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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 1 2013, 18:23
Post #668
ggxxhy



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New Script: Show equipment link

This script shows equipment`s name and link on Inventory, including unlocked or all equipment, and sorts them and make forum url.
It may be helpful to open shop. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 4 2013, 05:21
Post #669
ggxxhy



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犯错误了,忘添加附件 (IMG:[invalid] style_emoticons/default/cry.gif) ...

Show equipment link:Attached File  Show_equipment_link.user.zip ( 2.08k ) Number of downloads: 75
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post Jun 6 2013, 16:42
Post #670
Kelenius



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I am happy with how it works.

Records what you've got from offering trophies and artifacts. (I swear I'll make it sort items not alphabetically. Eventually.)

Attached File  Shrine_record.user.zip ( 1.62k ) Number of downloads: 64
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post Jun 8 2013, 18:41
Post #671
Lement



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Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

This post has been edited by Lement: Jun 8 2013, 21:02
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post Jun 8 2013, 22:26
Post #672
ctxl



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Minor change because explorerpony switched all the colours to HEX codes.
Edit the newly-added comments if you want to filter by drop type (equipment, credits, etc.), or want it to note monster names/arena clears.

Attached File  moretracking.user.zip ( 1.64k ) Number of downloads: 185

Default tracking behavior/output is shown below:

Attached Image
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post Jun 8 2013, 22:42
Post #673
Ichy



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QUOTE(Lement @ Jun 8 2013, 18:41) *

Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

thats pretty cool but is this still legal? I mean you just have to move the cursor and watch your HP and Spell Durations (IMG:[invalid] style_emoticons/default/laugh.gif)

/edit: I just sent tenb a PM asking about it.

This post has been edited by Ichy: Jun 8 2013, 22:55
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post Jun 8 2013, 23:11
Post #674
Lement



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Eh, sure it is. *shrug* No more than single action per action or parsing stuff.

Though it is not quite that simple n.n; not only that but stance, skill, gem, channeling, skill, etc. too. Still, the switching was annoying.

Not sure if tenboro read the irc convo about it though - he did post right after it, but eh.

This post has been edited by Lement: Jun 8 2013, 23:11
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post Jun 9 2013, 07:32
Post #675
Ichy



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QUOTE(Lement @ Jun 8 2013, 23:11) *

Eh, sure it is. *shrug* No more than single action per action or parsing stuff.

Though it is not quite that simple n.n; not only that but stance, skill, gem, channeling, skill, etc. too. Still, the switching was annoying.

Not sure if tenboro read the irc convo about it though - he did post right after it, but eh.

He still not answered my PM but after testing it for a bit I think it is pretty harmless.
Playing normally is as fast or even faster if you know what you are doing. Using Skils and shit is a hassle with this... but still a nice tool since you don't have to hold down the button so much!

What I wish: would it be possible to add a hotkey to turn 'hide dead mobs' on and off?

This post has been edited by Ichy: Jun 9 2013, 07:33
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post Jun 9 2013, 08:07
Post #676
Lement



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Eh. Just edit the manifest to not include the styles.css.

EDIT: Small update/modification to the Csstester:Attached File  Csstester.crx.zip ( 207.06k ) Number of downloads: 449


→moved riddlemaster even more
→15 potions. Clickable! As is gem icon.
→No longer resizing monsters. Was unnecessary with typical monster spreads.



This post has been edited by Lement: Jun 9 2013, 10:44
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post Jun 9 2013, 16:43
Post #677
Apocalypse Horsemen



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Will the HV Stats be updated to track the "credit drops"?
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post Jun 9 2013, 18:09
Post #678
Ichy



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QUOTE(Lement @ Jun 8 2013, 18:41) *

Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

I Just received the PM from Tenboro.
He says it is not allowed!
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post Jun 9 2013, 18:15
Post #679
PowerOfTwo32



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QUOTE(Ichy @ Jun 9 2013, 11:09) *

I Just received the PM from Tenboro.
He says it is not allowed!


What specifically is not allowed?
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post Jun 9 2013, 18:20
Post #680
Ichy



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QUOTE(PowerOfTwo32 @ Jun 9 2013, 18:15) *

What specifically is not allowed?

Dunno he just said no.

Probably because the combination of auto clicking and hiding of dead mobs make it too much borderline automated gameplay.
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post Jun 9 2013, 18:38
Post #681
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I hope he specifies, I kinda want the hiding monsters
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post Jun 9 2013, 18:42
Post #682
Ichy



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QUOTE(skillchip @ Jun 9 2013, 18:38) *

I hope he specifies, I kinda want the hiding monsters

Is he in the chat right now? then ask him (IMG:[invalid] style_emoticons/default/tongue.gif)

I liked the moueseover.
It could have been upgraded so you can use spells with the mouse buttons and stuff.

This post has been edited by Ichy: Jun 9 2013, 18:45
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post Jun 9 2013, 19:01
Post #683
skillchip



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Well I just wonder if its not allowed together, or which piece is the banned part
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post Jun 9 2013, 21:47
Post #684
Lement



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QUOTE(PowerOfTwo32 @ Jun 9 2013, 19:15) *

What specifically is not allowed?


QUOTE
<tenboro>any behavior that has the function of picking a target automatically, regardless of the actual method

<tenboro> you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position

<tenboro> if your script interprets the page in any way to pick a target or action, it's banned
<tenboro> don't bother discussing it
<tenboro> like I said: any behavior that has the function of picking a target automatically, regardless of the actual method, is not allowed

<Jenga> doesn't the 'r' key do that already ?
<tenboro> it repeats last target, it doesn't pick one
<tenboro> whether you move the cursor to hit the monster or move the monster to hit the cursor is totally irrelevant

<tenboro> you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position

Basically, while using onmouseovers for actions in itself is allowed(as one could do for, say, gem or spirit stance button) hiding dead monsters in a way that moves the alive ones(*prods display:none with a stick*) isn't allowed. Or moving cursor into position, same deal.

It is unclear if still/moving hover->click is ok or not. (Haven't received reply yet.)

But this would clean the q up for those who don't irc. He could have told me before I uploaded it as I discussed it plenty on irc...oh well
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post Jun 9 2013, 21:53
Post #685
Ichy



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I hope mouseover will be allowed since it is a fresh new method to play this game (IMG:[invalid] style_emoticons/default/wub.gif)

If it is I may add some hotkeys to my spare mouse buttons for even more fun.
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post Jun 10 2013, 02:47
Post #686
skillchip



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Swing the mouse like a paintbrush, wipe away your foes
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post Jun 10 2013, 07:20
Post #687
Ichy



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QUOTE(skillchip @ Jun 10 2013, 02:47) *

Swing the mouse like a paintbrush, wipe away your foes

and then someone make a script to make the mobs flee from your cursor (IMG:[invalid] style_emoticons/default/laugh.gif)
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