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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Sep 28 2017, 13:48
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(Draw99Gray @ Sep 28 2017, 13:05) What's RMB? Right Mouse Button. While I'm at it, I also bound spirit stance to MMB. Currently working on reviving boulay's Ecchiverse. Waiting to get his authorization to do so. So far it looks good. (IMG:[ i.imgur.com] https://i.imgur.com/NeBH1Am.png) This post has been edited by decondelite: Sep 28 2017, 13:50
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Sep 28 2017, 15:56
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Aardwark
Group: Members
Posts: 223
Joined: 11-May 14
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I am fighting at PFUDOR and still get Average drops in Arena. WTF? Also, the salvage system is fucked up. Even melted down my Magnificents and to get a few 500 Scrap Metals. And then got killed again, and now I am at 50%, needing 228 scrap and no idea where to find?!
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Sep 28 2017, 17:28
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Arena Bonus Drop can be Average, only equips dropped by monster are at least Superior. Here you can find info about repair, salvage and so on. You can get scraps by salvaging equipments (but is most worth selling them, you need to understand the value of salvaged materials vs selled equipments) and by buying them in shop or from other users (you also find users like "End Of All Hope" that buy them with discounted price for you). I suggest you to install the HV ToolBox Script and set it weel, it will greatly help you in this matter. This post has been edited by Maharid: Sep 28 2017, 17:28
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Sep 28 2017, 17:31
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE I am fighting at PFUDOR and still get Average drops in Arena. WTF? Do not confuse "drops from monsters after their death" and "reward for clearing arena". If you are fighting at PFUDOR - all "drops" will be at least superior - it is true, but "rewards" may be average after all. This is not a bug =) QUOTE Also, the salvage system is fucked up. Even melted down my Magnificents and to get a few 500 Scrap Metals. And then got killed again, and now I am at 50%, needing 228 scrap and no idea where to find?! Yes, if you have been killed - your equipment will degrade very much and this is not a mistake. The idea is that you should take and count your risks - if you feel that you are about the die or cannot take that battle any longer - you should flee from the battle, not try to fight to the end. This is sort of "encouraging" and "punishing" player for being too reckless. You also can lower down the difficulty a little (to IWBTH, for instance).
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Sep 28 2017, 20:02
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(Aardwark @ Sep 28 2017, 15:56) I am fighting at PFUDOR and still get Average drops in Arena. WTF? Also, the salvage system is fucked up. Even melted down my Magnificents and to get a few 500 Scrap Metals. And then got killed again, and now I am at 50%, needing 228 scrap and no idea where to find?!
You're playing wrong. You should never die to begin with.
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Sep 28 2017, 20:05
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BMXArena
Group: Members
Posts: 123
Joined: 1-December 10
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QUOTE(sickentide @ Sep 28 2017, 13:12) fixed pill/crystal feeder for default font [attachmentid=109263]
Say, I have been meaning to ask this for a while... If I use the Crystal Feeder feature, will it feed a monster with a type of crystal that monster doesn't benefit from (e.g. INT crystal to Giant)?
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Sep 28 2017, 20:19
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
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QUOTE(BMXArena @ Sep 28 2017, 20:05) Say, I have been meaning to ask this for a while...
If I use the Crystal Feeder feature, will it feed a monster with a type of crystal that monster doesn't benefit from (e.g. INT crystal to Giant)?
I think you should revalue the meaning of "benefit", since not upgrading all the stats together with the same amount of crystal is wasteful beyond any reason. Monster aren't flexible like characters. Upgrading 25 times on STR and 0 times on INT on a melee monster will result in a waste of crystals and a weaker monster compared to one with an even crystal distribution.
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Sep 28 2017, 20:37
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(End Of All Hope @ Sep 28 2017, 20:19) I think you should revalue the meaning of "benefit", since not upgrading all the stats together with the same amount of crystal is wasteful beyond any reason.
Monster aren't flexible like characters. Upgrading 25 times on STR and 0 times on INT on a melee monster will result in a waste of crystals and a weaker monster compared to one with an even crystal distribution.
Err... no. A melee monster with 25 STR and 0 INT will certainly hit harder than a melee monster with 13 STR and 12 INT. Yes, it'll cost more crystals, but at least you won't waste these on upgrades that bring absolutely nothing to it, except PL.
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Sep 28 2017, 21:25
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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QUOTE(decondelite @ Sep 28 2017, 18:37) Err... no. A melee monster with 25 STR and 0 INT will certainly hit harder than a melee monster with 13 STR and 12 INT. Yes, it'll cost more crystals, but at least you won't waste these on upgrades that bring absolutely nothing to it, except PL. When feeding monsters significant numbers of crystals, PL is very nearly all that matters. EOAH is right.
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Sep 28 2017, 22:30
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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You're talking about having the highest PL possible with the minimum of credits. I'm talking about having a monster as powerful as possible at a given PL.
Do you want to see my monster's kill/win ratio so it's clear that buffing only the useful stats does pay off?
Something entirely unrelated: I reinstalled Battle Unfocus today, cutomized it a bit and... I got the feeling that the game is slightly faster when this CSS is running.
I used to reach max 2.75tps, I just tested in an arena and I got up to 3.11tps.
Can anyone confirm this?
This post has been edited by decondelite: Sep 28 2017, 22:55
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Sep 29 2017, 02:01
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
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In Hentaiverse Monsterbation 1.2.1.0
eg. Bind(KEY_A, Use(2));
how to key bind "Caps Lock" instead of "A"
Bind(KEY_Caps_Lock, Use(2));? or Bind(KEY_Caps Lock, Use(2));? or something else?
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Sep 29 2017, 04:00
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Draw99Gray
Group: Members
Posts: 734
Joined: 10-January 16
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QUOTE(ALL_MIGHT @ Sep 28 2017, 21:01) In Hentaiverse Monsterbation 1.2.1.0
eg. Bind(KEY_A, Use(2));
how to key bind "Caps Lock" instead of "A"
Bind(KEY_Caps_Lock, Use(2));? or Bind(KEY_Caps Lock, Use(2));? or something else?
Assign KEY_CAPSLOCK = 20 in the variables and use it.
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Sep 29 2017, 06:26
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Draw99Gray
Group: Members
Posts: 734
Joined: 10-January 16
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A little problem with Monsterbation, i set up a cure circle like this: Bind(KEY_Q, Strongest([Cast('Cure'), Cast('Full Cure'), Use('1'), Use ('7')])); with 1 and 7 being Health Potion and Health Elixir respectively. But it uses Elixir first, then Potion, then Cure and Full Cure How can i make it cure in the order i set up? edit: It does the same with the keys for mana and spirit pots, it uses first elixirs and then uses potions even their order is reversed
This post has been edited by Draw99Gray: Sep 29 2017, 06:33
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Sep 29 2017, 06:36
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yami_zetsu
Group: Gold Star Club
Posts: 2,683
Joined: 25-February 13
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QUOTE(Draw99Gray @ Sep 28 2017, 23:26) A little problem with Monsterbation, i set up a cure circle like this: Bind(KEY_Q, Strongest([Cast('Cure'), Cast('Full Cure'), Use('1'), Use ('7')])); with 1 and 7 being Health Potion and Health Elixir respectively. But it uses Elixir first, then Potion, then Cure and Full Cure How can i make it cure in the order i set up?
the order use is the last one to the first one mine's: Strongest([Use(10), Use(3), Cast('Full-Cure'), Cast('Cure'), Use(2)]) being last elixir(10) as a last resort Has there been a new version of left UI?
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Sep 29 2017, 09:32
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Aardwark
Group: Members
Posts: 223
Joined: 11-May 14
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Proficiency rise is trashed in arenas, any way to fix?
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Sep 29 2017, 09:57
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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QUOTE(Aardwark @ Sep 29 2017, 07:32) Proficiency rise is trashed in arenas, any way to fix? => Ask the Experts
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Sep 29 2017, 09:59
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(Superlatanium @ Sep 29 2017, 09:57) => Ask the Experts
Experts can't fix what isn't broken though (IMG:[ invalid] style_emoticons/default/heh.gif)
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Sep 29 2017, 10:37
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE Experts can't fix what isn't broken though heh.gif? Good saying (IMG:[ invalid] style_emoticons/default/heh.gif) Yeah, Aardwark. Let's not fragmentate forum even more - any question about the game is better to ask in "Ask the Experts" thread =) And if you have problems with modem, router or ports, you can ask them in "What's the last thing you've (not) accomplished?" thread *wink-wink*
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Sep 29 2017, 11:34
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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Hello. I got boulay's authorization to post my fix for The EcchiVerse. Little reminder of what it is. QUOTE(boulay @ Mar 19 2016, 12:46) Surely, the game alone would be too boring... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) [copy/paste:on] The EcchiVerse, version 0.1 Joke theme? Surely, you jest... (IMG:[ invalid] style_emoticons/default/laugh.gif)
The_EcchiVerse.css ( 19.75k )
Number of downloads: 228
The_EcchiVerse_Chrome.zip ( 3.2k )
Number of downloads: 116
The_EcchiVerse_NoStylish.zip ( 533bytes )
Number of downloads: 163As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[ invalid] style_emoticons/default/tongue.gif) Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[ invalid] style_emoticons/default/duck.gif) Screenshots: Known issues: - there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[ invalid] style_emoticons/default/tongue.gif) - it could interfere with some scripts, I have yet to identify which. Here is now... The EcchiVerse, version 0.2 Compatible with HentaiVerse v0.86.This is almost the same as before, in a visual way. I had to fix the source CSS and to tweak some pictures a lit a bit. Please do note that Chrome doesn't allow any third party extention anymore (booo), so you will have to resort to either use Stylish (which I recommend) or to get it to work with the Javascript NoStylish loader (AFAIK you set it as bookmark). Here is what you need, in all cases:
The_EcchiVerse_0.2___Stylish.css ( 6.19k )
Number of downloads: 92
The_EcchiVerse_0.2_.css ( 6.29k )
Number of downloads: 113
The_EcchiVerse_NoStylish_0.2.user.zip ( 540bytes )
Number of downloads: 66Enjoy. (IMG:[ invalid] style_emoticons/default/smile.gif) Battle Unfocus, decon's light version While I'm at it, I can suggest my own customization of boulay's Battle Unfocus. Featuring a dakimakura of Yukikaze Panettone. (IMG:[ invalid] style_emoticons/default/heh.gif) I removed a few features (hiding the monster's number for example), and edited the background pictures so they are the least aggressive possible the eye. If any pervert wants the original, ask me. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
HV_Battle_Unfocus___Yukikaze_Panettone___Stylish.css ( 3k )
Number of downloads: 51If you want the non-Stylish version, just get it to work in in a similar way than EcchiVerse. Too lazy to edit 3 files again. (IMG:[ invalid] style_emoticons/default/duck.gif) Protip: It seems that Battle unfocus slightly enhances your game's speed due to using its own monster bars instead of HentaiVerse's. (IMG:[invalid] style_emoticons/default/rolleyes.gif) This post has been edited by decondelite: Sep 29 2017, 14:36
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Sep 29 2017, 20:30
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(BMXArena @ Sep 28 2017, 21:05) Say, I have been meaning to ask this for a while...
If I use the Crystal Feeder feature, will it feed a monster with a type of crystal that monster doesn't benefit from (e.g. INT crystal to Giant)?
they will be fed evenly with mitigations at twice the level of attributes
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