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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Nov 30 2013, 10:42
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13
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HV Stopwatch 0.1.2 I made simple script of stopwatch to measure clear time of battle. (IMG:[ invalid] style_emoticons/default/laugh.gif)
HV_stopwatch_0.1.2.user.zip ( 1.33k )
Number of downloads: 171- Click time to start or stop. - Automatically stop on clearing the last round of arena, IW, and GF.
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Nov 30 2013, 11:44
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Pillowgirl
Group: Gold Star Club
Posts: 5,398
Joined: 2-December 12
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QUOTE(Cats Lover @ Nov 30 2013, 18:42) HV Stopwatch 0.1.2 I made simple script of stopwatch to measure clear time of battle. (IMG:[ invalid] style_emoticons/default/laugh.gif)
HV_stopwatch_0.1.2.user.zip ( 1.33k )
Number of downloads: 171- Click time to start or stop. - Automatically stop on clearing the last round of arena, IW, and GF. Will try later.
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Nov 30 2013, 19:37
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09
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QUOTE(firepen @ Nov 27 2013, 17:22) editorial version
hvstatslim_total_pack_KAI.user.zip ( 3.69k )
Number of downloads: 93[ serviceapi.nmv.naver.com] script test video a feature request in general, but can anyone alter the effects duration to only show self effects, or have a hotkey pressed to show durations. I don't really care for monster effects, and tbqh I only care about heartseeker in self buffs. Having to whip my mouse up to the icon to check if i should use my channeling proc for heartseeker happens alot.
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Dec 4 2013, 20:17
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10
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Can anyone make a script that will enable us to select multiple equipments in the Bazaar and sell them at once?
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Dec 9 2013, 19:45
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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How do I bind some spell to left mouse button? Too lazy to use keyboard.
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Dec 9 2013, 21:01
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hihohahi
Group: Members
Posts: 661
Joined: 19-February 09
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QUOTE(hihohahi @ Nov 5 2013, 20:15) For the HV Keybind 2.5.0, any way for Cast function not deselect a spell if it's already selected?
..also
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Dec 10 2013, 12:33
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10
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HV Equipment Comparison 0.6.2.9
HVEquipCompare_0.6.2.9.zip ( 18.66k )
Number of downloads: 77- Added Lottery page (data for Leg+ may be inaccurate due to their rarity) - Fixed Forge Upgrades and Enchantments pages - Fixed old (Main Hand)/(Off Hand) label - Added Specific Damage Mitigations - Added 'useMultiplier' option somewhere at the top - Fixed some bugs
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Dec 12 2013, 02:08
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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HV - Track Drops 2.2 New: groups common drops together, counts gems, and sorts things. [ pastie.org] Save this as a .user.js, modify settings (optional), and install. Click on the Stamina icon anytime, anywhere to use. Sample output below.
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Dec 12 2013, 19:59
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goldminer
Group: Members
Posts: 401
Joined: 13-November 13
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QUOTE(ctxl @ Dec 11 2013, 19:08) HV - Track Drops 2.2 New: groups common drops together, counts gems, and sorts things. [ pastie.org] Save this as a .user.js, modify settings (optional), and install. Click on the Stamina icon anytime, anywhere to use. Sample output below. Thanks always. Testing the script on Chrome31 and FF25, but it does not work at all. I got like these two key-value pairs on Local Storage after some grindfest test. - Key: "Drops", Value: "Rounds,Credits,Crystals,Trash Gear,Rounds,Crystals,Potion,Rounds,Scroll,Crystals,Rounds,Rounds" - Key: "Drops.Last", Value: "" Is there another specific way to use this except just clicking on the stamina icon? And is there anyone who makes it work well?
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Dec 12 2013, 23:03
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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QUOTE(goldminer @ Dec 12 2013, 09:59) Testing the script on Chrome31 and FF25, but it does not work at all.
Works fine in Chrome 31. In Firefox 26, turn off the random encounter timer (reTimer: false). Move countdownRE(nextRE); below the function if you want to use it. Sorry about that. QUOTE(goldminer @ Dec 12 2013, 09:59) Is there another specific way to use this except just clicking on the stamina icon? And is there anyone who makes it work well? Nope.
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Dec 15 2013, 09:13
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something
Group: Members
Posts: 1,106
Joined: 14-January 07
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QUOTE(sigo8 @ Jan 21 2013, 22:41) New version of Health alert. Fixed the Overrun problem by stealing some code from HVStat (quadrupling the number of lines of code).
HV_HealthAlert.2.0.user.js.zip ( 659bytes )
Number of downloads: 140 is there any chance you can update this for 0.77? it's probably the one feature i miss about HVSTAT since i tend to sleep through arenas and end up dead without it
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Dec 15 2013, 11:54
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10
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HV Equipment Comparison 0.6.2.10
HVEquipCompare_0.6.2.10.user.zip ( 18.49k )
Number of downloads: 66- Update to wiki data (14 Dec 2013)
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Dec 16 2013, 16:10
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f_riz
Group: Gold Star Club
Posts: 1,051
Joined: 13-December 10
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QUOTE Item Menu. kudos to tiap again, changes are as follows: line 34 : var target = item.querySelector('.fd2 > div'); line 142 : var temp = data.match(/equips.set\((\d+),\s?'(.+?)'\)/);
itemmenu.user.js.zip ( 2.22k )
Number of downloads: 157 Item menu on salvage, enchant, item world, upgrade are now broken. Maybe it's because the new feature of equipment renaming?
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Dec 16 2013, 19:00
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something
Group: Members
Posts: 1,106
Joined: 14-January 07
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QUOTE(something @ Dec 15 2013, 02:13) is there any chance you can update this for 0.77? it's probably the one feature i miss about HVSTAT since i tend to sleep through arenas and end up dead without it
can't edit this post for some reason anyway, i figured out what went wrong: function go() { var onkeydownSave = document.onkeydown; document.onkeydown = null; var tl = document.getElementById("togpane_log"); >erase this space in the javascript. it should work fine after that //alert(tl && document.getElementsByClassName("cwb2")[0].width < 60) if(tl && document.getElementsByClassName("cwb2")[0].width < 60) alert("Health Low!"); it still overruns a bit though though. haven't been able to figure that one out since i just learned how to edit javascripts a few hours ago
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Dec 16 2013, 20:10
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10
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Pardon me for the intrusion: HV Random Encounter Notification 1.3.3 for Firefox [updated for 0.78]:
hvren.user.zip ( 3.2k )
Number of downloads: 301- Now the gap is 30 minutes between two Random Encounters, instead of 1 hour. P.S. - I have NO credit in creating this script. I just adjusted it for the 0.78 patch. This post has been edited by kuro009: Dec 17 2013, 07:00
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Dec 16 2013, 20:50
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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QUOTE(fenixray @ Dec 16 2013, 06:10) Item menu on salvage, enchant, item world, upgrade are now broken. Maybe it's because the new feature of equipment renaming?
Yup. It also didn't work with Force Shields when they were introduced. I'll look into it and a few other things later tonight.
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Dec 16 2013, 21:31
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yobi00
Group: Members
Posts: 700
Joined: 13-August 13
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QUOTE(kuro009 @ Dec 17 2013, 03:10) Pardon me for the intrusion: HV Random Encounter Notification 1.3.3 [updated for 0.78]:
hvren.user.zip ( 3.2k )
Number of downloads: 301- Now the gap is 30 minutes between two Random Encounters, instead of 1 hour. P.S. - I have NO credit in creating this script. I just adjusted it for the 0.78 patch. Thanks for your effort! I don't think this will handle countdown to the "new dawn" event properly though. The following changes fixed it for me. CODE --- orig.hvren.user.js 2013-12-16 23:32:36.000000000 +0900 +++ hvren.user.js 2013-12-17 04:07:38.300003560 +0900 @@ -35,9 +35,9 @@ } function timerReset() { updateTimeToDawn(); - if (timeToDawn.hour === 23) { + if (timeToDawn.hour === 23 && timeToDawn.minute > 29) { localStorage.lastRandomEncounter = Date.now() - ((timeToDawn.minute * 60000) + (timeToDawn.second * 1000)); - minute = 29 - timeToDawn.minute; + minute = 59 - timeToDawn.minute; second = 60 - timeToDawn.second; } else { localStorage.lastRandomEncounter = Date.now(); This post has been edited by yobi00: Dec 16 2013, 21:36
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Dec 17 2013, 03:05
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10
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QUOTE(kuro009 @ Dec 16 2013, 13:10) Pardon me for the intrusion: HV Random Encounter Notification 1.3.3 [updated for 0.78]:
hvren.user.zip ( 3.2k )
Number of downloads: 301- Now the gap is 30 minutes between two Random Encounters, instead of 1 hour. P.S. - I have NO credit in creating this script. I just adjusted it for the 0.78 patch. Don't think this is working as intended
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Dec 17 2013, 06:05
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10
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QUOTE(yobi00 @ Dec 16 2013, 21:31) Thanks for your effort! I don't think this will handle countdown to the "new dawn" event properly though. The following changes fixed it for me. CODE --- orig.hvren.user.js 2013-12-16 23:32:36.000000000 +0900 +++ hvren.user.js 2013-12-17 04:07:38.300003560 +0900 @@ -35,9 +35,9 @@ } function timerReset() { updateTimeToDawn(); - if (timeToDawn.hour === 23) { + if (timeToDawn.hour === 23 && timeToDawn.minute > 29) { localStorage.lastRandomEncounter = Date.now() - ((timeToDawn.minute * 60000) + (timeToDawn.second * 1000)); - minute = 29 - timeToDawn.minute; + minute = 59 - timeToDawn.minute; second = 60 - timeToDawn.second; } else { localStorage.lastRandomEncounter = Date.now(); Nah, mine is working for me for New Dawn. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(watisthis @ Dec 17 2013, 03:05) Don't think this is working as intended That's strange. (IMG:[ invalid] style_emoticons/default/huh.gif) It's working fine for me. Did you change any part of the script?
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Dec 17 2013, 06:48
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11
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QUOTE(FiniteA @ Nov 17 2013, 11:47) I wrote a script that renders a one-click-sell-all buttons in EQ shop. After confirm, it will sell all items of all types. Save time to sell each type one by one. [ dpaste.com] http://dpaste.com/1468339/
hvOneClick.user.js.zip ( 1.27k )
Number of downloads: 88Seems that the script has been broken. After 0.78 it sells equips under the One-Handed tab only, other tabs are untouched. Still says this though. CODE One-Handed sold Two-Handed sold Staffs sold Shield sold Cloth sold Light sold Heavy sold
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