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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 26 2019, 16:30
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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simulating is a bit difficult, i guess - though with formulas on wiki you can at least know your character and its stats https://ehwiki.org/wiki/Character_StatsThis post has been edited by Scremaz: Aug 26 2019, 16:32
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Aug 26 2019, 17:30
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11
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QUOTE(Scremaz @ Aug 26 2019, 16:30) simulating is a bit difficult, i guess - though with formulas on wiki you can at least know your character and its stats https://ehwiki.org/wiki/Character_StatsI guess I'll have to do something. Or at least try (can't promise anything). My main issue was this: https://ehwiki.org/wiki/Equipment_RangesThat I couldn't translate those into actual gear stats. I finally managed to figure out that the values under the columns with the Quality represent the actual bases that you level scale to get the stat shown on the piece of gear. I thought those were the quality bonus or something until I compared a Peerless PA I have with the values shown. I guess I'll use those to actually "create" gear using the bases as reference, with the % to choose between them and then level scale them to get the actual values. PS: can someone edit the Wiki (I can't) to clarify that the values shown under the quality columns are the actual bases (not the rolls) as shown in the gears? It's been confusing me for a while. PSS: the spreadsheet will probably be shit. I can't manage to introduce the data using references and lookup (too many embedded values for lookup) and my excel-fu isn't that much. I'll have to do so that the user introduces them manually and live with it. That's it, if I manage to make out time for it, as it's freaking long. This post has been edited by ahroun: Aug 26 2019, 20:05
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Aug 27 2019, 00:50
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Meridian92
Newcomer
Group: Recruits
Posts: 12
Joined: 4-September 15
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hey guys, I have a question about the "hovering attacks are allowed as an exception" bit of the OP
so, I'm not high enough level to have a real source of credits that don't involve grinding the arena every day, so I spend a lot of time doing arena fights. I'm fully stacked into strength and endurance, running 2H leather. No single turn can kill me at this level (unless you're that god damn pink unicorn. Mother fucker did 16K damage to me yesterday with 0.1% hp left). Hell, any 4-monster battle cannot kill me on its own. So, my natural reaction to this was to start slamming on my # keys like motherfucking Beethoven, stopping to heal/buff every 5-15 turns. Just to get through arena faster. Turns out, This was seriously much more fun than playing the game slowly and methodically. There was real risk to me dying if I *ahem* smashed the piano too hard, and I got through the arenas in a reasonable amount of time. But inevitably, my hands started hurting. Like, really bad. This game was causing me physical pain. soooooooo...
unknowing of these no-automation rules, I made a little togglable macro that hits numbers 1-8 with a .25 second sleeper in between each number. This was even MORE fun than Beethovening, because now I have to be even more careful of disabling the macro before I self destruct like a chump and lose the whole arena. So my question is, does this macro violate the rules, or does it fall under the "hovering attacks" bit? I cannot for the life of me find what hovering attacks even means anywhere.
I, of course, will stop using the macro if it's a nono. Don't wanna get banned. I'll just go back to smashing my hands into pulp. Though I would like to make a counter-argument to disallowing this type of function, if it is indeed disallowed: most RPGs I've played have the "braindead autoattack" AI function. Even my first RPG, Breath of Fire 2, had a basic autofight. Moderators, give it a shot. See if you like it. Playing chicken with your health bar is really god damn fun (and can actually lead to losing fights because of a lack of skill, instead of your eyes just glazing over at battle 85 of 110). Plus, it prevents carpal tunnel.
This post has been edited by Meridian92: Aug 27 2019, 00:53
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Aug 27 2019, 01:02
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nʞɐɾouɐɯ∀
Group: Gold Star Club
Posts: 111
Joined: 3-December 12
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@Meridian92: You can already access the Spark of Life spell. If you have that active all the time and you have enough mana regen (with draughts) to keep it on all the time, Monsterbation script with its hovering that stops on SoL trigger or low hp should shield you from dying. I use that + innate arcana to keep SoL online all the time and I'm not dying on IWBTH even though I trigger SoL pretty often. If you don't have innate arcana, make sure to configure Monsterbation to stop when SoL buff is about to expire. This works, because of the exception in the OP to the rule below: QUOTE Things that stop hover-attack (or any other action) based on specific condition. Hovering can restart automatically though. - Only exceptions allowed are stop on HP/MP/SP thresholds and stop on buffs expiring.
This post has been edited by Liexxio: Aug 27 2019, 01:05
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Aug 27 2019, 02:24
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Meridian92
Newcomer
Group: Recruits
Posts: 12
Joined: 4-September 15
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*configures monsterbation* holy shit, this is broken. *yeets macro file into recycle bin*
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Aug 27 2019, 07:22
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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QUOTE(Meridian92 @ Aug 27 2019, 00:50) hey guys, I have a question about the "hovering attacks are allowed as an exception" bit of the OP
so, I'm not high enough level to have a real source of credits that don't involve grinding the arena every day, so I spend a lot of time doing arena fights. I'm fully stacked into strength and endurance, running 2H leather. No single turn can kill me at this level (unless you're that god damn pink unicorn. Mother fucker did 16K damage to me yesterday with 0.1% hp left). Hell, any 4-monster battle cannot kill me on its own. So, my natural reaction to this was to start slamming on my # keys like motherfucking Beethoven, stopping to heal/buff every 5-15 turns. Just to get through arena faster. Turns out, This was seriously much more fun than playing the game slowly and methodically. There was real risk to me dying if I *ahem* smashed the piano too hard, and I got through the arenas in a reasonable amount of time. But inevitably, my hands started hurting. Like, really bad. This game was causing me physical pain. soooooooo...
unknowing of these no-automation rules, I made a little togglable macro that hits numbers 1-8 with a .25 second sleeper in between each number. This was even MORE fun than Beethovening, because now I have to be even more careful of disabling the macro before I self destruct like a chump and lose the whole arena. So my question is, does this macro violate the rules, or does it fall under the "hovering attacks" bit? I cannot for the life of me find what hovering attacks even means anywhere.
I, of course, will stop using the macro if it's a nono. Don't wanna get banned. I'll just go back to smashing my hands into pulp. Though I would like to make a counter-argument to disallowing this type of function, if it is indeed disallowed: most RPGs I've played have the "braindead autoattack" AI function. Even my first RPG, Breath of Fire 2, had a basic autofight. Moderators, give it a shot. See if you like it. Playing chicken with your health bar is really god damn fun (and can actually lead to losing fights because of a lack of skill, instead of your eyes just glazing over at battle 85 of 110). Plus, it prevents carpal tunnel.
I would say that your macro violates the scripting rule, as you perform auto-target selection. I strongly advice that you don't use auto target selection. Selecting the target with mouse is fine, either clicking or hovering, as is selecting the target with numbers. Monsterbation is generally allowed, although you could build auto-targeting into monsterbation as well - that could get you banned, though.
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Oct 15 2019, 05:52
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fihero
Group: Gold Star Club
Posts: 1,264
Joined: 25-May 10
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QUOTE(Noeleo @ Jul 11 2019, 18:02) Is there any way to change from clicking the smiley icon to something else? I can't do that when I have HVUtils script on. And how to make it list out the name of every equip even if they're trash equip?
I have the same question, it would be pretty cool to have this working with HV Utils.
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Oct 15 2019, 07:20
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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QUOTE(fihero @ Oct 15 2019, 05:52) I have the same question, it would be pretty cool to have this working with HV Utils.
CODE equipmentShopBazaar : [ // check valuable equipment in BAZZAR, then hide all other trash "Peerless", "Legendary", "Magnificent && Rapier && Slaughter", "Magnificent && (Force Shield || Buckler && Barrier)", "Magnificent && Fiery && Redwood && (Destruction || Elementalist || Surtr)", "Magnificent && Arctic && Redwood && (Destruction || Elementalist || Niflheim)", "Magnificent && Shocking && (Willow || Redwood) && (Destruction || Elementalist || Mjolnir)", "Magnificent && Tempestuous && (Willow || Redwood) && (Destruction || Elementalist || Freyr)", "Magnificent && Hallowed && (Oak || Katalox) && (Destruction || Heaven-sent || Heimdall)", "Magnificent && Demonic && (Willow || Katalox) && (Destruction || Demon-fiend || Fenrir)", "Magnificent && (Radiant || Charged) && Phase", "Magnificent && Charged && (Elementalist || Heaven-sent || Demon-fiend)", "Magnificent && (Savage || Agile) && Shadowdancer", "Magnificent && Power && Slaughter", // "(Magnificent||Exquisite) && (Rapier||Shortsword||Wakizashi) && (Eth||Fie||Arc||Shoc||Tem||Hal||Dem)", // 1H weapons for low level players // "(Magnificent||Exquisite) && (Force Shield || Buckler&&Barrier || Kite Shield)", // shields for low level players // "Magnificent && Power", // heavy armors for low level players // "Exquisite && Power && Slaughter", // "Magnificent && Plate && !Breast", ], the last few lines are hidden with // if you remove // then they will work. If you want even more equip visible, you can add "Average", "Fair", "Crude", and you can remove everything that is after the & inside the " "
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Oct 19 2019, 06:58
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fihero
Group: Gold Star Club
Posts: 1,264
Joined: 25-May 10
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QUOTE(DJNoni @ Oct 14 2019, 22:20) *snip*
the last few lines are hidden with // if you remove // then they will work. If you want even more equip visible, you can add "Average", "Fair", "Crude", and you can remove everything that is after the & inside the " "
Oops, sorry I didn't see this reply until now. I was more interested in the part where clicking the stamina smiley icon would display the drops, shrine stuff, and monster gifts rather than the equipment stuff. It currently isn't possible to use HV Track Drops with HV Utils since there's no more stamina smiley icon.
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Oct 19 2019, 08:21
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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QUOTE(fihero @ Oct 19 2019, 06:58) Oops, sorry I didn't see this reply until now.
I was more interested in the part where clicking the stamina smiley icon would display the drops, shrine stuff, and monster gifts rather than the equipment stuff. It currently isn't possible to use HV Track Drops with HV Utils since there's no more stamina smiley icon.
no that's true, HV track drops is not compatible with HV utils. Monsterbation can be used to track your drops, while HV Utils has excellent tracking for shrine and gifts. Souldn't be to hard to make HV track drops compatible though... but I am not going to develop that.
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Nov 26 2019, 16:58
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suntain
Group: Members
Posts: 115
Joined: 4-November 14
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Hello, I am interested in developing HV android application. I developed HV battle system but It was frustrated because of Riddle-Master. (I got the mail from Scremaz last year.) So I decided to drop battle system. and now I'm developing HV application without battle system. I read rules in here and I think there are no problems in my application. Please check my attachment. As you can see, I already developed quite a lot. And I can say that encounter-system is not violated the rules that varst said. If there is one problem, it will be auto-encounter system. However, there is no problem. Every midnight(GMT +00 00:00), first, get information which is including what you got. and it counts 30 minutes and after that, get encounter link and notificate "You have encountered a monster!". When you click it, you will enter the encounter dungeon. If Riddle-master occurs, It will occur after click notification so It can't be occured without your notice, and this occurs in in internet like chrome, NOT THE APP. if you don't click the notification in 30 minutes, this link will expired and new notification will notificate. But I am wondering that someone has banned when he tried to login HV by java so I can't develop now and waiting your opinion. I already sent some wrong xml http request (maybe header). As a result, I want to know these things: 1. Can I develop this applicaton? If I can't, What function keeping me from developing application? 2. I want to know condition that occurs ban. (When I send information to HV like using wrong token, sending wrong mooglemail, trying login with bad header, etc..) 3. If I tried second case that occurs ban, can you let it side and warn me by pm? 4. Does it matter that I already sent wrong information? This post has been edited by suntain: Nov 26 2019, 17:21
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Nov 26 2019, 20:11
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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QUOTE(suntain @ Nov 26 2019, 15:58) Hello, I am interested in developing HV android application. I developed HV battle system but It was frustrated because of Riddle-Master. (I got the mail from Scremaz last year.) So I decided to drop battle system. and now I'm developing HV application without battle system. I read rules in here and I think there are no problems in my application. Please check my attachment. As you can see, I already developed quite a lot. And I can say that encounter-system is not violated the rules that varst said. If there is one problem, it will be auto-encounter system. However, there is no problem. Every midnight(GMT +00 00:00), first, get information which is including what you got. and it counts 30 minutes and after that, get encounter link and notificate "You have encountered a monster!". When you click it, you will enter the encounter dungeon. If Riddle-master occurs, It will occur after click notification so It can't be occured without your notice, and this occurs in in internet like chrome, NOT THE APP. if you don't click the notification in 30 minutes, this link will expired and new notification will notificate. But I am wondering that someone has banned when he tried to login HV by java so I can't develop now and waiting your opinion. I already sent some wrong xml http request (maybe header). As a result, I want to know these things: 1. Can I develop this applicaton? If I can't, What function keeping me from developing application? 2. I want to know condition that occurs ban. (When I send information to HV like using wrong token, sending wrong mooglemail, trying login with bad header, etc..) 3. If I tried second case that occurs ban, can you let it side and warn me by pm? 4. Does it matter that I already sent wrong information? Did you get banned? From HV? Could be, but it could also just be something temporary. What error do you get when you try to log in on HV? But you're posting on the forum, so that means your account hasn't been banned in full at least. Your questions: 1. Well, if you don't mess with the battle system, I can't see why this would not be allowed. As long as you stick to the rules, of course. 2. This I can't tell you. Only one who knows is Tenboro. You could ask him in PM, but I doubt you'll get an answer. Could be a security measure? 3. Nope. If you get banned, you get banned. But you could ask tenboro for a test account, maybe he's willing to provide one? 4. Probably. But only tenboro decides on that. If you get a reply from the boss, please do share what he said with us. That will help other developers in the future.
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Nov 27 2019, 17:19
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suntain
Group: Members
Posts: 115
Joined: 4-November 14
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QUOTE(DJNoni @ Nov 26 2019, 20:11) Did you get banned? From HV? Could be, but it could also just be something temporary. What error do you get when you try to log in on HV? But you're posting on the forum, so that means your account hasn't been banned in full at least.
Your questions: 1. Well, if you don't mess with the battle system, I can't see why this would not be allowed. As long as you stick to the rules, of course. 2. This I can't tell you. Only one who knows is Tenboro. You could ask him in PM, but I doubt you'll get an answer. Could be a security measure? 3. Nope. If you get banned, you get banned. But you could ask tenboro for a test account, maybe he's willing to provide one? 4. Probably. But only tenboro decides on that.
If you get a reply from the boss, please do share what he said with us. That will help other developers in the future.
Oh well, then I should ask Tenboro What I want to know... I'm not banned yet. but I'm careful of being banned. Then I will ask what I wrote in forum to Tenboro. I hope he brings good news.
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Feb 21 2020, 19:10
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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okay, we'll need to keep this thread kinda visible, I guess
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Apr 7 2020, 17:29
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Noni
Group: Catgirl Camarilla
Posts: 12,917
Joined: 19-February 16
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this thread still has it's use, right? Right.
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Apr 7 2020, 17:50
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Nezu
Group: Catgirl Camarilla
Posts: 3,926
Joined: 29-January 12
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QUOTE(suntain @ Nov 27 2019, 16:19) Oh well, then I should ask Tenboro What I want to know... I'm not banned yet. but I'm careful of being banned. Then I will ask what I wrote in forum to Tenboro. I hope he brings good news.
I know this is very dated by now and possibly discontinued, but you should not generate the RE links on a timer. It is entirely possible this could trigger an automatic ban. Use an internal timer which starts counting from the time when the last RE link was generated, and then present it as 'ready' when the timer is up. The ready link will then access the news page to generate the RE link, get that, and present it to you. This is how HVUtils works currently, if you need to study a legal case where this is already implemented. This post has been edited by lestion: Apr 7 2020, 17:52
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Apr 25 2020, 00:15
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FEU000
Newcomer
Group: Recruits
Posts: 19
Joined: 23-April 20
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Hey, I was wondering if it was possible to run these scripts on Microsoft Edge. I don't want to mess with my Chrome unless I have to.
This post has been edited by FEU000: Apr 25 2020, 05:56
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Apr 25 2020, 00:21
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Shank
Group: Global Mods
Posts: 8,782
Joined: 19-May 12
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QUOTE(FEU000 @ Apr 24 2020, 23:15) Hey, I was wondering if it was possible to run these script on Microsoft Edge. I don't want to mess with my Chrome unless I have to.
I did try testing for you, but turns out edge doesn't work for me anymore. Tampermonkey is available for it at least. If you don't want to mess with your main browser though, you can try a different browser that will definitely work, such as firefox. If it's just for HV, a seperate browser that isn't loaded with plug ins and other bloat will help you greatly.
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Apr 25 2020, 05:59
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FEU000
Newcomer
Group: Recruits
Posts: 19
Joined: 23-April 20
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QUOTE(Ubershank @ Apr 24 2020, 17:21) I did try testing for you, but turns out edge doesn't work for me anymore. Tampermonkey is available for it at least. If you don't want to mess with your main browser though, you can try a different browser that will definitely work, such as firefox. If it's just for HV, a seperate browser that isn't loaded with plug ins and other bloat will help you greatly.
Thanks!! I'll try my Chrome out just in case, but If all else fails, I can always use Fire Fox. Thanks again, compadre. I already love this community!
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May 17 2020, 12:00
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(lestion @ Apr 7 2020, 17:50) I know this is very dated by now and possibly discontinued, but you should not generate the RE links on a timer. It is entirely possible this could trigger an automatic ban.
Use an internal timer which starts counting from the time when the last RE link was generated, and then present it as 'ready' when the timer is up. The ready link will then access the news page to generate the RE link, get that, and present it to you.
This is how HVUtils works currently, if you need to study a legal case where this is already implemented.
from the little i remember of bargaining monsterbation functions, admin said "internal timers are fine", yep
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