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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Dec 21 2013, 02:23
Post #948
FiniteA



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Update hvOneClick to 0.78

Attached File  hvOneClick.user.js.zip ( 1.4k ) Number of downloads: 123


This post has been edited by FiniteA: Dec 21 2013, 02:24
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post Dec 21 2013, 06:44
Post #949
Amaduyu Mitsumi



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QUOTE(ctxl @ Dec 21 2013, 05:10) *

Change: if (document.location.href === 'https://e-hentai.org/') {
to: if (document.location.href.indexOf('https://e-hentai.org/') != -1) {

Thanks. (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(FiniteA @ Dec 21 2013, 07:23) *

Update hvOneClick to 0.78

Thanks! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 21 2013, 11:30
Post #950
holy_demon



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Spell Spam 1.0

I took a bit of code (the eventhandler precisely) from finiteA's Keybind to make this small script. Mages can play just like melee. When you press the number key (0, 1, 2...), you will cast a spell (by default "Weaken" on the respective target instead of attacking it. If the spell can't be used (on cooldown, no mana, or doesn't exist), you will attack like normal.

Works on Firefox 25 and Chrome 31

How to use: Unzip the file, open it in a text editor, replace "Weaken" in the indicated line with the full name of the spell (capital and all) you want to use, install it, go into a battle, press 1/2/3/4/5/6/7/8/9/0, enjoy.

Attached File  SpellSpam1.0.user.zip ( 959bytes ) Number of downloads: 61


This post has been edited by holy_demon: Dec 21 2013, 11:46
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post Dec 21 2013, 21:24
Post #951
Ichy



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can I have a version to cast spell on left mouse click? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 21 2013, 23:05
Post #952
holy_demon



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QUOTE(Ichy @ Dec 22 2013, 06:24) *

can I have a version to cast spell on left mouse click? (IMG:[invalid] style_emoticons/default/tongue.gif)


Apparently I found a way so it could work with BOTH mouse and keyboard, and with less code (and hopefully faster too)

The downside is that the code becomes completely unintelligible and it might be buggy (well it works for 10 turns for me on Chrome xD ). EDiT: already found the bug lol, I put it in the changelog's CAUTION

Attached File  SpellSpam1.1.user.zip ( 898bytes ) Number of downloads: 54


Spell Spam 1.1

Mages can now play just like melee. When you press the number key (0, 1, 2...), you will cast a spell (by default "Weaken" on the respective target instead of attacking it. If the spell can't be used (on cooldown, no mana, or doesn't exist), you will attack like normal.

How to use: Unzip the file, open it in a text editor, replace "Weaken" in the indicated line with the full name of the spell (capital and all) you want to use, install it, go into a battle, press 1/2/3/4/5/6/7/8/9/0 or click an arbitrary monster, enjoy your feeling of superiority over us melee, donate me some mage gears T.T

Changelog:
-now works with mouse click (probably even mousemelee, theoretically, because I can't be bothered to test)
-CAUTION: will temporarily disable all offensive and deprecating spells but the spell you choose to spam. Supportive and curative spells still work because you don't have to choose a target. If you don't like this inconvenience, use 1.0.
-revamped everything from 1.0: now faster, lighter, and nerdier.
-removed finiteA's credit because I'm not using any of his code in this version.

This post has been edited by holy_demon: Dec 21 2013, 23:23
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post Dec 22 2013, 00:12
Post #953
Lement



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At least in fox, you can replace
CODE

         monster.setAttribute('onclick', "document.querySelector('.bts\\\>div\\\[onmouseover \*=\"" + SPELL +"\"\\\]').click();" + oldonclick);

with
CODE
document.getElementById("mkey_1").setAttribute('onclick', "document.querySelector('.bts>div[onmouseover *=\"" + SPELL +"\"]').click();"+oldonclick);


As for "what the fuck" is going on...Some characters in javascript are special characters. \ allows you to treat the character as normal character. Hence the \s in the second bit of code. In the first bit of code, you get them past one pass, yes, but the second pass should make them disappear too.

As for interactions with mousemelee, not sure. One code I have should mean work with no conflict, other could definitely cause a conflict, depending on which triggers first. Can't remember which one was 1.3, though in any case it can be reworked to become more efficient anyway, along with other wanted features.

This post has been edited by Lement: Dec 22 2013, 00:19
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post Dec 22 2013, 11:14
Post #954
holy_demon



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Attached File  SpellSpam2.0.user.zip ( 1.16k ) Number of downloads: 57


Spell Spam 2.0

Mages can now play just like melee. When you press the number key (0, 1, 2...), you will cast a spell (by default "Weaken") on the respective target instead of attacking it. If the spell can't be used (on cooldown, no mana, or doesn't exist), you will attack like normal.

How to use:
- Unzip the file, open it in a text editor
- Replace "Weaken" in the indicated line with the full name of the spell (capital and all) you want to use,
- Install the script
- Enter a battle
- Press 1/2/3/4/5/6/7/8/9/0 or click an arbitrary monster
- Enjoy your feeling of superiority over us melee
- (Optional) Donate me some mage gears T.T

If you want to cast other targetting spells or do normal attack, hold Ctr, or Alt, or Shift while clicking/hotkeying to select your target.

Note: The script might not work with other hotkey/mouse script. I know it works with Keybinds and HVStat.

Changelog:
- Update from 1.0 since 1.1 is too buggy
- Coded and tested while I'm wide awake
- Work with both keyboard and mouse
- Hold Ctr, or Alt, or Shift to temporarily disable the script

In the future, I might work on the script so it can keep spamming the spell you casted before (like a more functional R) so you don't have to edit the js file. But for now, I'm done. On to next project.

This post has been edited by holy_demon: Dec 22 2013, 11:25
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post Dec 22 2013, 20:00
Post #955
yobi00



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To whoever is still interested in the old Random Encounter Notification script.
QUOTE(kuro009 @ Dec 17 2013, 03:10) *

Pardon me for the intrusion:

HV Random Encounter Notification 1.3.3 for Firefox [updated for 0.78]:

Attached File  hvren.user.zip ( 3.2k ) Number of downloads: 301

- Now the gap is 30 minutes between two Random Encounters, instead of 1 hour.

P.S. - I have NO credit in creating this script. I just adjusted it for the 0.78 patch.
For me the following problems occurred with this script:
Setting the system clock to 45 min before new dawn and then reseting the timer, I get about 15 min countdown instead of 30 min.
Setting the system clock to 15 min before new dawn and then reseting the timer, I get about -15 min and it becomes "ready" on next page reload.

The following script modifies the script from kuro009 to fix these problems.

CODE
// ==UserScript==
// @name        HV Random Encounter Notification
// @namespace    sigo8@e-hentai.org
// @author        sigo8, LangTuTaiHoa, GaryMcNabb
// @version        1.3.3
// @match        http://hentaiverse.org/*
// @exclude        http://hentaiverse.org/pages/showequip*
// @run-at        document-end
// ==/UserScript==

var battleLog = document.getElementById("togpane_log"),
    rawDate, timeToDawn = {}, logRows, timerDiv, timerLink, resetLink, time, timerID, minute, second;

function updateTimeToDawn() {
    rawDate = new Date();
    timeToDawn = {
        hour: rawDate.getUTCHours(),
        minute: rawDate.getUTCMinutes(),
        second: rawDate.getUTCSeconds()
    }
}
function timerUpdate() {
    if (--second < 0) {
        second = 59;
        if (--minute < 0) {
            timerLink.href = "http://e-hentai.org/";
            timerLink.onclick = timerReset;
            timerLink.style.setProperty("color", "red");
            timerLink.innerHTML = "Ready";
            clearInterval(timerID);
            return;
        }
    }
    timerLink.innerHTML = minute + ":" + (second < 10 ? "0" : "") + second;
}
function timerReset() {
    updateTimeToDawn();
    if (timeToDawn.hour === 23 && timeToDawn.minute > 29) {
        localStorage.lastRandomEncounter = Date.now() - (((timeToDawn.minute-30) * 60000) + (timeToDawn.second * 1000));
        minute = 59 - timeToDawn.minute;
        second = 60 - timeToDawn.second;
    } else {
        localStorage.lastRandomEncounter = Date.now();
        minute = 30;
        second = 0;
    }
    timerLink.innerHTML = minute + ":" + (second < 10 ? "0" : "") + second;
    timerLink.style.color = "#5C0C11";
    if (timerID) clearInterval(timerID);
    timerID = setInterval(timerUpdate, 1000);
}
if (battleLog) {
    logRows = battleLog.firstElementChild.firstElementChild.children;
    if (logRows[0].firstElementChild.textContent === "0" && logRows[logRows.length-2].lastElementChild.textContent[13] === "r") {
        updateTimeToDawn();
        localStorage.lastRandomEncounter = (timeToDawn.hour === 23 && timeToDawn.minute > 29 ?  Date.now() - (((timeToDawn.minute-30) * 60000) + (timeToDawn.second * 1000)) : Date.now());
    }
} else {
    timerDiv = document.createElement("div");
    timerLink = document.createElement("a");
    resetLink = document.createElement("a");
    if (!localStorage.lastRandomEncounter) timerReset();
    time = localStorage.lastRandomEncounter - (Date.now() - 1800000);
    minute = second = 0;

    timerDiv.style.cssText = "display:block; position: absolute; top:3px; left:950px;";
    timerLink.style.cssText = "text-decoration:none; font-size:20px; font-weight:bold; color:#5C0C11;";
    resetLink.style.cssText = "text-decoration:none; color:red; top:-3px; position:relative; left:3px;";
    resetLink.innerHTML = "RESET";
    resetLink.onclick = timerReset;
    resetLink.href = "#";

    timerDiv.appendChild(timerLink);
    timerDiv.appendChild(resetLink);
    if (time < 0) {
        timerLink.href = "http://e-hentai.org/";
        timerLink.onclick = timerReset;
        timerLink.style.color="red";
        timerLink.innerHTML="Ready";
    } else {
        time = Math.round(time / 1000);
        minute = Math.floor(time / 60);
        second = time - (minute * 60);
        timerLink.innerHTML = minute + ":" + (second < 10 ? "0" : "") + second;
        timerID = setInterval(timerUpdate, 1000);
    }
    document.body.appendChild(timerDiv);
}
P.S. The script I posted in #936 is also not fully functional, but I can no longer edit it to fix it... Sorry for the noise.

This post has been edited by yobi00: Dec 22 2013, 20:03
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post Dec 22 2013, 23:04
Post #956
Ichy



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nice. But even with spellspam im faster as melee (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 23 2013, 21:43
Post #957
Nerzzzzz



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Oh man Spellspam is making me super lazy. It's so good.

I can't hold my number keys to spam spells but whatever, I'm very happy with this script. Thanks a lot.

It feels bad that I'm a pretty shitty mage myself so I can't donate any decent mage gears.
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post Dec 23 2013, 22:37
Post #958
Ichy



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need to combine lements mouse melee with spellspam (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 24 2013, 07:54
Post #959
Dameningen



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HV - Disable Chrome Hotkeys on Keyboard Fnumber Keys

Attached File  Disable_Chrome_Hotkeys_on_Keyboard_Fnumber_Keys.zip ( 707bytes ) Number of downloads: 47


Hello all, I used HV Keybinds for a lot of time.

But I found that if I make a hotkey for F1~F12, the hot key inside Chrome will make a mess!

So I rewote the script from [stackoverflow.com] HERE to solve this problem.

By installing this script, the F1 to F12 will not work...probably.

This script can be stand alone or combined with HV Keybinds(recommend)

I am a noob in java script, if anything goes wrong...please just correct the code without asking me.

Thanks for all.

P.S. The other hot key also disabled(Orz)...Now debuging...

This post has been edited by Dameningen: Dec 24 2013, 19:55
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post Dec 24 2013, 08:56
Post #960
holy_demon



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QUOTE(Nerzzzzz @ Dec 24 2013, 06:43) *

Oh man Spellspam is making me super lazy. It's so good.

I can't hold my number keys to spam spells but whatever, I'm very happy with this script. Thanks a lot.

It feels bad that I'm a pretty shitty mage myself so I can't donate any decent mage gears.


Hehe I'm glad that someone find it useful

Though why can't you use number keys? Is it because it doesn't work or because you don't want to use them?

Maybe you're referring to this. There's an issue where spamming them too much (e.g holding the buttons) will cause a normal attack. I reckon it has something to do with how JS handle listeners, but couldn't find a way around it.

Well don't take that donation line too seriously, but any donation is totally cool with me (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Ichy @ Dec 24 2013, 07:37) *

need to combine lements mouse melee with spellspam (IMG:[invalid] style_emoticons/default/duck.gif)


There you go, it's pretty simple. Use it at your own risk (IMG:[invalid] style_emoticons/default/tongue.gif)
Attached File  SpellSpam2.0withMouseMelee.user.zip ( 1.21k ) Number of downloads: 60


This post has been edited by holy_demon: Dec 24 2013, 09:01
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post Dec 24 2013, 09:12
Post #961
Nerzzzzz



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QUOTE(holy_demon @ Dec 24 2013, 14:56) *
Maybe you're referring to this. There's an issue where spamming them too much (e.g holding the buttons) will cause a normal attack. I reckon it has something to do with how JS handle listeners, but couldn't find a way around it.

Yeah, that. I don't think it's possible to find a way around that. I think it's because userscripts usually runs after the page has completely loaded and holding down a button will cause some actions to be sent before the spellspam script has loaded.

It's not a big issue though. Nobody holds buttons down in high difficulties because that's suicide. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 24 2013, 09:26
Post #962
holy_demon



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QUOTE(Nerzzzzz @ Dec 24 2013, 18:12) *

It's not a big issue though. Nobody holds buttons down in high difficulties because that's suicide. (IMG:[invalid] style_emoticons/default/tongue.gif)


Well I do (IMG:[invalid] style_emoticons/default/tongue.gif) but I use HVStat to stop me when I'm low
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post Dec 24 2013, 09:35
Post #963
holy_demon



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QUOTE(Nerzzzzz @ Dec 24 2013, 18:12) *

Yeah, that. I don't think it's possible to find a way around that. I think it's because userscripts usually runs after the page has completely loaded and holding down a button will cause some actions to be sent before the spellspam script has loaded.

Well that can be overcome with
CODE
@run-at


[wiki.greasespot.net] http://wiki.greasespot.net/Metadata_Block#.40run-at

I'm trying it out now (IMG:[invalid] style_emoticons/default/tongue.gif)

EDIT: YAY IT WORKS. Will release SpellSpam 2.1 after more testing.

This post has been edited by holy_demon: Dec 24 2013, 10:02
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post Dec 24 2013, 10:39
Post #964
Ichy



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QUOTE(holy_demon @ Dec 24 2013, 08:56) *


There you go, it's pretty simple. Use it at your own risk (IMG:[invalid] style_emoticons/default/tongue.gif)
Attached File  SpellSpam2.0withMouseMelee.user.zip ( 1.21k ) Number of downloads: 60


Thats pretty cool.

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post Dec 24 2013, 10:39
Post #965
holy_demon



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Spell Spam 2.1

This release comes with 2 flavors, original and MouseMage (ie. play your mage like MouseMelee)
DO NOT use both.

Original
Attached File  SpellSpam2.1.user.zip ( 1.36k ) Number of downloads: 68


MouseMage
Attached File  SpellSpam2.1withMouseMelee.user.zip ( 1.39k ) Number of downloads: 73


Mages can now play just like melee. When you press the number key (0, 1, 2...), you will cast a spell (by default "Weaken") on the respective target instead of attacking it. If the spell can't be used (on cooldown, no mana, or doesn't exist), you will attack like normal.

How to use:
- Unzip the file, open it in a text editor
- Replace "Weaken" in the indicated line with the full name of the spell (capital and all) you want to use,
- Install the script
- Enter a battle
- Press 1/2/3/4/5/6/7/8/9/0 or click an arbitrary monster
- Enjoy your feeling of superiority over us melee
- (Optional) Donate me mage gears

If you want to cast other targetting spells or do normal attack, hold Ctr, or Alt, or Shift while clicking/hotkeying to select your target.

Change log:
- script runs after the HTML part of the page finishes loading, but before other non-HTML elements (such as javascript, image, etc...) -> increased spammability
- fix the issue with spamming keyboard numbers. Now feel free to hold your num key without ever releasing and commit suicide.
- I haven't tested if this will trigger before or after HVStat alarm though, since it uses similar pre-loading mechanism as HVStat alarms. PM me or post in this thread if you have any issue


EDIT: wrong file for original flavor (both downloads are MouseMage). Correct files have been re-uploaded now. Sorry for any death that I have caused xD

This post has been edited by holy_demon: Dec 24 2013, 13:08
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post Dec 25 2013, 16:55
Post #966
holy_demon



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Inline Equipment Changer 1.0

Attached File  InlineEquipChanger1.0.user.zip ( 1.27k ) Number of downloads: 48


How to use:
- Unzip the file, install it as userscript
- go to any HV site (outside of battle)
- Look to the left, under your Stamina
- Wait until the line "Equipped Set... " becomes italic
- Click on it and select another equipment set you want to equip

During battle, you can still see the Equipped Set line, but it will never become italic/clickable

Attached Image

Note: Equipment Comparison/HVStat currently don't recognise this equipment chage (only HV does). Maybe they will if I use IFRAME instead of AJAX...
Note2: Yes, I coded this during Christmas. Forever Alone (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by holy_demon: Dec 25 2013, 17:14
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post Dec 25 2013, 22:18
Post #967
sickentide



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the script to select the strongest available skill has been around forever and the same effect can be achieved by quickly hitting the cast keys in order, so i assume it's ok to have something similar for mages that also economises on keybinds

CODE
// HV Keybinds 2.5.0 add-on, remove original Cast function
var it, damage = document.getElementById('2501') ? 'Arcane Focus' : 'Heartseeker';

// first you get the spell info to display properly with this stupid hack
function Cast(name) {
    return function() {
        if ( document.getElementsByClassName('btii')[0].innerHTML != name &&
             (spell = document.querySelector('.bts > div[onclick][onmouseover*="'+name+'"]')) ) {
            var div = document.createElement('div');
            div.setAttribute('onclick', spell.getAttribute('onmouseover'));
            div.click();
            spell.click();
            it = false;
            return true; }
        return false; }}
function Cancel() {
    if ( !/(Attack|Battle Time)/.test(document.getElementsByClassName('btii')[0].innerHTML) &&
         (attack = document.getElementById('ckey_attack')) ) {
        var div = document.createElement('div');
        div.setAttribute('onclick', attack.getAttribute('onmouseover'));
        div.click();
        attack.click();
        it = false; }}

// then you initiate your carousel of agony
function Cycle(spells) {
    return function() {
        var start = (spells.indexOf(document.getElementsByClassName('btii')[0].innerHTML)+1)%spells.length, n = start;
        do { if ( Cast(spells[n])() ) return; n = (n+1)%spells.length; } while ( n != start ) }}
function CycleIt(spells) {
    return function() {
        var start = (spells.indexOf(document.getElementsByClassName('btii')[0].innerHTML)+1)%spells.length, n = start;
        do {
            if ( spell = document.querySelector('.bts > div[onclick][onmouseover*="'+spells[n]+'"]') ) {
                var div = document.createElement('div');
                div.setAttribute('onclick', spell.getAttribute('onmouseover'));
                div.click();
                it = spell.getAttribute('onclick');
                return; }
            n = (n+1)%spells.length; }
        while ( n != start ) }}
function CastIt() {
    if ( it ) {
        var div = document.createElement('div');
        div.setAttribute('onclick', it);
        div.click(); }}

// pick and choose your wild magicks at the touch of a button
Bind(KEY_B, Cancel);
Bind(KEY_Y, Cycle(['Silence', 'Imperil', 'Slow']));
Bind(KEY_T, Cycle(['Ragnarok', 'Disintegrate', 'Corruption']));
Bind(KEY_V, CastIt);
Bind(KEY_H, CycleIt(['Cure', 'Full-Cure']));
Bind(KEY_C, CycleIt(['Spirit Shield', 'Protection', 'Shadow Veil', 'Regen', damage, 'Absorb']));
Bind(KEY_X, CycleIt(['Absorb', damage, 'Regen', 'Shadow Veil', 'Protection', 'Spirit Shield']));

// destroy them all!
Bind(KEY_N, Cycle(['FUS RO DAH', 'Merciful Blow', 'Vital Strike', 'Shield Bash',
                   'Frenzied Blows', 'Shatter Strike', 'Rending Blow', 'Backstab',
                   'Great Cleave', 'Iris Strike', 'Skyward Sword', 'Concussive Strike']));


This post has been edited by geilst: Dec 26 2013, 02:15
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