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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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May 21 2013, 01:46
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11
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I modified Keybind. It should work (on chrome at least), but I can't be sure. Now it becomes Use("Mana") instead of UseNext(ManaPotion)... Scrolls should be similar, but I lack the training to test. [ pastie.org] http://pastie.org/7936912This post has been edited by FiniteA: May 21 2013, 01:49
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May 21 2013, 04:45
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09
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I don't know if it's a bug but the UI of HVStats is located just over the icon for new messages (IMG:[ invalid] style_emoticons/default/tongue.gif). This post has been edited by Falbala456: May 21 2013, 04:45
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May 21 2013, 05:41
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10
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QUOTE(ctxl @ May 19 2013, 12:59) Well.. that's easy enough to change, thanks! Left the old ones up just in case it breaks things, because I haven't tested it yet. Tested hvma3fix2+1.user.js, works fine. Not testing the other one, but I assume it works as well.
Also added Item Menu, which just about sums up all of the scripts I care to fix.
Great help for the item menu. Big thanks!
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May 21 2013, 05:43
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(n125 @ May 18 2013, 19:16) Replacing .btps to .bte doesn't seem to do anything for me. HV Minor Additions Multiple Quickbars HV Keybinds HV Equipment Comparison Magic Scores All broken. (IMG:[ invalid] style_emoticons/default/cry.gif) Use HV Stat, which Minor Additions was derived from. HV Stat has been updated.
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May 21 2013, 05:57
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trikon000
Group: Gold Star Club
Posts: 1,126
Joined: 17-August 07
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Is anyone still working on the quickbar 2? Or should I just rely on the keybind instead.
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May 21 2013, 12:14
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letmegitdat
Group: Members
Posts: 279
Joined: 5-January 09
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i have quickbar2 fixed w/90% skills including cooldown indicator, but i'm merging it with keybind (next mana pot button, greyed when out of pots, maybe remaining indicator) + "+ key selects best skill" into one cleaner script.
I have about an 1 to 1-1/2 hour a day of play time, I used to do all arenas up to T&T, now I can't get the first page done without turning down difficulty.. I have 1/20th the usual income...can't get enough tokens for 1 fsm let alone daily fsm... my monsters are in the red...
in other words if I haven't quit, I might finish/release something on a weekend... no promises...
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May 22 2013, 02:10
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PowerOfTwo32
Newcomer
Group: Members
Posts: 46
Joined: 14-October 11
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QUOTE(FiniteA @ May 20 2013, 18:46) I modified Keybind. It should work (on chrome at least), but I can't be sure. Now it becomes Use("Mana") instead of UseNext(ManaPotion)... Scrolls should be similar, but I lack the training to test. [ pastie.org] http://pastie.org/7936912QUOTE(letmegitdat @ May 21 2013, 05:14) i have quickbar2 fixed w/90% skills including cooldown indicator, but i'm merging it with keybind (next mana pot button, greyed when out of pots, maybe remaining indicator) + "+ key selects best skill" into one cleaner script.
I have about an 1 to 1-1/2 hour a day of play time, I used to do all arenas up to T&T, now I can't get the first page done without turning down difficulty.. I have 1/20th the usual income...can't get enough tokens for 1 fsm let alone daily fsm... my monsters are in the red...
in other words if I haven't quit, I might finish/release something on a weekend... no promises...
Well I was working on the altered version that FiniteA posted. I think it came out nicely. I fixed some bugs, along with renaming things. I also updated the internal comments to reflect these changes. Skill("Skill name"); Item("Item name"); I removed the pane switching, since it's unnecessary, and slows things down. with Skill(), If a spell was in cooldown, the call to onclick() would throw an error, because spells in cooldown have it removed. So, here's is my version of HV Keybinds:
hvkeybinds.apocalypse.patch.edition.user.js.zip ( 2.5k )
Number of downloads: 228This post has been edited by PowerOfTwo32: May 22 2013, 02:12
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May 22 2013, 13:15
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Created a new CSS extension compilation for chrome(tested in iron v21). List of features for the visually-impaired/search functions: -Vital information is focused in a small area - monsters, HP/MP/SP/OC bars, available spells quickbar are together in one place(unavailable go back above the battle log). -Shows the stacks and remaining durations of status effects. Status effects with low durations have their number color change. -Shows what gem you are holding. -Shows what potions you are holding. -In the first turns of battle, shows your battle round. -Channeling and Cloak of the Fallen highlights. -Changes the color of OC bar when full. Caveats: -Some rare consumables are not displayed as icons, some less-used pots might have mangled/missing text.(Function keys are always unaffected though). -Since monster (de)buff area was resized, it can only hold 4 buffs until it starts overflowing on the next line. Also, entire images aren't displayed - a combination of requirements of image-after requirements, resizing and background being in padding area rather than content.(There is the option to not display the turns and have the full image[not included].) Link to download:
Csstester.crx.zip ( 207.02k )
Number of downloads: 161My thanks go to: ctxl for the gem/monsternumbers(near-directly and directly lifted) and his general help with the turncounters. changelog: lengthened monster pane height for 10th mob. This post has been edited by Lement: May 22 2013, 15:52
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May 22 2013, 16:14
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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QUOTE(atest1 @ May 22 2013, 17:31) Thanks to ggxxsol (IMG:[ invalid] style_emoticons/default/biggrin.gif) Here is the HV-Equipment-Comparison for 0.7.6 But maybe some scalingFactors need to be adjusted (IMG:[ invalid] style_emoticons/default/sad.gif) Updated, this one should be correct on scaling factors. [ userscripts.org] http://userscripts.org/scripts/show/168119Remember to use custom font and update your level by accessing the character screen. This post has been edited by varst: May 22 2013, 16:31
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May 23 2013, 03:06
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(varst @ May 22 2013, 10:14) Updated, this one should be correct on scaling factors. [ userscripts.org] http://userscripts.org/scripts/show/168119Remember to use custom font and update your level by accessing the character screen. I notice the version is 0.5.0 but the last one for the HV Equip Comparison was 0.5.1. Is there a difference?
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May 23 2013, 05:36
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ddwiki
Group: Gold Star Club
Posts: 12,717
Joined: 6-January 10
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Does anybody fix the script "HV - Item Menu"? ---------------- var target = item.querySelector('.fd2 > div'); var temp = data.match(/set\((\d+),\s?'(.+?)'\)/); ok, I fix it. (IMG:[ invalid] style_emoticons/default/dry.gif)
item.menu.user.zip ( 2.22k )
Number of downloads: 76This post has been edited by ddwiki: May 24 2013, 14:59
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May 23 2013, 06:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
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QUOTE(dragon695 @ May 23 2013, 09:06) I notice the version is 0.5.0 but the last one for the HV Equip Comparison was 0.5.1. Is there a difference?
The author used the 0.5.0 when he first updated the script, but then he also incorporated 0.5.1 changes (which is mostly on scaling factors)
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May 23 2013, 14:21
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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For me, yes. Redwood was buffed.
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May 24 2013, 11:01
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atest1
Group: Gold Star Club
Posts: 2,689
Joined: 5-October 12
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Here is the HV-Magic Scores for 0.7.6: Now the Score = MDB * (1+EDB/100) * (1 + crit/200), removed the proficiency factor, and update the new formula of MDB: log(3330 + stat1 * 2 + stat2, 1.0003) - 27039.81 Thank to varst's help (IMG:[ invalid] style_emoticons/default/biggrin.gif)
magicscores2_for0.7.6.user.zip ( 14.5k )
Number of downloads: 597
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May 24 2013, 12:02
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Since Phil requested this one a while ago, a script hotkeying feed 1/go to next monster in ML. Save as whateeveryouwant.user.js plain text document and drag on the browser. CODE // ==UserScript== // @name HV -ML next button // @version 1.1.1 // @namespace HVTA // @description O for next, I to feed one food. // @match http://hentaiverse.org/* // @run-at document-end // ==/UserScript== document.addEventListener('keyup',function(e){ if(e.keyCode==79)document.querySelector('img[src="http://ehgt.org/v/monster/next.png"]').onclick(); if(e.keyCode==73)document.querySelector('img[src="http://ehgt.org/v/monster/feedone_a.png"]').onclick(); return;},false); @atest1: Can you include prof again, the factor is *(1+max(level, min(0, (prof-level)))/level) for the mobs with +75 resistances(so double at prof=2*level. This post has been edited by Lement: May 24 2013, 12:06
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May 24 2013, 13:46
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atest1
Group: Gold Star Club
Posts: 2,689
Joined: 5-October 12
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QUOTE(Lement @ May 24 2013, 18:02) @atest1: Can you include prof again, the factor is *(1+max(level, min(0, (prof-level)))/level) for the mobs with +75 resistances(so double at prof=2*level.
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit) I just want to compute the magic_dmg in the above formula, so I can compare different equipments. I think the prof_factor affect the defense_mit, but it depends on the monster's stat. So you can add it by yourself if you like it, just change the _computeScore function.
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May 24 2013, 21:41
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Phil wanted it, so here's a standalone HV logo hidder for chrome: CODE http://data:application/x-chrome-extension,Cr24%02%00%00%00%A2%00%00%00%80%00%00%000%81%9F0%0D%06%09*%86H%86%F7%0D%01%01%01%05%00%03%81%8D%000%81%89%02%81%81%00%B7G%3F%CD4%13%98%FDU%A5t%05%8A%DA%83%3C%CB%97%A8!%8E%15%A5G%D8%914%EF%3C%A8%E5%C5*Yj%D5%BD%F7E%90%C8%B7!%2C%EE%EE%B4%F4c%F0S%8C%89%DA%8F%AC%D2B%7B%94%AE%A5(%B3wdxc%FA%F0%B3%14F%E9%D8P%7C%3F%81%3D%F8Q%A7%11%9A%A4i%8C%A2F%CF%13%FB%DC%BC%B7%84%F41%7F%CBw%C08zDU8%C6%D8%5E%E1%D0%85%E9%B7eu%D3%82%D5%3A%15%1B%10%BC%A7%A9%02%03%01%00%01F%3A%A1%264%F04%A5%2F%D3z%F2%B0%FE%83%0Da%EBt%18%2B9%E3%0DTb%CF%00%15%FD%EB%07%CA7%F2%89%9B%D3D%132%08eA%88%C07%8B%DD%00%EE%CF%91%9B%B6*%9C%24v%A7%B0%8Ew%14C%B5Wo%B2%BDx%D4%A7ns%3B%EA%8B%BF%B8%C7%22Vwt%A4%0B%3CTn7%C1%D8%0A%C3~7%F8%3AN%5C%D9z%93R%88%14%D3%FE%7C%80%B1%FF%23y%1Cf%12%B6w%A6%C0%AEU%60%B1%B4%E6PK%03%04%14%00%00%00%08%00%00%00%00%00%ECBP%F2F%00%00%00D%00%00%00%0A%00%00%00styles.cssS%C8%CCM%8F..J%B6U%CA())%B0%D2%D7O%CDH%2F%D1%CB%2FJ%D7%2F%D3%CFH%CD%2BI%CC%2CK-*N%D5%2B%C8KW%8A%D5K.%AF.%CB%2C%CEL%CA%CC%C9%2C%A9%B4%CA%C8LII%CD%B3%AE%05%00PK%03%04%14%00%00%00%08%00%00%00%00%00%01_q(%AA%00%00%00%1E%01%00%00%0D%00%00%00manifest.json%7D%90%CB%0A%C20%10E%D7%E6%2BB%96%22%AD%BA%EC%17%F4%0B%DCH)!%9D6%81%3CJf%14%A4%F4%DF%CD%A3%E0%CEe%CE%B97%17fc%9C%0B%2F%1D%88%8E%8B%FE%C1mX%02%D7f%9A%20%8AKvo%88h%82%CF%FA%D6%5C%2B%9B%00U4%2B%1D%BC7%09%F0%A3%5C%13Nz3%03%D2%F8%AB%DF%8BX!%3A%83%19abO%A1%89%D6%AEm5x%92%26%87%A1%09qi%CFb%C8%F1TP%C1S%92c%5D%2C%25%B6%15U%B4%93%A44%14%CC%FF~v%12%0A%EB%24%D2%C7%026%F9Y%B8%B4v%9Cc%3AA%D6%14_%C0N%7B%1A%18%D8%CE%BEPK%01%02%00%00%14%00%00%00%08%00%00%00%00%00%ECBP%F2F%00%00%00D%00%00%00%0A%00%00%00%00%00%00%00%01%00%00%00%00%00%00%00%00%00styles.cssPK%01%02%00%00%14%00%00%00%08%00%00%00%00%00%01_q(%AA%00%00%00%1E%01%00%00%0D%00%00%00%00%00%00%00%01%00%00%00%00%00n%00%00%00manifest.jsonPK%05%06%00%00%00%00%02%00%02%00s%00%00%00C%01%00%00%00%00
Just copy and paste into url bar. This post has been edited by Lement: May 24 2013, 21:45
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May 24 2013, 21:51
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hentai_fusion
Group: Gold Star Club
Posts: 33,474
Joined: 14-August 09
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QUOTE(atest1 @ May 24 2013, 17:01) Here is the HV-Magic Scores for 0.7.6: Now the Score = MDB * (1+EDB/100) * (1 + crit/200), removed the proficiency factor, and update the new formula of MDB: log(3330 + stat1 * 2 + stat2, 1.0003) - 27039.81 Thank to varst's help (IMG:[ invalid] style_emoticons/default/biggrin.gif)
magicscores2_for0.7.6.user.zip ( 14.5k )
Number of downloads: 597i installed the script... but where is the score?
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