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HentaiVerse 0.6.7, On this balancing rollercoaster of life |
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May 6 2012, 17:15
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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QUOTE(Rei-Tenshi @ May 6 2012, 08:54)  How about also adding Holy/Dark/Soul reduction? I don't think that would be too OP.
Then it wouldn't be as true to the reference.
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May 6 2012, 17:27
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09

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wow in heroic mode , you hit people with 100 , people hit you with 200. in hard , you hit with 200 , i got hit all my life-points (1300 HP) with a single HIT strike , just a hit !!!! ( i was fighting with only 3 monsters ) wow , humans are so weak , even a hero , is crying for his life !!!! (IMG:[ invalid] style_emoticons/default/tongue.gif) \Tenboro just forgot to add : Monsters are no longer Monsters , they are Gods .... and we cannot hit them ... xd This post has been edited by AbaDe Nath: May 6 2012, 17:31
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May 6 2012, 17:28
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Cronauron @ May 6 2012, 23:15)  Then it wouldn't be as true to the reference.
From Final Fantasy? FF had Holy and Dark(Shadow) as "elements".
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May 6 2012, 17:29
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eddie76
Group: Gold Star Club
Posts: 1,655
Joined: 5-December 09

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tbh, didnt like new 2h fight style. stun on tier 3 sucks.
cant we replace Shatter Strike to tier 1, and Great Cleave to tier 3 and lower Great Cleaves dmg. so it wont be over powered with stun+arp.
like 1h stun(debuff1)>bleed(debuff2)>kill shot currently it looks like kill shot>arp (debuff1)>stun (debuff2)
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May 6 2012, 17:37
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Shuleria
Group: Members
Posts: 789
Joined: 23-January 10

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QUOTE(AbaDe Nath @ May 6 2012, 17:27)  wow in heroic mode , you hit people with 100 , people hit you with 200. in hard , you hit with 200 , i got hit all my life-points (1300 HP) with a single HIT strike , just a hit !!!! ( i was fighting with only 3 monsters ) wow , humans are so weak , even a hero , is crying for his life !!!! (IMG:[ invalid] style_emoticons/default/tongue.gif) \Tenboro just forgot to add : Monsters are no longer Monsters , they are Gods .... and we cannot hit them ... xd wait until you reaches level 200 and meet our lovely Juutilainen
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May 6 2012, 17:47
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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how about a free skill reset w/ a new revamp on ability tree?
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May 6 2012, 17:55
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Spectre
Group: Global Mods
Posts: 8,659
Joined: 8-February 06

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Considering my stats and gear are shit, and I'm still below lvl 200 (since I rarely play), and I play at ONLY the Heroic difficulty, I'm pretty much not effected by the change. If anything, it means I save MP and time since Weaken and Bewilder have been rolled into one. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I just remember my first wakeup call going from 99-100, so many more mobs, I actually have to try on Heroic now yayz~
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May 6 2012, 18:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I take everything back: This patch is now officially AWESOME!I can clear rounds faster on normal Status than I used to on Great (IMG:[ invalid] style_emoticons/default/happy.gif) On IWBTH of course (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Ichy: May 6 2012, 18:05
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May 6 2012, 18:05
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EvertonBNU
Group: Members
Posts: 920
Joined: 13-November 11

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The new chaining for 2H isn't bad. You only need to have good amounts of overcharge (and it isn't possible for low level players, it's true, so they probably will rely most on SS, instead) and you can almost clear two rounds with it (T2/T3 skllls / tested on hard, will test on heroic later).
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May 6 2012, 18:10
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x i p i
Newcomer
 Group: Recruits
Posts: 16
Joined: 19-September 09

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thats so great need to redo all my tactics after spent tons of credit makin the old tactics (IMG:[ www.memes.at] http://www.memes.at/pics/genius.png)
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May 6 2012, 18:15
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(EvertonBNU @ May 6 2012, 18:05)  (and it isn't possible for low level players, it's true, so they probably will rely most on SS, instead)
Huh. And how do low-level players can possibly rely on SS? I don't even have it at skills panel. Only Cleave. This post has been edited by kserox: May 6 2012, 18:16
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May 6 2012, 18:18
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ May 6 2012, 05:32)  Curse Weaving Try finishing incomplete features before adding more useless stuff... Such as monster lab QUOTE(Tenboro @ May 6 2012, 05:32)  - Nerf was changed from a mish-mash of minor effects to straight -25% attack/spell damage. Nerf- Effect: (Weaken-noCrits) * 0.5 Cost: (Weaken-noCrits) * 2 X-Nerf Cost: (Weaken-noCrits) * 6 Seems well thought out. QUOTE(Tenboro @ May 6 2012, 05:32)  DOT and Weapon Effects
- Damage Over Time effects are now all calculated as a percentage of your effective physical or magical damage at the time the effect was applied, multiplied by a factor determined by the effect itself. -- For Bleed, this is also affected by a damage factor from your weapon. It will also no longer completely dominate damage at higher levels.
- The Breached Armor effect now eliminates physical mitigation entirely (up from 50% reduction).
- The damage bonus from Stun and Sleep was reduced to 25%.
- The full chain for Two-Handed was added. This basically adds an initial attack, and splits the effects of Shatter Strike in two.
Stats and Equipment Tweaks
- The effects of some stats were modified: -- STR now adds +2 physical damage per point (from +1.25) -- DEX now adds +1 physical damage per point (from +0.75) -- INT now adds +2 magical damage per point (from +1.25) -- WIS now adds +1 magical damage per point (from +0.75) -- Magic crit was reduced from /25 WIS and /50 INT to /35 WIS and /70 INT
- Primary stat and proficiency bonuses from equipment were significantly increased.
- Physical attack damage bonus from equipment was somewhat increased. Interesting changes. Using heavy gear is beastly on IWBTH now. Massive STR + END boost = mitigation + regen boost. I have no opinion one way or the other about 2H skills now. Changing Shatter Strike was both good and bad depending on what it was being used for. Bad for crysfest, good for everything else. The only problem? The bleed and PA changes have turned all 2H weapons into garbage compared to Estoc. Seriously, I pulled a run-of-the-mill Estoc out of my pile, and it outperforms this scythe by a mile. Thanks a lot. On the plus side, Maging seems to have a more respectable round duration now thanks to the PAB boost. Now increase Magic Damage Bonus since you already increased Weapon Damage. For "balance." This post has been edited by hitokiri84: May 6 2012, 18:20
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May 6 2012, 18:23
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Mace is even better for IWBTH now due to the skill change though. Burst damage / turns taken is ridonkulous with some management.
This post has been edited by Bunker Buster: May 6 2012, 18:24
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May 6 2012, 18:25
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Schoolgirl marathons got immensely faster, this is awesome.
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May 6 2012, 18:32
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09

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i really do not know , why all are liking it , my 2H Slaughter is usless , i cannot do Stun and my i am not a magic speller really.
I really am not winning , getting out on 4 /5th round now , with one hit (No magic attack) just hit from a monster , i really need a powerful weapon , need to check on bazar.
I am not liking it =^.^=
nty
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May 6 2012, 18:36
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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My only real Complaint is that now Light Armor is Suicide without a Mace equipped. Maybe add a Evade Bonus to Light Armor Prof? Or bring back the old formula for evade.
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May 6 2012, 18:41
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Bunker Buster @ May 6 2012, 11:23)  Mace is even better for IWBTH now due to the skill change though. Burst damage / turns taken is ridonkulous with some management.
Mace is still terribad. Spit shining a turd will not make it any more viable. If anything, it is about the same with the extra PAB + extra WD - 25% Stun Damage. QUOTE(Ichy @ May 6 2012, 11:36)  My only real Complaint is that now Light Armor is Suicide without a Mace equipped. Maybe add a Evade Bonus to Light Armor Prof? Or bring back the old formula for evade.
Need Void Estoc + Heavy now. So much for that Legendary + Mag shade you have. You can throw it in the closet with my eth scythe and staff. This post has been edited by hitokiri84: May 6 2012, 18:44
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May 6 2012, 18:58
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Tenboro

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People with no data don't know that the ratio of bleed:stun:ap two-handers before the patch for high-level players was roughly 10:7:1, so I'll forgive their ignorance.
We'll see if this combined with the skill changes shifts the ratio any.
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May 6 2012, 18:59
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09

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hey hito and ich , any ideas how to win with a malee attack base up point..... some ideas would be gold dust .....
BTW , if go on with a harder level , will the game become easier ..... current level Heroic
ANy insight on it (^..^)
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