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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 9 2013, 18:38
Post #681
skillchip



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I hope he specifies, I kinda want the hiding monsters
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post Jun 9 2013, 18:42
Post #682
Ichy



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QUOTE(skillchip @ Jun 9 2013, 18:38) *

I hope he specifies, I kinda want the hiding monsters

Is he in the chat right now? then ask him (IMG:[invalid] style_emoticons/default/tongue.gif)

I liked the moueseover.
It could have been upgraded so you can use spells with the mouse buttons and stuff.

This post has been edited by Ichy: Jun 9 2013, 18:45
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post Jun 9 2013, 19:01
Post #683
skillchip



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Well I just wonder if its not allowed together, or which piece is the banned part
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post Jun 9 2013, 21:47
Post #684
Lement



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QUOTE(PowerOfTwo32 @ Jun 9 2013, 19:15) *

What specifically is not allowed?


QUOTE
<tenboro>any behavior that has the function of picking a target automatically, regardless of the actual method

<tenboro> you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position

<tenboro> if your script interprets the page in any way to pick a target or action, it's banned
<tenboro> don't bother discussing it
<tenboro> like I said: any behavior that has the function of picking a target automatically, regardless of the actual method, is not allowed

<Jenga> doesn't the 'r' key do that already ?
<tenboro> it repeats last target, it doesn't pick one
<tenboro> whether you move the cursor to hit the monster or move the monster to hit the cursor is totally irrelevant

<tenboro> you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position

Basically, while using onmouseovers for actions in itself is allowed(as one could do for, say, gem or spirit stance button) hiding dead monsters in a way that moves the alive ones(*prods display:none with a stick*) isn't allowed. Or moving cursor into position, same deal.

It is unclear if still/moving hover->click is ok or not. (Haven't received reply yet.)

But this would clean the q up for those who don't irc. He could have told me before I uploaded it as I discussed it plenty on irc...oh well
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post Jun 9 2013, 21:53
Post #685
Ichy



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I hope mouseover will be allowed since it is a fresh new method to play this game (IMG:[invalid] style_emoticons/default/wub.gif)

If it is I may add some hotkeys to my spare mouse buttons for even more fun.
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post Jun 10 2013, 02:47
Post #686
skillchip



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Swing the mouse like a paintbrush, wipe away your foes
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post Jun 10 2013, 07:20
Post #687
Ichy



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QUOTE(skillchip @ Jun 10 2013, 02:47) *

Swing the mouse like a paintbrush, wipe away your foes

and then someone make a script to make the mobs flee from your cursor (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 10 2013, 08:06
Post #688
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QUOTE(Ichy @ Jun 9 2013, 22:20) *
and then someone make a script to make the mobs flee from your cursor (IMG:[invalid] style_emoticons/default/laugh.gif)
explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 137

Attached Image
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post Jun 10 2013, 08:14
Post #689
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QUOTE(ctxl @ Jun 10 2013, 08:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 137

Attached Image

(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 10 2013, 20:10
Post #690
Lement



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QUOTE(Ichy @ Jun 9 2013, 22:53) *

I hope mouseover will be allowed since it is a fresh new method to play this game (IMG:[invalid] style_emoticons/default/wub.gif)

If it is I may add some hotkeys to my spare mouse buttons for even more fun.

QUOTE
<tenboro> should be fine


0.131: Attached File  Mousemelee.crx.zip ( 1.57k ) Number of downloads: 1965


changelog: removed hiding dead monsters. (for those interested, visibility: hidden is still allowed, but saw no point)
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post Jun 10 2013, 22:21
Post #691
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(IMG:[s7.directupload.net] http://s7.directupload.net/images/130610/43u6diqb.jpg)
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post Jun 10 2013, 22:58
Post #692
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QUOTE(ctxl @ Jun 10 2013, 02:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 137

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awesome.
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post Jun 11 2013, 10:46
Post #693
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does magic attack by mouseover is possible?
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post Jun 11 2013, 12:25
Post #694
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QUOTE(eqwer @ Jun 11 2013, 10:46) *

does magic attack by mouseover is possible?

should be possible but I guess it is more than allowed.
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post Jun 11 2013, 12:32
Post #695
Lement



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Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.
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post Jun 11 2013, 12:35
Post #696
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QUOTE(Lement @ Jun 11 2013, 12:32) *

Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.

I think he means select a spell and auto spam it on mouseover until it is dead.
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post Jun 11 2013, 12:42
Post #697
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QUOTE(Ichy @ Jun 11 2013, 18:35) *

I think he means select a spell and auto spam it on mouseover until it is dead.


But I'd guess that's more than one action.
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post Jun 11 2013, 13:25
Post #698
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QUOTE(Lement @ Jun 11 2013, 12:32) *

Not sure what you mean. In the above script, you can click silence, then hover on mobs - it will first cast silence then keep meleeing.

i have not tried the script yet, i am using firefox


i mean after i press a key to choose a magic spell, then does it attack when i mouse over a mob?



--------------------------------------

it does good job in chrome, but i guess a mage need to be really strong, otherwise might be kill easily by mobs

This post has been edited by eqwer: Jun 11 2013, 13:43
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post Jun 11 2013, 13:50
Post #699
Lement



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it just changes hovers to clicks, basically. if you had spell selected, it casts it.

@MNP: Quite possibly, but not 100% on that - see reply on "R" key.

In any case, I don't think you want that with all those CDs. It'd be only useful for prof training....
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post Jun 12 2013, 08:31
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QUOTE(ctxl @ Jun 10 2013, 14:06) *

explorerpony should make this script compulsory for everyone that complains about a new patch.

Attached File  hvnope.user.zip ( 777bytes ) Number of downloads: 137

Attached Image


Implement an osu! like interface, if you don't click the monster at the right timing, the click is null.

Is there any script to popup a confirmation once spark triggers?
Edit: Found it haha. Didn't realize that my minor additions lacked the functions of mini minor additions, wondering where it went :S

This post has been edited by cirrux: Jun 12 2013, 09:32
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