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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 10 2013, 08:06
Post #688
ctxl



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QUOTE(Ichy @ Jun 9 2013, 22:20) *
and then someone make a script to make the mobs flee from your cursor (IMG:[invalid] style_emoticons/default/laugh.gif)
explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 138

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post Jun 10 2013, 08:14
Post #689
Ichy



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QUOTE(ctxl @ Jun 10 2013, 08:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 138

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(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 10 2013, 20:10
Post #690
Lement



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QUOTE(Ichy @ Jun 9 2013, 22:53) *

I hope mouseover will be allowed since it is a fresh new method to play this game (IMG:[invalid] style_emoticons/default/wub.gif)

If it is I may add some hotkeys to my spare mouse buttons for even more fun.

QUOTE
<tenboro> should be fine


0.131: Attached File  Mousemelee.crx.zip ( 1.57k ) Number of downloads: 1966


changelog: removed hiding dead monsters. (for those interested, visibility: hidden is still allowed, but saw no point)
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post Jun 10 2013, 22:21
Post #691
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(IMG:[s7.directupload.net] http://s7.directupload.net/images/130610/43u6diqb.jpg)
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post Jun 10 2013, 22:58
Post #692
eramosat



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QUOTE(ctxl @ Jun 10 2013, 02:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 138

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awesome.
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post Jun 11 2013, 10:46
Post #693
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does magic attack by mouseover is possible?
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post Jun 11 2013, 12:25
Post #694
Ichy



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QUOTE(eqwer @ Jun 11 2013, 10:46) *

does magic attack by mouseover is possible?

should be possible but I guess it is more than allowed.
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post Jun 11 2013, 12:32
Post #695
Lement



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Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.
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post Jun 11 2013, 12:35
Post #696
Ichy



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QUOTE(Lement @ Jun 11 2013, 12:32) *

Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.

I think he means select a spell and auto spam it on mouseover until it is dead.
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post Jun 11 2013, 12:42
Post #697
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QUOTE(Ichy @ Jun 11 2013, 18:35) *

I think he means select a spell and auto spam it on mouseover until it is dead.


But I'd guess that's more than one action.
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post Jun 11 2013, 13:25
Post #698
eqwer



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QUOTE(Lement @ Jun 11 2013, 12:32) *

Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.

i have not tried the script yet, i am using firefox


i mean after i press a key to choose a magic spell, then does it attack when i mouse over a mob?



--------------------------------------

it does good job in chrome, but i guess a mage need to be really strong, otherwise might be kill easily by mobs

This post has been edited by eqwer: Jun 11 2013, 13:43
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post Jun 11 2013, 13:50
Post #699
Lement



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it just changes hovers to clicks, basically. if you had spell selected, it casts it.

@MNP: Quite possibly, but not 100% on that - see reply on "R" key.

In any case, I don't think you want that with all those CDs. It'd be only useful for prof training....
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post Jun 12 2013, 08:31
Post #700
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QUOTE(ctxl @ Jun 10 2013, 14:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 138

Attached Image


Implement an osu! like interface, if you don't click the monster at the right timing, the click is null.

Is there any script to popup a confirmation once spark triggers?
Edit: Found it haha. Didn't realize that my minor additions lacked the functions of mini minor additions, wondering where it went :S

This post has been edited by cirrux: Jun 12 2013, 09:32
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post Jun 12 2013, 09:13
Post #701
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QUOTE(cirrux @ Jun 12 2013, 12:31) *

Is there any script to popup a confirmation once spark triggers?

Wow, you are 255 level and still don't know a script for spark popup?
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post Jun 12 2013, 18:48
Post #702
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QUOTE(Kelenius @ Jun 6 2013, 18:42) *

I am happy with how it works.

Records what you've got from offering trophies and artifacts. (I swear I'll make it sort items not alphabetically. Eventually.)

Attached File  Shrine_record.user.zip ( 1.62k ) Number of downloads: 64


I guess I should have mentioned that you press e on the shrine page to activate it, right?..
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post Jun 12 2013, 20:57
Post #703
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QUOTE(Violentin @ Jun 12 2013, 07:13) *

Wow, you are 255 level and still don't know a script for spark popup?


wow you could just direct him to it instead of... you know. Also I want a less annoying version the the one I found in one of my folders.

This post has been edited by skillchip: Jun 12 2013, 20:57
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post Jun 14 2013, 09:38
Post #704
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I made these JavaScript [en.wikipedia.org] bookmarklets to clear out my inventory of mediocre equips without having to click hundreds of tiny icons by hand.

If you know what you're doing, you'll end up with something like this:

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CODE
// lock all unlocked equips
var iup = document.getElementsByClassName("iup"), i = iup.length, iu = document.getElementsByClassName("iu"), j = iu.length, to_lock=[]; while(i--) to_lock.push(iup[i]); while (j--) to_lock.push(iu[j]); var k = to_lock.length; while(k--) to_lock[k].click();

// unlock all locked equips
var ilp = document.getElementsByClassName("ilp"), i = ilp.length, il = document.getElementsByClassName("il"), j = il.length, to_unlock=[]; while(i--) to_unlock.push(ilp[i]); while (j--) to_unlock.push(il[j]); var k = to_unlock.length; while(k--) to_unlock[k].click();

// invert lock statuses (lock->unlocked and unlocked->locked simultaneously)
var iup = document.getElementsByClassName("iup"), i = iup.length, iu = document.getElementsByClassName("iu"), j = iu.length, to_lock=[]; while(i--) to_lock.push(iup[i]); while (j--) to_lock.push(iu[j]); var ilp = document.getElementsByClassName("ilp"), l = ilp.length, il = document.getElementsByClassName("il"), m = il.length, to_unlock=[]; while(l--) to_unlock.push(ilp[l]); while (m--) to_unlock.push(il[m]); var n = to_unlock.length; while(n--) to_unlock[n].click(); var k = to_lock.length; while(k--) to_lock[k].click();
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post Jun 15 2013, 14:25
Post #705
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QUOTE(varst @ May 29 2013, 15:22) *

[github.com] https://github.com/trandoanhung1991/HV-Equi...mparison-Reboot

ChosenUno also updated the equip script. Should have solved the problem on offhand weapon I think.


I use this script. It's work.
But for now it's not work properly. The stats I saw has change.
e.g. this one http://hentaiverse.org/pages/showequip.php...;key=30c339bc8f
I saw 19.67 ADB. Now I see 19.79 ADB
I don't know why this happen.

This post has been edited by arialinnoc: Jun 15 2013, 14:29
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post Jun 15 2013, 14:27
Post #706
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QUOTE(arialinnoc @ Jun 15 2013, 19:25) *

I use this script. It's work.
But for now it's not work properly. The stats I saw has change.
e.g. this one http://hentaiverse.org/pages/showequip.php...;key=30c339bc8f
I saw 19.67 ADB. Now I see 19.79 ADB
I don't know why this happen.


Me too
But i see 19.61 ADB (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by Amiya: Jun 15 2013, 14:31
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post Jun 15 2013, 16:50
Post #707
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QUOTE(arialinnoc @ Jun 15 2013, 19:25) *

I use this script. It's work.
But for now it's not work properly. The stats I saw has change.
e.g. this one http://hentaiverse.org/pages/showequip.php...;key=30c339bc8f
I saw 19.67 ADB. Now I see 19.79 ADB
I don't know why this happen.


I see 19.61.

Can you visit your character page and equipment page and then try again?
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