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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Nov 16 2017, 21:35
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(sickentide @ Nov 16 2017, 22:29)  if it contains letters, you need to use quotes, like so: CODE Bind(KEY_T, Use('s1')); arigatougozaimass (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Nov 17 2017, 02:19
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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cost calculator updated to add math for all possible qualities and coupon clipper perk effect. QUOTE
Forge_Cost_Calculator_1.20.zip ( 348.95k )
Number of downloads: 196
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Nov 18 2017, 13:19
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Mizuki Nana
Group: Gold Star Club
Posts: 1,279
Joined: 5-July 13

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Anyone know why it just working at [ alt.hentaiverse.org] alt.hentaiverse.org ? It doesn't works at hentaiverse.org
changer.user.txt ( 3.5k )
Number of downloads: 40This post has been edited by Mizuki Nana: Nov 18 2017, 13:22
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Nov 18 2017, 13:39
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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QUOTE(Mizuki Nana @ Nov 18 2017, 12:19)  Anyone know why it just working at [ alt.hentaiverse.org] alt.hentaiverse.org ? It doesn't works at hentaiverse.org
changer.user.txt ( 3.5k )
Number of downloads: 40afaik that "match" line should include both cases. oh, well. try to add: CODE // @match *://hentaiverse.org/* either under or above: CODE // @match *://*.hentaiverse.org/* so that the starting part will look as: CODE // ==UserScript== // @name HV Inline Difficulty Changer // @version 2017-06-24 // @namespace HVIDC // @match *://*.hentaiverse.org/* // @match *://hentaiverse.org/* // @run-at document-end // ==/UserScript==
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Nov 18 2017, 13:50
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Mizuki Nana
Group: Gold Star Club
Posts: 1,279
Joined: 5-July 13

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QUOTE(Scremaz @ Nov 18 2017, 11:39)  afaik that "match" line should include both cases. oh, well. try to add: CODE // @match *://hentaiverse.org/* either under or above: CODE // @match *://*.hentaiverse.org/* so that the starting part will look as: CODE // ==UserScript== // @name HV Inline Difficulty Changer // @version 2017-06-24 // @namespace HVIDC // @match *://*.hentaiverse.org/* // @match *://hentaiverse.org/* // @run-at document-end // ==/UserScript== It still doesnt works at hentaiverse.org (IMG:[ invalid] style_emoticons/default/cry.gif)
changer.user.txt ( 3.53k )
Number of downloads: 46This post has been edited by Mizuki Nana: Nov 18 2017, 13:50
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Nov 18 2017, 13:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Mizuki Nana @ Nov 18 2017, 13:50)  It still doesnt works at hentaiverse.org (IMG:[ invalid] style_emoticons/default/cry.gif)
changer.user.txt ( 3.53k )
Number of downloads: 46the part where it says CODE changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se'; changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; replace it with CODE if ( document.URL.indexOf('alt.hentaiverse') > -1 ) changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; else changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se';
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Nov 18 2017, 14:04
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Mizuki Nana
Group: Gold Star Club
Posts: 1,279
Joined: 5-July 13

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QUOTE(sickentide @ Nov 18 2017, 11:57)  the part where it says CODE changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se'; changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; replace it with CODE if ( document.URL.indexOf('alt.hentaiverse') > -1 ) changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; else changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se'; Oh Thx! u a my hero!! I love u
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Nov 21 2017, 02:18
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Honeycat
Group: Catgirl Camarilla
Posts: 61,615
Joined: 25-February 07

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Any ideas why the pony puzzle timer isn't showing up in Monsterbation? No timer numbers are showing counting down, it's blank, but everything else shows up. I don't know if I accidentally set something to true or false by mistake. I can't find where.
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Nov 21 2017, 02:38
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Sesshomaru Moon @ Nov 21 2017, 03:18)  Any ideas why the pony puzzle timer isn't showing up in Monsterbation? No timer numbers are showing counting down, it's blank, but everything else shows up. I don't know if I accidentally set something to true or false by mistake. I can't find where.
As far as I know, it is intended side-effect of using the option "AJAX advance to next round". I have the same " error", sadly, and to be fair, never ever bother, because it takes less than 3 seconds for me to answer the riddle, so timer is not that important. Spraking of which, I don't even know why Monsterbation doesn't show it. Since it is showing the picture itself, it means that script successfully loaded all nodes and page, so it should create a box for timer and display the numbers... On other hand those numbers are not the numbers in plain sense, but rather big sheet with tricky CSS background-position, so it might be that Monsterbation's ajax-part somehow does not allow to timer to render itself properly via CSS manipulation. But the real question is, why does Tenboro use that wonky font at first place? (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 21 2017, 19:50
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(f4tal @ Nov 21 2017, 02:38)  As far as I know, it is intended side-effect of using the option "AJAX advance to next round".
this is correct. i haven't looked into changing it since the client-side countdown script submits '?' and fails the riddle when it runs out, so who knows, disabling it may buy the player an additional 1ms server-side riddle time
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Nov 22 2017, 01:18
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(sickentide @ Nov 21 2017, 20:50)  this is correct. i haven't looked into changing it since the client-side countdown script submits '?' and fails the riddle when it runs out, so who knows, disabling it may buy the player an additional 1ms server-side riddle time
I see. Thanks for explanation (IMG:[ invalid] style_emoticons/default/smile.gif) Speaking of which, is this any way one can emulate riddlemaster without the fear/risk to get a stamina penalty or finish riddlemaster prematurely? The only way I can think of is to save the whole HTML page, but this is not exact copy, because browser will likely make a stamp of how it sees the page (with all extra scripts) and no server code. For moders: if you think this question may in some way compromise the game's anti-cheat mechanism or give an opportunity for bot-keepers, which I doubt (because saving the HTML page as well auto-reloading, are innate features of every browsers), then feel free to delete my message or edit in anyway you like (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by f4tal: Nov 22 2017, 01:19
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Nov 22 2017, 01:22
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(f4tal @ Nov 22 2017, 01:18)  The only way I can think of is to save the whole HTML page, but this is not exact copy, because browser will likely make a stamp of how it sees the page (with all extra scripts) and no server code.
this is what i did to develop the features relating to riddlemaster, plus spending a whole lot of stamina going in and out of grindfest to test them in vivo This post has been edited by sickentide: Nov 22 2017, 01:24
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Nov 22 2017, 01:39
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(sickentide @ Nov 22 2017, 02:22)  plus spending a whole lot of stamina going in and out of grindfest to test them in vivo
This is what I fear. Same story here with "start Item World" in HVtoolBox. I would not say I lose lots of stamina (5-8, maybe), but still. Also it was very stupid database-wise: "f4tal entered IW, leaft one second later, lose 1 stamina" multiple times (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 23 2017, 01:44
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i had another look at the riddlemaster countdown and stripped the auto-fail, so starting with 1.2.2.4 you get to enjoy that lovely horse timer again and here's a horse with a guitar: 
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Nov 23 2017, 19:33
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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Is there any prohibition against a script collecting all the data from all pages of: https://e-hentai.org/logs.php?t=creditsThen allowing a player to export that data into a csv or something to paste into their own spreadsheet for personal accounting/tracking purposes? If not, is there already a script wich provides this functionality?
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Nov 23 2017, 19:40
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 23 2017, 18:33)  Is there any prohibition against a script collecting all the data from all pages of: https://e-hentai.org/logs.php?t=creditsThen allowing a player to export that data into a csv or something to paste into their own spreadsheet for personal accounting/tracking purposes? not that i know. btw: 1. you can somehow still reach a comparable result with notepad and excel 2. you know that thing doesn't cover your whole history, don't you?
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Nov 23 2017, 19:45
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Scremaz @ Nov 23 2017, 09:40)  not that i know. btw: 1. you can somehow still reach a comparable result with notepad and excel
Teach me this sorcery? QUOTE(Scremaz @ Nov 23 2017, 09:40)  2. you know that thing doesn't cover your whole history, don't you?
I did not, but now that I do, my interest to log it has risen. I also notice that it doesn't include "credits dropped from combat." Which would have to be entered into my log manually at the moment. I know there are/were some scripts that sort of logged that, but they were a bit weird and possibly broken.
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Nov 23 2017, 19:57
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 23 2017, 18:45)  Teach me this sorcery?
copy the whole table. paste into notepad. TXT file. also, you *have* to save it. import the TXT file on excel (i use that one, but i guess other freeware solutions will perform similarly). not by drag'n'drop, via Open menu. at this point you have to select the columns you want to import. on a general base, you may need to work a bit on the TXT file and eventually to replace some characters here and there in order to pick a proper delimiter to minimize the amount of fixes you have to do after. in case of the credit log table is quite easy, since you just need to tick the "Space" box as delimiter and import the credit column only. QUOTE I also notice that it doesn't include "credits dropped from combat."
aye. only transactions from bazaar, hath and GP exchange. QUOTE Which would have to be entered into my log manually at the moment.
aye x2. your best shot is to take note of the result from Monsterbation and insert that. also, you'll need to put a counter for the amount of days, since daily login bonuses aren't tracked either. This post has been edited by Scremaz: Nov 23 2017, 20:02
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Nov 23 2017, 20:13
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Ass Spanker
Group: Gold Star Club
Posts: 4,184
Joined: 25-July 12

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QUOTE(Cryosite @ Nov 24 2017, 01:45)  Teach me this sorcery?
Literally Ctrl+C and Ctrl+V into Excel. Trim the redundant stuff.
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Nov 23 2017, 20:23
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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QUOTE(as013 @ Nov 23 2017, 19:13)  Literally Ctrl+C and Ctrl+V into Excel. Trim the redundant stuff.
yep, that's another way. which works, when it doesn't paste everything into a single cell :3
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