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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 30 2013, 11:36
Post #661
Ichy



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QUOTE(VriskaSerket @ May 29 2013, 21:27) *

MonsterLab BabySitter
[attachmentid=26014]
press F to feed all monsters.

someone need to auto-morale them too?

thats cool, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 30 2013, 20:29
Post #662
Ichy



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QUOTE(Ichy @ May 30 2013, 11:36) *

thats cool, thanks (IMG:[invalid] style_emoticons/default/smile.gif)

hmpf it does not actually feed the mobs. Just jump through all pages.
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post May 30 2013, 22:25
Post #663
VriskaSerket



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QUOTE(Ichy @ May 30 2013, 18:29) *

hmpf it does not actually feed the mobs. Just jump through all pages.

you have food for them? also feeds only if that necessary (more than 2000 hungry).
upd: tested on chrome.
upd2: oh, almost forgot, only for Custom Font Engine.

This post has been edited by VriskaSerket: May 30 2013, 22:32
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post May 31 2013, 06:46
Post #664
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QUOTE(VriskaSerket @ May 29 2013, 19:27) *

MonsterLab BabySitter
...

MonsterLab BabySitter v 1.2

*minor bug fixed.
*added: restore morale by crystals.


How to use:
press G to set (max_Crystals_cost_per_Upgrade) max amount of Crystals to spend for Morale.
press F to feed/cheer all monsters.

works if:
*Custom Font Engine.
*You have enough food/crystals.
*Feeds only if that necessary (more than 2000 hungry).
*Cheers only if that necessary (less than 83.(3)% morale). (Also if you set "max_Crystals_cost_per_Upgrade" by "G")

at this moment tested only on chrome.

upd: MonsterLab BabySitter v 1.21
Last version here
*not sure, that was bug or something changed with chrome/js/HV...
anyway, bug fixed.

This post has been edited by VriskaSerket: Jun 30 2013, 02:07
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post May 31 2013, 22:36
Post #665
TheGreyPanther



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QUOTE(varst @ May 29 2013, 10:22) *
[github.com] https://github.com/trandoanhung1991/HV-Equi...mparison-Reboot
ChosenUno also updated the equip script. Should have solved the problem on offhand weapon I think.
QUOTE(TheGreyPanther @ May 29 2013, 14:36) *
Once again I will take your word for that the base stats scaling is correct.
There is atleast one bug. When comparing PAB:s it shows double plus or minus sign where the second one is coloured. Using Chrome.
When comparing quipment with different damage types it shows a exclamation point!
What does it mean?
Thank you ChosenUno for fixing the off-hand comparison and thank you varst for linking the scipt!
Thank you for fixing the double signs ChosenUno!
It seems this created a new problem:
When you compare weapons now it first compares it to your main weapon and then to your boots?! (IMG:[invalid] style_emoticons/default/dry.gif)
It should only compare to your off-hand weapon when you have one equiped but it always compare and it seems it compare with your shoes which is completely meaningless. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
When this happens the script start to behave oddly (not changing colour when checking base stats etc).
Hopefully this can be easily fixed. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 1 2013, 08:43
Post #666
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Hi, I was trying the updated equipment stats script (on firefox, not sure if it is meant for firefox) and I've been having a lot of problems with it. The biggest one I've had was when looking at equipment at pop-ups (using letter "c"). Some of the stats will appear to already be scaled but will be wrong and others won't even show, like for crit it'll show NaN instead. Also, it seems primary attributes on some weapons (not sure if all) will not be scaled if you use pop up. So pretty much the major problem comes when you view the equipment as a pop up.

Is anyone else seeing this?

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post Jun 1 2013, 08:43
Post #667
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Report.

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post Jun 1 2013, 18:23
Post #668
ggxxhy



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New Script: Show equipment link

This script shows equipment`s name and link on Inventory, including unlocked or all equipment, and sorts them and make forum url.
It may be helpful to open shop. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 4 2013, 05:21
Post #669
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犯错误了,忘添加附件 (IMG:[invalid] style_emoticons/default/cry.gif) ...

Show equipment link:Attached File  Show_equipment_link.user.zip ( 2.08k ) Number of downloads: 74
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post Jun 6 2013, 16:42
Post #670
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I am happy with how it works.

Records what you've got from offering trophies and artifacts. (I swear I'll make it sort items not alphabetically. Eventually.)

Attached File  Shrine_record.user.zip ( 1.62k ) Number of downloads: 63
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post Jun 8 2013, 18:41
Post #671
Lement



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Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

This post has been edited by Lement: Jun 8 2013, 21:02
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post Jun 8 2013, 22:26
Post #672
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Minor change because explorerpony switched all the colours to HEX codes.
Edit the newly-added comments if you want to filter by drop type (equipment, credits, etc.), or want it to note monster names/arena clears.

Attached File  moretracking.user.zip ( 1.64k ) Number of downloads: 184

Default tracking behavior/output is shown below:

Attached Image
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post Jun 8 2013, 22:42
Post #673
Ichy



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QUOTE(Lement @ Jun 8 2013, 18:41) *

Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

thats pretty cool but is this still legal? I mean you just have to move the cursor and watch your HP and Spell Durations (IMG:[invalid] style_emoticons/default/laugh.gif)

/edit: I just sent tenb a PM asking about it.

This post has been edited by Ichy: Jun 8 2013, 22:55
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post Jun 8 2013, 23:11
Post #674
Lement



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Eh, sure it is. *shrug* No more than single action per action or parsing stuff.

Though it is not quite that simple n.n; not only that but stance, skill, gem, channeling, skill, etc. too. Still, the switching was annoying.

Not sure if tenboro read the irc convo about it though - he did post right after it, but eh.

This post has been edited by Lement: Jun 8 2013, 23:11
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post Jun 9 2013, 07:32
Post #675
Ichy



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QUOTE(Lement @ Jun 8 2013, 23:11) *

Eh, sure it is. *shrug* No more than single action per action or parsing stuff.

Though it is not quite that simple n.n; not only that but stance, skill, gem, channeling, skill, etc. too. Still, the switching was annoying.

Not sure if tenboro read the irc convo about it though - he did post right after it, but eh.

He still not answered my PM but after testing it for a bit I think it is pretty harmless.
Playing normally is as fast or even faster if you know what you are doing. Using Skils and shit is a hassle with this... but still a nice tool since you don't have to hold down the button so much!

What I wish: would it be possible to add a hotkey to turn 'hide dead mobs' on and off?

This post has been edited by Ichy: Jun 9 2013, 07:33
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post Jun 9 2013, 08:07
Post #676
Lement



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Eh. Just edit the manifest to not include the styles.css.

EDIT: Small update/modification to the Csstester:Attached File  Csstester.crx.zip ( 207.06k ) Number of downloads: 448


→moved riddlemaster even more
→15 potions. Clickable! As is gem icon.
→No longer resizing monsters. Was unnecessary with typical monster spreads.



This post has been edited by Lement: Jun 9 2013, 10:44
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post Jun 9 2013, 16:43
Post #677
Apocalypse Horsemen



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Will the HV Stats be updated to track the "credit drops"?
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post Jun 9 2013, 18:09
Post #678
Ichy



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QUOTE(Lement @ Jun 8 2013, 18:41) *

Created new extension for HV meleeing, since delays were annoying. For Chrome:

Mousemelee 0.1:
Mousemelee 0.11:
Mousemelee 0.12:

Mousemelee 0.13: [attachmentid=26341]

Features:
→Clicks on the monster you're hovering over
°note that it may need one additional movement on non-monster/another monster at times to stop meleeing current monster.
°note that which window is active has no effect on this.
→Hides dead monsters to avoid stupid switching delays.

Enjoy! Ideas and fixes are welcome!

Edits:

0.11: 3rd and 4th-level class control was checking the existence of 2nd level ones.
0.12: hides schoolgirls too. Probably doesn't hide bosses or ultimates.
0.13: hides all dead monsters.

I Just received the PM from Tenboro.
He says it is not allowed!
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post Jun 9 2013, 18:15
Post #679
PowerOfTwo32



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QUOTE(Ichy @ Jun 9 2013, 11:09) *

I Just received the PM from Tenboro.
He says it is not allowed!


What specifically is not allowed?
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post Jun 9 2013, 18:20
Post #680
Ichy



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QUOTE(PowerOfTwo32 @ Jun 9 2013, 18:15) *

What specifically is not allowed?

Dunno he just said no.

Probably because the combination of auto clicking and hiding of dead mobs make it too much borderline automated gameplay.
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