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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 17 2020, 16:28
Post #5741
Nezu



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QUOTE(Scremaz @ May 17 2020, 11:00) *

from the little i remember of bargaining monsterbation functions, admin said "internal timers are fine", yep


Late reply (IMG:[invalid] style_emoticons/default/tongue.gif)

The short version is that the HVUtils version should be fine because it's triggered by a player input, but fully automatic RE link generation is not, and at least one person has been banned for (basically) this before. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 21 2020, 16:36
Post #5742
Xirtamlih



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may i ask for how to disable the quick item bar?

and how to modification the position and icon size of the gem bar?
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post Jun 11 2020, 17:25
Post #5743
FruitSmoothie



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HV_SmartMonsterLab seems to have a bug in sorting by level. It seems to think 20-29 > 100-199. Just made a new monster and it's sorting into the middle of my monsters instead of at the bottom as my lowest monster. Any way to quick fix this? Only reason I got the addon, lol.

This post has been edited by FruitSmoothie: Jun 11 2020, 17:31
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post Jul 17 2020, 12:58
Post #5744
peptoprompto



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What are this codes for, some kind of hentai game!?>?
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post Jul 17 2020, 14:59
Post #5745
Nezu



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QUOTE(peptoprompto @ Jul 17 2020, 11:58) *

What are this codes for, some kind of hentai game!?>?


This thread is for scripts players are allowed to use for the Hentaiverse minigame on E-Hentai - go to the Hentaiverse to find out more. You can also go to the Hentaiverse Chat forum to ask questions about the game.

This post has been edited by lestion: Jul 17 2020, 14:59
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post Oct 18 2020, 20:18
Post #5746
Noni



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bump
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post Dec 11 2020, 23:43
Post #5747
TarryOn



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does anyone have a mirror of the download for a potion bar script? All the links in this post are broken: https://forums.e-hentai.org/index.php?s=&am...t&p=4355795
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post Dec 12 2020, 06:22
Post #5748
Nezu



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QUOTE(TarryOn @ Dec 11 2020, 21:43) *

does anyone have a mirror of the download for a potion bar script?


The modern solution is to use Monsterbation for that.
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post Jan 1 2021, 17:43
Post #5749
Grandmasters



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QUOTE(nekolor @ Jun 27 2017, 02:24) *

Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
check a full list of features here: https://forums.e-hentai.org/index.php?showt...p;#entry2733498
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13358



1.Now Players who use HV Utils can use it.
Click on ‘Active persona’ to showcheck a full list of features.
2.Let HTTP also can use this script.

Attached File  HV_Track_Drops_WithHvu.js.txt ( 7.39k ) Number of downloads: 78


This post has been edited by Grandmasters: Jan 2 2021, 06:44
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post Jan 5 2021, 04:41
Post #5750
sssss2



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I made a toy.


QUOTE(sssss2 @ Dec 20 2017, 18:51) *

HV GACHA 1.0

[attachmentid=148144]

Attached Image

- Go To Shrine and Test Your Luck!
- You Can Get Peerless Hallowed Oak Staff of Heimdall in your dream

* All the figures are my observations.
* T7, T8 and T9 are disabled now due to lack of data, especially the chance of Peerless.


This post has been edited by sssss2: Jan 5 2021, 04:44
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post Jan 5 2021, 08:54
Post #5751
Noni



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QUOTE(sssss2 @ Jan 5 2021, 03:41) *

I made a toy.

#460: Peerless Tempestuous Willow Staff of Destruction (Gacha equip, not real)

Funny little game, gives good insights in what you can expect.
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post Jan 18 2021, 00:34
Post #5752
Grandmasters



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I tried to fix HV Utils to adapt to ISEKAI world.
But it is not fully completed, hope someone will relay.


Attached File  hvutils_isekai.js.txt ( 330.44k ) Number of downloads: 100


Almost all except Set/Persona, MM, SS, Enchant and Repair Pane can be used.
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post Jan 22 2021, 00:50
Post #5753
drgoku



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Some time ago I tried Track Drops but never managed to make it work, then I pretty much gave up and tried to modify HVUtils and Monsterbation to make the tracking, and somehow I managed it to work.

Long story short, I upgraded it little by little and when 0.87 came, new versions of the two scripts also were released, that mean I'd have to modify these too, but I decided to make a standalone script. After polishing it a little bit and testing for a few days, I think it's ready to be shared with you guys.

Here's my version of HentaiVerse Drop Log

Attached File  Hentaiverse_Drop_Log_0_4_0.user.js.txt ( 50.8k ) Number of downloads: 259

  • This script will track all drops in HentaiVerse, from consumables to salvaged equipment.
  • The code for drop detection is stolen from based on Monsterbation, so thanks to sickentide for the amazing extension.
  • Also this is partially based on the old HV - Track Drops script, so also thanks to nekolor and Grandmasters.
How to use
  • Once installed it will run automatically in the background
  • If you're using HVtoolBox or no out-of-battle extension, click anywhere in the stamina section to open the log.
  • HVUtils users will instead see a "Drop log" button in the bottom bar (where credits/lottery appears).
  • The window will show in the top part the complete log, and in the lower part the one which corresponds to the current difficulty level.
  • To see the log for a particular difficulty level, change the difficulty and reload the page.
  • Isekai log will only show while you're on isekai mode.
Features
  • No other script is required to run this one.
  • Persistent and isekai are tracked apart from each other.
  • It will also create additional logs for each difficulty.
  • You can track salvaged equipment and materials apart from other drops (see options).
  • Equip type and quality are tracked.
  • Also tracks EXP, credits and proficiency.
Known limitations
  • This script is in beta, it might track something wrong or have unintended behavior. Feel free to message me if you find any bugs.
  • If you use HVtoolBox or HVUtils to change the difficulty in the top bar the internal tracker will not be notified until you change the page. This means if you start a battle right after changing the difficulty, the materials will be saved in the wrong diffictuly log. The current workaround is to remember to reload the page after you change the difficultly. Vainilla users don't have to worry about this issue, as closing the configuration window will change the page.
  • In isekai, the script will not detect the difficulty of the Tower, it will log the data in the global difficulty selection. The current workaround is changing the difficulty manually to the correct one before entering the Tower, remember to reload the page if you used HVtoolBox/HVUtils to change the difficulty from the top menu due the previous issue.
  • Credits from automatically sold equipment will be added like normal credit drops.
A couple of images, one from persistent and another from isekai.

Attached ImageAttached Image

Have fun!

Edit: Fixed a issue where soul fragments would not be counted.

This post has been edited by drgoku: Jan 23 2021, 06:27
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post Feb 25 2021, 18:03
Post #5754
Maharid



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There is already a script that can menage Shrine Trophy Upgrades?

I searched it but it seem the answer is no, just asking to be sure.
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post Feb 25 2021, 18:04
Post #5755
Nezu



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QUOTE(Maharid @ Feb 25 2021, 16:03) *

There is already a script that can menage Shrine Trophy Upgrades?

I searched it but it seem the answer is no, just asking to be sure.


Depends what you mean by 'manage'. It would not be practical to have buttons for each level of upgrade (because your settings would have to be accessed + updated each time you used a different one). But HVUtils accounts for your current upgrade level when offering trophies.
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post Feb 25 2021, 18:04
Post #5756
Shank



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There isn't one that will manage them in the sense of changing the upgrade tier from the shrine page or anything (that I'm aware of), though hvutils will let you bulk shrine depending on your upgrade settings

Edit: Got ninja'd

This post has been edited by Shank: Feb 25 2021, 18:05
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post Apr 22 2021, 00:33
Post #5757
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I've been thinking about verifiability for item world services, and I think I found a good way to do it.

The first approach is to just poll the equipment link periodically. You can watch the potencies grow. But it's not good enough for the phase where the item is at zero, gets an unwanted potency at the end of a run, and is immediately reset back to zero. Usually you'll miss it. It wouldn't be efficient to poll multiple times per second for hours, even if you were allowed to, when most of the time there's nothing to log.

So instead, you have two scripts. One is the third-party controlled logging server, and the other is run by the item world services, and automatically calls the server to load the equipment link and log it only when the status has just changed, at the end of a run or right after a reforge.

Then all the status changes would be efficiently captured, with no added effort required from the item world services, and logs of runs and reforges would be verifiable.

This post has been edited by Necromusume: Apr 22 2021, 00:35
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post Apr 23 2021, 03:58
Post #5758
chronoquairium



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Is there a way to show your current experience and "to next level" on the battle screen? Looked through Monsterbation settings and found nothing. It'd be really helpful for me to know, and I don't think it breaks any of the given rules.
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post Apr 23 2021, 04:35
Post #5759
Necromusume



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The bar along the bottom of the screen?
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post Apr 23 2021, 05:15
Post #5760
chronoquairium



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That can help measure percents, somewhat, but not numbers. Was hoping for numbers.
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