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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 30 2017, 14:55
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Sapo84 @ Aug 29 2017, 17:21) Just curious, what is the reasoning behind CODE for ( var i = setTimeout(function(){}, 0); i > 0; i-- ) window.clearInterval(i); I'm asking because I did a quick test and in my browser window opened 7 hours ago the result of setTimeout(function(){}, 0) is over 90,000, and the whole function takes ~20ms (on a pretty fast pc). If you don't really need to clear all existing timeouts you should probably put a hard limit on the number of iterations, to prevent corner cases like browser window opened by 10+ hours. each new round sets a new interval for the flashing effect icons, so when the round is advanced by means of ajax, the old interval has to be stopped to prevent effect icons from flashing in a strange manner. it should still work if i put a limit on iterations, so i'll look into that QUOTE(decondelite @ Aug 29 2017, 21:13) No setting added/modified I hope? It's really my bane between the updates.
no change to settings, yes
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Aug 30 2017, 23:37
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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monster database search is live [attachmentid=107723] thanks to jenga for supplying all the needed functionality for this to happen. the search interface can be accessed under the wiki link. the text fields accept multiple values separated by comma. this is what it should look like:
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Aug 31 2017, 04:14
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Dk2017
Group: Gold Star Club
Posts: 281
Joined: 19-August 17
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QUOTE(sickentide @ Jun 29 2017, 01:39)
HentaiverseMonsterbation.1.2.0.6.user.js.zip ( 14.93k )
Number of downloads: 149features: - cooldowns
- move player effect to above monsters
- effect durations, including stacks
- change background or quickbar colour according to alert conditions
- log colour highlights
- hide battle log
- skip end of round popup, unless you want to stop at battle end or on equipment drop
- quickbar extender, including gem icon
- bind actions to perform on monsters to mouse buttons and wheel
- hoverplay, both for melee and spell rotation, with option to stop under conditions like spark, channelling etc.
- key bindings
- support for default and custom fonts
- drop/exp/proficiency tracker
- round/turn/speed counter
- display monster hp and shorten hp bars
- monster numbers instead of letters
- clickable riddlemaster
- ed/flee confirm
- ajax round advance
- show monster info and submit scan data from/to jenga's database
thanks to FiniteA, sigo8, simrock87 and LOL50015 for the parts of their code that i have used [attachmentid=107723] features: - ed confirm
- faster "sell all" button
- morale and hunger values in monster lab
- feed crystals to all monsters
- search jenga's monster database
Any way to hightlight monster info? Like boss is red I want Highlight some trainer's monster,but variable HVmonsterData only have data, i can't find what function decide info color This post has been edited by Dk2017: Aug 31 2017, 04:16
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Aug 31 2017, 04:58
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Dk2017 @ Aug 31 2017, 05:14) Any way to hightlight monster info? Like boss is red I want Highlight some trainer's monster,but variable HVmonsterData only have data, i can't find what function decide info color
i can add the option to highlight monsters where the info contains certain keywords, after i get some rest
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Sep 1 2017, 02:42
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Dk2017
Group: Gold Star Club
Posts: 281
Joined: 19-August 17
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QUOTE(sickentide @ Aug 31 2017, 10:58) i can add the option to highlight monsters where the info contains certain keywords, after i get some rest
Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 1 2017, 04:52
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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you can now highlight monster info based on your selection of keywords
HentaiverseMonsterbation.1.2.0.7.user.js.zip ( 15.1k )
Number of downloads: 172new options: colours.scan, colours.monster, scanTime, monsterHighlight, monsterKeywords and i put a limit on the iterations of the interval clearer. ideally, this should have no noticeable effect
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Sep 1 2017, 11:58
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ThunderAlways
Group: Gold Star Club
Posts: 463
Joined: 7-June 13
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easyShop alpha+3 version
easyShop.txt ( 20.29k )
Number of downloads: 2265click here to see the full list of features: https://forums.e-hentai.org/index.php?showtopic=203768Important: You may find the page refreshed twice after click "sell". That's not a bug. update: You can now sell selected equipments. Note that legendary and peerless ones requires a confirm. Last excuted query will now be saved to local storage. Several bugs are fixed. This post has been edited by Scremaz: Sep 8 2017, 14:02
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Sep 2 2017, 14:13
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Ok, i discovered why MMM sometime go banana.
Ifduring battle i make an update of MMM to see changes or if i switch from main HV site to alt.hentaiverse (or the opposite) the data in the webappsstore.sqlite will get messed up.
My suggestion is to make a force clear for both domain at the end of the battle (if the delete log is set to clear after battle).
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Sep 4 2017, 15:22
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Draw99Gray
Group: Members
Posts: 734
Joined: 10-January 16
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Is there a way to show a box when OC is full/desired value on MMM? Like a gem, you hover it and trigger SS. Thanks! This post has been edited by Draw99Gray: Sep 4 2017, 15:26
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Sep 4 2017, 17:47
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Draw99Gray @ Sep 4 2017, 16:22) Is there a way to show a box when OC is full/desired value on MMM? Like a gem, you hover it and trigger SS. Thanks!
i can make the existing spirit icon behave like this in the next update. for now, notice the lavender colour on the quickbar, that's the default indication for full overcharge. it's more noticeable if you set alertBackground = true
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Sep 4 2017, 19:16
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Noni
Group: Catgirl Camarilla
Posts: 12,924
Joined: 19-February 16
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QUOTE(Draw99Gray @ Sep 4 2017, 15:22) Is there a way to show a box when OC is full/desired value on MMM? Like a gem, you hover it and trigger SS. Thanks! this is getting closer to botting again. Do you think this is allowed?
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Sep 4 2017, 19:23
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(DJNoni @ Sep 4 2017, 20:16) this is getting closer to botting again. Do you think this is allowed?
i'm not going to add a new icon, but there were no objections against background colour changing when overcharge is full. i plan to overhaul the alert colour system to make everything a little more obvious, and i think there's no problem if i make the overcharge alert change the background colour on the spirit icon
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Sep 4 2017, 20:19
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(DJNoni @ Sep 4 2017, 19:16) this is getting closer to botting again. Do you think this is allowed?
QUOTE(sickentide @ Sep 4 2017, 19:23) there were no objections against background colour changing when overcharge is full
are we still dealing with formatting things? This post has been edited by Scremaz: Sep 4 2017, 20:21
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Sep 4 2017, 20:52
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Scremaz @ Sep 4 2017, 21:19) are we still dealing with formatting things?
yes. i don't want to add a "do everything" button, just enhance readability on the background colour change feature that has been in from the start
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Sep 4 2017, 21:00
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(sickentide @ Sep 4 2017, 20:52) yes. i don't want to add a "do everything" button, just enhance readability on the background colour change feature that has been in from the start
then tenboro already said formatting is fine. if it's implehemented that way, your call.
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Sep 4 2017, 23:35
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Draw99Gray
Group: Members
Posts: 734
Joined: 10-January 16
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QUOTE(DJNoni @ Sep 4 2017, 14:16) this is getting closer to botting again. Do you think this is allowed?
??? CracklingCast already had the feature i'm talking about QUOTE(sickentide @ Sep 4 2017, 14:23) i'm not going to add a new icon, but there were no objections against background colour changing when overcharge is full. i plan to overhaul the alert colour system to make everything a little more obvious, and i think there's no problem if i make the overcharge alert change the background colour on the spirit icon
Please add a gem-like hoverable icon, i use 2H Shade to clear faster normal DwD and OC fills and dissapears every 2-3 rounds. Thanks! This post has been edited by Draw99Gray: Sep 4 2017, 23:44
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Sep 5 2017, 00:00
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
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QUOTE(Draw99Gray @ Sep 4 2017, 18:35) ??? CracklingCast already had the feature i'm talking about Please add a gem-like hoverable icon, i use 2H Shade to clear faster normal DwD and OC fills and dissapears every 2-3 rounds. Thanks!
CC features were revised and now is considered botting/illegal, due to the effect of having a button that can recast any spell or use any item whenever a certain condition is reached, which is set by the player. With that, instead of having to look at the screen and think and click, the player just has to scroll the mousewheel to clear the box and move on. Personaly, I think that still requiring the player's manual input to activate this do-this-for-me button is just more pratical time-saving than actial botting, but as it's the decision of the higher-ups, we mortals don't have much say in the matter.
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Sep 5 2017, 00:01
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Draw99Gray @ Sep 4 2017, 23:35) ??? CracklingCast already had the feature i'm talking about
*ehm* nobody said CracklingCast was 100% safe to use, if you really want to know it. some features were really over-the-edge.
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Sep 5 2017, 07:17
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Noni
Group: Catgirl Camarilla
Posts: 12,924
Joined: 19-February 16
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QUOTE(Scremaz @ Sep 5 2017, 00:01) *ehm* nobody said CracklingCast was 100% safe to use, if you really want to know it. some features were really over-the-edge.
Just for the record - nobody used CC. We all just downloaded it for collection purposes. We did not inhale.
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