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- Nerf was changed from a mish-mash of minor effects to straight -25% attack/spell damage.
Wait, so if Weaken is now up to 50% less damage for both Phys and Magic attacks, doesn't that make Nerf utterly useless? Or am I missing something?
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- The Breached Armor effect now eliminates physical mitigation entirely (up from 50% reduction).
- The damage bonus from Stun and Sleep was reduced to 25%.
As a mostly DW player, I suppose this is a fair trade. Mace players on the other hand...
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- Primary stat and proficiency bonuses from equipment were significantly increased.
Well, holy crap. Shadowdancer is now simply amazing, IMO. Guess I'll switch back to full Shadowdancer as opposed to a Arcanist/Shadowdancer mix, and see if the increase in mana cost is worth it.
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- Infusions no longer change the damage type of your weapon. Instead, it adds an Elemental Strike effect to the main weapon that does additional damage in the corresponding element.
So, uh... Does this mean Frenzied Blows is now even more absurdly powerful in RoB? Or is the elemental strike much weaker than a regular attack?
Also, damn it, a change in trophy ratios after two of my large trophy dumps. (IMG:[
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style_emoticons/default/dry.gif) Oh well, I still got some worthwhile stuff from them, so I'll just have to look forward to my next one.
This post has been edited by HaliZorat: May 7 2012, 00:17