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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 13 2017, 23:17
Post #5121
Scremaz



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hey, hey, i see a small difference... (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Sep 13 2017, 23:27
Post #5122
sickentide



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QUOTE(Scremaz @ Sep 14 2017, 00:17) *

hey, hey, i see a small difference... (IMG:[invalid] style_emoticons/default/ph34r.gif)

well, i had some BTC left over from when i bought my gold star in 2013
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post Sep 13 2017, 23:29
Post #5123
Juggernaut Santa



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QUOTE(sickentide @ Sep 13 2017, 23:27) *

well, i had some BTC left over from when i bought my gold star in 2013

More than some, I'd say (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 14 2017, 01:27
Post #5124
rokyroky



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Guys, can you use Monsterbation in the midori browser?
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post Sep 14 2017, 01:37
Post #5125
Superlatanium



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QUOTE(rokyroky @ Sep 13 2017, 23:27) *
Guys, can you use Monsterbation in the midori browser?
Can you use userscripts in that browser?

(if not, then no. if yes, then try it and check for any errors)
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post Sep 14 2017, 01:47
Post #5126
f4tal



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According to their official site, yes you can:
[midori-browser.org] http://midori-browser.org/faqs/
QUOTE

How to install a UserScript
First enable the “User Addons” extension. It will show up as a “User Scripts” panel (and it also provides “User Styles”).

To manually install a userscript, you have to download the script as a file, and put it in the folder ~/.local/share/midori/scripts. You need to create that folder if it doesn't exist yet. Midori will automatically see and use it, which you can also see in the user scripts panel.

If the script is only shown as source code on the page, you first have to create a new text file in a text editor, copy the source code into the new file, and save it as my-user-script.js where “.js” is the extension.

Site also tells that browser supports metatags, which is good thing.

It (and any other script) should work well in that browser. However performance of the script may be different than in chrome/Firefox, because JavaScript engine may not support some features/propereties/methods.
If you are using last version of this browser (you should do), then, I think, performance should be okay.
Good luck and also post in this thread about your success or not.
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post Sep 14 2017, 02:06
Post #5127
Maharid



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QUOTE(sickentide @ Sep 13 2017, 22:47) *

gifts from monsters? you can click the gift list for it to disappear by default

I was totally unaware of that. (IMG:[invalid] style_emoticons/default/ph34r.gif)

Thanks.
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post Sep 14 2017, 02:28
Post #5128
rokyroky



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Theoretically, monsterbation should be used. I did the test, but something strange happens. It is activated, but does nothing ...

I try to put a screenshot, but I get this: You are not allowed to use that image extension on this board. A valid format is: [www.domain.com] http://www.domain.com/picture.gif, an invalid format is: [www.domain.com] http://www.domain.com/picture.one.g ???



This post has been edited by rokyroky: Sep 14 2017, 02:55
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post Sep 14 2017, 02:45
Post #5129
f4tal



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Image you are trying to post has wrong extension. Check the extension after the dot - it is .g, not .gif. Maybe you (or your software) renamed picture wrong?
Best thing you can is to check extension or just convert that picture to PNG format. Any graphics editor can do it, so do various online service.
Or alternatively try to make new screenshot. =)

This post has been edited by f4tal: Sep 14 2017, 02:46
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post Sep 14 2017, 03:00
Post #5130
rokyroky



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[drive.google.com] Screen

I think so can be seen (?)

EDIT: As it looks there, it is activated but it does not do its function

This post has been edited by rokyroky: Sep 14 2017, 03:02
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post Sep 14 2017, 03:11
Post #5131
f4tal



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Can you install any other script just to be sure that it a Monsterbation problem?
Check my signature/script Compendium. Download any other HentaiVerse script, say, Smart Monster Lab, Battle Stats EX, HVtoolBox, etc.
If other script will work then this is Monsterbation problem (or, to be more correctly here - the problem of browser's engine in terms of not supporting Monsterbation's syntax.
If none of scripts will work at all, then there is something odd with your browser.
BTW, why are using it? I am not telling to change it, but wondering what is the reason behind.
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post Sep 14 2017, 03:48
Post #5132
rokyroky



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QUOTE(f4tal @ Sep 14 2017, 03:11) *

BTW, why are using it? I am not telling to change it, but wondering what is the reason behind.


I tried the HV ToolBox and it works halfway, it only serves in the initial interface, but in equipment inventory and other only moves the names of equipment, the words of setting and log does not appear.

Why do I use it ?: I use it because I use that browser frequently, since my pc is quite slow. I was playing in chrome, but I was getting tired of the slowness, so I wanted to try playing in Midori.

PD: I had not read his advice thread, I will try some of the options to see if it improves my speed
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post Sep 14 2017, 04:00
Post #5133
f4tal



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QUOTE
I tried the HV ToolBox and it works halfway, it only serves in the initial interface, but in equipment inventory and other only moves the names of equipment, the words of setting and log does not appear.

Than, yes, it is Midori's fault - its engine for JavaScript is not that good and it compile/executes things wrong.
Actually you have hooked me. Once I will come home - I will download that browser and will check why exactly it fails (and maybe I will make HVtoolBox better?)

QUOTE
Why do I use it ?: I use it because I use that browser frequently, since my pc is quite slow. I was playing in chrome, but I was getting tired of the slowness, so I wanted to try playing in Midori

I see, than it us a good reason. Still that browser is kinda rare and non famous. Maybe you should try alternatives?
Iron Browser - same Chrome without anything related to Google. They also have archives for every version, so maybe old versions would work better for you?
PaleMoon - same Firefox without weird Mozilla stuff with lots of tweaks and fixes.

Try these two browsers - maybe you will like one of them?

I know, there is no fun in downloading, installing and checking browsers, but if you have started that quest to make your game faster, then you should do everything =)

This post has been edited by f4tal: Sep 14 2017, 04:02
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post Sep 14 2017, 04:10
Post #5134
rokyroky



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QUOTE(f4tal @ Sep 14 2017, 04:00) *

Than, yes, it is Midori's fault - its engine for JavaScript is not that good and it compile/executes things wrong.
Actually you have hooked me. Once I will come home - I will download that browser and will check why exactly it fails (and maybe I will make HVtoolBox better?)

I do not think other people will change to play in Midori, but if you have the desire to take the HV ToolBox to a new level, the most I can do is wish you luck (IMG:[invalid] style_emoticons/default/biggrin.gif)

EDIT: Other than luck, I'll leave you these screenshots. There you see what I mentioned before, maybe it serves you something.
[drive.google.com] Screen 1
[drive.google.com] Screen 2

QUOTE
I see, than it us a good reason. Still that browser is kinda rare and non famous. Maybe you should try alternatives?
Iron Browser - same Chrome without anything related to Google. They also have archives for every version, so maybe old versions would work better for you?
PaleMoon - same Firefox without weird Mozilla stuff with lots of tweaks and fixes.

Try these two browsers - maybe you will like one of them?

I will take that recommendation, may I find comfort in some.

QUOTE

I know, there is no fun in downloading, installing and checking browsers, but if you have started that quest to make your game faster, then you should do everything =)


It is a path that I am ready to go (IMG:[invalid] style_emoticons/default/cool2.gif)

This post has been edited by rokyroky: Sep 14 2017, 04:22
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post Sep 14 2017, 10:14
Post #5135
Superlatanium



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I was thinking, people would probably appreciate it if there was an item script for the forum that displayed equipment stats onmouseover a https://hentaiverse.org/equip/* link. I'm surprised the idea's never been floated around before, it would probably be pretty simple to implement given that we already have parsers like HV Chart and Percentile Ranges.
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post Sep 14 2017, 12:39
Post #5136
boulay



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QUOTE(Superlatanium @ Sep 14 2017, 10:14) *

I was thinking, people would probably appreciate it if there was an item script for the forum that displayed equipment stats onmouseover a https://hentaiverse.org/equip/* link. I'm surprised the idea's never been floated around before, it would probably be pretty simple to implement given that we already have parsers like HV Chart and Percentile Ranges.

oohmrparis made an equipment link popup script for the forums before https://forums.e-hentai.org/index.php?s=&am...t&p=3968473 if that's what you're talking about.

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post Sep 14 2017, 15:16
Post #5137
f4tal



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=(
I should really check new messages before start doing anything.
I saw Super's message, decided "yeah, good idea", come home, made a script, decided to publish it here and boulay told that such script is already exist.
The store of my life xD

Anyway, this is my implementation:
Attached Image

CODE

// ==UserScript==
// @name         Popup for links
// @namespace    hentaiverse.org
// @description  Shows popup with equipment data on current forum page in iframe
// @match        *://forums.e-hentai.org/*
// @start-at     document-end
// @version      1.0
// @grant        none
// @author       f4tal (forums.e-hentai.org/index.php?showuser=1237490)
// ==/UserScript==

var pause = 1000; // how long you should hover on link before popup will appear (in milleseconds)? Default: 1000;
var style = "display: block; position: fixed; width: 390px; height: 510px; right: 0px; top: 0px;"; // Here you can change the style of popup, make it bigger, smaller, change location, etc;
var altsite = false; // are you using alt version of HentaiVerse? If setting that option to "true" makes all popup to disappear, then change it back to "false" (mixed content problem)

// Settings ends here

var $d = document, equips = $d.querySelectorAll("a[href*='equip']"), timeout = null, match;

function $e(n,a,p) {
    var e = $d.createElement(n);
    if (p !== undefined) {
        if (p.id) {e.id = p.id;}
        if (p.style) {e.style.cssText = p.style;}
    }
    a.appendChild(e);
    return e;
}

function $if(u,d) {
    var f = $e("iframe", $d.body, {id: "equip_popup", style: style});
    f.src = u;
}

for (var i = 0, len = equips.length; i < len; i++) {
    var url = equips[i].href;
    if (/showequip/.test(url)) {
        match = equips[i].href.match(/(showequip).*eid=([0-9]+)&key=([0-9a-zA-Z]+)/);
        if (altsite) {
            equips[i].href = "http://alt.hentaiverse.org/equip/"+match[2]+"/"+match[3];
        } else {
            equips[i].href = "https://hentaiverse.org/equip/"+match[2]+"/"+match[3];
        }
    } else {
        match = equips[i].href.match(/(equip)\/([0-9]+)\/([0-9a-zA-Z]+)/);
        if (altsite) {
            equips[i].href = "http://alt.hentaiverse.org/equip/"+match[2]+"/"+match[3];
        } else {
            equips[i].href = "https://hentaiverse.org/equip/"+match[2]+"/"+match[3];
        }
    }

    equips[i].onmouseover = function(){
        var iframelink = this.href;
        timeout = setTimeout(function(){
            $if(iframelink, function(){});
        }, pause);
    };

    equips[i].onmouseout = function(){
        clearTimeout(timeout);
        $d.body.removeChild($d.getElementById("equip_popup"));
    };
}

1. Script creates iframe for link under hovering
2. Script waits few milliseconds before opening an iframe (for prevent accidentally opening on scrolling)
3. Script refactors old-styled links (http://hentaiverse.org/pages/showequip.php?eid=85104204&key=6e45c8dd6a) into new-styled (http://hentaiverse.org/equip/85104204/6e45c8dd6a)
4. Scripts add alt-domain, however, most likely that will not help, because forum is under HTTPS:// but alt-site is under HTTP:// - browsers do not let to mix content via iframes... However, it may work for old browsers...
5. You can freely change the location and appearance of popup, but I fount most useful to be in upper-right corner.

This post has been edited by f4tal: Sep 14 2017, 15:33
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post Sep 14 2017, 17:01
Post #5138
Juggernaut Santa



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I have some issues with the latest version of monsterbation.

Before that I was using an older one, and with this keybinds:

QUOTE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Orbital Friendship Cannon')]));
Bind(KEY_2, Strongest([TargetMonster(2), Cast('Orbital Friendship Cannon')]));
Bind(KEY_3, Strongest([TargetMonster(3), Cast('Orbital Friendship Cannon')]));
Bind(KEY_4, Strongest([TargetMonster(4), Cast('Orbital Friendship Cannon')]));
Bind(KEY_5, Strongest([TargetMonster(5), Cast('Orbital Friendship Cannon')]));
Bind(KEY_6, Strongest([TargetMonster(6), Cast('Orbital Friendship Cannon')]));
Bind(KEY_7, Strongest([TargetMonster(7), Cast('Orbital Friendship Cannon')]));
Bind(KEY_8, Strongest([TargetMonster(8), Cast('Orbital Friendship Cannon')]));
Bind(KEY_9, Strongest([TargetMonster(9), Cast('Orbital Friendship Cannon')]));
Bind(KEY_0, Strongest([TargetMonster(0), Cast('Orbital Friendship Cannon')]));


Key "1" was hitting Monster A, Key "2" Monster B, [...] Key "0" Monster J

With the new version this configuration does this:

Key "1" hits Monster B, Key "2" hits Monster C, Key "3" hits Monster D, [...] Key "0" Monster A

What the heck? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 14 2017, 17:12
Post #5139
sickentide



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QUOTE(End Of All Hope @ Sep 14 2017, 18:01) *

I have some issues with the latest version of monsterbation.

Before that I was using an older one, and with this keybinds:
Key "1" was hitting Monster A, Key "2" Monster B, [...] Key "0" Monster J

With the new version this configuration does this:

Key "1" hits Monster B, Key "2" hits Monster C, Key "3" hits Monster D, [...] Key "0" Monster A

What the heck? (IMG:[invalid] style_emoticons/default/laugh.gif)

monster count starting at 0 is a side effect of me making the way monsters are handled more efficient. you can change your bindings like this:
CODE
Bind(KEY_1, Strongest([TargetMonster(0), Cast('Orbital Friendship Cannon')]));
Bind(KEY_2, Strongest([TargetMonster(1), Cast('Orbital Friendship Cannon')]));
Bind(KEY_3, Strongest([TargetMonster(2), Cast('Orbital Friendship Cannon')]));
Bind(KEY_4, Strongest([TargetMonster(3), Cast('Orbital Friendship Cannon')]));
Bind(KEY_5, Strongest([TargetMonster(4), Cast('Orbital Friendship Cannon')]));
Bind(KEY_6, Strongest([TargetMonster(5), Cast('Orbital Friendship Cannon')]));
Bind(KEY_7, Strongest([TargetMonster(6), Cast('Orbital Friendship Cannon')]));
Bind(KEY_8, Strongest([TargetMonster(7), Cast('Orbital Friendship Cannon')]));
Bind(KEY_9, Strongest([TargetMonster(8), Cast('Orbital Friendship Cannon')]));
Bind(KEY_0, Strongest([TargetMonster(9), Cast('Orbital Friendship Cannon')]));
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post Sep 14 2017, 17:16
Post #5140
Juggernaut Santa



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Yeah I already adjusted it like that, I only hoped it wasn't a bug (IMG:[invalid] style_emoticons/default/laugh.gif)
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