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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 30 2017, 14:55
Post #5081
sickentide



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QUOTE(Sapo84 @ Aug 29 2017, 17:21) *

Just curious, what is the reasoning behind
CODE
for ( var i = setTimeout(function(){}, 0); i > 0; i-- ) window.clearInterval(i);


I'm asking because I did a quick test and in my browser window opened 7 hours ago the result of setTimeout(function(){}, 0) is over 90,000, and the whole function takes ~20ms (on a pretty fast pc).
If you don't really need to clear all existing timeouts you should probably put a hard limit on the number of iterations, to prevent corner cases like browser window opened by 10+ hours.

each new round sets a new interval for the flashing effect icons, so when the round is advanced by means of ajax, the old interval has to be stopped to prevent effect icons from flashing in a strange manner. it should still work if i put a limit on iterations, so i'll look into that

QUOTE(decondelite @ Aug 29 2017, 21:13) *

No setting added/modified I hope? It's really my bane between the updates.

no change to settings, yes
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post Aug 30 2017, 23:37
Post #5082
sickentide



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monster database search is live [attachmentid=107723]
thanks to jenga for supplying all the needed functionality for this to happen. the search interface can be accessed under the wiki link. the text fields accept multiple values separated by comma. this is what it should look like:

Attached Image
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post Aug 31 2017, 04:14
Post #5083
Dk2017



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QUOTE(sickentide @ Jun 29 2017, 01:39) *

Attached File  HentaiverseMonsterbation.1.2.0.6.user.js.zip ( 14.93k ) Number of downloads: 149

features:
  • cooldowns
  • move player effect to above monsters
  • effect durations, including stacks
  • change background or quickbar colour according to alert conditions
  • log colour highlights
  • hide battle log
  • skip end of round popup, unless you want to stop at battle end or on equipment drop
  • quickbar extender, including gem icon
  • bind actions to perform on monsters to mouse buttons and wheel
  • hoverplay, both for melee and spell rotation, with option to stop under conditions like spark, channelling etc.
  • key bindings
  • support for default and custom fonts
  • drop/exp/proficiency tracker
  • round/turn/speed counter
  • display monster hp and shorten hp bars
  • monster numbers instead of letters
  • clickable riddlemaster
  • ed/flee confirm
  • ajax round advance
  • show monster info and submit scan data from/to jenga's database
thanks to FiniteA, sigo8, simrock87 and LOL50015 for the parts of their code that i have used

[attachmentid=107723]
features:
  • ed confirm
  • faster "sell all" button
  • morale and hunger values in monster lab
  • feed crystals to all monsters
  • search jenga's monster database

Any way to hightlight monster info? Like boss is red
I want Highlight some trainer's monster,but variable HVmonsterData only have data, i can't find what function decide info color

This post has been edited by Dk2017: Aug 31 2017, 04:16
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post Aug 31 2017, 04:58
Post #5084
sickentide



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QUOTE(Dk2017 @ Aug 31 2017, 05:14) *

Any way to hightlight monster info? Like boss is red
I want Highlight some trainer's monster,but variable HVmonsterData only have data, i can't find what function decide info color

i can add the option to highlight monsters where the info contains certain keywords, after i get some rest
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post Sep 1 2017, 02:42
Post #5085
Dk2017



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QUOTE(sickentide @ Aug 31 2017, 10:58) *

i can add the option to highlight monsters where the info contains certain keywords, after i get some rest

Thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 1 2017, 04:52
Post #5086
sickentide



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you can now highlight monster info based on your selection of keywords Attached File  HentaiverseMonsterbation.1.2.0.7.user.js.zip ( 15.1k ) Number of downloads: 172

new options: colours.scan, colours.monster, scanTime, monsterHighlight, monsterKeywords
and i put a limit on the iterations of the interval clearer. ideally, this should have no noticeable effect
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post Sep 1 2017, 11:58
Post #5087
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easyShop alpha+3 version
Attached File  easyShop.txt ( 20.29k ) Number of downloads: 2265


click here to see the full list of features: https://forums.e-hentai.org/index.php?showtopic=203768



Important: You may find the page refreshed twice after click "sell". That's not a bug.

update:
You can now sell selected equipments. Note that legendary and peerless ones requires a confirm.
Last excuted query will now be saved to local storage.
Several bugs are fixed.

This post has been edited by Scremaz: Sep 8 2017, 14:02
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post Sep 1 2017, 23:27
Post #5088
Scremaz



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HV toolbox has been released: https://forums.e-hentai.org/index.php?showtopic=209070

it contains Item Manager functions and more. equip comparison's ones too, in the future
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post Sep 2 2017, 14:13
Post #5089
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Ok, i discovered why MMM sometime go banana.

Ifduring battle i make an update of MMM to see changes or if i switch from main HV site to alt.hentaiverse (or the opposite) the data in the webappsstore.sqlite will get messed up.

My suggestion is to make a force clear for both domain at the end of the battle (if the delete log is set to clear after battle).
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post Sep 4 2017, 15:22
Post #5090
Draw99Gray



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Is there a way to show a box when OC is full/desired value on MMM?
Like a gem, you hover it and trigger SS.
Attached Image
Thanks!

This post has been edited by Draw99Gray: Sep 4 2017, 15:26
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post Sep 4 2017, 17:47
Post #5091
sickentide



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QUOTE(Draw99Gray @ Sep 4 2017, 16:22) *

Is there a way to show a box when OC is full/desired value on MMM?
Like a gem, you hover it and trigger SS.
Thanks!

i can make the existing spirit icon behave like this in the next update. for now, notice the lavender colour on the quickbar, that's the default indication for full overcharge. it's more noticeable if you set alertBackground = true
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post Sep 4 2017, 19:16
Post #5092
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QUOTE(Draw99Gray @ Sep 4 2017, 15:22) *

Is there a way to show a box when OC is full/desired value on MMM?
Like a gem, you hover it and trigger SS.
Attached Image
Thanks!


this is getting closer to botting again. Do you think this is allowed?
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post Sep 4 2017, 19:23
Post #5093
sickentide



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QUOTE(DJNoni @ Sep 4 2017, 20:16) *

this is getting closer to botting again. Do you think this is allowed?

i'm not going to add a new icon, but there were no objections against background colour changing when overcharge is full. i plan to overhaul the alert colour system to make everything a little more obvious, and i think there's no problem if i make the overcharge alert change the background colour on the spirit icon
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post Sep 4 2017, 20:19
Post #5094
Scremaz



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QUOTE(DJNoni @ Sep 4 2017, 19:16) *

this is getting closer to botting again. Do you think this is allowed?

QUOTE(sickentide @ Sep 4 2017, 19:23) *

there were no objections against background colour changing when overcharge is full

are we still dealing with formatting things?

This post has been edited by Scremaz: Sep 4 2017, 20:21
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post Sep 4 2017, 20:52
Post #5095
sickentide



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QUOTE(Scremaz @ Sep 4 2017, 21:19) *

are we still dealing with formatting things?

yes. i don't want to add a "do everything" button, just enhance readability on the background colour change feature that has been in from the start
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post Sep 4 2017, 21:00
Post #5096
Scremaz



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QUOTE(sickentide @ Sep 4 2017, 20:52) *

yes. i don't want to add a "do everything" button, just enhance readability on the background colour change feature that has been in from the start

then tenboro already said formatting is fine. if it's implehemented that way, your call.
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post Sep 4 2017, 23:35
Post #5097
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QUOTE(DJNoni @ Sep 4 2017, 14:16) *

this is getting closer to botting again. Do you think this is allowed?


???
CracklingCast already had the feature i'm talking about

QUOTE(sickentide @ Sep 4 2017, 14:23) *

i'm not going to add a new icon, but there were no objections against background colour changing when overcharge is full. i plan to overhaul the alert colour system to make everything a little more obvious, and i think there's no problem if i make the overcharge alert change the background colour on the spirit icon


Please add a gem-like hoverable icon, i use 2H Shade to clear faster normal DwD and OC fills and dissapears every 2-3 rounds.
Thanks!

This post has been edited by Draw99Gray: Sep 4 2017, 23:44
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post Sep 5 2017, 00:00
Post #5098
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QUOTE(Draw99Gray @ Sep 4 2017, 18:35) *

???
CracklingCast already had the feature i'm talking about
Please add a gem-like hoverable icon, i use 2H Shade to clear faster normal DwD and OC fills and dissapears every 2-3 rounds.
Thanks!


CC features were revised and now is considered botting/illegal, due to the effect of having a button that can recast any spell or use any item whenever a certain condition is reached, which is set by the player.

With that, instead of having to look at the screen and think and click, the player just has to scroll the mousewheel to clear the box and move on.

Personaly, I think that still requiring the player's manual input to activate this do-this-for-me button is just more pratical time-saving than actial botting, but as it's the decision of the higher-ups, we mortals don't have much say in the matter.
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post Sep 5 2017, 00:01
Post #5099
Scremaz



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QUOTE(Draw99Gray @ Sep 4 2017, 23:35) *

???
CracklingCast already had the feature i'm talking about

*ehm* nobody said CracklingCast was 100% safe to use, if you really want to know it. some features were really over-the-edge.
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post Sep 5 2017, 07:17
Post #5100
Noni



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QUOTE(Scremaz @ Sep 5 2017, 00:01) *

*ehm* nobody said CracklingCast was 100% safe to use, if you really want to know it. some features were really over-the-edge.


Just for the record - nobody used CC. We all just downloaded it for collection purposes. We did not inhale.
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