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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Feb 20 2013, 02:32
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sigo8
Group: Gold Star Club
Posts: 3,415
Joined: 9-November 11
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woops, Well might as well use this miss post. The riddle master has mad my old auto arena script basically useless, so I got off my ass and upgraded it.
HV_Auto_Arena.2.0.user.js.zip ( 987bytes )
Number of downloads: 81 This version lets you choose which order you go visit each arena. The default path is "First Blood" then form "The Trio and the Tree" backwards. This post has been edited by sigo8: Feb 20 2013, 02:49
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Feb 20 2013, 04:13
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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QUOTE(ramenface @ Feb 20 2013, 01:32) Hrm, I'm getting the error could not load extension. Manifest is not valid JSON. Line: 10, column: 2, Dictionary keys must be quoted. This is loading an unpacked extension
Chrome dev channel: Version 26.0.1410.5 dev-m.
Whoops. One { too many, copypasted and cut it.
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Feb 20 2013, 04:27
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soliloquy
Group: Catgirl Camarilla
Posts: 646
Joined: 1-September 10
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Hrm, still happening when loaded as an unpacked extension. Let me list what scripts I'm using. HVSTAT, quickbar 2, riddlelimiter, hentaiverse equipment comparison, hv random encounter notification, hentaiverse shop system.
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Feb 20 2013, 04:52
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Try turning them(well, it'd be mainly comparison) off and see if it persists.
Also, are you using the updated version of it? Last patch broke the scores iirc.
This post has been edited by Lement: Feb 20 2013, 04:52
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Feb 20 2013, 04:53
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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QUOTE(ramenface @ Feb 18 2013, 21:08) I have an issue with magic scores sometimes when looking at gear in the forums. [img]http://i.imgur.com/d4fHW12.png[/img EDB, wis, and int are all lower, yet it has a higher magic score.
I noticed this one time as well, using the fixed Magic Scores script available a few pages back. I just shrugged and assumed there was some sort of error with the script.
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Feb 20 2013, 07:23
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soliloquy
Group: Catgirl Camarilla
Posts: 646
Joined: 1-September 10
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I am using midori_'s magicscores2_Edited.user.zip
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Feb 20 2013, 07:33
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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Yeah, that's the one I'm using.
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Feb 22 2013, 04:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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Yeah, I think there's something definitely wrong with midori's Magic Scores script fix. This gives me higher magic scores in all elements than this, despite the EDB, INT, and WIS being significantly lower. This is the second time this happened to me; the first time was with pants, where the EDB, INT, and WIS were also lower than what I had equipped. So, I'm guessing that this bug only occurs when comparing armor, since that's where the original script broke in the first place. Browser doesn't matter.
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Mar 1 2013, 05:06
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midori_
Group: Members
Posts: 584
Joined: 29-February 12
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QUOTE(midori_ @ Jan 22 2013, 16:06) Thanks to the "The Evil Phoenix" post the "hv_equip_compare.user.js" After I compare this with the old version , I find the key to fix the other script "magicscores2". Now I have these two script working as usual. Here is the new one.
magicscores2_Edited.user.zip ( 4.24k )
Number of downloads: 625hmmm... (IMG:[ invalid] style_emoticons/default/dry.gif) By someone's complain, I find a problem about magicscores2 which I edited. In the battle, this problem may cause pointless delay. (IMG:[ invalid] style_emoticons/default/cry.gif) Here the fixed version.
magicscores2_Edited.user.js.zip ( 4.12k )
Number of downloads: 151Explan : The function of this script is alright , but I make a mistake when copy&paste to apply it. And it makes the magicscores2 will always be running. (Even though it is pointless.) ___ QUOTE(n125 @ Feb 22 2013, 10:58) This gives me higher magic scores in all elements than this, despite the EDB, INT, and WIS being significantly lower.
This changed should be helped. ( or take the fixed version here) ---------> Because the calculation make a mistake during comparison when considering the critical strike damage bonus.The score of equip (Not equipped) will be multiplied by (1 + crit/200). But the score of equip (Equipped) won't. So it always make a junk into good-looking. I have no idea how to deal with it. This post has been edited by midori_: Mar 1 2013, 06:39
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Mar 1 2013, 06:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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QUOTE(midori_ @ Feb 28 2013, 19:06) Because the calculation make a mistake during comparison when considering the critical strike damage bonus. The score of equip (Not equipped) will be multiplied by (1 + crit/200). But the score of equip (Equipped) won't. So it always make a junk into good-looking. I have no idea how to deal with it.
Thanks, but, even if I set useCritChance = false, it still happens. :\
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Mar 1 2013, 07:13
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(n125 @ Mar 1 2013, 11:58) Thanks, but, even if I set useCritChance = false, it still happens. :\
Visit both your character page and your equipment page. After that, try again. Does it work? If not, try my version over here: [ github.com] https://github.com/trandoanhung1991/HV-magicscore
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Mar 1 2013, 07:26
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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QUOTE(ChosenUno @ Feb 28 2013, 21:13) Visit both your character page and your equipment page. After that, try again. Does it work?
Nope. QUOTE(ChosenUno @ Feb 28 2013, 21:13) This appears to work, both with and without useCritChance. Thanks. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 2 2013, 14:12
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Kelenius
Group: Members
Posts: 154
Joined: 16-March 12
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Aright, I think it had enough testing.
HV_Shop_Filter.user.zip ( 12.79k )
Number of downloads: 68This script can filter items in the shop based on quality, class, type, tier, suffix and prefix. You can also save your filters to apply them later with one click. This is how it works: when you'll install it, a text field would appear at the bottom of the shop screen. Type the filter here and press "Get line". It will only leave equipment that matches the filter. To save a filter, press "Set" at the slot you want to use, and type your filter in the field. It can be deleted or modified later. A new slot would appear any time you use one. Here's a list of filters you can use: - Exact quality: q0, q1, q2, etc, up to 7. Will only show items with this quality, e.g. q2 will only leave fair quipment.
- Quality in range: q4+, q2-, q6+, etc. q4+ will show items of Superior quality and above. q4- will show items of Superior quality and below.
- Tier: tier1, tier23, tier13, etc.
- Class: c1H2H to show only one-handed and two-handed weapons. -c1H2H to show everything except one-handed and two-handed weapons.
- Type: tAxeClub to show only axes and clubs, -tAxeClub to show everything expect them.
- Suffix: sFocusSlaughter to show only equipment with those suffixes. -sFocusSlaughter to show equipment without those suffixes.
- Prefix: eNoneFiery to show only equips without any prefix or with "Fiery" prefix, -eNoneFiery for opposite effect.
There will be a small reference at the bottom of the page. "Sell all" button will still sell all equipment on the page, and the script does not interact with it in any wayWhen a filter is active, you can switch it between filtering all equipment or only equipment in your inventory. Latter works faster. Here are some filters: q3- c1H2H tier12 eNone: leaves only fine and below one-handed and two-handed weapons of tiers 1 and 2 without prefix. q2- eNone -sFocus: leaves only crude, fair and average equipment that does not have "of Focus" suffix. -eNone cShieldClothLightHeavy: shows only armour with prefixes. This post has been edited by Kelenius: Mar 2 2013, 14:15
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Mar 7 2013, 15:44
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Created recently MonsterBar Script for Zip. His has (bigger) magnet and imperil though, but what it does is one-click imperil/slow/weaken mobs with buttons next to them at the moment.
Monsterbar.crx.zip ( 3.71k )
Number of downloads: 68
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Mar 9 2013, 12:21
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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Yay, I'm nice so more freebies for you guys. [ github.com] Multi-Shriner
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Mar 12 2013, 15:17
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Wrote css that displays remaining pot number & type when in battle between battle mode and character since I'm always forgetting them. Does nothing for non-potions, and doesn't display non-godly potions in menu(because cba them). Also, this doesn't work in fox(to do this in fox one would need to use embedded images in css). [ i49.tinypic.com] Screenshot due MNP. Link:
Csstester.crx.zip ( 1.65k )
Number of downloads: 104And code: QUOTE #togpane_item[style="display:none"] { display: block !important; height:0 !important; }
#ikey_1[onmouseover*="Potion"]:after,#ikey_2[onmouseover*="Potion"]:after,#ikey_3[onmouseover*="Potion"]:after,#ikey_4[onmouseover*="Potion"]:after,#ikey_5[onmouseover*="Potion"]:after,#ikey_6[onmouseover*="Potion"]:after,#ikey_7[onmouseover*="Potion"]:after,#ikey_8[onmouseover*="Potion"]:after,#ikey_9[onmouseover*="Potion"]:after,#ikey_10[onmouseover*="Potion"]:after,#ikey_11[onmouseover*="Potion"]:after,#ikey_12[onmouseover*="Potion"]:after,#ikey_13[onmouseover*="Potion"]:after{ position:fixed; height:12px; top: 10px; border-width: 1px; border-style: solid; pointer-events:none; } #ikey_1[onmouseover*="Potion"]:after{content:"1";left: 396px;} #ikey_2[onmouseover*="Potion"]:after{content:"2";left: 408px;} #ikey_3[onmouseover*="Potion"]:after{content:"3";left: 420px;} #ikey_4[onmouseover*="Potion"]:after{content:"4";left: 432px;} #ikey_5[onmouseover*="Potion"]:after{content:"5";left: 444px;} #ikey_6[onmouseover*="Potion"]:after{content:"6";left: 456px;} #ikey_7[onmouseover*="Potion"]:after{content:"7";left: 468px;} #ikey_8[onmouseover*="Potion"]:after{content:"8";left: 480px;} #ikey_9[onmouseover*="Potion"]:after{content:"9";left: 492px;} #ikey_10[onmouseover*="Potion"]:after{content:"10";left: 503px;} #ikey_11[onmouseover*="Potion"]:after{content:"11";left: 520px;} #ikey_12[onmouseover*="Potion"]:after{content:"12";left: 537px;} #ikey_13[onmouseover*="Potion"]:after{content:"13"; left: 554px;}
#ikey_1[onmouseover*="Potion"],#ikey_2[onmouseover*="Potion"],#ikey_3[onmouseover*="Potion"],#ikey_4[onmouseover*="Potion"],#ikey_5[onmouseover*="Potion"],#ikey_6[onmouseover*="Potion"],#ikey_7[onmouseover*="Potion"],#ikey_8[onmouseover*="Potion"],#ikey_9[onmouseover*="Potion"],#ikey_10[onmouseover*="Potion"],#ikey_11[onmouseover*="Potion"],#ikey_12[onmouseover*="Potion"],#ikey_13{ content:""; height:0; width:0; } #ikey_1[onmouseover*="Spirit Potion"]:after,#ikey_2[onmouseover*="Spirit Potion"]:after,#ikey_3[onmouseover*="Spirit Potion"]:after,#ikey_4[onmouseover*="Spirit Potion"]:after,#ikey_5[onmouseover*="Spirit Potion"]:after,#ikey_6[onmouseover*="Spirit Potion"]:after,#ikey_7[onmouseover*="Spirit Potion"]:after,#ikey_8[onmouseover*="Spirit Potion"]:after,#ikey_9[onmouseover*="Spirit Potion"]:after,#ikey_10[onmouseover*="Spirit Potion"]:after,#ikey_11[onmouseover*="Spirit Potion"]:after,#ikey_12[onmouseover*="Spirit Potion"]:after,#ikey_13[onmouseover*="Spirit Potion"]:after{ color: #FFDDDD; border-color: #883300; background: #DD6600; }
#ikey_1[onmouseover*="Mana Potion"]:after,#ikey_2[onmouseover*="Mana Potion"]:after,#ikey_3[onmouseover*="Mana Potion"]:after,#ikey_4[onmouseover*="Mana Potion"]:after,#ikey_5[onmouseover*="Mana Potion"]:after,#ikey_6[onmouseover*="Mana Potion"]:after,#ikey_7[onmouseover*="Mana Potion"]:after,#ikey_8[onmouseover*="Mana Potion"]:after,#ikey_9[onmouseover*="Mana Potion"]:after,#ikey_10[onmouseover*="Mana Potion"]:after,#ikey_11[onmouseover*="Mana Potion"]:after,#ikey_12[onmouseover*="Mana Potion"]:after,#ikey_13[onmouseover*="Mana Potion"]:after{color: #FFFF00; border-color:#000099; background: #6699FF; } #ikey_1[onmouseover*="Health Potion"]:after,#ikey_2[onmouseover*="Health Potion"]:after,#ikey_3[onmouseover*="Health Potion"]:after,#ikey_4[onmouseover*="Health Potion"]:after,#ikey_5[onmouseover*="Health Potion"]:after,#ikey_6[onmouseover*="Health Potion"]:after,#ikey_7[onmouseover*="Health Potion"]:after,#ikey_8[onmouseover*="Health Potion"]:after,#ikey_9[onmouseover*="Health Potion"]:after,#ikey_10[onmouseover*="Health Potion"]:after,#ikey_11[onmouseover*="Health Potion"]:after,#ikey_12[onmouseover*="Health Potion"]:after,#ikey_13[onmouseover*="Health Potion"]:after{ color: #DDFFDD; border-color: #009900; background: #33BB33; } #ikey_1[onmouseover*="Godly Spirit Potion"]:before,#ikey_2[onmouseover*="Godly Spirit Potion"]:before,#ikey_3[onmouseover*="Godly Spirit Potion"]:before,#ikey_4[onmouseover*="Godly Spirit Potion"]:before,#ikey_5[onmouseover*="Godly Spirit Potion"]:before,#ikey_6[onmouseover*="Godly Spirit Potion"]:before,#ikey_7[onmouseover*="Godly Spirit Potion"]:before,#ikey_8[onmouseover*="Godly Spirit Potion"]:before,#ikey_9[onmouseover*="Godly Spirit Potion"]:before,#ikey_10[onmouseover*="Godly Spirit Potion"]:before,#ikey_11[onmouseover*="Godly Spirit Potion"]:before,#ikey_12[onmouseover*="Godly Spirit Potion"]:before,#ikey_13[onmouseover*="Godly Spirit Potion"]:before{content: url("http://ehgt.org/v/items/11316.png") no-repeat;}
#ikey_1[onmouseover*="Godly Mana Potion"]:before,#ikey_2[onmouseover*="Godly Mana Potion"]:before,#ikey_3[onmouseover*="Godly Mana Potion"]:before,#ikey_4[onmouseover*="Godly Mana Potion"]:before,#ikey_5[onmouseover*="Godly Mana Potion"]:before,#ikey_6[onmouseover*="Godly Mana Potion"]:before,#ikey_7[onmouseover*="Godly Mana Potion"]:before,#ikey_8[onmouseover*="Godly Mana Potion"]:before,#ikey_9[onmouseover*="Godly Mana Potion"]:before,#ikey_10[onmouseover*="Godly Mana Potion"]:before,#ikey_11[onmouseover*="Godly Mana Potion"]:before,#ikey_12[onmouseover*="Godly Mana Potion"]:before,#ikey_13[onmouseover*="Godly Mana Potion"]:before{content: url("http://ehgt.org/v/items/11216.png") no-repeat;}
#ikey_1[onmouseover*="Godly Health Potion"]:before,#ikey_2[onmouseover*="Godly Health Potion"]:before,#ikey_3[onmouseover*="Godly Health Potion"]:before,#ikey_4[onmouseover*="Godly Health Potion"]:before,#ikey_5[onmouseover*="Godly Health Potion"]:before,#ikey_6[onmouseover*="Godly Health Potion"]:before,#ikey_7[onmouseover*="Godly Health Potion"]:before,#ikey_8[onmouseover*="Godly Health Potion"]:before,#ikey_9[onmouseover*="Godly Health Potion"]:before,#ikey_10[onmouseover*="Godly Health Potion"]:before,#ikey_11[onmouseover*="Godly Health Potion"]:before,#ikey_12[onmouseover*="Godly Health Potion"]:before,#ikey_13[onmouseover*="Godly Health Potion"]:before{content: url("http://ehgt.org/v/items/11116.png") no-repeat;}
This post has been edited by Lement: Mar 12 2013, 15:29
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Mar 26 2013, 09:35
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(Lement @ Mar 12 2013, 15:17) Wrote css that displays remaining pot number & type when in battle between battle mode and character since I'm always forgetting them. Does nothing for non-potions, and doesn't display non-godly potions in menu(because cba them). Also, this doesn't work in fox(to do this in fox one would need to use embedded images in css). [ i49.tinypic.com] Screenshot due MNP. Link:
Csstester.crx.zip ( 1.65k )
Number of downloads: 104And code: hope someone will write a firefox version
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Mar 26 2013, 18:02
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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Img:after only works properly in opera iirc, doesn't work in chrome or fox. Luckily there's a bug in chrome that makes it work.
To run it in stylish in fox one would need to create an image sheet of 1-13 in 3 colors, set that as background with padding on image being the width and height of new pot images, use the image sheet as background with appropriate positioning. Or alternatively create 39 images for pots, and replace them individually, through this method would consume more RAM to cache the images. For examples look at ctxl's monster letters to numbers style.
However, you can't have your pot icons on the top and remaining in pot menu too. Well, unless there's some css3 selector that accepts images.
And as you can guess, cba to paint the numbers.
This post has been edited by Lement: Mar 26 2013, 18:02
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