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> HentaiVerse 0.6.7, On this balancing rollercoaster of life

 
post May 6 2012, 17:15
Post #101
Cronauron



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QUOTE(Rei-Tenshi @ May 6 2012, 08:54) *

How about also adding Holy/Dark/Soul reduction? I don't think that would be too OP.

Then it wouldn't be as true to the reference.
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post May 6 2012, 17:27
Post #102
AbaDe



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wow in heroic mode , you hit people with 100 , people hit you with 200.

in hard , you hit with 200 , i got hit all my life-points (1300 HP) with a single HIT strike , just a hit !!!! ( i was fighting with only 3 monsters )

wow , humans are so weak , even a hero , is crying for his life !!!! (IMG:[invalid] style_emoticons/default/tongue.gif)
\Tenboro just forgot to add :

Monsters are no longer Monsters , they are Gods .... and we cannot hit them ... xd

This post has been edited by AbaDe Nath: May 6 2012, 17:31
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post May 6 2012, 17:28
Post #103
Zero Angel



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QUOTE(Cronauron @ May 6 2012, 23:15) *

Then it wouldn't be as true to the reference.


From Final Fantasy? FF had Holy and Dark(Shadow) as "elements".
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post May 6 2012, 17:29
Post #104
eddie76



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tbh, didnt like new 2h fight style.
stun on tier 3 sucks.

cant we replace Shatter Strike to tier 1, and Great Cleave to tier 3 and lower Great Cleaves dmg. so it wont be over powered with stun+arp.

like 1h stun(debuff1)>bleed(debuff2)>kill shot
currently it looks like kill shot>arp (debuff1)>stun (debuff2)
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post May 6 2012, 17:37
Post #105
Shuleria



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QUOTE(AbaDe Nath @ May 6 2012, 17:27) *

wow in heroic mode , you hit people with 100 , people hit you with 200.

in hard , you hit with 200 , i got hit all my life-points (1300 HP) with a single HIT strike , just a hit !!!! ( i was fighting with only 3 monsters )

wow , humans are so weak , even a hero , is crying for his life !!!! (IMG:[invalid] style_emoticons/default/tongue.gif)
\Tenboro just forgot to add :

Monsters are no longer Monsters , they are Gods .... and we cannot hit them ... xd


wait until you reaches level 200 and meet our lovely Juutilainen
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post May 6 2012, 17:47
Post #106
etothex



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how about a free skill reset w/ a new revamp on ability tree?
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post May 6 2012, 17:55
Post #107
Spectre



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Considering my stats and gear are shit, and I'm still below lvl 200 (since I rarely play), and I play at ONLY the Heroic difficulty, I'm pretty much not effected by the change. If anything, it means I save MP and time since Weaken and Bewilder have been rolled into one. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I just remember my first wakeup call going from 99-100, so many more mobs, I actually have to try on Heroic now yayz~
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post May 6 2012, 18:03
Post #108
Ichy



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I take everything back:
This patch is now officially AWESOME!

I can clear rounds faster on normal Status than I used to on Great (IMG:[invalid] style_emoticons/default/happy.gif)
On IWBTH of course (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Ichy: May 6 2012, 18:05
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post May 6 2012, 18:05
Post #109
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The new chaining for 2H isn't bad. You only need to have good amounts of overcharge (and it isn't possible for low level players, it's true, so they probably will rely most on SS, instead) and you can almost clear two rounds with it (T2/T3 skllls / tested on hard, will test on heroic later).

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post May 6 2012, 18:10
Post #110
x i p i



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thats so great need to redo all my tactics after spent tons of credit makin the old tactics

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post May 6 2012, 18:15
Post #111
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QUOTE(EvertonBNU @ May 6 2012, 18:05) *

(and it isn't possible for low level players, it's true, so they probably will rely most on SS, instead)


Huh. And how do low-level players can possibly rely on SS? I don't even have it at skills panel.
Only Cleave.

This post has been edited by kserox: May 6 2012, 18:16
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post May 6 2012, 18:16
Post #112
EvertonBNU



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I mean Spirit Instance (a.k.a. 'E')

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post May 6 2012, 18:18
Post #113
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QUOTE(Tenboro @ May 6 2012, 05:32) *
Curse Weaving

Try finishing incomplete features before adding more useless stuff...

Such as monster lab

QUOTE(Tenboro @ May 6 2012, 05:32) *
- Nerf was changed from a mish-mash of minor effects to straight -25% attack/spell damage.

Nerf-
Effect: (Weaken-noCrits) * 0.5
Cost: (Weaken-noCrits) * 2

X-Nerf
Cost: (Weaken-noCrits) * 6

Seems well thought out.

QUOTE(Tenboro @ May 6 2012, 05:32) *
DOT and Weapon Effects

- Damage Over Time effects are now all calculated as a percentage of your effective physical or magical damage at the time the effect was applied, multiplied by a factor determined by the effect itself.
-- For Bleed, this is also affected by a damage factor from your weapon. It will also no longer completely dominate damage at higher levels.

- The Breached Armor effect now eliminates physical mitigation entirely (up from 50% reduction).

- The damage bonus from Stun and Sleep was reduced to 25%.

- The full chain for Two-Handed was added. This basically adds an initial attack, and splits the effects of Shatter Strike in two.

Stats and Equipment Tweaks

- The effects of some stats were modified:
-- STR now adds +2 physical damage per point (from +1.25)
-- DEX now adds +1 physical damage per point (from +0.75)
-- INT now adds +2 magical damage per point (from +1.25)
-- WIS now adds +1 magical damage per point (from +0.75)
-- Magic crit was reduced from /25 WIS and /50 INT to /35 WIS and /70 INT

- Primary stat and proficiency bonuses from equipment were significantly increased.

- Physical attack damage bonus from equipment was somewhat increased.

Interesting changes. Using heavy gear is beastly on IWBTH now. Massive STR + END boost = mitigation + regen boost. I have no opinion one way or the other about 2H skills now. Changing Shatter Strike was both good and bad depending on what it was being used for. Bad for crysfest, good for everything else.

The only problem? The bleed and PA changes have turned all 2H weapons into garbage compared to Estoc. Seriously, I pulled a run-of-the-mill Estoc out of my pile, and it outperforms this scythe by a mile. Thanks a lot.

On the plus side, Maging seems to have a more respectable round duration now thanks to the PAB boost. Now increase Magic Damage Bonus since you already increased Weapon Damage. For "balance."

This post has been edited by hitokiri84: May 6 2012, 18:20
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post May 6 2012, 18:23
Post #114
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Mace is even better for IWBTH now due to the skill change though. Burst damage / turns taken is ridonkulous with some management.

This post has been edited by Bunker Buster: May 6 2012, 18:24
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post May 6 2012, 18:25
Post #115
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Schoolgirl marathons got immensely faster, this is awesome.
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post May 6 2012, 18:32
Post #116
AbaDe



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i really do not know , why all are liking it , my 2H Slaughter is usless , i cannot do Stun and my i am not a magic speller really.

I really am not winning , getting out on 4 /5th round now , with one hit (No magic attack) just hit from a monster , i really need a powerful weapon , need to check on bazar.

I am not liking it =^.^=

nty
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post May 6 2012, 18:36
Post #117
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My only real Complaint is that now Light Armor is Suicide without a Mace equipped.
Maybe add a Evade Bonus to Light Armor Prof? Or bring back the old formula for evade.
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post May 6 2012, 18:41
Post #118
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QUOTE(Bunker Buster @ May 6 2012, 11:23) *

Mace is even better for IWBTH now due to the skill change though. Burst damage / turns taken is ridonkulous with some management.

Mace is still terribad.

Spit shining a turd will not make it any more viable. If anything, it is about the same with the extra PAB + extra WD - 25% Stun Damage.

QUOTE(Ichy @ May 6 2012, 11:36) *

My only real Complaint is that now Light Armor is Suicide without a Mace equipped.
Maybe add a Evade Bonus to Light Armor Prof? Or bring back the old formula for evade.

Need Void Estoc + Heavy now. So much for that Legendary + Mag shade you have. You can throw it in the closet with my eth scythe and staff.

This post has been edited by hitokiri84: May 6 2012, 18:44
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post May 6 2012, 18:58
Post #119
Tenboro

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People with no data don't know that the ratio of bleed:stun:ap two-handers before the patch for high-level players was roughly 10:7:1, so I'll forgive their ignorance.

We'll see if this combined with the skill changes shifts the ratio any.
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post May 6 2012, 18:59
Post #120
AbaDe



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hey hito and ich , any ideas how to win with a malee attack base up point..... some ideas would be gold dust .....

BTW , if go on with a harder level , will the game become easier ..... current level Heroic

ANy insight on it (^..^)
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