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HentaiVerse 0.6.7, On this balancing rollercoaster of life |
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May 7 2012, 08:05
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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Fuck yeah. I can wipe stuff with 1 hit again. Wiped trio in 4 turns, if we don't count the 6 turns debuffing. Mages are win again.
Also! This might be just me, but somewhere mid-0.6.6, my mobs stopped bringing shards to me. It might be just me though, but I'm pretty sure that's the case.
So let me get this straight, weaken and imperil now both make enemy mobs take more magic damage, but nerf doesn't anymore?
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May 7 2012, 08:13
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(tmihor @ May 7 2012, 14:05)  Fuck yeah. I can wipe stuff with 1 hit again. Wiped trio in 4 turns, if we don't count the 6 turns debuffing. Mages are win again.
Also! This might be just me, but somewhere mid-0.6.6, my mobs stopped bringing shards to me. It might be just me though, but I'm pretty sure that's the case.
So let me get this straight, weaken and imperil now both make enemy mobs take more magic damage, but nerf doesn't anymore?
We suggested Tenb not to give shards through monster gifts, as they're going to be too abundant. It's now like: weaken -> -50% monster damage. No effect on monster defense. imperil -> -50% monster defense. No effect on monster damage. nerf -> -25% monster damage. No effect on monster defense.
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May 7 2012, 08:46
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(varst @ May 7 2012, 06:13)  We suggested Tenb not to give shards through monster gifts, as they're going to be too abundant.
It's now like: weaken -> -50% monster damage. No effect on monster defense. imperil -> -50% monster defense. No effect on monster damage. nerf -> -25% monster damage. No effect on monster defense.
would make more sense if nerf did -25% monster defense too...
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May 7 2012, 08:53
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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QUOTE(varst @ May 7 2012, 08:13)  We suggested Tenb not to give shards through monster gifts, as they're going to be too abundant.
It's now like: weaken -> -50% monster damage. No effect on monster defense. imperil -> -50% monster defense. No effect on monster damage. nerf -> -25% monster damage. No effect on monster defense.
Good thing I got a couple Featherweights left, phew.And I guess this means (proportionally) more materials and bindings, yay. This post has been edited by Zoro the Gallade: May 7 2012, 08:55
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May 7 2012, 10:35
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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QUOTE(varst @ May 7 2012, 08:13)  We suggested Tenb not to give shards through monster gifts, as they're going to be too abundant.
It's now like: weaken -> -50% monster damage. No effect on monster defense. imperil -> -50% monster defense. No effect on monster damage. nerf -> -25% monster damage. No effect on monster defense.
Yeah, was a bit confused about patch notes. Tenb should've deleted those: QUOTE Shards can be found as normal drops, but Voidseeker and Aether shards only drop at Hard and above. They can also be awarded from the Monster Lab. As for nerf, it's not very attractive compared to weaken. Twice the cost, half the effect. And x-nerf is so mana-costly that I just don't see what conditions would justify its use.
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May 7 2012, 10:39
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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QUOTE(tmihor @ May 7 2012, 10:35)  As for nerf, it's not very attractive compared to weaken. Twice the cost, half the effect. And x-nerf is so mana-costly that I just don't see what conditions would justify its use.
Channeling?
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May 7 2012, 11:30
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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What happened to Poison Damage? It is a biiiiit low against foes on IWBTH (IMG:[ invalid] style_emoticons/default/blink.gif)
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May 7 2012, 11:37
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(skillchip @ May 6 2012, 20:43)  Just need to figure out if he changed the scaling one, or the base one.
Looks like both. I had one equip pop-up open since before the patch, I opened a new one for the same equip after the patch to see the differences: the 6.7 (DSAT) ADB now is 7.59, and the 3.9 (IIRC) stat bonuses are now 4.28. Judging by eye the rise in the "final" bonus value can't be covered by these increments. I didn't bother to investigate it any further than this, tough. More importantly, there's something off with the cooldown timer for Great Cleave. I noticed that sometimes the skill was greyed out even though it shouldn't have been: Cooldown timer over: check; Enough OC: check. I tested it over and over and turns out that if you use just Great Cleave the skill isn't accessible for over 10 turns. The cooldown timer is 5 turns, but the actual waiting time extends up to 13 turns, though it's not consistent at all for no apparent reason.
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May 7 2012, 11:39
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Mercurius.H
Group: Members
Posts: 694
Joined: 25-May 11

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is it just me or the monster are dealing more damage and more prone to crit & skills?
before: I took average 800 damage per hit in IWBTH now: at least 900+, usually 1000+, SP shield wears out fast. now I have to cast weaken in order to reduce the hit to 600-700
I used to spare a few APs on tier 1 Holy&Dark, so I tried maging. With absolutely NO proficiencies in related skills & equips, and crappy under-200 phase, I found myself finishing rounds faster, consuming less mana, doing better than my melee career. It seems quite ridiculous to me...
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May 7 2012, 12:48
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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QUOTE(Hoheneim @ May 7 2012, 11:37)  Looks like both. I had one equip pop-up open since before the patch, I opened a new one for the same equip after the patch to see the differences: the 6.7 (DSAT) ADB now is 7.59, and the 3.9 (IIRC) stat bonuses are now 4.28. Judging by eye the rise in the "final" bonus value can't be covered by these increments. I didn't bother to investigate it any further than this, tough. More importantly, there's something off with the cooldown timer for Great Cleave. I noticed that sometimes the skill was greyed out even though it shouldn't have been: Cooldown timer over: check; Enough OC: check.
I tested it over and over and turns out that if you use just Great Cleave the skill isn't accessible for over 10 turns. The cooldown timer is 5 turns, but the actual waiting time extends up to 13 turns, though it's not consistent at all for no apparent reason.
Actually the cooldown is 10 turns, 5 turns is the amount of time you have to follow up with a chain attack.
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May 7 2012, 12:51
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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3 2 Spreading Poison hits Punching Winged Baby for 32 damage. 3 1 You hit Punching Winged Baby for 2435 crushing damage.
...yep, Poison is pretty much useless even at Nintendo difficulty.
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May 7 2012, 13:16
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Zoro the Gallade @ May 7 2012, 12:48)  Actually the cooldown is 10 turns, 5 turns is the amount of time you have to follow up with a chain attack.
Ok, but in some instances I had to wait 13 turns before being able to use great cleave again, something doesn't add up somehow.
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May 7 2012, 13:17
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chazer
Group: Gold Star Club
Posts: 2,217
Joined: 5-June 10

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I made a calculation that how my equipments should be in 0.6.6 if I want reach the damage I make in 0.6.7
I should have a set of max-EDB phase of fenrir (exactly max, not max roll, and no exquisite+). ...And a katalox staff of destruction which has max EDB and 65.73 MDB.
It's awesome.
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May 7 2012, 13:27
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(n125 @ May 7 2012, 04:30)  Updated my useless list of low PL monsters above. I ran across a few new lows as well:
Spawned Monster D: MID=5607 (Your Internet Addiction) LV=262 HP=5782.95 PL=243 Spawned Monster A: MID=13983 (Avatar Of Ontis) LV=261 HP=7438.405 PL=235
...and my favorite...
Spawned Monster B: MID=2751 (Shichika Yasuri) LV=263 HP=6062.1 PL=214
I think I prefer E1la and friends appearing every round instead, really..
Ha, I see one of my monsters in that list with a MID of ~3000. Its one of my many PL99's or PL199's that is going to PL410+
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May 7 2012, 13:50
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michalkr
Group: Members
Posts: 247
Joined: 7-December 11

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42 11 Heartripper crits you for 13011 piercing damage. 42 10 You gain the effect Cloak of the Fallen.
Seriously, Tenboro, you ever stop and wonder about how much overkill is too much? No, I guessed not.
Sheesh, with my 3,8K hp, assuming less than full bar, that could kill me 4 times over. What's the point exactly?
I do not think you considered enough what ramifications absurd crit rate brings when one faces 10 monsters. Mages and overgeared people might consider it funny, but for avarage melee Joe, having spark procc every time cloak is not on is hardly worth bother.
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May 7 2012, 13:51
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tentacle-man61
Group: Members
Posts: 9,540
Joined: 24-March 10

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I wondered where my spells had gone, and why my HP was +800 from Saturday. Turns out it's another one of those Updates! Been a while since we've anything major. QUOTE(michalkr @ May 7 2012, 07:50)  42 11 Heartripper crits you for 13011 piercing damage. 42 10 You gain the effect Cloak of the Fallen.
HOLY SHIT! THAT'S ABOUT TWICE AS MUCH AS I USUALLY TAKE UNPROTECTED OR PROTECTED FROM CRITICAL HITS FROM FSM (Normal) OR USUAL BASTARDS (on IWBTH)! WHAT THE FUCK!? Did Tenbro opt to use the Fire Emblem Critical-Hit System!? This post has been edited by tentacle-man61: May 7 2012, 13:57
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May 7 2012, 13:57
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(michalkr @ May 7 2012, 15:50)  42 11 Heartripper crits you for 13011 piercing damage. 42 10 You gain the effect Cloak of the Fallen.
Seriously, Tenboro, you ever stop and wonder about how much overkill is too much? No, I guessed not.
Sheesh, with my 3,8K hp, assuming less than full bar, that could kill me 4 times over. What's the point exactly?
I do not think you considered enough what ramifications absurd crit rate brings when one faces 10 monsters. Mages and overgeared people might consider it funny, but for avarage melee Joe, having spark procc every time cloak is not on is hardly worth bother.
Titanium Dragon? (IMG:[ invalid] style_emoticons/default/huh.gif) It isn't strange it has such high damage then, its PL is 268. You've just happen to meet much more powerful monster than usual.
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May 7 2012, 14:14
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(michalkr @ May 7 2012, 07:50)  42 11 Heartripper crits you for 13011 piercing damage. 42 10 You gain the effect Cloak of the Fallen.
Seriously, Tenboro, you ever stop and wonder about how much overkill is too much? No, I guessed not.
Sheesh, with my 3,8K hp, assuming less than full bar, that could kill me 4 times over. What's the point exactly?
I do not think you considered enough what ramifications absurd crit rate brings when one faces 10 monsters. Mages and overgeared people might consider it funny, but for avarage melee Joe, having spark procc every time cloak is not on is hardly worth bother.
Eh, I was critted for 100k damage before , which is 20 times my hp. Also, Tenboro. Is this intentional? http://hentaiverse.org/pages/showequip.php...;key=6ffaeea279This thing has no PAB!
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May 7 2012, 14:40
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xipi
Newcomer
 Group: Members
Posts: 42
Joined: 14-July 08

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my scythe sux, my hit sux, my evade sux, regen sux, thats a pretty sux update if u arent overpowered
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May 7 2012, 15:11
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Ichy @ May 7 2012, 11:30)  What happened to Poison Damage? It is a biiiiit low against foes on IWBTH (IMG:[ invalid] style_emoticons/default/blink.gif) Looks like it's broken in the same way Regen 2 was. pls fix
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