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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 24 2017, 12:14
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE Some browsers don't support protocol wildcard, maybe? Are there any browsers that don't support them? I am really wondering. Found no information in neither Tampermonkey, nor in GreeseMonkey documentations. QUOTE Nope, first thing done, not working, also changing the url to "http" or "*." or changing the url inside the script to match alt. Funny, I can't even enter alt.hentaiverse.org, with proxy or not to test will my solution work or not, but... Try to change that line: QUOTE changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se'; Into: QUOTE changeDifficulty.iframe.src = 'https://alt.hentaiverse.org/?s=Character&ss=se'; or QUOTE changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; Mind the ' and ; - do not delete them accidentally. =) This post has been edited by f4tal: Aug 24 2017, 12:44
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Aug 24 2017, 17:38
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Changing it make it work only on alt, but finally found the solution CODE iframeLoad.difficulty = e.target.children[e.target.selectedIndex].innerHTML; // always reload to prevent stale settings changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se'; changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se'; just adding the line for alt after the line for normal one solve the problem. There is an important thing: if browser is setted to trim urls (trimURL = true) and remove the httè:// there can be problems so jist set it to false (i don't like it anyway).
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Aug 25 2017, 05:40
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17
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question about Monsterbation 1.2.0.5 (IMG:[ invalid] style_emoticons/default/blush.gif) may i ask for how to disable the quick item bar? and how to modification the position and icon size of the gem bar? This post has been edited by manga522: Aug 25 2017, 05:43
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Aug 25 2017, 11:39
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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I am not a developer of this script, so wait for his response for official answer, but my solutions would be: QUOTE may i ask for how to disable the quick item bar? Change this line (near line 66) CODE quickbarExtend = [1,'ikey_1','ikey_2','ikey_3','ikey_4','ikey_5','ikey_6'] into: CODE quickbarExtend = [1] QUOTE and how to modification the position and icon size of the gem bar? Change this line (near line 336) CODE style.innerHTML = '.btm6 { min-width: 195px; }' + (effectsAboveMonsters ? '#pane_effects { max-width: 534px; position: relative; left: 596px; }' : '') + '.effect_duration { display: inline-block; width: 30px; margin-right: -30px; position: relative; text-align: center; z-index: 1; }' + into: CODE style.innerHTML = '.btm6 { min-width: 195px; }' + (effectsAboveMonsters ? '#pane_effects { max-width: 534px; position: relative; left: 596px; }' : '') + '#quickbar > .btqs[onclick*="999"] {position: absolute;top: 1px;left: 1px;right: 1px;bottom: 1px;}'+ '.effect_duration { display: inline-block; width: 30px; margin-right: -30px; position: relative; text-align: center; z-index: 1; }' + Then change this ~top: 1px; left: 1px; right: 1px; bottom: 1px~ to place gem icon in whatever place you like. =) This post has been edited by f4tal: Aug 25 2017, 11:40
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Aug 25 2017, 14:55
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17
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QUOTE(f4tal @ Aug 25 2017, 17:39) I am not a developer of this script, so wait for his response for official answer, but my solutions would be: Change this line (near line 66) CODE quickbarExtend = [1,'ikey_1','ikey_2','ikey_3','ikey_4','ikey_5','ikey_6'] into: CODE quickbarExtend = [1] Change this line (near line 336) CODE style.innerHTML = '.btm6 { min-width: 195px; }' + (effectsAboveMonsters ? '#pane_effects { max-width: 534px; position: relative; left: 596px; }' : '') + '.effect_duration { display: inline-block; width: 30px; margin-right: -30px; position: relative; text-align: center; z-index: 1; }' + into: CODE style.innerHTML = '.btm6 { min-width: 195px; }' + (effectsAboveMonsters ? '#pane_effects { max-width: 534px; position: relative; left: 596px; }' : '') + '#quickbar > .btqs[onclick*="999"] {position: absolute;top: 1px;left: 1px;right: 1px;bottom: 1px;}'+ '.effect_duration { display: inline-block; width: 30px; margin-right: -30px; position: relative; text-align: center; z-index: 1; }' + Then change this ~top: 1px; left: 1px; right: 1px; bottom: 1px~ to place gem icon in whatever place you like. =) thanks it's just works perfectly (IMG:[ invalid] style_emoticons/default/happy.gif) i want move the gem bar more closer by the side of hp bar without the developer hard works and your helps i will never get that (IMG:[ invalid] style_emoticons/default/blush.gif) thanks a lot :)
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Aug 25 2017, 16:45
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Today shortenHPbar was broken again, don't know why: Recovered the previous webappsstore.sqlite and all good... bofh.
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Aug 26 2017, 12:46
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foobarwtf
Group: Members
Posts: 254
Joined: 7-July 11
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Script visualizing equipment stats, having bugs here and there, equipment base values have not updated for a while. I don't have time to deal with it anymore, so feel free to debug/modify/upload anywhere. Thanks for sssss2's Equipment Comparison script. You can display chart of P/L/M equipments only. You can display chart of a single equipment or display two overlaying charts to compare the stats of two equipments. sample: (IMG:[ i.imgur.com] http://i.imgur.com/5COZHpG.png) (IMG:[ i.imgur.com] http://i.imgur.com/Cc1UcDy.png) ps: it might have conflict with some of the other scripts.
HV___Chart___.user.js.zip ( 23.92k )
Number of downloads: 951This post has been edited by foobarwtf: Aug 26 2017, 13:09
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Aug 26 2017, 12:49
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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uh, thank you. just a question, are axes auto-scaling perhaps?
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Aug 26 2017, 13:01
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foobarwtf
Group: Members
Posts: 254
Joined: 7-July 11
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QUOTE(Scremaz @ Aug 26 2017, 10:49) uh, thank you. just a question, are axes auto-scaling perhaps?
If you mean scale to the real base value, I think it does. It uses part of sssss2's script's to do the scaling.
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Aug 26 2017, 13:19
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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and it also seems to cut axes at a certain point. well, thank you very much. currently there's an attempt to fix/improve Item Manager and to implehement Equip Comparison, such a radar graph and maybe even Percentile script into one, so i guess it should be a meaningful contribution (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 26 2017, 14:22
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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That look good, with EC and PR all togheter will be the ultimate comparison tool.
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Aug 27 2017, 01:56
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(diamondg @ Aug 27 2017, 00:38) The updated version: [ github.com] https://github.com/diamondggg/HVSTAT/releases/tag/v5.7.0 . The feature to remove HV logo and the configurable confirmation when entering a battle with less than a certain percent of health/mana/spirit are gone (HV logo does not exist anymore, and health/mana/spirit are always at 100% outside of the battle). Everything else should work again. Feel free to report bugs. Note that http://hentaiverse.org and https://hentaiverse.org are technically different sites, and HVStat databases are separate for those. The main site seems to always guide to https-version, but manually entered URLs and bookmarks can go to http-version as well. I don't know how to sync them automatically, so HVStat shows a warning icon on http-version. It is recommended to export HVStat data from http-version manually, import data to https-version and use only https-version afterwards. seems that HVStat has been patched. anyone interested into trying it and eventually report if and how many of its functions are already present in other scripts?
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Aug 27 2017, 03:08
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jacquelope
Group: Members
Posts: 10,425
Joined: 28-July 15
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Eh, where can I find "Battle Stats VX"? And can I customize Monsterbation in any way? Thanks!
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Aug 27 2017, 03:56
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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QUOTE(jacquelope @ Aug 27 2017, 01:08) Eh, where can I find "Battle Stats VX"? And can I customize Monsterbation in any way? Thanks! Do a forum search for "Battle Stats VX" (your post is the only search result, so it does not exist)
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Aug 27 2017, 04:01
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jacquelope
Group: Members
Posts: 10,425
Joined: 28-July 15
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QUOTE(Superlatanium @ Aug 26 2017, 18:56) Do a forum search for "Battle Stats VX"
(your post is the only search result, so it does not exist)
ARGH, I meant Battle Stats EX, and I forgot the more important question... does it work with 0.86?
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Aug 27 2017, 04:17
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10
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QUOTE(jacquelope @ Aug 27 2017, 02:01) ARGH, I meant Battle Stats EX, and I forgot the more important question... does it work with 0.86?
You can find it here: https://forums.e-hentai.org/index.php?s=&am...t&p=4895080and Yes, it does work with the new patch.
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Aug 27 2017, 07:27
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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QUOTE(Scremaz @ Aug 27 2017, 01:56) seems that HVStat has been patched. anyone interested into trying it and eventually report if and how many of its functions are already present in other scripts? Made a test both on https and http, on Firefox, seem to work... badly. There are a lot of problems, like stopping advancing rounds, stopping showing monster HP, completely stopping working and so on. Used in comination with Monsterbation will increase problems. Luckily other script have nearly all function, what is missing is: - Change HentaiVerse page title - Show equipped set number at left panel - Warnings before starting Challenges when difficulty is over (Difficulty) - Show equipment tags - Detailed Battle Statiscics and Track Drops - Show Battle Summary (detailed at the end of round) - Show monster HP\SP\MP on monster bars (far better than the way MMM do it) Other than that MMM and some other script will cover everything. Due to the problems i'm not using it, if it will get fixed i will probably use it only for HP\MP\SP on Monster Bars. This post has been edited by Maharid: Aug 27 2017, 09:02
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Aug 27 2017, 08:25
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Noni
Group: Catgirl Camarilla
Posts: 12,924
Joined: 19-February 16
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QUOTE(jacquelope @ Aug 27 2017, 03:08) And can I customize Monsterbation in any way?
It is designed to be customised by using settings. Other customisation if you really must, should not be released for other players, I think. Because at the moment the author will make any required changes.. And you know the rules for scripts: no botting
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Aug 27 2017, 10:37
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Maharid @ Aug 27 2017, 07:27) Made a test both on https and http, on Firefox, seem to work... badly.
There are a lot of problems, like stopping advancing rounds, stopping showing monster HP, completely stopping working and so on.
Used in comination with Monsterbation will increase problems.
Luckily other script have nearly all function, what is missing is:
- Change HentaiVerse page title - Show equipped set number at left panel - Warnings before starting Challenges when difficulty is over (Difficulty) - Show equipment tags - Detailed Battle Statiscics and Track Drops - Show Battle Summary (detailed at the end of round) - Show monster HP\SP\MP on monster bars (far better than the way MMM do it)
Other than that MMM and some other script will cover everything.
Due to the problems i'm not using it, if it will get fixed i will probably use it only for HP\MP\SP on Monster Bars.
this merely means they are not fully compatible. since MMM is designed in a certain way, guess both Battle Stats and HVStat aren't. but i'm interested in the differences between the two, in order not to make users update two different scripts, possibly for nothing and to give coders some guidelines. for example, how much do they overlap? 10%? 50%? 90%? and how much do they overlap with monsterbation?
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