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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 10 2013, 08:06
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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QUOTE(Ichy @ Jun 9 2013, 22:20) and then someone make a script to make the mobs flee from your cursor (IMG:[ invalid] style_emoticons/default/laugh.gif) explorerpony should make this script compulsory for everyone that complains about a new patch.
hvnope.user.zip ( 777bytes )
Number of downloads: 138
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Jun 10 2013, 08:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(ctxl @ Jun 10 2013, 08:06) explorerpony should make this script compulsory for everyone that complains about a new patch.
hvnope.user.zip ( 777bytes )
Number of downloads: 138 (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 10 2013, 20:10
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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QUOTE(Ichy @ Jun 9 2013, 22:53) I hope mouseover will be allowed since it is a fresh new method to play this game (IMG:[ invalid] style_emoticons/default/wub.gif) If it is I may add some hotkeys to my spare mouse buttons for even more fun. QUOTE <tenboro> should be fine 0.131:
Mousemelee.crx.zip ( 1.57k )
Number of downloads: 1966changelog: removed hiding dead monsters. (for those interested, visibility: hidden is still allowed, but saw no point)
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Jun 10 2013, 22:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Jun 10 2013, 22:58
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10
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QUOTE(ctxl @ Jun 10 2013, 02:06) explorerpony should make this script compulsory for everyone that complains about a new patch.
hvnope.user.zip ( 777bytes )
Number of downloads: 138awesome.
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Jun 11 2013, 10:46
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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does magic attack by mouseover is possible?
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Jun 11 2013, 12:25
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(eqwer @ Jun 11 2013, 10:46) does magic attack by mouseover is possible?
should be possible but I guess it is more than allowed.
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Jun 11 2013, 12:32
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.
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Jun 11 2013, 12:35
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(Lement @ Jun 11 2013, 12:32) Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.
I think he means select a spell and auto spam it on mouseover until it is dead.
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Jun 11 2013, 12:42
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
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QUOTE(Ichy @ Jun 11 2013, 18:35) I think he means select a spell and auto spam it on mouseover until it is dead.
But I'd guess that's more than one action.
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Jun 11 2013, 13:25
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(Lement @ Jun 11 2013, 12:32) Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.
i have not tried the script yet, i am using firefox i mean after i press a key to choose a magic spell, then does it attack when i mouse over a mob? -------------------------------------- it does good job in chrome, but i guess a mage need to be really strong, otherwise might be kill easily by mobs This post has been edited by eqwer: Jun 11 2013, 13:43
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Jun 11 2013, 13:50
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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it just changes hovers to clicks, basically. if you had spell selected, it casts it.
@MNP: Quite possibly, but not 100% on that - see reply on "R" key.
In any case, I don't think you want that with all those CDs. It'd be only useful for prof training....
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Jun 12 2013, 08:31
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12
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QUOTE(ctxl @ Jun 10 2013, 14:06) explorerpony should make this script compulsory for everyone that complains about a new patch.
hvnope.user.zip ( 777bytes )
Number of downloads: 138Implement an osu! like interface, if you don't click the monster at the right timing, the click is null. Is there any script to popup a confirmation once spark triggers? Edit: Found it haha. Didn't realize that my minor additions lacked the functions of mini minor additions, wondering where it went :S This post has been edited by cirrux: Jun 12 2013, 09:32
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Jun 12 2013, 09:13
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Violentin
Newcomer
Group: Members
Posts: 52
Joined: 5-July 11
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QUOTE(cirrux @ Jun 12 2013, 12:31) Is there any script to popup a confirmation once spark triggers?
Wow, you are 255 level and still don't know a script for spark popup?
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Jun 12 2013, 18:48
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Kelenius
Group: Members
Posts: 154
Joined: 16-March 12
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QUOTE(Kelenius @ Jun 6 2013, 18:42) I am happy with how it works. Records what you've got from offering trophies and artifacts. (I swear I'll make it sort items not alphabetically. Eventually.)
Shrine_record.user.zip ( 1.62k )
Number of downloads: 64I guess I should have mentioned that you press e on the shrine page to activate it, right?..
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Jun 12 2013, 20:57
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(Violentin @ Jun 12 2013, 07:13) Wow, you are 255 level and still don't know a script for spark popup?
wow you could just direct him to it instead of... you know. Also I want a less annoying version the the one I found in one of my folders. This post has been edited by skillchip: Jun 12 2013, 20:57
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Jun 14 2013, 09:38
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12
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I made these JavaScript [ en.wikipedia.org] bookmarklets to clear out my inventory of mediocre equips without having to click hundreds of tiny icons by hand. If you know what you're doing, you'll end up with something like this: CODE // lock all unlocked equips var iup = document.getElementsByClassName("iup"), i = iup.length, iu = document.getElementsByClassName("iu"), j = iu.length, to_lock=[]; while(i--) to_lock.push(iup[i]); while (j--) to_lock.push(iu[j]); var k = to_lock.length; while(k--) to_lock[k].click();
// unlock all locked equips var ilp = document.getElementsByClassName("ilp"), i = ilp.length, il = document.getElementsByClassName("il"), j = il.length, to_unlock=[]; while(i--) to_unlock.push(ilp[i]); while (j--) to_unlock.push(il[j]); var k = to_unlock.length; while(k--) to_unlock[k].click();
// invert lock statuses (lock->unlocked and unlocked->locked simultaneously) var iup = document.getElementsByClassName("iup"), i = iup.length, iu = document.getElementsByClassName("iu"), j = iu.length, to_lock=[]; while(i--) to_lock.push(iup[i]); while (j--) to_lock.push(iu[j]); var ilp = document.getElementsByClassName("ilp"), l = ilp.length, il = document.getElementsByClassName("il"), m = il.length, to_unlock=[]; while(l--) to_unlock.push(ilp[l]); while (m--) to_unlock.push(il[m]); var n = to_unlock.length; while(n--) to_unlock[n].click(); var k = to_lock.length; while(k--) to_lock[k].click();
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Jun 15 2013, 16:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(arialinnoc @ Jun 15 2013, 19:25) I use this script. It's work. But for now it's not work properly. The stats I saw has change. e.g. this one http://hentaiverse.org/pages/showequip.php...;key=30c339bc8fI saw 19.67 ADB. Now I see 19.79 ADB I don't know why this happen. I see 19.61. Can you visit your character page and equipment page and then try again?
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