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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 15 2018, 03:21
Post #5681
william1657



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QUOTE(monkey_lmf @ Sep 14 2018, 16:07) *

HV Chart
https://forums.e-hentai.org/index.php?showt...p;#entry4933308

Haven't used it myself so not sure if it does exactly what you request.


That was also a bit more complicated than I was hoping for, but it did lead me to Glasior's HVEquipCompare script, which is almost exactly what I was looking for. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Thanks for the lead!
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post Sep 23 2018, 15:17
Post #5682
Late for work :(



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Uploading a fix for HV Chart.
Script should now trigger on all variants of the equip screen.
CODE
// @match         http://hentaiverse.org/equip/*
// @match         https://hentaiverse.org/equip/*
// @match         http://alt.hentaiverse.org/equip/*
// @match         http://hentaiverse.org/pages/showequip.php*
// @match         https://hentaiverse.org/pages/showequip.php*
// @match         http://alt.hentaiverse.org/pages/showequip.php*


Also fixed a bug where I would get "failed to get level, error:" on pages the script didn't expect to be run.
Probably could have been a more elegant fix but eh.

EDIT: To elaborate I modified:
CODE
"http://hentaiverse.org"

To:
CODE
"http"+(window.location.href.indexOf("https") > -1 ? "s":"")+"://"+(window.location.href.indexOf("alt.hentaiverse") > -1 ? "alt.":"")+"hentaiverse.org"

In the getLevel function.
I suspect the browser XSS protection was stopping the function from working when loading alt.hentaiverse.org equipment links. This fixed it so w/e.

EDIT 2: Thought I'd also share that removing/hiding dead monsters is a no-go. Checked with Tenboro first and it was a solid no. Further investigation reveals that I'm an idiot and didn't find the multiple posts already explicitly stating that this wasn't allowed, adding this to the wiki to save future coders the shame of beating a very dead horse.
Attached File  HV___Chart___.user.js.zip ( 23.99k ) Number of downloads: 83


This post has been edited by GaryMcNabb: Sep 25 2018, 12:08
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post Oct 8 2018, 08:18
Post #5683
william1657



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I was really annoyed that I couldn't sort the Monsters in my lab, so I made a TamperMonkey script to do it.

Attached File  Monster_Lab_Sorting_2.2.2.js.txt ( 6.86k ) Number of downloads: 35


This script will let you sort your monsters however you want. It even lets you hide those that you don't really care about.

Just populate the "penDoors" array with the slot numbers of the monsters you want to see in the order you want to see them and then bam:

Attached Image

The home page of your Monster Lab will be sorted as you wished and the monster pages will link to each other in the order that you set.



Currently only tested in Firefox with 7 10 monsters.


Changelog:
1.0.0 10/7: Initial Post
1.1.0 10/8: Hopefully fixed links on double digit Monster Pages.
2.0.0 10/8: Added the ability to normalize the numbering on the Monster Lab home page post-sort.
2.1.0 10/9: Improved Greasemonkey compatibility.
2.2.0 10/17: Fixed home page renumbering for double- and triple-digit slots.
2.2.1 10/17: Fixed PREV and NEXT links on double- and triple-digit monster pages.
2.2.2 10/17: Script no longer breaks down on Skill Editor pages.

This post has been edited by william1657: Oct 18 2018, 02:07
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post Oct 9 2018, 02:57
Post #5684
Honeycat



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^ It works, that's really cool. The only thing throwing me off is the numbers next to the monsters don't change and they're not in order by number, just by the names listed. But I suppose there's nothing we can do about that.

This will take some getting used to but now we can finally arrange monsters as we want. Thanks.

This post has been edited by Sesshomaru Moon: Oct 9 2018, 02:58
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post Oct 9 2018, 05:26
Post #5685
william1657



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QUOTE(Sesshomaru Moon @ Oct 8 2018, 17:57) *
^ It works, that's really cool. The only thing throwing me off is the numbers next to the monsters don't change and they're not in order by number, just by the names listed. But I suppose there's nothing we can do about that.

This will take some getting used to but now we can finally arrange monsters as we want. Thanks.


Who says there's nothing we can do about that?

Version 2.0.0 is live.

Be sure to copy down your "penDoors" array before updating your script though.
You don't want to have to set that up all over again.

This post has been edited by william1657: Oct 9 2018, 06:11
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post Oct 10 2018, 02:46
Post #5686
Honeycat



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I'm trying that version but it's not renumbering monsters from 1 to however many down the list in order. The numbers are still out of sequence.

EDIT: In both versions, I've gotten error messages:
(Monster Lab Sorting) Could not parse script: Ignoring @match pattern *hentaiverse.org/?s=Bazaar&ss=ml* because: Error: @match: Could not parse the pattern: httphentaiverse.org/?=Bazaar&ss=ml*

Oh, you know what? Your scripts are for TamperMonkey and I'm using Greasemonkey in the Pale Moon browser.

This post has been edited by Sesshomaru Moon: Oct 10 2018, 03:16
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post Oct 12 2018, 20:49
Post #5687
lazyNPC



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Hate how by pressing the C key the equipment pieces open up in a new Window instead of a new Tab?
Me too, so use this to fix it.

Attached File  Open_Equip_New_Tab_1.0.0.user.js.txt ( 1.08k ) Number of downloads: 1108

Changelog:
1.0.0 - First Version
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post Oct 17 2018, 22:44
Post #5688
william1657



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I updated my Monster Lab Sorting script.
I've finally unlocked my 10th monster, and in doing so I found a couple problems my script had dealing with double- and triple-digit monsters.

I fixed it up so that it should be fully functional no matter how many monsters you've unlocked (with the possible exception of 0).

Posted here: https://forums.e-hentai.org/index.php?s=&am...t&p=5255479
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post Oct 18 2018, 00:26
Post #5689
Honeycat



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It works now! All the monsters are in order and renumbered from 1 to however many. This is a great feature, we can finally arrange our mon mons how we want and it renumbers them down the row in perfect order. Epic! Thanks so much for the fix~ (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 3 2018, 20:46
Post #5690
Maharid



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I want to make a list of all my Monster Names and Skills, there is any script that do it automatically in place of having to do it manually?

This post has been edited by Maharid: Nov 3 2018, 23:18
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post Jan 25 2019, 03:51
Post #5691
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Attached File  HV___Battle_Stats_Ex.user.js.txt ( 8.75k ) Number of downloads: 74


Battle Stats Ex that works with ajax(means you can use with Monsterbation ajax fucntion)

I didn't edit it. I found sickentide's reply in this thread and just want to save as a file in thread
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post Feb 4 2019, 23:19
Post #5692
ihatenamingthings



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Probably already exist, but since I don't see it anywhere:

A simple script to keep you away from the https site (auto-redirect):

CODE
// ==UserScript==
// @name           HV Redirect
// @match          [url=https://hentaiverse.org/*]https://hentaiverse.org/*[/url]
// ==/UserScript==

if (window.location.href != 'https://hentaiverse.org/?login=1'){
    window.location.assign('http://alt.hentaiverse.org' + window.location.pathname);
}


This post has been edited by ihatenamingthings: Feb 4 2019, 23:27
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post Feb 5 2019, 18:16
Post #5693
ihatenamingthings



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Enhanced RE script

Note:
  • RE trigger and entering battle is two separated event (e.g you can trigger a RE at 10:00, start it at 10:25 and start another at 10:30).
  • This is technically two scripts. You need both. This is due to cross-origin security.
Features:
  • Capture a RE for you without ever visiting the news site.
  • The RE link is captured and stored locally until used. Unless you browse incognito, not even closing the page can make you miss the RE.
  • A button that changes color once a RE is captured.
  • One-click to consume a captured RE.
Attached File  RE_pt1.txt ( 2.41k ) Number of downloads: 1170

Attached File  RE_pt2.txt ( 444bytes ) Number of downloads: 1134


Please PM me if you find any major bug

If you have a GUI conflict, please take a screenshot and send me the list of the scripts you're using.

The button should be on the top-right corner of your screen, after your level bar.

Edit: bug fix - Now runs properly while you do Arena. As long as it does not take more than 30 minutes, you won't be losing any time waiting for RE!

Edit2: Warning: You can trigger at most 24 encounters a day. If you're unable to use the RE within 30 minutes, it will be lost!

Clarify: in case you still don't get what differentiate this from other RE scripts: it triggers the RE without starting it. This helps keeping a pin point accuracy of a RE every 30 minutes regardless of if you're keeping track of RE or not, and even when you're doing Arena/IW/Fest/etc.

This post has been edited by ihatenamingthings: Feb 14 2019, 07:10
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post Mar 10 2019, 12:35
Post #5694
Fap.Fap



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QUOTE(william1657 @ Sep 8 2018, 22:32) *

Can someone tell me which script it is that compiles this neat little list of drops?

Attached Image
I really want to be able to see a list of all of the drops obtained in the Arena Challenge/Grindfest/Item World I just finished.



Im interested in the left side's statistic with Damage dealt/taken and item usage

can anyone tell me the name of that script?
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post Mar 10 2019, 13:31
Post #5695
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QUOTE(Fap.Fap @ Mar 10 2019, 11:35) *

Im interested in the left side's statistic with Damage dealt/taken and item usage

can anyone tell me the name of that script?

Monsterbation

This post has been edited by DJNoni: Mar 10 2019, 13:32
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post Mar 10 2019, 16:15
Post #5696
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QUOTE(DJNoni @ Mar 10 2019, 12:31) *


Can I get some help on how to activate that? I guess Im to stupid to find it (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 10 2019, 16:23
Post #5697
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QUOTE(Fap.Fap @ Mar 10 2019, 15:15) *

Can I get some help on how to activate that? I guess Im to stupid to find it

it's turned on by default in the latest version
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post Mar 10 2019, 16:34
Post #5698
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QUOTE(sickentide @ Mar 10 2019, 15:23) *

it's turned on by default in the latest version


oh... (IMG:[invalid] style_emoticons/default/rolleyes.gif) I guess I will have something to do now, my version is 1.2.3.5

This post has been edited by Fap.Fap: Mar 10 2019, 16:34
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post Apr 5 2019, 01:51
Post #5699
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QUOTE(gianfrix94 @ Oct 12 2018, 21:49) *

Hate how by pressing the C key the equipment pieces open up in a new Window instead of a new Tab?
Me too, so use this to fix it.

Attached File  Open_Equip_New_Tab_1.0.0.user.js.txt ( 1.08k ) Number of downloads: 1108

Changelog:
1.0.0 - First Version

This is neat, thanks!
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post Apr 21 2019, 05:58
Post #5700
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I got annoyed by the wasted vertical space, so I created scripts to add a style that extends pages to the height of the browser window. I created and tested it on a window about 960 pixels high but it should work on even taller screens. On a shorter screen it could cause shorter lists, trying to fit everything in one screen.

It has 2 versions: regular and battle one. The battle only affects battle and regular affects all other pages. A representation of the battle script can be found [imgur.com] here(Initial different look is because of monsterbation). In this example the amount of log you can see at once is almost doubled. In vanilla the log would be around 50% bigger on this screen height. The battle script can be customized to fit a few different settings of monsterbation and the regular one automatically works with vanilla and hvutils. This will have to be run after hvutil for it to be able to overwrite some pages.

I didn't know anything about javascript or css before I made this so the code is extremely crude.

Attached File  Vertically_scaled_HV.user.js.txt ( 5.83k ) Number of downloads: 31

Attached File  Vertically_scaled_Battle.user.js.txt ( 764bytes ) Number of downloads: 33
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