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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 7 2013, 10:20
Post #868
FiniteA



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Is there any script that hides locked item in forge? (this will make salvage more convenient, additionally, it can also hide/show a certain quality like exquisite, magnificent, etc. )
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post Oct 8 2013, 02:09
Post #869
shogun99



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the HV Keybind script opens as a file when I drag and drop it in firefox. I have greasemonkey enabled. what am I missing?

edit: nevermind, had to rename the file

This post has been edited by shogun99: Oct 8 2013, 06:23
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post Oct 8 2013, 09:32
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QUOTE(FiniteA @ Oct 7 2013, 18:20) *

Is there any script that hides locked item in forge? (this will make salvage more convenient, additionally, it can also hide/show a certain quality like exquisite, magnificent, etc. )

I think there is a script that hides locked items for another reason but i assume that you can use it for pruning a list before salvaging.

Or maybe that was for tracking drops...anyway ask ctxl, he makes allot of useful scripts.
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post Oct 8 2013, 10:25
Post #871
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QUOTE(FiniteA @ Oct 7 2013, 16:20) *

Is there any script that hides locked item in forge? (this will make salvage more convenient, additionally, it can also hide/show a certain quality like exquisite, magnificent, etc. )


Salvage Filter should do the trick.

http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools
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post Oct 8 2013, 10:49
Post #872
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Varst can you check multishriner and mark it as broken if it doesn't work anymore on the wiki?
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post Oct 10 2013, 16:11
Post #873
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i have been looking at some of the scripts. And they i feel that i would under stand the minds of women before i under stand how to make a script.

I was wondering if it was possible to make a script. that instead of making a melee attack on a monster when you click on it, would cast a spell like Fiery Blast instead.

if it is possible could anyone help me ?? (as long as if it isen't against the rules)
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post Oct 10 2013, 20:48
Post #874
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Wait, back up a little. Which part of scripts you don't understand?
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post Oct 11 2013, 10:56
Post #875
Nessumsar



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Lement, i do understand how to use a script. I just don't understand How to make one ( The whole programming bit )
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post Oct 11 2013, 14:48
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QUOTE(Pillowgirl @ Oct 8 2013, 08:49) *

Varst can you check multishriner and mark it as broken if it doesn't work anymore on the wiki?

still work for me. (last chrome.)
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post Oct 12 2013, 23:26
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QUOTE(Lement @ Jun 9 2013, 02:07) *

Eh. Just edit the manifest to not include the styles.css.

EDIT: Small update/modification to the Csstester:Attached File  Csstester.crx.zip ( 207.06k ) Number of downloads: 449


→moved riddlemaster even more
→15 potions. Clickable! As is gem icon.
→No longer resizing monsters. Was unnecessary with typical monster spreads.



I like the css alternative to userscripts.

any chance we can get the features without layout changes?

my css is terrible (IMG:[invalid] style_emoticons/default/cry.gif) ...
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post Oct 13 2013, 05:41
Post #878
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Greasemonkey version of mouse melee. tested it on firefox

[bpaste.net] http://bpaste.net/show/vTzyED9hqFERISilSHXx/



This post has been edited by shogun99: Oct 13 2013, 05:43
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post Oct 15 2013, 05:14
Post #879
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It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 1,179,315 EXP!
You gain 381 Credits
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post Oct 17 2013, 02:46
Post #880
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QUOTE(Nessumsar @ Oct 11 2013, 16:56) *

Lement, i do understand how to use a script. I just don't understand How to make one ( The whole programming bit )

You need to learn javascript, especially some CSS filter and event listener to do what you said in the prev. post
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post Oct 22 2013, 14:53
Post #881
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HV - Track Drops for 0.77
[pastebin.com] Version 2.1.1 now has mostly-accurate round counting and stats for nerds. Otherwise, it's just like 2.1.

The Non-HVTD data bit is just there to give you an idea of how much localStorage is being used by other scripts.
You should reset the drop data once it reaches 1MB, as most browsers allow around 2.5MB of localStorage per origin/domain.
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post Oct 25 2013, 13:48
Post #882
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HV Equipment Comparison Script Update. Thanks ggxxsol!

[userscripts.org] http://userscripts.org/scripts/show/173494

Fix some issues caused by changes in wiki presentation.

This post has been edited by varst: Oct 25 2013, 13:49
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post Oct 27 2013, 08:37
Post #883
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I tried to modify Equipment Comparison Script, to adjust values to 0.77 updated wiki and see comparison in two demical places. And I thought it was almost done...but some error occured in Leather Boots section. W and E key doesn't work in specific quality(e.g. under Average-E only on strike, Sup-both).
I used Plate section to create Leather section, and I didn't touch something that can make this problem...actually I don't know JavaScript(I only learded VB about...12 years ago?), so I just "modified" existing scripts.
I think the rest parts are ok, so I'm using this now...but something uncomfortable remains.

I solved the problem myself...just one wrong letter found.

Attached File  hentaiverse_equipment_comparison_0.77.zip ( 12.75k ) Number of downloads: 76

Umm...is it bad manner to do this without noticing the original creator? I'm a little bit worried about it...

This post has been edited by aided: Oct 27 2013, 12:54
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post Nov 1 2013, 17:09
Post #884
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QUOTE(ctxl @ May 19 2013, 12:44) *

Item Menu. kudos to tiap again, changes are as follows:
line 34 : var target = item.querySelector('.fd2 > div');
line 142 : var temp = data.match(/equips.set\((\d+),\s?'(.+?)'\)/);

Attached File  itemmenu.user.js.zip ( 2.22k ) Number of downloads: 157



I just made a mistake that I salvaged a valuable equip while moogle. (IMG:[invalid] style_emoticons/default/cry.gif)

I think some actions in moogle are unecessary.

So I add several lines in Item Menu.

if (document.location.href.match(/ss\=mm/))
hideMenu('Salvage','Upgrade','Enchant','Item World');
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post Nov 2 2013, 09:54
Post #885
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QUOTE(aided @ Oct 27 2013, 15:37) *

I tried to modify Equipment Comparison Script, to adjust values to 0.77 updated wiki and see comparison in two demical places.
Thanks for your effort in updating the script!
It might be a personal preference, but I liked the old comparison method with whole values,
since they only change in increments of one when the "Base multiplier/Fluctuation" is taken into account,
bar for slight variation in "Quality Bonus".
For anyone wanting the old behaviour back (I think that it doesn't break anything):
CODE
--- hentaiverse+equipment+comparison+0.77.user.js    2013-10-27 19:50:38.000000000 +0900
+++ hentaiverse+equipment+comparison+0.77.user.js.mod    2013-11-02 16:37:55.531565591 +0900
@@ -45,7 +45,7 @@
            resultStr='Error';
            break;
            }
-                equipResult = (baseData[i + offset] - equipData).toFixed(2);
+                equipResult = ((baseData[i + offset] - equipData) / multiplier).toFixed(0);
                if (equipResult != 0)    resultStr+= '-' + equipResult;
                break;
        }


This post has been edited by yobi00: Nov 2 2013, 10:08
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post Nov 2 2013, 22:22
Post #886
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HV - Track Drops
[pastebin.com] Version 2.1.2 tracks when you last had a random encounter.
It then displays remaining time until the next RE (or DotD) in the page title.

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post Nov 3 2013, 02:50
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QUOTE(aided @ Oct 27 2013, 02:37) *

I tried to modify Equipment Comparison Script, to adjust values to 0.77


thank you!

QUOTE(yobi00 @ Nov 2 2013, 03:54) *

Thanks for your effort in updating the script!
It might be a personal preference, but I liked the old comparison method with whole values...
For anyone wanting the old behaviour back


thank you too!
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