May 9 2012, 00:21
Post #325
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QUOTE(Tiap @ May 8 2012, 09:34) *

Can we please go back to the old spawning system?
There's no point in spending time and energy upgrading a monster if it's barely going to spawn.

Or the gift chances could be tweaked. Variety is good, so not having the same monsters spawn is good. What's bad is needing so many kills to get a good shot at a gift when you're also fighting for spawn slots. So the best compromise would be to tweak the gift chance so you can get around as many gifts as before without needing to spawn as frequently.

QUOTE(buktore @ May 8 2012, 15:44) *

- Bleed mechanic need to be change or greatly buff. The scythe epidemic in the last patch was due to its effectiveness when combined with the easily abuse Shatter Strike, not the virtues of bleed mechanic itself

Bleed does need something more. Either a small damage buff or a secondary effect like a speed/evade reduction. Bleed damage is pathetic right now.

@Tenb
BTW, since you compacted the spell pane this patch, why didn't you do the same for the item pane? Having to scroll is such a bother. /lazy
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post May 9 2012, 01:08
Post #326
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an action speed debuff would be great for bleed
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post May 9 2012, 01:39
Post #327
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Except that would mean less bleed ticks...
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post May 9 2012, 01:43
Post #328
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I miss my Shatter (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post May 9 2012, 01:47
Post #329
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Well considering that the damage was nerfed, a speed debuff would be nice.

And make it refresh on proc, unlike stun.
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post May 9 2012, 01:49
Post #330
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Bleed is a concept that would work better with multiple auxiliary mechanics (IMG:[invalid] style_emoticons/default/sleep.gif)

Bleed + Action Speed Debuff (let's call this Hemorrhage)
If Bleeding Wound takes effect on a target already bleeding, Hemorrhage would reduce the action speed of the target by (percentage) for the turn duration of Bleeding Wound on the weapon.

Hemorrhage should also hit for a percentage of what the bleed being overwritten would have hit if it landed its full duration (ie if the bleed being overwritten had 5 turns left and did 20% damage, Hemorrhage would hit for x% * 5 * 20% damage.)

This would present a full middle-of-the-road damage vs. safety option between PA and Stun; the hemorrhage damage would not match the sheer output and potential of PA, and the action speed reduction does not prevent the player from being hit. It would still work "too well" with Shatter Strike, but that takes a lot longer to set up now to the point where PA and Stun dedicated weapons are tactically superior for what they're used for.

This post has been edited by Bunker Buster: May 9 2012, 01:56
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post May 9 2012, 08:11
Post #331
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I am doing more dmg to monsters? Nice.
Monsters are doing far more dmg to me? Well, that ok too.

But no Shatter Strike?
Eh... Seriously?

Please (please!) add some AOE skill for the low-level players! We don't need no stun and/or PA. Just AOE damage!
Right now, without SS, I feel myself absolutely useless. Cleave is garbage (Except when fighting in RoB, yes. But I had no bloodTokens for over a week.) and I don't have anything else. My accuracy in battle is about 60% which is so much fun...
What the hell should I do?

Oh well, nobody is going to listen to some "just another low-level" anyway. That's okay, I guess.
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post May 9 2012, 08:12
Post #332
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QUOTE(Coma @ May 8 2012, 22:51) *

Any suggestion that would directly benefit Lisi or Eila somehow shall be ignored without further consideration.

Just because your Lisi havent been farming Killing Score like a yandere should does not mean you can try screw (lowbie) players over.
For Survival Bonus, I like the idea, except replace Lisi monsters with loot/exp/credit reward


...all series of battles are already like this if you think about it. Arena and Item World reward you for making it all the way through.Grindfest and Crysfest give more rewards the deeper you go. And the further you go, the more monsters appear in a group, making them more dangerous and also spreading the Kills wider.
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post May 9 2012, 08:14
Post #333
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QUOTE(Hoheneim @ May 9 2012, 00:11) *

Yeah, damn straight! We're not lowbies! (IMG:[invalid] style_emoticons/default/mad.gif)

We're toddlers... (IMG:[invalid] style_emoticons/default/sad.gif)


Then I suppose us level ~100s are fetuses?

QUOTE

Please (please!) add some AOE skill for the low-level players! We don't need no stun and/or PA. Just AOE damage!
Right now, without SS, I feel myself absolutely useless. Cleave is garbage (Except when fighting in RoB, yes. But I had no bloodTokens for over a week.) and I don't have anything else. My accuracy in battle is about 60% which is so much fun...
What the hell should I do?


You can just use Niten and sacrifice the prof gain until you gain some more levels/stats, and then switch to 2H and grind Easy mobs to recover.

Or just go mage, whatever.

This post has been edited by Zoro the Gallade: May 9 2012, 08:17
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post May 9 2012, 09:06
Post #334
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QUOTE(Zoro the Gallade @ May 9 2012, 08:14) *

Then I suppose us level ~100s are fetuses?


You're already Newborns! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 9 2012, 09:28
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QUOTE(Zoro the Gallade @ May 9 2012, 10:14) *
Then I suppose us level ~100s are fetuses?

And level ~10 players are sperm then? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 9 2012, 09:46
Post #336
Tenboro

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Really not going to make any knee-jerk changes to the patch, it always takes people a while to settle in.

QUOTE(derpymal @ May 9 2012, 00:21) *
BTW, since you compacted the spell pane this patch, why didn't you do the same for the item pane? Having to scroll is such a bother. /lazy


I'm not planning on keeping that item pane.
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post May 9 2012, 09:47
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QUOTE(Tenboro @ May 9 2012, 03:46) *

I'm not planning on keeping that item pane.

=O
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post May 9 2012, 11:52
Post #338
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Is it just me or does equipment/items drop even more less now after the patch?
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post May 9 2012, 12:24
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QUOTE(Handsome Phil @ May 9 2012, 11:52) *

Is it just me or does equipment/items drop even more less now after the patch?

just you.
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post May 9 2012, 12:31
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QUOTE(Ichy @ May 9 2012, 12:24) *

just you.

Alrighty then.
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