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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Dec 29 2017, 14:16
Post #5501
Cryosite



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QUOTE(Superlatanium @ Dec 27 2017, 11:34) *

All you really have to do is click on equips and tell me when you see any stats that look broken or are very different from what they should be. (the tedious part is that when an equip type isn't already cached, it takes some ~40 seconds to fetch the info, or more if a database transaction initiated by another user is already in progress)

This new version uses live range data (for all stats) from Jenga's server, data which gets grabbed by my server and dumped into an easily-accessible JSON for script-users to access.

Please PM me. I'll make it public once it looks to be mostly bug-free, which shouldn't take too long.

Spammed through 27 links from my equip inventory. It did indeed take several minutes (approximately 15) to load them all.

Found two in that batch that turned out odd.
[i.imgur.com] https://i.imgur.com/HuheMMV.png

No clue what is going on with this one, other than perhaps missent information in the queue?
https://hentaiverse.org/equip/145297738/15702f3ddf

This one seems to have not correctly identified potency resistances and attempted to create a range for them:
https://hentaiverse.org/equip/29703811/c1b7a1cd9b

Fetched new pages for both © and the "infinity" ranges still display. Does not appear to be a lag-related issue then.

Edit:
Seems to maybe have an error involving kite shields?
[i.imgur.com] https://i.imgur.com/AhPaHLq.png
https://hentaiverse.org/equip/137137679/07a148c674

Edit 2:
Further instances of error with potencies:
[i.imgur.com] https://i.imgur.com/PZECYTe.png
https://hentaiverse.org/equip/114204119/9b24f241d0
and
[i.imgur.com] https://i.imgur.com/yTYXkCU.png
https://hentaiverse.org/equip/28380381/f429dff348
and a weapon:
[i.imgur.com] https://i.imgur.com/69eT18l.png
https://hentaiverse.org/equip/123769721/3c7ed9ccc7
and another
[i.imgur.com] https://i.imgur.com/MVPf6lJ.png
https://hentaiverse.org/equip/140776011/4b84cc22ad

Also, these two seem to be stuck in forever checking mode for several minutes (over 5).
https://hentaiverse.org/equip/140111320/859ffd2bf4
https://hentaiverse.org/equip/97351845/5f945553d1
EDIT3: Seems like some items never get out of "checking mode." Over 12 hours, and still have not complete. Other items looked at afterward still finish checking. So they don't appear to clog the queue.

Another piece of possible insight into the potency bug:
https://hentaiverse.org/equip/120685471/1c9ff65fd3
This item has both potencies and forged, and finished loading. It shows the NaN value for the unforged views, but the forged views are fine. I think potencies throw off the math for figuring out the unforged base values.

Same deal:
https://hentaiverse.org/equip/142779739/47dd12ec47
[i.imgur.com] https://i.imgur.com/jG4HSvS.png
[i.imgur.com] https://i.imgur.com/vppMfak.png

This post has been edited by Cryosite: Dec 30 2017, 06:48
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post Dec 30 2017, 10:36
Post #5502
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When there are issues, just the link is enough in almost all cases, I can tell if it doesn't look right (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE
Reloaded tab again. Still not running, still not even showing up as an option in this:
You're not on HTTPS, that's the issue. I'll add includes for HTTP, showequip, and alt. (players *should* try to only use one domain if possible, and only one protocol, since local storage, as used by many scripts, is separate across different protocols and different domains)

The problem with Tenboro's equipment is that it doesn't match any actual equip type, so there are no ranges to get for it. ("of Ponies, Pegasi and Unicorns" is not a HV suffix, nor is "Diamond Katana" a HV equip type) I added a check server-side and client-side to tell you if the equip type is unknown.

Bonus stats added via IW are now properly ignored. I think everything I've seen is fixed now, but there are surely more.
QUOTE
Note that the script is designed for modern gears: obsolete gears will either return strange percentiles or won't be parseable at all.

I think it's mostly working. If anyone else wants to help me test, you can try it, but this is only a beta version.

On on equipment page, press q, w, a, s, or f to display the different calculated values. By default, the percentiles given are relative to the quality of the equipment in question (eg Legendary equip will use Legendary ranges), but if you click on either the "Display Style" section or the "New Percentile Ranges" text at the bottom, you can show how the equip's stats look from the perspective of a different quality's percentile range.

Each new equip type might take 30 seconds to a minute for reasoningtheory to scrape its data from Jenga's database and return it to your browser. It works on a queue system, so if you open 10 new equip typess at once, it might take 7 minutes for them all to get downloaded and sent to you. (but once an equip gets parsed by reasoningtheory, future queries for that type of equip will be returned within a few seconds - and if it's saved in your local database, of course, you won't need to wait at all)

If you see any strange ranges significantly above 100% or significantly below 0%, just save the equip link so I can check it out. I'm looking through them too and debugging when I find them, of course. If you see any stats that look like they're being parsed accurately but the current saved range is too narrow (equip stat < database min, or equip stat > database max), and the equip is unforged and un-IWd, send it to Jenga's database by clicking the "Display Style" line, and then by clicking the "Send Range" button.

Or if you see any other strangeness or have a suggestion for a strongly related feature addition, please let me know.

Anyone curious can see the current database here:
[reasoningtheory.net] https://reasoningtheory.net/viewranges

This post has been edited by Superlatanium: Jan 1 2018, 07:10
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post Dec 30 2017, 11:13
Post #5503
Cryosite



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Updated to 0941

Prior to update and after the update, this rapier shows 48% ADB in new percentile, 60% in old. Also, parry %'s are 1 off.
https://hentaiverse.org/equip/149118206/fe34df8db7

Kite shields from previous post still show infinite stat ranges in both percentile views.
https://hentaiverse.org/equip/137137679/07a148c674
https://hentaiverse.org/equip/145297738/15702f3ddf

I'll check through to see if I can find any other oddities still.

One possible feature request:
move the keybind from "f" to "x." Then add a sixth display style. Currently "f" is bound to "forged scaled." This new display style would scale the equipment to the player's level, as if soulbound. It would let them get a preview of what the equip would look like actually equipped on them. I'd bind that to "z." That would make the six displays form two columns on the standard US keyboard layout, with the top row being percentiles, middle row being base stats, and bottom row being scaled stats.

This post has been edited by Cryosite: Dec 30 2017, 11:22
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post Dec 30 2017, 14:09
Post #5504
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QUOTE(Superlatanium @ Dec 30 2017, 09:36) *

The problem with Tenboro's equipment is that it doesn't match any actual equip type, so there are no ranges to get for it. ("of Ponies, Pegasi and Unicorns" is not a HV suffix, nor is "Diamond Katana" a HV equip type) I added a check server-side and client-side to tell you if the equip type is unknown.

the problem with admin's gears is that they are mere hoaxes, and nobody should base a theory on them. if your script works on them, it's incidental yet appreciated, if it doesn't work, just skip them (IMG:[invalid] style_emoticons/default/duck.gif)

as for obsoletes, parse them as much as possible and make a warning show up saying "it's obsolete, so ranges may be a bit off, results a bit odd, blah blah". possibly not as a popup, rather as a line somewhere.

This post has been edited by Scremaz: Dec 30 2017, 14:13
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post Dec 31 2017, 18:48
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The new Equipment Ranges is fantastic but can i sucggest to add the R for show wiki Page Ranges like in the old Equipment Comparison?
I think is the last thing missing.

Can i also suggest to give a way to download all ranges in one time, just leaving open a page, in place of getting only the range for the type and quality of equipment you open?

EDIT: I think i found an error in Percentil Range Script:

https://hentaiverse.org/equip/148990460/790661f026

Unforged Attack Accuracy 226% is surely wrong.

Damage Mitigations for Physical Damages are all over 400%, even if for some reason those value will see only forged values the max whould be 150%, or not?

This post has been edited by Maharid: Dec 31 2017, 23:01
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post Jan 1 2018, 03:56
Post #5506
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Question: There is a script that let me open the alt site when i click the Hentaiverse link of the Navbar?
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post Jan 1 2018, 04:05
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QUOTE(Maharid @ Jan 1 2018, 09:56) *

Question: There is a script that let me open the alt site when i click the Hentaiverse link of the Navbar?


Redirect every single thing to alt.hentaiverse?
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post Jan 1 2018, 04:11
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QUOTE(Maharid @ Jan 1 2018, 02:56) *

Question: There is a script that let me open the alt site when i click the Hentaiverse link of the Navbar?

Wrote it just for you right now, here is it (IMG:[invalid] style_emoticons/default/smile.gif)

This is a small script to make the navbar on top of every e-hentai page open directly alt.HV, and in the same tab and not in a new window.
Get it here: HV Navbar Same Tab


This post has been edited by gianfrix94: Jan 19 2018, 20:44
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post Jan 1 2018, 04:37
Post #5509
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QUOTE(Cryosite @ Dec 30 2017, 09:13) *
Kite shields from previous post still show infinite stat ranges in both percentile views.
After updates, make sure to clear your local database, or you won't be able to see the server-side fixes.
QUOTE(Cryosite @ Dec 30 2017, 09:13) *
move the keybind from "f" to "x."
The idea behind keeping "forged scaled" separate was that it's the default display style without scripts.

What I did was add "Z": shows Forged Scaled to your level, and "X": shows Forged Scaled to a custom level.
QUOTE(Maharid @ Dec 31 2017, 16:48) *
The new Equipment Ranges is fantastic but can i sucggest to add the R for show wiki Page Ranges like in the old Equipment Comparison?
I don't really like the idea of a window opening via hotkey when it can be in an anchor instead. I added links to the server database and to the wiki on clicking the "Display Style" or summary lines.
QUOTE(Maharid @ Dec 31 2017, 16:48) *
Can i also suggest to give a way to download all ranges in one time, just leaving open a page, in place of getting only the range for the type and quality of equipment you open?
Ranges saved on the server will be returned almost immediately already. The whole idea was for the server to update on demand: if you have a big bunch of links you want to know the ranges for, just open them all, and they'll be put on the queue in reasoningtheory.
QUOTE(Maharid @ Dec 31 2017, 16:48) *
EDIT: I think i found an error in Percentil Range Script:
Blame the inconsistent suffix naming style. Fixed now.

I'll post this to its own thread soon.
QUOTE(Maharid @ Jan 1 2018, 01:56) *
Question: There is a script that let me open the alt site when i click the Hentaiverse link of the Navbar?
I think anyone who surfs the web a lot and wants to customize their experience should learn a bit of JS, it's incredibly useful, and the basics are quite easy

This post has been edited by Superlatanium: Jan 1 2018, 07:10
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post Jan 1 2018, 05:20
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@gianfrix94: Thanks a lot, it work perfectly! (IMG:[invalid] style_emoticons/default/smile.gif)

@Superlatanium: Script fixed and now it is a lot faster, my concern was that before i took a lot to load the ranges.

For the Wiki Ranges, i find only now that i can click the values to have more option, it is good enougt this way.

The only thing, when opening WikiRanges is possible to highlight the stats involved?
Example: Slaughter or Non-Slaughter, Balance or Non-Balance and so on.
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post Jan 1 2018, 05:27
Post #5511
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QUOTE(Maharid @ Jan 1 2018, 03:20) *
The only thing, when opening WikiRanges is possible to highlight the stats involved?
Example: Slaughter or Non-Slaughter, Balance or Non-Balance and so on.
Stats or prefixes/suffixes? Also, prefixes and suffixes can (and usually do) affect more than one stat. I'm not sure what you're asking, but the script can't read your mind and figure out what exactly you're looking for. There aren't even inner #ids to link to.
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post Jan 1 2018, 06:48
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QUOTE(Superlatanium @ Jan 1 2018, 02:37) *

[attachmentid=112794]

I only have one doubt about this New Percentile Ranges script: Did you remove Casting Speed ranges in this new version?
Attached Image
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post Jan 1 2018, 06:56
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Fixed isHtmlNameFromIW().

This post has been edited by Superlatanium: Jan 1 2018, 07:10
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post Jan 1 2018, 07:03
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QUOTE(Maharid @ Jan 1 2018, 04:20) *

@gianfrix94: Thanks a lot, it work perfectly! (IMG:[invalid] style_emoticons/default/smile.gif)

Glad you like it (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Superlatanium @ Jan 1 2018, 05:56) *

Fixed isHtmlNameFromIW().

[attachmentid=112801]

On the Staff in my signature it gives: Spell Crit Damage Infinity% and CR 755%, i'm pretty sure something is wrong there (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 1 2018, 07:13
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@Superlatanium: I meant the prefix-suffix so it is more easy to immediatly spot the right line, like in the old Equipment Comparison when clicking R.
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post Jan 1 2018, 07:16
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Oops, I had typed Magic Crit Damage as the stat name, not Spell Crit Damage.

[attachmentid=112802]

The ranges don't account for IW stats, other than completely disregarding them when possible. Willow staffs have some innate CR, which is why it shows up as a percentile (far outside normal range) rather than being ignored.
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post Jan 1 2018, 07:50
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QUOTE(Superlatanium @ Dec 31 2017, 18:37) *

After updates, make sure to clear your local database, or you won't be able to see the server-side fixes.
The idea behind keeping "forged scaled" separate was that it's the default display style without scripts.

What I did was add "Z": shows Forged Scaled to your level, and "X": shows Forged Scaled to a custom level.

Cleared database. Infinite kite shields fixed.

F-key = default makes sense. My thinking was that it represented "scaled to gear level" which, in addition to being the default, felt like it might make sense to group with "scaled to other things." Not important.

Z and X keys: excellent. Even more useful than my suggestion. I can envision a lot of useful ways to use Custom level scale display.

Bug:
[i.imgur.com] https://i.imgur.com/RRao6Df.png

How does the script determine user's level to work properly in Z?
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post Jan 1 2018, 17:02
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QUOTE(gianfrix94 @ Jan 1 2018, 03:11) *

Wrote it just for you right now, here is it (IMG:[invalid] style_emoticons/default/smile.gif)

oh, thank you. i needed it as well. put it in your sig, use this as static link for future updates, blah blah, usual things... and i'll insert it in compendium.
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post Jan 1 2018, 17:45
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from Price Check thread, referring to Toolbox + Percentile script combo:

QUOTE(gianfrix94 @ Jan 1 2018, 07:20) *

High levels of forging make the scripts not calculate perfectly (IMG:[invalid] style_emoticons/default/smile.gif)

this, yep. other things that already have been reported to make it return slightly odd results are Shade of Arcanist suffix (it tends to return 104% ADB due to how ADB roll is generated, but of course it's "only" 100%) and ADB/MDB forging stacking with Butcher/Archmage potencies respectively. imo it could be easily fixed with some IFs for Peerless gears or a warning that some ±1% is possible, but coders' calls.


while we're at it, a bit of technical details for those interested/curious. if latanium, f4tal or other coders wants to add something, feel free to do so:
Spoiler text - Highlight to read...
the algorithm works well on general base - rather, it works very well for how simple it is and since it's only an attempt to reverse calculate stats knowing merely one point on the curve (a 50- or 100-points long curve) and many variables (partly unknown) are involved.
also, for how useful it is, Percentile Ranges has the drawback of (literally) exhasperating the range scale, so its sensibility is way higher than range table on wiki.
therefore, what we usually see as "±1% error" on Percentile scale combined with the reverse-calculate algorithm is most likely less than a 0.01 rounding error on regular rolls introduced by my ignorance of where the "roundup" operator is (not that it matters, since it's impossible to retrieve the difference after that operator is applied), and surely ininfluent on the overall build.

this is just an example of what i usually refer as "knowing what the tool do in order to interpret its results".
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post Jan 1 2018, 17:59
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QUOTE(Scremaz @ Jan 1 2018, 16:02) *

oh, thank you. i needed it as well. put it in your sig, use this as static link for future updates, blah blah, usual things... and i'll insert it in compendium.

Done (IMG:[invalid] style_emoticons/default/smile.gif)
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