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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 25 2013, 18:22
Post #741
arialinnoc



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QUOTE(weioh @ Jun 22 2013, 12:49) *

Hello, would anyone possibly be able to help me figure out why the equipment comparison script doesn't work for me? I'm also using hv stat and the random encounter script.


It happened to me also. (IMG:[invalid] style_emoticons/default/sad.gif)
I think it happened after I was cleared my browser.
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post Jun 25 2013, 19:15
Post #742
Lement



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Well, if it happened after you cleared your browser, there's your problem.

Equipment comparison stores your data in localstorage.
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post Jun 25 2013, 23:56
Post #743
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Is there anything that could prevent eq comparison from storing the data? Like maybe noscript or something. Does hvstat work the same way? Cuz that works for me so that'd be strange.
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post Jun 26 2013, 01:09
Post #744
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Well, indeed noscript would be one - another would be it wouldn't be having permissions to store data, or the localstorage for it is full.

If HVstat works, maybe you should check that you have Custom Fonts enabled.
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post Jun 26 2013, 10:39
Post #745
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QUOTE(arialinnoc @ Jun 26 2013, 00:22) *

It happened to me also. (IMG:[invalid] style_emoticons/default/sad.gif)
I think it happened after I was cleared my browser.

Go to "Equipment", then it will work.

如果安装了汉化的话,请先关掉.
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post Jun 26 2013, 10:48
Post #746
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QUOTE(weioh @ Jun 26 2013, 05:56) *

Is there anything that could prevent eq comparison from storing the data? Like maybe noscript or something. Does hvstat work the same way? Cuz that works for me so that'd be strange.

If the script can`t storing the data, how can it compare your eq from other?
It won`t work if you disable storing.
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post Jun 26 2013, 10:58
Post #747
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~ Update for "NoPopup" ~

I noticed that the "NoPopup" script (the one that automatically dismisses the "You are victorious!" message) didn't exclude the final battle for Item World, meaning that once you finished your run through Item World, you would automatically be sent back to your "Weapon Selection" screen, without being given the chance to see the results/drops of that final battle.

I made a quick fix for NoPopup so that the victory of the final Item World battle would also be excluded from being automatically dismissed.

The classic version of NoPopup (which auto-dismisses every single Victory message) is also included, in the .zip archive below.

Attached File  NoPopup_v1.6.zip ( 1.21k ) Number of downloads: 3381


This post has been edited by Mewtty: Jun 26 2013, 13:39
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post Jun 26 2013, 13:06
Post #748
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~ Update for HV - Minor Additions (STAT Slim) ~

This is an update of ctxl's HV STAT Slim 3.0, drawing on the quote below:

QUOTE(ctxl @ May 27 2013, 01:41) *

HVMMA: HV - Mini Minor Additions

Attached File  hvmma.user.zip ( 1.84k ) Number of downloads: 673

Contains only the stuff I care about: effect durations, gem icon, skill hotkey, round counter, and a biribiri alert.
Perfect companion for mad melee mashers. 20% faster than HVMA!


If you believe that the full package of HV STAT 5.6.2 provides features beyond your personal needs, and that it's slowing down your gameplay too much, you may be interested in this slim version, of which only the completely necessary functions/features are provided.

Feel free to report any problems you encounter.
- - - - -

Changelog for HV STAT Slim 4.0:

- status effects that are either 1) bestowed via Innate Arcana, or 2) of infinite duration until a certain event occurs (e.g., Absorb) are no longer labelled as "IA" in the duration box. They are now simply labelled as "-"
- the Spark of Life alert no longer breaks the page in any way
- the user is now alerted upon gaining the Channeling effect
- alert boxes no longer have a field for you to type into
- this isn't really an update, but for those who aren't already aware, the "+" symbol on the number pad is a hotkey to your weapon skill

Attached File  HVSTATSlim.zip ( 1.92k ) Number of downloads: 631


This post has been edited by Mewtty: Jun 26 2013, 13:41
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post Jun 26 2013, 13:53
Post #749
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QUOTE(Mewtty @ Jun 26 2013, 18:06) *

- the Spark of Life alert no longer breaks the page in any way


Can you make it to alert only once ? please!

This post has been edited by unknownxz.: Jun 26 2013, 13:54
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post Jun 26 2013, 14:06
Post #750
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QUOTE(unknownxz. @ Jun 26 2013, 04:53) *

Can you make it to alert only once ? please!


Ah, I see what you mean. The same problem seems to be occurring with the Channelling alert. Yes, it can be done. Hold on just a bit.

Edit: I apologize for this, but I now realize that the script it was originally written so that every page that included an image of (IMG:http://ehgt.org/v/e/fallenshield.png) would alert the player, as opposed to a single alert for every instance where the effect is gained. I don't quite have the ability to make such a change, but perhaps another user might?

This post has been edited by Mewtty: Jun 26 2013, 14:50
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post Jun 26 2013, 19:32
Post #751
arialinnoc



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QUOTE(ggxxhy @ Jun 26 2013, 15:39) *

Go to "Equipment", then it will work.

如果安装了汉化的话,请先关掉.


Thanks for reply (IMG:[invalid] style_emoticons/default/tongue.gif)
It's work when I tried 2nd reinstallation.
I don't know why (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 26 2013, 19:36
Post #752
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QUOTE(Mewtty @ Jun 26 2013, 03:58) *

~ Update for "NoPopup" ~

I noticed that the "NoPopup" script (the one that automatically dismisses the "You are victorious!" message) didn't exclude the final battle for Item World, meaning that once you finished your run through Item World, you would automatically be sent back to your "Weapon Selection" screen, without being given the chance to see the results/drops of that final battle.

I made a quick fix for NoPopup so that the victory of the final Item World battle would also be excluded from being automatically dismissed.

The classic version of NoPopup (which auto-dismisses every single Victory message) is also included, in the .zip archive below.

Attached File  NoPopup_v1.6.zip ( 1.21k ) Number of downloads: 3381

Yet you missed the bug in the everywhere version where if it loads on a page where the button is not found it causes a javascript error in the console. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 26 2013, 20:07
Post #753
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QUOTE(PowerOfTwo32 @ Jun 26 2013, 10:36) *

Yet you missed the bug in the everywhere version where if it loads on a page where the button is not found it causes a javascript error in the console. (IMG:[invalid] style_emoticons/default/tongue.gif)


I actually didn't even look at the classic version of the script, thinking that most people would choose to use the modified version anyway.
But alright, thanks for pointing that out. I'll take a look at it in a bit.

This post has been edited by Mewtty: Jun 26 2013, 20:08
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post Jun 26 2013, 22:04
Post #754
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QUOTE(unknownxz. @ Jun 26 2013, 04:53) *
Can you make it to alert only once ? please!
I did that on purpose, because I'm a jerk like that (IMG:[invalid] style_emoticons/default/wink.gif)
The following should be infinitely less annoying:

CODE
if (settings.sparkAlert && document.querySelector('.bte > img[src$="fallenshield.png"]') && !document.querySelector('.bte > img[src$="sparklife.png"]')) { .. }

The JS prompt is there to eat up your input and the JS stop is there in case some gets through. JS alerts... just don't work as well.
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post Jun 27 2013, 00:08
Post #755
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QUOTE(Lement @ Jun 25 2013, 16:09) *

Well, indeed noscript would be one - another would be it wouldn't be having permissions to store data, or the localstorage for it is full.

If HVstat works, maybe you should check that you have Custom Fonts enabled.


I had no idea I had to have Custom Fonts enabled. It works now thanks! On that note, does anyone have any good custom font settings that look good?

This post has been edited by weioh: Jun 27 2013, 00:32
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post Jun 27 2013, 06:51
Post #756
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QUOTE(ctxl @ Jun 26 2013, 13:04) *

I did that on purpose, because I'm a jerk like that (IMG:[invalid] style_emoticons/default/wink.gif)
The following should be infinitely less annoying:

CODE
if (settings.sparkAlert && document.querySelector('.bte > img[src$="fallenshield.png"]') && !document.querySelector('.bte > img[src$="sparklife.png"]')) { .. }

The JS prompt is there to eat up your input and the JS stop is there in case some gets through. JS alerts... just don't work as well.


Although using window.prompt is a great idea for us who hold down certain keys, it's still possible for a keypress to execute before window.prompt catches it. Perhaps I'm doing something wrong, but this is in my experience.

Also, the Stop function sometimes removes the functionality of "onclick's", meaning that you'll be able to do anything that doesn't require another page to load. But I see where you're going with those, and they're great ideas. Perhaps my playing style is just a bit different than yours.
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post Jun 27 2013, 08:37
Post #757
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QUOTE(Mewtty @ Jun 26 2013, 21:51) *
Also, the Stop function sometimes removes the functionality of "onclick's", meaning that you'll be able to do anything that doesn't require another page to load.
Same behavior as clicking on a monster and spamming the Esc key immediately afterwards.

QUOTE(Mewtty @ Jun 26 2013, 21:51) *
Perhaps my playing style is just a bit different than yours.
Probs. My key repeat interval laughs at the [technet.microsoft.com] 30 characters per second limitation in Windows. hehe :3
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post Jun 27 2013, 20:13
Post #758
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Is there compilation of latest version of scripts? Or, at least the keywords of them?

HVSTAT is amazing and seems to do everything, but it slows my battle down. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
It doesn't slow down very much for first few turns, but after awhile, it slows down at least a second.

Guess my comp/internet is not good enough for it. (IMG:[invalid] style_emoticons/default/ohmy.gif)

So my best try is to get all the script separately and get whatever that works.

Also, does anyone know how to use compare equipment script?
I have a version that has to do with q,e,r, and f, but I have no idea what those changed number means.

I guess having all 0 is about comparing two equip, but I want to compare potency 0 and potency up version of equip and see non-lv based stats.

Edit: Is it okay if I redistribute any of script to small online community? Its foreign language, so ppl there are not likely to visit forum anyhow.
I think most of them cannot take good stuff like newbie discount until somebody inform them how, and so does the script.


This post has been edited by walkleft: Jun 27 2013, 21:45
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post Jun 28 2013, 20:21
Post #759
Lement



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For those that have tiap's forum style, modified it a little bit:

CSS
CODE

div.page>:not(#postingform)>.borderwrap+table:not(.iptable),
div.page>:not(#postingform)>.borderwrap+table:not(.iptable)+script+div+br {
  display: none !important;
}

div.page>:not(#postingform)>div.borderwrap:not(:hover)>table:not(.ipbtable)>tbody>tr:nth-of-type(3),
div.page>:not(#postingform)>div.borderwrap:not(:hover)>table:not(.ipbtable)>tbody>tr:first-of-type,
div.page>:not(#postingform)>div.borderwrap:not(:hover)>table:not(.ipbtable)>tbody>tr:nth-of-type(2)>td>div.signature,
div.page>:not(#postingform)>div.borderwrap:not(:hover)>table:not(.ipbtable)>tbody>tr:nth-of-type(2)>td>span.postdetails>span.bigusername~div{display:none;}
div.page>:not(#postingform)>div.borderwrap:not(:hover)>table:not(.ipbtable){border-top: 3px solid #FFFFAA;}


First block hides the header on second post and bottom on first post.
Second block collapses the posts that you're not hovering to just name, avatar and content, though is little buggy with forum topic list. Just tack it on the existing one.

Pic of hover and unhovered: Attached Image

This post has been edited by Lement: Jun 28 2013, 20:46
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post Jun 29 2013, 07:28
Post #760
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Can some Wiki Edit guy edit the wiki?
It often leads to ancient versions of the scrips and some are not even in the list (IMG:[invalid] style_emoticons/default/tongue.gif)
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